so i have a problem with a LUA Script that im currently building. I have variable for a Gun Spray Pattern, but i want to add a 9ms delay between the Coordinates, unfortunately i cant find a vay to add delays to between the coordinates. Its should look like this
{x=2,y=2}DELAY{x=1,y=1}DELAY......
I know that its impossible to put delays in Variables but i would hope to find a way to put the delays in a loop maybe??.
Heres the code:
local Macro_Activation_Key = 4
local Selection_Key = 3
local Spray_Randomize1 = math.random(24,24)
local Spray_Randomize2 = math.random(20,20.5)
local Spray_Randomize3 = math.random(24,24)
local Recoil_Activator
R_Weapon_Selector = false,0
EnablePrimaryMouseButtonEvents(true);
local AK47_Pattern = {{x=0,y=2},{x=0,y=2},{x=0,y=2},{x=0,y=3},{x=0,y=4},{x=0,y=4},{x=0,y=5},{x=0,y=8},{x=0,y=8},{x=0,y=8}}
local M4A1_Pattern = {{x=0,y=1},{x=0,y=1},{x=0,y=2},{x=0,y=2},{x=0,y=1},{x=0,y=1},{x=0,y=2},{x=0,y=2},{x=0,y=3},{x=0,y=3},{x=0,y=3},{x=0,y=3},{x=0,y=3},{x=0,y=3},{x=0,y=3},{x=-1,y=4},{x=-1,y=4},{x=0,y=5},{x=-1,y=5},{x=-1,y=5},{x=0,y=5},{x=0,y=5},{x=0,y=5}}
local function RetrieveWeaponName(weapon,act) if weapon == 1 then
return"AK47" elseif weapon == 3 then
return"M4A1" end if act then
return"ON_Macro" else return"OFF_Macro" end end
local function OutputLogs(weapon, act)
OutputLogMessage(RetrieveWeaponName(weapon,act).."\n");
OutputDebugMessage(RetrieveWeaponName(weapon,act).."\n");
ClearLCD();
OutputLCDMessage(RetrieveWeaponName(weapon,act));
end function
OnEvent(event, arg) if (event == "MOUSE_BUTTON_PRESSED" and arg == Macro_Activation_Key) then
Recoil_Activator = not Recoil_Activator OutputLogs(nil,Recoil_Activator) end
if Recoil_Activator then
if (event == "MOUSE_BUTTON_PRESSED" and arg == Selection_Key) then
if R_Weapon_Selector >= 3 then R_Weapon_Selector = 0 end R_Weapon_Selector = R_Weapon_Selector + 1 OutputLogs(R_Weapon_Selector,nil) end if (R_Weapon_Selector == 1) and IsMouseButtonPressed(1) then
for i = 1, #AK47_Pattern do if IsMouseButtonPressed(1) then Sleep(Spray_Randomize1) MoveMouseRelative( AK47_Pattern[i].x, AK47_Pattern[i].y ) end end end
if (R_Weapon_Selector == 3) and IsMouseButtonPressed(1) then for i = 1, #M4A1_Pattern do if IsMouseButtonPressed(1) then Sleep(Spray_Randomize3) MoveMouseRelative( M4A1_Pattern[i].x, M4A1_Pattern[i].y )
I want to add Delay to the local AK47_Pattern and M4a1_Pattern Variables.
Appreciate all kinds of help
end end end end end
local Macro_Activation_Key = 4
local Selection_Key = 3
local Recoil_Activator, R_Weapon_Selector = false,0
EnablePrimaryMouseButtonEvents(true)
-- d = delay to wait before moving the mouse (d=9 by default)
local AK47_Pattern = {{x=0,y=2},{d=11,x=0,y=2},{d=12,x=0,y=2},{x=0,y=3},{x=0,y=4},{x=0,y=4},{x=0,y=5},{x=0,y=8},{x=0,y=8},{x=0,y=8}}
local M4A1_Pattern = {{x=0,y=1},{d=5,x=0,y=1},{d=7,x=0,y=2},{x=0,y=2},{x=0,y=1},{x=0,y=1},{x=0,y=2},{x=0,y=2},{x=0,y=3},{x=0,y=3},{x=0,y=3},{x=0,y=3},{x=0,y=3},{x=0,y=3},{x=0,y=3},{x=-1,y=4},{x=-1,y=4},{x=0,y=5},{x=-1,y=5},{x=-1,y=5},{x=0,y=5},{x=0,y=5},{x=0,y=5}}
local function RetrieveWeaponName(weapon,act)
if weapon == 1 then
return"AK47"
elseif weapon == 3 then
return"M4A1"
end
if act then
return"ON_Macro"
else
return"OFF_Macro"
end
end
local function OutputLogs(weapon, act)
OutputLogMessage(RetrieveWeaponName(weapon,act).."\n")
OutputDebugMessage(RetrieveWeaponName(weapon,act).."\n")
ClearLCD()
OutputLCDMessage(RetrieveWeaponName(weapon,act))
end
function OnEvent(event, arg)
if (event == "MOUSE_BUTTON_PRESSED" and arg == Macro_Activation_Key) then
Recoil_Activator = not Recoil_Activator
OutputLogs(nil,Recoil_Activator)
end
if Recoil_Activator then
if (event == "MOUSE_BUTTON_PRESSED" and arg == Selection_Key) then
if R_Weapon_Selector >= 3 then
R_Weapon_Selector = 0
end
R_Weapon_Selector = R_Weapon_Selector + 1
OutputLogs(R_Weapon_Selector,nil)
end
if (event == "MOUSE_BUTTON_PRESSED" and arg == 1) then
if R_Weapon_Selector == 1 then
for i = 1, #AK47_Pattern do
Sleep(AK47_Pattern[i].d or 9)
MoveMouseRelative( AK47_Pattern[i].x, AK47_Pattern[i].y )
if not IsMouseButtonPressed(1) then
break
end
end
end
if R_Weapon_Selector == 3 then
for i = 1, #M4A1_Pattern do
Sleep(M4A1_Pattern[i].d or 9)
MoveMouseRelative( M4A1_Pattern[i].x, M4A1_Pattern[i].y )
if not IsMouseButtonPressed(1) then
break
end
end
end
end
end
end
Related
im a beginner and need a bit help in combining this 2 Logitech Scripts in 1
this is the first one:
function OnEvent(event, arg)
OutputLogMessage("event = %s, arg = %d\n", event, arg)
if (event == "PROFILE_ACTIVATED") then
EnablePrimaryMouseButtonEvents(true)
elseif event == "PROFILE_DEACTIVATED" then
ReleaseMouseButton(2) -- to prevent it from being stuck on
end
if (event == "MOUSE_BUTTON_PRESSED" and arg == 6) then
PressKey("z", "n")
ReleaseKey("n")
end
if (event =="MOUSE_BUTTON_RELEASED" and arg == 6) then
ReleaseKey("z")
PressAndReleaseKey("n")
end
end
**this is the second one **
keys = {"1", "2", "1", "2"}
i = 1
lastPress = 0
function OnEvent(event, arg)
--OutputLogMessage("event = %s, arg = %s\n", event, arg)
if (event == "MOUSE_BUTTON_PRESSED" and arg == 7) then
if(tonumber(GetDate("%y%m%d%H%M%S")) > lastPress +1 ) then
i = 1
end
PressKey(keys[i])
end
if (event == "MOUSE_BUTTON_RELEASED" and arg == 7) then
ReleaseKey(keys[i])
i = i + 1
if(i > table.getn(keys)) then
i = 1
end
lastPress = GetDate("%y%m%d%H%M%S")
end
end
i tried it a lot but when i put both in one then just the second is working - please help me :)
I tried to put both into one but it didnt worked out
As it was said in the comments, "The conditions don't overlap", so just concatenate them all:
local keys = {"1", "2", "1", "2"}
local i = 1
local lastPress = -math.huge
function OnEvent(event, arg)
OutputLogMessage("event = %s, arg = %d\n", event, arg)
if event == "PROFILE_ACTIVATED" then
EnablePrimaryMouseButtonEvents(true)
elseif event == "PROFILE_DEACTIVATED" then
ReleaseKey("z", keys[i])
elseif event == "MOUSE_BUTTON_PRESSED" and arg == 6 then
PressKey("z")
PressAndReleaseKey("n")
elseif event =="MOUSE_BUTTON_RELEASED" and arg == 6 then
ReleaseKey("z")
PressAndReleaseKey("n")
elseif event == "MOUSE_BUTTON_PRESSED" and arg == 7 then
if GetRunningTime() > lastPress + 2000 then -- 2 seconds of inactivity
i = 1
end
PressKey(keys[i])
elseif event == "MOUSE_BUTTON_RELEASED" and arg == 7 then
ReleaseKey(keys[i])
i = i % #keys + 1
lastPress = GetRunningTime()
end
end
function OnEvent(event, arg)
OutputLogMessage("event = %s, arg = %d\n", event, arg)
if event == "PROFILE_ACTIVATED" then
EnablePrimaryMouseButtonEvents(true)
elseif event == "PROFILE_DEACTIVATED" then
ReleaseMouseButton(2) -- to prevent it from being stuck on
elseif event == "MOUSE_BUTTON_PRESSED"
and (arg == 5 or arg == 4) then
recoil = recoil ~= arg and arg
elseif event == "MOUSE_BUTTON_PRESSED"
and arg == 1 and recoil == 5 then
MoveMouseRelative(0, -3)
for i = 1, 17 do
MoveMouseRelative(0, 2)
Sleep(15)
if not IsMouseButtonPressed(1) then return end
end
elseif event == "MOUSE_BUTTON_PRESSED"
and arg == 1 and recoil == 4 then
MoveMouseRelative(0, -3)
for i = 1, 35 do
Sleep(15)
MoveMouseRelative(0, 2)
if not IsMouseButtonPressed(1) then return end
end
if not IsMouseButtonPressed(1) then return end
end
end
This is the Lua Script , I wonder how i can get mouse initial position and after it to return to the initial position.
I tried to add MoveMousePosition(x,y)- (32767, 32767 ) at bottom of script but not worked in game . Only on desktop ..
I just want after MoveMouseRelative when i release mouse click to return center or first position .
As Luke100000 said, you need an "undo" movement (the same distance with the opposite sign).
function OnEvent(event, arg)
OutputLogMessage("event = %s, arg = %d\n", event, arg)
if event == "PROFILE_ACTIVATED" then
EnablePrimaryMouseButtonEvents(true)
elseif event == "MOUSE_BUTTON_PRESSED" and (arg == 5 or arg == 4) then
recoil = recoil ~= arg and arg
elseif event == "MOUSE_BUTTON_PRESSED" and arg == 1 and recoil == 5 then
MoveMouseRelative(0, -3)
local n = 0
for i = 1, 17 do
n = n + 1
MoveMouseRelative(0, 2)
Sleep(15)
if not IsMouseButtonPressed(1) then break end
end
repeat -- wait for LMB release
until not IsMouseButtonPressed(1)
for i = 1, n do
MoveMouseRelative(0, -2)
end
MoveMouseRelative(0, 3)
elseif event == "MOUSE_BUTTON_PRESSED" and arg == 1 and recoil == 4 then
MoveMouseRelative(0, -3)
local n = 0
for i = 1, 35 do
Sleep(15)
n = n + 1
MoveMouseRelative(0, 2)
if not IsMouseButtonPressed(1) then break end
end
repeat -- wait for LMB release
until not IsMouseButtonPressed(1)
for i = 1, n do
MoveMouseRelative(0, -2)
end
MoveMouseRelative(0, 3)
end
end
To undo any operations we need a stack, where you remember everything you did. But since we only have a single position and therefore the order does not matter, we use a simple number to store the total moved x and y instead.
local movedX = 0
local movedY = 0
function move(x, y)
MoveMouseRelative(x, y)
movedX = movedX + x
movedY = movedY + y
end
Now you use e.g. move(0, 2) only.
To undo we do the opposite; since we only have a number by subtracting it.
function undo()
MoveMouseRelative(-movedX, -movedY)
movedX = 0
movedY = 0
end
Unrelated, but in your loop, do not use return but break. That way you can reach the end of the event and add an undo() there.
I am curious about how to escape with a specific key in the middle of the loop
instead of escaping after the loop is over
What i want to do is that
Start Macro i = 1 i = 2 i = 3 i = 4 Aborted (when i press arg 7)
.
Full Script:
local isMacroRunning = false
co = coroutine.create(function()
while true do
if not isMacroRunning then break end
MoveMouseRelative (5, 0)
Sleep(150)
MoveMouseRelative (-5, 0)
Sleep(150)
OutputLogMessage("Break\n")
coroutine.yield()
end
end)
function OnEvent(event, arg)
if (event == "MOUSE_BUTTON_PRESSED" and arg == 8) then
isMacroRunning = true
RunMacro()
elseif(event == "MOUSE_BUTTON_PRESSED" and arg == 7 and isMacroRunning) then
isMacroRunning = false
RunMacro()
end
end
function RunMacro()
if isMacroRunning then
coroutine.resume(co)
OutputLogMessage("Start Macro\n")
for i = 1, 10 do
OutputLogMessage("i = %d\n",i)
Sleep(200)
end
else
OutputLogMessage("Aborted\n")
end
end
coroutine.resume(co)
Why not check if the button is pressed inside the loop?
if IsMouseButtonPressed(7) then break end
Was wondering how to add the sleep timer to my LUA script so it doesn't continually loop as fast as possible and press 0x29, I'd like to make it so when buttons 1 and 3 are pressed on my mouse it hits key 0x29 once every 3-4 seconds instead of as fast as possible.
EnablePrimaryMouseButtonEvents(true);
function OnEvent(event, arg)
if event == "MOUSE_BUTTON_PRESSED" then
if (arg == 1 or arg == 2) then
mb1 = IsMouseButtonPressed(1);
mb2 = IsMouseButtonPressed(3);
--OutputLogMessage(tostring(mb1) .. " - " .. tostring(mb2));
if (mb1 == true and mb2 == true) then
PressAndReleaseKey(0x29);
end
end
end
end
You can get the current time in milliseconds by GetRunningTime()
local last_time = -math.huge
local is_pressed = {}
function OnEvent(event, arg)
if event == "PROFILE_ACTIVATED" then
EnablePrimaryMouseButtonEvents(true)
elseif event == "MOUSE_BUTTON_RELEASED" and (arg == 1 or arg == 2) then
is_pressed[arg] = false
elseif event == "MOUSE_BUTTON_PRESSED" and (arg == 1 or arg == 2) then
is_pressed[arg] = true
local mb1 = is_pressed[1]
local mb2 = is_pressed[2]
--OutputLogMessage(tostring(mb1) .. " - " .. tostring(mb2))
if mb1 and mb2 and GetRunningTime() - last_time > 5000 then
PressAndReleaseKey(0x29)
last_time = GetRunningTime()
end
end
end
my logitech LUA script used to work flawlessly, but for some reason now i can only adjust "sleeptime" by increments of 15 instead of 1. i used to be able to adjust sleeptime up and down by 1, but now the speed doesn't change unless i adjust 15 times. what am i missing?
sleeptime=15
function OnEvent(event, arg)
EnablePrimaryMouseButtonEvents(true)
if (event == "MOUSE_BUTTON_PRESSED" and arg == 7 and IsModifierPressed("lshift")) then
sleeptime = sleeptime - 1
end
if (event == "MOUSE_BUTTON_PRESSED" and arg == 7 and IsModifierPressed("ctrl")) then
sleeptime = sleeptime + 1
end
if (event == "MOUSE_BUTTON_PRESSED" and arg == 7 and IsModifierPressed("alt")) then
sleeptime = 15
end
if (event == "MOUSE_BUTTON_PRESSED" and arg == 1 and IsMouseButtonPressed(3)) then
repeat
Sleep(sleeptime)
MoveMouseRelative(3, 3)
Sleep(5)
MoveMouseRelative(-3, 3)
until not IsMouseButtonPressed(1)
end
end
local vertical_speed = 3.0
function OnEvent(event, arg)
if event == "PROFILE_ACTIVATED" then
EnablePrimaryMouseButtonEvents(true)
elseif event == "MOUSE_BUTTON_PRESSED" and arg == 7 then
if IsModifierPressed("lshift") then
vertical_speed = vertical_speed * 1.05 -- increase speed
elseif IsModifierPressed("ctrl") then
vertical_speed = vertical_speed / 1.05 -- decrease speed
else IsModifierPressed("alt")
vertical_speed = 3.0
end
elseif event == "MOUSE_BUTTON_PRESSED" and arg == 1 and IsMouseButtonPressed(3) then
local frac, x, y = 0, 1
repeat
Sleep(15)
x, y, frac = -x, math.modf(frac + vertical_speed)
MoveMouseRelative(x * 3, y)
until x > 0 and not IsMouseButtonPressed(1)
end
end