why Objective-C convert to swift wrong - ios

why

-(void)addSimpleListener:(id<XXSimpleListener>)listener
convert to swift look like this:
func add(_ listener: XXSimpleListener?) {
}
but change the method to this

-(void)addSimpleListener:(id<XXSimpleListening>)listener

and it will convert to this
func addSimpleListener(_ listener: XXSimpleListening?){
}

Xcode (or whatever tool you are using to do the conversion) is merely following Swift API guidelines. Specifically:
Omit needless words. Every word in a name should convey salient information at the use site.
More words may be needed to clarify intent or disambiguate meaning, but those that are redundant with information the reader already possesses should be omitted. In particular, omit words that merely repeat type information.
In the first case, the words SimpleListener in addSimpleListener is repeating the type of the parameter, so they are removed from the method name. However, in the second case, SimpleListener and SimpleListening does not look the same to whatever tool you are using, so it thinks that SimpleListener should be kept.
In my (human) opinion though, I think the method should be named addListener, because:
Occasionally, repeating type information is necessary to avoid ambiguity, but in general it is better to use a word that describes a parameter’s role rather than its type.
Listener is the role of the parameter.

Related

Why does dart not allow method overloading?

I tried to use method overloading in some dart code and quickly learned that overloading is not offered in dart.
My questions are: why is it not offered, and what is the recommended alternative? Is there a standard naming convention since methods that do the same thing but with different inputs must have different names?
Is it standard to use named parameters and then check that the caller has supplied enough information to complete the calculation?
Say I have a method that returns how much money someone makes in a year, called yearlyIncome.
In Java, I would create a method like this
double yearlyIncome(double hourlyRate, double hoursWorkedPerYear)
And maybe another method like this
double yearlyIncome(double monthlyRate, int monthsWorkedPerYear)
and so on. They're all used to calculate the same thing, but with different inputs. What's the best, standardized way to do this in dart?
Thanks so much in advance.
Function overloading is not supported in Dart at all.
Function overloading requires static types. Dart at its core is a dynamically typed language.
You can either use different names for the methods or optional named or unnamed parameters
// optional unnamed
void foo(int a, [String b]);
foo(5);
foo(5, 'bar');
// optional named
void foo(int a, {String b});
foo(5);
foo(5, b :'bar');
Optional parameters can also have default values. Optional named and unnamed parameters can not be used together (only one or the other for a single function)
In the case of a constructor you can use named constructors as an alternative
Dart did not support overloading originally because it was a much more dynamic language where the declared types did not have any semantic effect. That made it impossible to use static type based overload resolution.
Dart has since changed to be more statically type, and there is nothing fundamentally preventing Dart from adding overloading today, except that it would be a huge work and a huge change to the language. Or so I'd assume, because there isn't any obvious design that isn't either highly complicated or hugely breaking.
What you do instead in Dart is to use optional parameters. A method like:
String toString([int radix]);
effectively have two signatures: String Function() and String Function(int). It can act at both signatures.
There are definite limits to how far you can go with just optional parameters, because they still need to have exactly one type each, but that is the alternative that Dart currently provides. (Or use different names, but that's not overloading, you can do that in languages with overloading too).
Optional parameters is also one of the complications if we wanted to add overloading to the Dart language - would existing functions with optional parameters would count as multiple overloadings? If you declare a class like:
abstract class WithOverloading {
String toString();
String toString(int radix);
}
is that then the same signature as:
abstract class WithoutOverloading {
String toString([int radix]);
}
Probably not because you can tear off the latter and get one function with an optional parameter, and you might not be able to tear off both functions from the former and combine them into one function. Or maybe you can, that's why it's not a trivial design question how to include overloading into the existing Dart language.

What is the preferred way of getting value in swift, var vs. func?

What's the preferred way of getting a value in swift?
Using a read-only variable
var getString: String? {
return "Value"
}
or using a function?
func getString() -> String? {
return "Value"
}
Also, is there a performance difference between the two?
First, neither of these would be appropriate names. They should not begin with get. (There are historical Cocoa meanings for a get prefix that you don't mean, and so even if you mean "go out to the internet and retrieve this information" you'd want to use something like fetch, but certainly not in the case you've given.)
These issues are addressed in various sections of the Swift API Design Guidelines. First, a property is a property, whether it is stored or computed. So there is no difference in design between:
let someProperty: String?
and
var someProperty: String? { return "string" }
You should not change the naming just because it's computed. We can then see in the guidelines:
The names of other types, properties, variables, and constants should read as nouns.
Furthermore, as discussed in The Swift Programming Language:
Properties associate values with a particular class, structure, or enumeration. Stored properties store constant and variable values as part of an instance, whereas computed properties calculate (rather than store) a value.
So if this is best thought of as a value associated with the type (one of its "attributes"), then it should be a property (computed or stored). If it is something that is not really "associated" with the type (something that the caller expects this type to retrieve from elsewhere for instance), then it should be a method. Again from the Design Guidelines:
Document the complexity of any computed property that is not O(1). People often assume that property access involves no significant computation, because they have stored properties as a mental model. Be sure to alert them when that assumption may be violated.
If "stored properties as a mental model" doesn't match what you mean to express, then it probably shouldn't be a property in the first place (and you need to document the discrepancies if you make it a property anyway). So, for instance, accessing a property should generally have no visible side effects. And if you read from a property immediately after writing to it, you should get back the value you wrote (again, as a general mental model without getting into the weeds of multi-threaded programming).
If you use a method, it can often result in a different appropriate name. See the "Strive for Fluent Usage" section of the Design Guidelines for more on that. There are several rules for selecting good method names. As a good example of when to use properties vs methods, consider the x.makeIterator(), i.successor() and x.sorted() examples and think about why these are methods and why they're named as they are. This is not to say there is exactly one answer in all cases, but the Design Guidelines will give you examples of what the Swift team intends.
With no discernible difference in performance, make the choice for readability:
When an attribute behaves like a variable, use a property. Your example falls into this category.
When reading an attribute changes object state, use a function. This includes
Attributes that behave like a factory, i.e. returns new objects when you access them
Attributes that produce new values, such as random number generators
Peripheral readers
Input iterators
Of course, if the attribute is computed based on one or more argument, you have no other choice but to use a function.
Just as a note: If you want to use both getters and setters in Swift you can do as follows:
var myString: String {
get {
return "My string"
}
set {
self.myPrivateString = newValue
}
}
This way you can access your value as if it was a regular variable, but you can do some "under-the-hood magic" in your getters and setters

Practical application of backticks in Swift

From this document:
To use a reserved word as an identifier, put a backtick (`) before and after it.
I'm curious about the practical application of this. When would you actually want to name something `class`, `self`, etc.?
Or, relatedly, why did the designers of Swift allow this, rather than just forbidding us from using reserved words as identifiers?
The most important usage is the interaction with other languages that have different keywords.
From Swift you can call C and Obj-C functions.
Now, consider for example that you need to call a C function called guard. However, that's a keyword in Swift, therefore you have to tell the compiler that you don't want to use it as a keyword but as an identifier, e.g.:
`guard`()
There are multiple keywords in Swift that are widely used as method/function names, e.g. get and set. For many contexts Swift is able to figure out the difference but not always.
In some cases using guard give us nice example for this purpose.In such scenario I need check self variable life time if not exist anymore (current controller deallocated) I don't want to execute rest of code.
guard let `self` = self else {
return
}

How to define content transformers in Siesta?

I'm just integrating Siesta and I love it, it solves a lot of issues we have when using frameworks like RestKit.
What I can't get my head around is how to use the content transformers? I've looked at the docs and examples and I can't quite understand how it works, I'm also fairly new to Swift.
Looking at this example taken from another SO reply:
private let SwiftyJSONTransformer = ResponseContentTransformer(skipWhenEntityMatchesOutputType: false) {
JSON($0.content as AnyObject)
}
I can't quite understand what's going on here, there is no return value so I don't understand how content is being transformed. This might be my due to a lack of deep Swift knowledge.
I've understand how NSValueTransformer objects work in Obj-C but I can't work out how to map a response abit JSON or just a simple response body like a single string, number of boolean value to a object or type using Siesta.
We have some API responses that return just a single BOOL value in the response body while most of the other API responses are complex JSON object graphs.
How would I go about mapping these responses to more primitive types and or more complex objects.
Thanks.
Some of your confusion is basic Swift stuff. Where a closure uses $0 and contains only a single statement, the input types are inferred and the return is implicit. Thus the code in your question is equivalent to:
ResponseContentTransformer(skipWhenEntityMatchesOutputType: false) {
(content: AnyObject, entity: Entity) in
return JSON(content)
}
(Using $0.content instead of just $0 is a workaround for a maybe-bug-maybe-feature in Swift where $0 becomes a tuple of all arguments instead of just the first one. Don’t worry too much about it; $0.content is just a magic incantation you can use in your Siesta transformers.)
The other half of your confusion is Siesta itself. The general approach is as follows:
Configure a generic transformer that turns the raw NSData into a decoded but unstructured type such as String or Dictionary.
You’ll usually configure this based on content type.
Siesta includes parsing for strings, JSON, and images unless you turn it off with useDefaultTransformers: false.
Optionally configure a second transformer that turns the unstructured type into a model.
You’ll usually configure this based on API path.
Siesta doesn’t include any of this by default; it’s all per app.
For responses that are just a bare boolean, you’d probably do only #1 — depending on exactly what kind of response the server is sending, and depending on how you know it's just a boolean.
I recommend looking at the example project included with Siesta, which gives a good example of how all this plays out. You’ll see examples of both transformers that conditionally operate on the content based on its type (#1) and model-specific tranformers (#2) in that code.

How to name a function that produces a closure

I understand closures, even though I scarcely use them, but whenever I can squeeze one I have no idea of how to name it.
The best I can think of is sticking a "make" before what would be the name of the function:
function makeSortSelection(settings1, settings2) {
return function() {
/* sort stuff attending to settings1 and settings2 */
};
}
$("#sort-button").click(makeSortSelection('ascending',foo));
(I almost always use them in Javascript, but I guess this is a very language-agnostic question)
Sadly, most examples I found of closures just use "foo" or "sayHello". I like to give all my functions a verb as name: functions "do stuff", and their name reflects it ("sortSelection", "populateForm"). In the same spirit, how should I name closures, that "do things that do stuff"? What conventions do you use, and what are the most common?
PD: I tend to use Google's style guide when in doubt, but it says nothing about this.
Closures aren't nameable entities. Functions are nameable but a closure isn't a function.
Rather than define "a closure" it is easier to define the circumstances under which closure arises.
A (lexical) closure (in javascript) occurs and continues to exist as long a persistent external reference to an inner function exists, but neither the outer function nor the inner function nor the reference to the inner function is, in itself, a closure. Pragmatically speaking, a closure is a construct comprising all these elements plus a feature of the language by which garbage collection is suppressed when they exist.
In my opinion it is wrong, as some claim, that "all functions are closures". Yes, all functions have a scope chain, but a closure should only be regarded as existing once an outer function has completed and returned, and a persistent reference to an inner function exists.
By all means give the returned function a verb-based name, just like any other named function - there's no need to regard it differently just because it is was returned by another function. In every respect the returned function is just a function - it just happens to be a function with access to the scope chain of the (execution context of the) outer function that brought it into being - nothing more than that.
EDIT:
I just realised I didn't address the critical point of the question - rephrased "how to name a function that exists for the express purpose of forming a closure by returning a function".
Like you, I have a problem here.
Most often I use the "make" prefix, as in your example. This seems to be best most of the time.
I have also used "_closure" as a suffix, This doesn't obey the "verb rule" but has the advantage of being independent of natural language. "Make" is strictly an English word and speakers of other languages will probably choose to use their own "faire", "machen" etc. On the other hand, "closure" is universal - it remains, as far as I'm aware, untranslated in other languages. Therefore, "closure" as a suffix (or prefix) could be better in scripts that are likely to be used/modded on a world-wide basis.

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