How to append to an array on another view controller - ios

I have an array in a tableView that shows that contents of that array, and I am able to append values to the array. the problem is that whenever I go to another page, it automatically empties, but I want the values to stay there. Here is my code for the first view controller:
// AddFoodViewController.swift
// grosseries
//
// Created by Amish Tyagi on 6/2/20.
// Copyright © 2020 grosseries. All rights reserved.
//
import UIKit
class AddFoodViewController: UIViewController {
#IBOutlet weak var foodTextField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
#IBAction func doneTapped(_ sender: Any) {
}
func transitionToNext() {
let homeViewController = storyboard?.instantiateViewController(identifier: "TableViewController") as? TableViewController
view.window?.rootViewController = homeViewController
view.window?.makeKeyAndVisible()
}
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if (segue.identifier == "toTableViewController") {
let homeViewController = segue.destination as? TableViewController
homeViewController?.food.append(foodTextField.text!)
view.window?.rootViewController = homeViewController
}
}
}
Here is the code for my second view controller:
// TableViewController.swift
// grosseries
//
// Created by Amish Tyagi on 5/29/20.
// Copyright © 2020 grosseries. All rights reserved.
//
import UIKit
class TableViewController: UIViewController{
#IBOutlet var tableView: UITableView!
var food : [String]! = []
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
// Do any additional setup after loading the view.
}
#IBAction func addItemTapped(_ sender: Any) {
transitionToNext()
}
func transitionToNext() {
let nextViewController = storyboard?.instantiateViewController(identifier: "AddFoodViewController") as? AddFoodViewController
view.window?.rootViewController = nextViewController
view.window?.makeKeyAndVisible()
}
}
extension TableViewController : UITableViewDelegate {
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
print("you tapped me :)")
}
}
extension TableViewController : UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return food.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = food[indexPath.row]
return cell
}
}
Here is a picture of my storyboard layout:
Any Help would be greatly appreciated!

In the storyboard, select your TableViewController storyboard and select Editor->Embed in->Navigation Controller:
Below your tableView (or anywhere else you'd like) add a button with a segue to show the AddFoodViewController.
Now, on your AddFoodViewController add a button to confirm the food you put on textField:
#IBAction func confirmAddedFood(_ sender: Any) {
guard let tableViewVC = navigationController?.viewControllers.first as? TableViewController else { return }
tableViewVC.food.append(foodTextField.text!)
navigationController?.popViewController(animated: true)
}
You don't need the food array on your AddFoodViewController anymore, you still need the one on TableViewController though.
Don't forget to reload the tableView when you go back to it after adding a food, in your TableViewController add:
override func viewWillAppear(_ animated: Bool) {
tableView.reloadData()
}

Your TableViewController:
class TableViewController: UIViewController{
#IBOutlet var tableView: UITableView!
var food: [String] = []
override func viewDidLoad() {
super.viewDidLoad()
// In the case when not using prototype cell.
tableView.register(UITableViewCell.self, forCellReuseIdentifier: "cell")
tableView.dataSource = self
}
override func viewWillAppear(_ animated: Bool) {
tableView.reloadData()
}
}
extension TableViewController: UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return food.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = food[indexPath.row]
return cell
}
}
And FoodViewController:
class AddFoodViewController: UIViewController {
#IBOutlet weak var foodTextField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func confirmAddedFood(_ sender: Any) {
guard let tableViewVC = navigationController?.viewControllers.first as? TableViewController else { return }
tableViewVC.food.append(foodTextField.text!)
navigationController?.popViewController(animated: true)
}
}
It's not very cool to just give the already done code, but I think in this case is just a silly mistake, whether from you or me.

Related

When adding a text using UITextField from another controller it doesn't show up in the UITableView

I have to create a Web app. I use Split View. In my main view I have and Add button, where I enter the name of the page and its URL, after I press save and it should show up in the UITableView as a new row. All the buttons work, but new row doesn't appear. I'm not sure why.
Here is my main UITableView
import UIKit
import WebKit class WebBrowsers: UITableViewController, NewDelegate {
private var list:[List] = [
List(name: "google", url: URL(string: "https://google.com")),
List(name: "facebook", url: URL(string: "https://www.facebook.com"))
]
#IBOutlet weak var myTableView: UITableView!
#IBAction func addButtonPressed(_ sender: UIBarButtonItem) {
let addContactVC = storyboard?.instantiateViewController(identifier: "AddBrowser") as! AddBrowser
addContactVC.delegate = self
navigationController?.pushViewController(addContactVC, animated: true)
addContactVC.modalPresentationStyle = .fullScreen
}
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.title = "Browsers"
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem
}
override func numberOfSections(in tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return list.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "myCell", for: indexPath)
cell.textLabel?.text = list[indexPath.row].name
// Configure the cell...
return cell
}
func addSomeCell(name: String?, url:URL!){
let listNew = List.init(name: name,url: url)
self.list.append(listNew)
myTableView.reloadData()
}
/*
// Override to support conditional editing of the table view.
override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
*/
/*
// Override to support editing the table view.
override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
// Delete the row from the data source
tableView.deleteRows(at: [indexPath], with: .fade)
} else if editingStyle == .insert {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destination.
// Pass the selected object to the new view controller.
if segue.identifier == "showDetail"{
if let navcon = segue.destination as? UINavigationController{
if let destination = navcon.visibleViewController as? infoBrowser{
if let row = tableView.indexPathForSelectedRow?.row{
destination.detailUrl = list[row].url
destination.navigationItem.title = list[row].name
}
}
}
}
}
}
public protocol NewDelegate: class{
func addSomeCell(name: String?, url:URL!)}
here is my AddButton ViewController
import UIKit
class AddBrowser: UIViewController {
var delegate: NewDelegate?
#IBOutlet weak var nameTextField: UITextField!
#IBOutlet weak var urlTextField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
#IBAction func saveButtonPressed(_ sender: UIButton) {
self.delegate?.addSomeCell(name: nameTextField.text!, url: URL(string: urlTextField.text!))
navigationController?.popViewController(animated: true)
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destination.
// Pass the selected object to the new view controller.
} }

TableView is not appending new data

I am trying to create a simple app which lets appending data into an array in first ViewController and then send it to the SecondViewController through the segue. However instead of appending new data it is updating first index of an array.
import UIKit
class ViewController: UIViewController {
var data = [String]()
#IBOutlet weak var textField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
#IBAction func sendButton(_ sender: Any) {
if textField.text != nil {
let activity = textField.text
data.append(activity!) //Data should be appended here.
performSegue(withIdentifier: "sendSegue", sender: self)
}
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "sendSegue" {
let destVC: AppTableViewController = segue.destination as! AppTableViewController
destVC.newData = data
}
}
}
Here is my SecondTableViewController and it just update first index so I am just keep changing my first index instead of adding new values into it.
import UIKit
class AppTableViewController: UITableViewController {
var newData = [String]()
#IBOutlet var myTableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
}
override func numberOfSections(in tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return newData.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = newData[indexPath.row]
return cell
}
}
Based on this link,
Please change the function name sendButton to btnSendButton.
So that it will run before prepare.
As of now sendButton is running after prepare. So the data is not appending.

Tableview.reloadData doesn't work

I have two controllers and I'd like to pass datas between them:
This is the first controller, a tableviewcontroller.
class BooksVC: UITableViewController {
var books: [String] = []
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.title = "Books"
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return books.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = books[indexPath.row]
return cell
}
}
And this is the second controller, a viewcontroller
class AddController: UIViewController {
#IBOutlet weak var inputField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func done(_ sender: Any) {
let myVC = storyboard?.instantiateViewController(withIdentifier: "BooksVC") as! BooksVC
myVC.books.append(inputField.text!)
myVC.tableView.reloadData()
dismiss(animated: true, completion: nil)
}
}
Reloaddata doesn't work, can you help me I would be very glad.
You need to have a reference to the first view controller to do what you need.
You can do something like this:
class AddController: UIViewController {
....
weak var booksVC: BooksVC?
#IBAction func done(_ sender: Any) {
booksVC.books.append(inputField.text!)
booksVC.tableView.reloadData()
dismiss(animated: true, completion: nil)
}
}
And when you instatiate an AddController, you need to pass a reference of your BooksVC. Something like this:
addController.booksVC = self
Alright for second ViewController when doneButton pressed you can
dissmisstheview
trasffer data
self.parentviewController. books.apped(inputField.text!)
self.dissmissviewcontroller
than in the first VC you can do something like this
in viewWillAppear func{
tableview.reloadData()
}

how to perform segue to a VC with Container

see this gif
when I choose the city Med , it passed to the TableVC not to the FirstVC (MainVC)
can I do that ? segue to the mainVC with the data passed through
the container (TableVC) ?
here what I did so far
MainVC
Empty
TableVC
import UIKit
class passedViewController: UITableViewController {
#IBOutlet weak var passcelltow: UITableViewCell!
#IBOutlet weak var passcell: UITableViewCell!
var passedCity1 = "اختر المدينة الاولى"
var passedCity2 = "اختر المدينة الثانية"
override func viewDidLoad() {
super .viewDidLoad()
passcell.textLabel?.text = passedCity1
passcelltow.textLabel?.text = passedCity2
}
}
Table 1 with data to pass to the TableVC
import UIKit
class city2ViewController: UIViewController , UITableViewDelegate , UITableViewDataSource{
#IBOutlet weak var tableView: UITableView!
var city2 = ["RUH" , "Med" , "Jed"]
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return city2.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
print(indexPath.row)
cell.textLabel?.text = city2[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
performSegue(withIdentifier: "show", sender: city2[indexPath.row])
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let passing = segue.destination as! passedViewController
passing.passedCity2 = sender as! String
}
}
Table 2 is the same ..
commend error
0 1 2 Could not cast value of type 'UIViewController' (0x107a10288) to
'table_view_test_pass.passedViewController' (0x105dbfdf8). (lldb)
You can pass data via segues or protocols. Since you are using segues i will show you a complete example and how to do it the right way in Swift 3. Using only two ViewControllers.
Create two UITextFields in the main "ViewController".
Create a new view controller of type UIViewController call it "MainTabelViewController" and add a tableView in it. Select content Dynamic prototypes Style Grouped and create 1 prototype cell and add a UILabel to it for the city name. "Don't forget the put the cell identifier name". I called it "cell".
Add the delegates and data sources to the class and add its functions like in code.
Create a segue from the main view controller to the main table view controller. And create another segue the opposite direction. "Don't forget the put the segue identifier names" I called them "toCity" & "toMain"
Create a "CityTableViewCell" controller of type UITableViewCell and create an IBOutlet of UILabel type where you will save the city name in as a text.
Edit this part in the AppDelegate.swift To delete the city names saved using in the UserDefaults every time the app is launched. So i wont populate the UITextFields randomly every time.
import UIKit
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var userDefaults: UserDefaults!
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
userDefaults = UserDefaults.standard
userDefaults.removeObject(forKey: "City One")
userDefaults.removeObject(forKey: "City Two")
return true
}
This is the ordinary main ViewController.swift where you have your UITextFields in. I distinguish which UITextField did the user click on using the tags. You need to add also the UITextFieldDelegate protocol to be able to use the the textFieldDidBeginEditing function. And i also save the selected city names using UserDefaults class to call them when user chooses the other city.
import UIKit
class ViewController: UIViewController, UITextFieldDelegate {
#IBOutlet var cityOneLabel: UITextField!
#IBOutlet var cityTwoLabel: UITextField!
#IBOutlet var continueButton: UIButton!
var selectedCityOne = ""
var selectedCityTwo = ""
var userDefaults: UserDefaults!
override func viewDidLoad() {
super.viewDidLoad()
cityOneLabel.delegate = self
cityTwoLabel.delegate = self
cityOneLabel.tag = 1
cityTwoLabel.tag = 2
continueButton.isEnabled = false
}
override func viewDidAppear(_ animated: Bool) {
userDefaults = UserDefaults.standard
cityOneLabel.text = selectedCityOne
cityTwoLabel.text = selectedCityTwo
if selectedCityOne != "" {
userDefaults.set(selectedCityOne, forKey: "City One")
} else {
cityOneLabel.text = userDefaults.string(forKey: "City One")
}
if selectedCityTwo != "" {
userDefaults.set(selectedCityTwo, forKey: "City Two")
} else {
cityTwoLabel.text = userDefaults.string(forKey: "City Two")
}
if cityOneLabel.text != "" && cityTwoLabel.text != "" {
continueButton.isEnabled = true
} else {
continueButton.isEnabled = false
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func continueButtonAction(_ sender: UIButton) {
//Later on continue after selecting the cities
}
func textFieldDidBeginEditing(_ textField: UITextField) {
performSegue(withIdentifier: "toCity", sender: textField.tag)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "toCity" {
guard let cityVC = segue.destination as? MainTableViewController else {
return
}
cityVC.selectedTextField = sender as! Int
}
}
}
In the CityTabelViewCell.swift add the IBOutlet UILabel for the city name.
import UIKit
class CityTableViewCell: UITableViewCell {
#IBOutlet var cityNameLabel: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
For the MainTabelViewController.swift write this:
Here is where i create an array of strings to populate my table view UILabels with.
import UIKit
class MainTableViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet var cityTabelView: UITableView!
var cityNamesArray = ["Cairo", "Alexandria", "Suez"]
var selectedTextField = Int()
var selectedCityName = ""
override func viewDidLoad() {
super.viewDidLoad()
cityTabelView.delegate = self
cityTabelView.dataSource = self
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! CityTableViewCell
cell.cityNameLabel.text = cityNamesArray[indexPath.row]
return cell
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return cityNamesArray.count
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
selectedCityName = cityNamesArray[indexPath.row]
performSegue(withIdentifier: "toMain", sender: self)
}
func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
var title = ""
if selectedTextField == 1 {
title = "City One"
} else if selectedTextField == 2 {
title = "City Two"
}
return title
}
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "toMain" {
guard let mainVC = segue.destination as? ViewController else {
return
}
if selectedTextField == 1 {
mainVC.selectedCityOne = selectedCityName
} else if selectedTextField == 2 {
mainVC.selectedCityTwo = selectedCityName
}
}
}
}
This is how my layout looks like. Try it. I just added a continue button too if the user will have to go to another UIViewController after selecting the two cities.
If you want to segue to MainVC, you should instantiate a view controller from that class in prepare for segue.
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let passing = segue.destination as! ViewController
passing.passedCity2 = sender as! String
}
Change ViewController to whatever the name of your class is for MainVC.
If you want to go back to the Parent View, you should be using an unwind-segue.
For that you must create the unwind segue method in the Parent View like this
#IBAction func unwindSegueFromChild(segue: UIStoryboardSegue){
// This code executes when returning to view
}
And in your child view you must create the unwind segue ctrl+dragging
There a dropdown appears and you select unwindSegueFromChild
Once you've done that, you must assign the unwind segue an identifier and programmatically perform it like a normal segue.

Passing data from one tableview to another tableview using segue in swift

I am really struggling to pass data from SecondViewController to ActivityFormTableViewController.
get this error: 'NSInvalidArgumentException', reason: 'Receiver () has no segue with identifier 'MajorActivity''
Code for two classes follow:
Any help would be received with gratitude.
//
// SecondViewController.swift
// LinkByActivity
//
// Created by Jeremy Andrews on 2015/06/10.
// version update 23/06/2015
// Copyright (c) 2015 Jeremy Andrews. All rights reserved.
//
import UIKit
class SecondViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet var tableView: UITableView!
let textCellIdentifier = "TextCell"
var catRet = XnYCategories.mainCats("main")
var activityDictionary = [String : [String]]()
var key1:String!
#IBAction func ActivityMainCats(segue:UIStoryboardSegue) {
}
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
// MARK: UITextFieldDelegate Methods
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return catRet.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier(textCellIdentifier, forIndexPath: indexPath) as! UITableViewCell
let row = indexPath.row
cell.textLabel?.text = catRet[row]
return cell
}
// MARK: UITableViewDelegate Methods
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath, animated: true)
var row = indexPath.row
let key1 = catRet[row]
println(key1)
performSegueWithIdentifier("MajorActivity", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
if (segue.identifier == "MajorActivity") {
var svc = segue.destinationViewController as! ActivityFormTableViewController;
svc.key2 = key1
println(key1)
}
}
}
//
// ActivityFormTableViewController.swift
// LinkByActivity
//
// Created by Jeremy Andrews on 2015/07/24.
// Copyright (c) 2015 Jeremy Andrews. All rights reserved.
//
import UIKit
class ActivityFormTableViewController: UITableViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet var tableView2: UITableView!
var key2:String!
var catRet2 = XnYCategories.mainCats("Sport")
let textCellIdentifier = "TextCell2"
var activityDictionary = [String : [String]]()
override func viewDidLoad() {
super.viewDidLoad()
println(key2)
var catRet2 = XnYCategories.mainCats(key2)
println(catRet2)
tableView.delegate = self
tableView.dataSource = self
}
// MARK: UITextFieldDelegate Methods
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
//var catRet2 = XnYCategories.mainCats(key2)
return catRet2.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier(textCellIdentifier, forIndexPath: indexPath) as! UITableViewCell
let row = indexPath.row
cell.textLabel?.text = catRet2[row]
return cell
}
// MARK: UITableViewDelegate Methods
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath, animated: true)
var row = indexPath.row
let activityKey = "CellNo_" + "famNam_" + key2
activityDictionary = [activityKey: ["TheForm", "l1", "etc"]]
//println(activityDictionary)
}
}
You need to create a UINavigationController in your prepareForSegue method because it appears as that's what you have on your storyboard. Then you need to create an instance of the controller that you want the navigation controller to show and assign your properties to that.
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
if (segue.identifier == "MajorActivity") {
let activityFormNavController = segue.destinationViewController as! UINavigationController
let svc = activityFormNavController.topViewController as! ActivityFormTableViewController
svc.key2 = key1
println(key1)
}
}
Storyboard Example:
ViewController.swift
import UIKit
class ViewController: UIViewController {
var someString : String?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func fireSegueBttnTouched(sender: AnyObject) {
// set my local instance variable to some value to pass
someString = "Stack Overflow Is Great!"
performSegueWithIdentifier("next", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "next" {
// Create a UINavigationController instance first b/c that's where the segue goes
let nextNavVc = segue.destinationViewController as! UINavigationController
// Create an instance of the top view controller belonging to the above crated navigation controller
let nextVc = nextNavVc.topViewController as! SecondViewController
// Assign the instance variable from this view controller to the variable on the view controller nextVc
nextVc.passedString = someString
}
}
}
SecondViewController.swift
import UIKit
class SecondViewController: UIViewController {
#IBOutlet weak var outputLabel: UILabel!
var passedString : String?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func viewDidLayoutSubviews() {
if passedString != nil {
outputLabel.text = passedString!
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
Simulator Screenshots:

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