Test IAP in simulator - react-native? - ios

I use react-native-iap, And I have Non-Consumable so I use getAvailablePurchases() but in every time I get this error
Cannot connect to iTunes Store
So I can't test what I do while developing or if the user buying successfully or not or what the result of data should return when using getAvilablePurchases() or other methods
So is there a way to solve this issue?
Screen
Code
const items = Platform.select({
ios:"com.myapp.premium"
});
export default class PurchaseScreen extends Component {
componentDidMount() {
this.getPurchases();
}
getPurchases = async () => {
try {
const init = await RNIap.initConnection();
console.log('init?', init);
const availablePurchases = await RNIap.getAvailablePurchases(items);
console.log('availablePurchases', availablePurchases);
} catch (err) {
console.warn(err);
}
};
subscribe = ()=>{
...
}
render() {
return (
<TouchableOpacity onPress={()=>this.subscribe()} style={styles.btn}>
<Text style={styles.lable}>Subscrib</Text>
</TouchableOpacity>
)
}
}

You can't test in app purchases in the simulator.
However you will be able to get list of products ([SKProduct]).

Related

Intersection Observer API not working in ios device when opening a webview in it but working perfectly in web, android , safari browser

`Below mentioned is my code for intersection observer
useIntersectionObserver
/* eslint-disable #typescript-eslint/no-shadow */
import { RefObject, useEffect, useState } from 'react';
export default function useIntersectionObserver(
elementRef: RefObject<Element>,
{ threshold = 0, root = null, rootMargin = '0%' }
) {
const [entry, setEntry] = useState<IntersectionObserverEntry>();
const callBackFunction = ([entry]: IntersectionObserverEntry[]): void => {
setEntry(entry);
};
useEffect(() => {
const node = elementRef?.current; // DOM Ref
const isIOSupported = !!window.IntersectionObserver;
if (!isIOSupported || !node) return;
const observerOptions = { threshold, root, rootMargin };
const observer = new IntersectionObserver(
callBackFunction,
observerOptions
);
observer.observe(node);
return () => observer.disconnect();`your text`
}, [elementRef, JSON.stringify(threshold), root, rootMargin]);
return entry;
}
Below is the code mentioned where I am calling useInterSectionObserver hook
const scrollDivElementRef = useRef<null | HTMLDivElement>(null);
const chatDivRef = useRef<null | HTMLDivElement>(null);
const entry = useIntersectionObserver(scrollDivElementRef, {});
const isVisible = !!entry?.isIntersecting;
Here scrollDivElementRef is the ref of div which we are observing for the intersection.It is basically our sentinal element.
Below mentioned is the useEffect hook which is going to perform some action when isVisible will become true.
Below mentioned is a code in react-native webview ,basically we are opening our react web app inside ios app , but our intersection observer is not able to detect changes . We have implemented intersection observer for infinite loading of messages. Every time user will scroll upwards , we will get "isVisible" as true and we will make an API call to fetch more messages.
useEffect(() => {
if (isVisible) {
dispatch(
getPostsForChannel(inputChannelId, true, channelMessages[0].timestamp)
);
}
}, [isVisible]);
<View style={styles.container}>
<WebView
style={{ marginTop: 40 }}
//TODO: Update the url
source={{ uri: 'http://192.168.1.2:3000' }}
onLoad={(syntheticEvent) => {
const { nativeEvent } = syntheticEvent;
}}
javaScriptEnabled={true}
onError={(e) => {
const { nativeEvent } = e;
setUrl(HOME_URL);
}}
onHttpError={() => {
setUrl(HOME_URL);
}}
onMessage={onMessage}
limitsNavigationsToAppBoundDomains={true}
// injectedJavaScript="window.octNativeApp=true"
injectedJavaScriptBeforeContentLoaded={initializeNativeApp}
scalesPageToFit={false}
setBuiltInZoomControls={false}
useWebView2
allowsInlineMediaPlayback={true}
mediaPlaybackRequiresUserAction={false}
></WebView>
</View>`
It will be really very helpful , if you people can help me with this problem.
Thanks & Regards
Mohit
I tried giving the height & width to the webview but it is also not working.Tried almost every piece of advise available in other platforms but not able to fic this`

Electron desktop Application testing with[PLAYWRIGHT]

I'm attempting to use playwright to automate an electron js application, but I can't seem to find any relevant information. To automate a simple programme, I used playwright:- https://playwright.dev/docs/api/class-electron and https://www.electronjs.org/docs/latest/tutorial/quick-start. However, I am unable to obtain the elements (buttons, dropdowns, and so on) in the electron application. Any reference or documentation that will deeply guide me to automate desktop application using playwright.
I got mine to work using their intro guide
for me since the installer installs additional components, i had to build and install, then supply the path to the exe
in my package.json i have.
"playwright": "^1.25.0",
"#playwright/test": "^1.25.0",
"eslint-plugin-playwright": "^0.10.0",
I created this class to help me have a cleaner code.
import { _electron as electron, ElectronApplication, Page } from 'playwright';
class ElectronAppController {
static electronApp: ElectronApplication;
static window1: Page;
static window2: Page;
static window3: Page;
static async launchApp() {
ElectronAppController.electronApp = await electron.launch({
executablePath: 'C:\\pathTo\\app.exe',
});
ElectronAppController.electronApp.on('window', async (page) => {
ElectronAppController.assignWindows(page);
});
const mywindows: Page[] =
await ElectronAppController.electronApp.windows();
for (
let index = 0, l = mywindows.length;
index < l;
index += 1
) {
ElectronAppController.assignWindows(
mywindows[index]
);
}
}
private static assignWindows(page: Page) {
const myurl = path.basename(page.url());
if (myurl === 'window1.html') {
ElectronAppController.window1= page;
}
if (myurl === 'window2.html') {
ElectronAppController.window2= page;
}
if (myurl === 'window3.html') {
ElectronAppController.window3= page;
}
return true;
}
}
the test file name should be [name].spec.ts, don't forget to import
test.describe('First Window Tests', async () => {
test.beforeAll(async () => {
await ElectronAppController.launchApp();
});
test('Check if first window opened', didLaunchApp);
test('name of the test', async () => {
// test body
// this will allow you to record a test very useful, but sometimes it has some problems check note bellow
await ElectronAppController.window1.pause;
});
test.afterAll(async () => {
await ElectronAppController.electronApp.close();
});
});
here is a didLaunchApp just as a simple test
const didLaunchApp = async () => {
const isVisible: boolean = await ElectronAppController.electronApp.evaluate(
async ({ BrowserWindow }) => {
const mainWindow = BrowserWindow.getAllWindows()[0];
const getState = () => mainWindow.isVisible();
return new Promise((resolve) => {
if (mainWindow.isVisible()) {
resolve(getState());
} else {
mainWindow.once('ready-to-show', () => {
setTimeout(() => resolve(getState()), 0);
});
}
});
}
);
await expect(isVisible).toBeTruthy();
};
you can record tests but sometimes that might make some problems if you have some popups or other effects on hovering over an element,
you can read more about selectors here
I'm just finishing a series of e2e tests using the same as you, Electron with React. What you don't see? Does it at least load the application?
Share the code of one test and how you launch using .launch method.

Detecting ibeacon with react-native on ios device

I have an IoT device which is sending iBeacon advertisements and want to detect these signals on my react-native application.
I found this library react-native-kontaktio. It works fine on android, but on ios it does not look like the "didDiscoverDevices" event gets triggered since the console.log is not showing up in my terminal. The app is running and i get no error message.
To configure this library for iOS i did the following:
yarn add react-native-kontaktio
cd ios
pod install
I have also included these permissions in info.plist:
NSBluetoothAlwaysUsageDescription, NSLocationAlwaysAndWhenInUseUsageDescription
This is my react-native version:
react-native-cli: 2.0.1,
react-native: 0.66.4.
This is the code which is working on android, but not on iOS.
import React, {useEffect, useState} from 'react';
import {
Alert,
DeviceEventEmitter,
NativeEventEmitter,
Platform,
PermissionsAndroid,
SafeAreaView,
Text,
StyleSheet,
Button,
} from 'react-native';
import Kontakt, {KontaktModule} from 'react-native-kontaktio';
const {connect, init, startDiscovery, startScanning} = Kontakt;
const kontaktEmitter = new NativeEventEmitter(KontaktModule);
const isAndroid = Platform.OS === 'android';
const isIOS = Platform.OS === 'ios';
const App = () => {
/**
* Android Marshmallow (6.0) and above need to ask the user to grant certain permissions.
* This function does just that.
*/
const requestLocationPermission = async () => {
try {
const granted = await PermissionsAndroid.request(
PermissionsAndroid.PERMISSIONS.ACCESS_COARSE_LOCATION,
{
title: 'Location Permission',
message:
'This example app needs to access your location in order to use bluetooth beacons.',
buttonNeutral: 'Ask Me Later',
buttonNegative: 'Cancel',
buttonPositive: 'OK',
},
);
if (granted === PermissionsAndroid.RESULTS.GRANTED) {
return true;
} else {
// permission denied
return false;
}
} catch (err) {
console.warn(err);
return false;
}
};
const beaconSetup = async () => {
if (isAndroid) {
// Android
const granted = await requestLocationPermission();
if (granted) {
await connect();
await startScanning();
} else {
Alert.alert(
'Permission error',
'Location permission not granted. Cannot scan for beacons',
[{text: 'OK', onPress: () => console.log('OK Pressed')}],
{cancelable: false},
);
}
} else {
// iOS
console.log('IOS', isIOS);
await init();
await startDiscovery();
}
// Add beacon listener
if (isAndroid) {
DeviceEventEmitter.addListener(
'beaconsDidUpdate',
({beacons, region}) => {
console.log('beaconsDidUpdate', beacons, region);
console.log('REGION: ', region);
console.log('BEACONS', beacons);
}
);
} else {
console.log('IOS ADD LISTENER');
kontaktEmitter.addListener('didDiscoverDevices', ({beacons}) => {
console.log('didDiscoverDevices', beacons);
console.log('IOS DISCOVERED BEACON');
});
}
};
useEffect(() => {
beaconSetup();
return () => {
DeviceEventEmitter.removeAllListeners();
};
}, []);
I just solved the problem.
I called startRangingBeaconsInRegion(region) instead of startDiscovery() method and then it worked. I understood this after I read this sentence in documentation: "Discovery (i.e. didDiscoverDevices) can only detect Kontakt.io beacons. Ranging and monitoring also works with beacons of other manufacturers."

Is there a way to get Golden Layout pop-outs working in conjunction with Electron windows?

I'm working on a JHipster application that I'm trying to get functioning in Electron. I have Golden Layout for window/pane management and cross-pane communication. I am having several problems with the combination of technologies, including:
I can't pop out more than one pane at the same time into their own Electron windows. I instead get an Uncaught Error: Can't create config, layout not yet initialised error in the console.
Two thirds of the panes don't display anything when popped out into Electron windows, and I'm not sure what the reason is. Any ideas or suggestions for this? One example of content is a leaflet map, another is a "PowerPoint preview" that is really just divs that mock the appearance of slides.
I haven't made it this far yet, but I assume that I will have trouble communicating between popped-out Electron windows when I get more than one open. Right now, the panes communicate between each other using Golden Layout's glEventHub emissions. I have an avenue to explore when I cross that bridge, namely Electron ipcRenderer.
Some borrowed code is here (most of it I can't share because it's company confidential):
electron.js:
const electron = require('electron');
const app = electron.app;
const BrowserWindow = electron.BrowserWindow;
const path = require('path');
const isDev = require('electron-is-dev');
let mainWindow;
function createWindow() {
mainWindow = new BrowserWindow({width: 900, height: 680});
mainWindow.loadURL(isDev ? 'http://localhost:9000' : `file://${path.join(__dirname, '../build/index.html')}`);
if (isDev) {
// Open the DevTools.
//BrowserWindow.addDevToolsExtension('<location to your react chrome extension>');
mainWindow.webContents.openDevTools();
}
mainWindow.on('closed', () => mainWindow = null);
}
app.on('ready', createWindow);
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit();
}
});
app.on('activate', () => {
if (mainWindow === null) {
createWindow();
}
});
goldenLayoutComponent.tsx, a patch for Golden Layout:
import React from "react";
import ReactDOM from "react-dom";
// import "./goldenLayout-dependencies";
import GoldenLayout from "golden-layout";
import "golden-layout/src/css/goldenlayout-base.css";
import "golden-layout/src/css/goldenlayout-dark-theme.css";
import $ from "jquery";
interface IGoldenLayoutProps {
htmlAttrs: {},
config: any,
registerComponents: Function
}
interface IGoldenLayoutState {
renderPanels: Set<any>
}
interface IContainerRef {
current: any
}
export class GoldenLayoutComponent extends React.Component <IGoldenLayoutProps, IGoldenLayoutState> {
goldenLayoutInstance = undefined;
state = {
renderPanels: new Set<any>()
};
containerRef: IContainerRef = React.createRef();
render() {
const panels = Array.from(this.state.renderPanels || []);
return (
<div ref={this.containerRef as any} {...this.props.htmlAttrs}>
{panels.map((panel, index) => {
return ReactDOM.createPortal(
panel._getReactComponent(),
panel._container.getElement()[0]
);
})}
</div>
);
}
componentRender(reactComponentHandler) {
this.setState(state => {
const newRenderPanels = new Set(state.renderPanels);
newRenderPanels.add(reactComponentHandler);
return { renderPanels: newRenderPanels };
});
}
componentDestroy(reactComponentHandler) {
this.setState(state => {
const newRenderPanels = new Set(state.renderPanels);
newRenderPanels.delete(reactComponentHandler);
return { renderPanels: newRenderPanels };
});
}
componentDidMount() {
this.goldenLayoutInstance = new GoldenLayout(
this.props.config || {},
this.containerRef.current
);
if (this.props.registerComponents instanceof Function)
this.props.registerComponents(this.goldenLayoutInstance);
this.goldenLayoutInstance.reactContainer = this;
this.goldenLayoutInstance.init();
}
}
// Patching internal GoldenLayout.__lm.utils.ReactComponentHandler:
const ReactComponentHandler = GoldenLayout["__lm"].utils.ReactComponentHandler;
class ReactComponentHandlerPatched extends ReactComponentHandler {
_container: any;
_reactClass: any;
_render() {
const reactContainer = this._container.layoutManager.reactContainer; // Instance of GoldenLayoutComponent class
if (reactContainer && reactContainer.componentRender)
reactContainer.componentRender(this);
}
_destroy() {
// ReactDOM.unmountComponentAtNode( this._container.getElement()[ 0 ] );
this._container.off("open", this._render, this);
this._container.off("destroy", this._destroy, this);
}
_getReactComponent() {
// the following method is absolute copy of the original, provided to prevent depenency on window.React
const defaultProps = {
glEventHub: this._container.layoutManager.eventHub,
glContainer: this._container
};
const props = $.extend(defaultProps, this._container._config.props);
return React.createElement(this._reactClass, props);
}
}
GoldenLayout["__lm"].utils.ReactComponentHandler = ReactComponentHandlerPatched;
Any help or insight into these issues would be appreciated. Thanks in advance!
If you are still looking for a solutions, 1 and 2 I have solved, if you want to see my solution you could see in this repository.
But it was basically this:
1: The window that popups has a different path than the main window, so I just had to put a try catch in my requires, and you have to set
nativeWindowOpen = true
when creating the Browser window.
2: Solves it's self after 1 I think

Unable to fetch products for sale from App Store

I'm trying to add functionality inapp purchases in my app. I'm using the in_app_purchase 0.2.1 package. I follow all the steps to create products in the App Store, then add them to the app.
In my code i trying to fetch products by id but aways I receve empty list.
https://imgur.com/WGIIHA5
//Here connection isAvailable = true
Future<void> initStoreInfo() async {
final bool isAvailable = await _connection.isAvailable();
print(isAvailable);
if (!isAvailable) {
setState(() {
_isAvailable = isAvailable;
_products = [];
_purchases = [];
_loading = false;
});
}
//Here products is Empty
Future<Null> getProducts() async {
const Set<String> _kIds = {
'com.myproductId1',
'com.myproductId2',
'com.myproductId3',
};
final ProductDetailsResponse response =
await InAppPurchaseConnection.instance.queryProductDetails(_kIds);
if (!response.notFoundIDs.isEmpty) {
print('Not Found');
// Handle the error.
}
List<ProductDetails> products = response.productDetails;
print(products);
}

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