I have implemented the following code to add expand/collapse feature to UITableView sections. When user click each section1, it expands and when we click the same section1 it collapses. But, I want the section1 to collapse, if I am expanding section2. How can I implement this feature to my code added below.
struct FaqData{
var faqHead = String()
var faqImage = String()
var questionArray : [(question : String, answer : String, answerurl : String)] = [(String,String,String)]()
var openSection = Bool()
}
var supportArray = [FaqData]()
func numberOfSections(in tableView: UITableView) -> Int {
return supportArray.count
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if section == 0{
return 1
}
else{
if supportArray[section].openSection == true{
return supportArray[section].questionArray.count + 1
}else{
return 1
}
}
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
tableView.separatorStyle = UITableViewCell.SeparatorStyle.none
if indexPath.section == 0{
let cell = tableView.dequeueReusableCell(withIdentifier: "SupportCenterID", for: indexPath) as! SupportCenterTableViewCell
cell.selectionStyle = UITableViewCell.SelectionStyle.none
cell.faqCollection.reloadData()
return cell
}
else{
if indexPath.row == 0{
let cell = tableView.dequeueReusableCell(withIdentifier: "SupportFaqID") as! SupportCenterFaqTableViewCell
cell.selectionStyle = UITableViewCell.SelectionStyle.none
let faqHead = supportArray[indexPath.section].faqHead
cell.imageText.text = faqHead.capitalized
cell.imageButton.setImage(UIImage(named: supportArray[indexPath.section].faqImage), for: .normal)
return cell
}
else{
let cell = tableView.dequeueReusableCell(withIdentifier: "QuestionID") as! SupportQuestionTableViewCell
cell.selectionStyle = UITableViewCell.SelectionStyle.none
cell.isSelected = true
cell.questionLabel.text = "Q.\(indexPath.row) " + supportArray[indexPath.section].questionArray[indexPath.row - 1].question
cell.answerLabel.text = supportArray[indexPath.section].questionArray[indexPath.row - 1].answer
print(supportArray[indexPath.section].questionArray[indexPath.row - 1].answerurl)
if supportArray[indexPath.section].questionArray[indexPath.row - 1].answerurl == ""{
cell.urlButton.isHidden = true
}
else{
cell.urlButton.isHidden = false
}
cell.urlButton.isHidden = true
cell.urlButton.tag = indexPath.row
UserDefaults.standard.set(indexPath.section, forKey: "SectionValue")
cell.urlButton.addTarget(self, action: #selector(urlButtonClicked(_:)), for: .touchUpInside)
cell.layoutMargins = UIEdgeInsets.zero
return cell
}
}
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if supportArray[indexPath.section].openSection == true{
if indexPath.section != 0{
if indexPath.row == 0{
let cell = tableView.cellForRow(at: indexPath) as! SupportCenterFaqTableViewCell
cell.faqView.backgroundColor = .white
cell.imageButton.tintColor = UIColor(hexString: "#D71B61")
cell.imageText.textColor = UIColor(hexString: "#D71B61")
}
}
supportArray[indexPath.section].openSection = false
let sections = IndexSet.init(integer: indexPath.section)
tableView.reloadSections(sections, with: .fade)
}
else{
supportArray[indexPath.section].openSection = true
let sections = IndexSet.init(integer: indexPath.section)
tableView.reloadSections(sections, with: .fade)
if indexPath.section != 0{
if indexPath.row == 0{
let cell = tableView.cellForRow(at: indexPath) as! SupportCenterFaqTableViewCell
cell.faqView.backgroundColor = UIColor(hexString: "#D71B61")
cell.imageButton.tintColor = .white
cell.imageText.textColor = .white
}
}
}
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableView.automaticDimension
}
Can anyone provide a solution for this?
do this in didselecterow method. This is the else case of your condition
// You will need to reload multiple sections. So make an array.
var reloadSections = [Int]()
// find already opened array
if let alreadyOpenSection = supportArray.firstIndex(where: { (faq) -> Bool in
return faq.openSection
}) {
// if found, toggle the openSections bit
supportArray[alreadyOpenSection].openSection = false
// add it to reload sections array
reloadSections.append(alreadyOpenSection)
}
supportArray[indexPath.section].openSection = true
reloadSections.append(indexPath.section)
// create index set with reload sections array
let sections = IndexSet.init(reloadSections)
tableView.reloadSections(sections, with: .fade)
// below code is same
if indexPath.section != 0{
if indexPath.row == 0{
let cell = tableView.cellForRow(at: indexPath) as! SupportCenterFaqTableViewCell
cell.faqView.backgroundColor = UIColor(hexString: "#D71B61")
cell.imageButton.tintColor = .white
cell.imageText.textColor = .white
}
}
Related
Before duplicating this question, please be known that I've spent days on this issue, working hours, and looking for all same sort of questions on SO, but there is something I am missing or doing wrong.
I have a tableView in which the data is being populated via API response. Below is the model I have.
struct Model : Codable {
let bugClassification : [Bug]?
}
struct Bug : Codable {
let selectable : String? //Telling wether cell is single/Multi selected
var options : [Options]?
}
struct Options : Codable, Equatable {
let title : String?
let id: Int
var isCellSelected: Bool = false
}
Scenario
I want to create multiple sections, each having different cell depending upon the type of selectable, either single or multi. I have achieved that, but the problem I am getting is that whenever I scroll, random cells are also selected. Now, I know this behaviour is because of tableView reusing the cells. But I am confused as how to handle all this. Also, I want to put the validation on the sections, that is, every section should have atleast one cell selected. Kindly guide me in the right direction, and any small help would be appreciated. Below is my code.
CellForRowAt
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if bugClassification[indexPath.section].selectable?.lowercased() == "multi-select" {
//Multi-Selection
let cell = tableView.dequeueReusableCell(withIdentifier: multiSelectionCellID) as! MultiSelectionCell
let item = bugClassification[indexPath.section].options![indexPath.row]
cell.label.text = item.title
if item.isCellSelected {
cell.checkMarkImageView.alpha = 1
cell.checkMarkView.layer.borderColor = UIColor.white.cgColor
cell.checkMarkView.backgroundColor = .emerald
} else if item.isCellSelected {
cell.checkMarkImageView.alpha = 0
cell.checkMarkView.layer.borderColor = UIColor.veryLightBlue.cgColor
cell.checkMarkView.backgroundColor = .white
}
return cell
} else {
//Single-Selection
let cell = tableView.dequeueReusableCell(withIdentifier: singleSelectionCellID) as! SingleSelectionCell
let item = bugClassification[indexPath.section].options![indexPath.row]
cell.label.text = item.title
if item.isCellSelected {
cell.checkMarkImageView.alpha = 1
cell.checkMarkView.layer.borderColor = UIColor.emerald.cgColor
} else {
cell.checkMarkImageView.alpha = 0
cell.checkMarkView.layer.borderColor = UIColor.veryLightBlue.cgColor
}
return cell
}
}
DidSelectRow Method
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if bugClassification[indexPath.section].selectable?.lowercased() == "multi-select" {
var item = bugClassification[indexPath.section].options![indexPath.row]
item.isCellSelected = !item.isCellSelected
bugClassification[indexPath.section].options![indexPath.row] = item
self.tableView.reloadRows(at: [indexPath], with: .automatic)
} else {
let items = bugClassification[indexPath.section].options
if let selectedItemIndex = items!.indices.first(where: { items![$0].isCellSelected }) {
bugClassification[indexPath.section].options![selectedItemIndex].isCellSelected = false
if selectedItemIndex != indexPath.row {
bugClassification[indexPath.section].options![indexPath.row].isCellSelected = true
}
} else {
bugClassification[indexPath.section].options![indexPath.row].isCellSelected = true
}
self.tableView.reloadSections([indexPath.section], with: .automatic)
}
}
In cellForRowAt
if item.isCellSelected == true{
cell.accessoryType = .checkmark
} else {
cell.accessoryType = .none
}
and update the model by every selection
func tableView(_ tableView: UITableView, didDeselectRowAt indexPath: IndexPath) {
let item = bugClassification[indexPath.section].options![indexPath.row]
if let cell = tableView.cellForRow(at: indexPath) {
cell.accessoryType = .none
if indexPath.section == 0{
item.isCellSelected.isSelected = false
}else{
item.isCellSelected.isSelected = false
}
}
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let item = bugClassification[indexPath.section].options![indexPath.row]
if let cell = tableView.cellForRow(at: indexPath) {
cell.accessoryType = .checkmark
if indexPath.section == 0{
item.isCellSelected.isSelected = true
}else{
item.isCellSelected.isSelected = true
}
}
}
In this i am having three sections in a table view in which first section will have addresses and radio buttons if i click on radio button it will active and the particular address will be posting depending on the address selection the third section needs to call the api and load the data in the second table view which is present in third section here the problem is during loading for first time when app launched in simulator it is not loading the third section cell data can any one help me how to reduce the error ?
here is the code for table view class
func numberOfSections(in tableView: UITableView) -> Int
{
if ((addressSelected == true || checkIsPaymentRadioSelect == true) && selected == false) {
return 3
}else {
return 2
}
}
func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String?
{
if ((addressSelected == true || checkIsPaymentRadioSelect == true) && selected == false) {
if (section == 0) {
return "SHIPPING ADDRESS"
}
else if (section == 2) {
return "SHIPPING METHOD"
}
else {
return ""
}
}
else {
if (section == 0) {
return "SHIPPING ADDRESS"
}
else{
return ""
}
}
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int{
if (section == 0)
{
return shippingArray.count
}
else
{
return 1
}
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat{
if ((addressSelected == true || checkIsPaymentRadioSelect == true) && selected == false){
if (indexPath.section == 0){
return UITableViewAutomaticDimension
}
else if (indexPath.section == 1){
return 62
}
else {
print(height)
return CGFloat(height)
}
}
else{
if (indexPath.section == 0){
return UITableViewAutomaticDimension
}
else if (indexPath.section == 1){
return 62
}
else {
return 0
}
}
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if (indexPath.section == 0)
{
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! AddressTableViewCell
tableDetails.isHidden = false
activityIndicator.stopAnimating()
let arr = shippingArray[indexPath.row]
cell.deleteButton.tag = indexPath.row
cell.nameLabel.text = arr["name"] as? String
cell.addressLabel.text = arr["address"]as? String
let mobilenumber : Any = arr["number"] as AnyObject
cell.mobileNumberLabel.text = "\(mobilenumber)"
cell.radioButton.tag = indexPath.row
cell.editButton.tag = indexPath.row
cell.deleteButton.tag = indexPath.row
cell.editButton.isHidden = true
cell.deleteButton.isHidden = true
cell.radioButton.addTarget(self, action: #selector(selectRadioButton(_:)), for: .touchUpInside)
cell.deleteButton.addTarget(self, action: #selector(deleteAction(button:)), for: .touchUpInside)
let checkIndex = self.checkIsRadioSelect.index(of: indexPath.row)
if(checkIndex != nil){
cell.radioButton.isSelected = true
cell.editButton.isHidden = false
cell.deleteButton.isHidden = false
}
else
{
cell.radioButton.isSelected = false
cell.editButton.isHidden = true
cell.deleteButton.isHidden = true
}
if (checkIsPaymentRadioSelect == true){
let defaultvalue = arr["default"] as! Int
if defaultvalue == 1 {
cell.radioButton.isSelected = true
cell.editButton.isHidden = false
cell.deleteButton.isHidden = false
addressSelected = true
tableDetails.tableFooterView?.isHidden = false
}
}
return cell
}
else if (indexPath.section == 1){
let cell = tableView.dequeueReusableCell(withIdentifier: "addresscell", for: indexPath) as! CreateNewAddressTableViewCell
cell.newAddressButton.addTarget(self, action: #selector(newAddressAction(_:)), for: .touchUpInside)
return cell
}
else {
let cell = tableView.dequeueReusableCell(withIdentifier: "shippingmethodcell", for: indexPath) as! MethodTableViewCell
cell.delegate = self
cell.boolDelegate = self
cell.shippingTableView.reloadData()
if shippingRadio == true {
cell.select = shippingRadio
cell.boolSelected()
cell.shippingmethodURL()
cell.shippingTableView.reloadData()
}
else{
cell.select = methodRadio
cell.shippingTableView.reloadData()
}
return cell
}
}
in this cell class i had got the api data and is passed to table view as shown in the code now i need to call api during cell selection of address can anyone help me how to clear the error or any alternative for this
var chekIndex:IndexPath?
var arrayss = [String:Any]()
var keys = [String]()
let urlString = "http://www.json-generator.com/api/json/get/bVgbyVQGmq?indent=2"
var delegate: CheckoutDelegate?
var heightConstant: Int?
var name = [String]()
var totalCount = 0
var radioSelected:Bool?
var radioSelection: Bool?
var boolDelegate: BoolValidationDelegate?
var select:Bool?
override func awakeFromNib() {
super.awakeFromNib()
radioSelection = false
self.shippingmethodURL()
shippingTableView.delegate = self
shippingTableView.dataSource = self
shippingTableView.rowHeight = UITableViewAutomaticDimension
shippingTableView.estimatedRowHeight = shippingTableView.rowHeight
// Initialization code
}
func paymentRadioAction(button : KGRadioButton) {
_ = button.center
let centralPoint = button.superview?.convert(button.center, to:self.shippingTableView)
let indexPath = self.shippingTableView.indexPathForRow(at: centralPoint!)
if button.isSelected {
} else{
chekIndex = indexPath
radioSelection = true
self.shippingTableView.reloadData()
self.boolDelegate?.boolvalidation(bool: radioSelection!)
}
}
func shippingmethodURL() {
guard let url = URL(string: self.urlString) else {return}
URLSession.shared.dataTask(with: url, completionHandler: {(data, response, error) -> Void in
if let data = data, let jsonObj = (try? JSONSerialization.jsonObject(with: data, options: .allowFragments)) as? [String:Any] {
self.arrayss = jsonObj
self.keys = Array(jsonObj.keys)
for value in jsonObj.values {
if let array = value as? [[String:Any]] {
for element in array {
if (element["name"] as? String) != nil {
self.totalCount += 1
}
}
}
}
DispatchQueue.main.async {
self.shippingTableView.reloadData()
let sectionHeight = self.arrayss.count * 31
let cellHeight = self.totalCount * 44
self.shippingHeightConstraint.constant = CGFloat(sectionHeight + cellHeight)
self.heightConstant = Int(self.shippingHeightConstraint.constant)
self.delegate?.heightConstant(int: self.heightConstant!)
}
}
}).resume()
}
func numberOfSections(in tableView: UITableView) -> Int {
return arrayss.count
}
func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
return self.keys[section]
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
let key = self.keys[section]
let a :[Any] = arrayss[key] as! [Any]
return a.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "shippingCell", for: indexPath) as! ShippingMethodTableViewCell
let key = self.keys[indexPath.section]
var a :[Any] = arrayss[key] as! [Any]
var dictionary = a[indexPath.row] as! [String:Any]
let name = dictionary["name"]
let price = dictionary ["price"]
cell.methodLabel.text = name as? String
cell.priceLabel.text = price as? String
cell.radioButton.addTarget(self, action: #selector(paymentRadioAction(button:)), for: .touchUpInside)
if chekIndex == indexPath {
cell.radioButton.isSelected = true
} else {
cell.radioButton.isSelected = false
}
return cell
}
and the first time image loading is shown below
!enter image description here ]1
and if i select another radio button in first section it was working fine as expected and image is shown below
I am having three sections (see the image) in which one section is to display the items and remaining two cells are designed by using stroyboard now if i delete all the items using delete button in first section then the remaining two sections need to be hidden and to display some text can anyone help me how to do this ?
func numberOfSections(in tableView: UITableView) -> Int{
// #warning Incomplete implementation, return the number of sections
return 3
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int{
if (section == 0){
return itemsArray.count
}else{
return 1
}
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if indexPath.section == 0{
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! productTableViewCell
tableDetails.isHidden = false
myActivityIndicator.stopAnimating()
let arr = itemsArray[indexPath.row]
let urls = NSURL(string: arr["img"] as! String)
let data = NSData (contentsOf: urls! as URL)
cell.imageview.image = UIImage(data: data! as Data)
cell.nameLabel.text = arr["productName"]as! String
var price = arr["productPrice"] as! String
print(price)
var Quantity : Float = 1
let itemId : Int = arr["sku"] as! Int
print(itemId)
for aDic in CartArray{
if aDic["id"] == String(itemId){
Quantity = Float(String(aDic["quantity"]!))!
}
}
print(CartArray)
cell.stepper.value = Double(Int(Quantity))
cell.stepper.tag = indexPath.row
cell.stepper.addTarget(self, action: #selector(stepperValueChange(stepper:)), for:.valueChanged)
price = price.replacingOccurrences(of: "KD", with: "")
cartstring = String(Float(price)! * Quantity) + "0KD"
cell.priceLabel.text = cartstring
let quantityText = String(Quantity)
let endIndex = quantityText.index(quantityText.endIndex, offsetBy: -2)
let truncated = quantityText.substring(to: endIndex)
cell.quantityTextField.text = truncated
cell.price = price
cell.deleteButton.addTarget(self, action: #selector(deleteButtonAction(button:)), for: .touchUpInside)
cell.deleteButton.tag = indexPath.row
return cell
}else if indexPath.section == 1{
let cell = tableView.dequeueReusableCell(withIdentifier: "couponcell", for: indexPath) as! CouponTableViewCell
cell.applyButton.addTarget(self, action: #selector(applyButtonAction(button:)), for: .touchUpInside)
return cell
}else {
let cell = tableView.dequeueReusableCell(withIdentifier: "checkout", for: indexPath) as! checkoutTableViewCell
cell.finalCartpriceLabel.text = total
return cell
}
}
func deleteButtonAction(button : UIButton) {
let buttonPosition = button.convert(CGPoint(), to: tableDetails)
let index = tableDetails.indexPathForRow(at: buttonPosition)
self.itemsArray.remove(at: (index?.row)!)
self.tableDetails.deleteRows(at: [index!], with: .automatic)
tableDetails.reloadData()
}
Modify your numberOfSections with:
func numberOfSections(in tableView: UITableView) -> Int {
if self.itemsArray.count > 0 {
return 3
}
//Show Message List is Empty
return 1
}
You can manage something like,
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int{
if (section == 0){
return itemsArray.count
}else{
if self.itemsArray.count == 0 {
return 0
}
else{
return 1
}
}
}
You can just check for self.itemsArray.count > 0 inside your func numberOfSections(in:) and show all the three sections for this condition. Otherwise, return only the first section and this will automatically hide the other two.
Example:
func numberOfSections(in tableView: UITableView) -> Int {
if self.itemsArray.count > 0 {
return 3
}
return 1
}
in numberOfSection datasource methods, check if itemArray has no elements, return just one section. In cellForRowAtIndexPath, check the same condition again, and show the empty text in this.
func numberOfSections(in tableView: UITableView) -> Int {
if(itemArray.count > 0)
{
if (section == 0){
return itemsArray.count
}else{
return 1
}
} else {
return 1;
}
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if(itemArray.count > 0)
{
}else {
//Show empty text view
}
}
this code worked for me perfectly
func deleteButtonAction(button : UIButton) {
let buttonPosition = button.convert(CGPoint(), to: tableDetails)
let index = tableDetails.indexPathForRow(at: buttonPosition)
self.itemsArray.remove(at: (index?.row)!)
self.tableDetails.deleteRows(at: [index!], with: .automatic)
tableDetails.reloadData()
if (tableView(tableDetails, numberOfRowsInSection: 0) == 0){
tableDetails.isHidden = true
}
if (tableDetails.isHidden == true){
self.loadingLabel.textColor = UIColor.gray
self.loadingLabel.textAlignment = NSTextAlignment.center
self.loadingLabel.text = "Your shopping cart is empty"
self.loadingLabel.frame = CGRect(x: 130, y: 320, width: 140, height: 30)
view.addSubview(loadingLabel)
}
}
My tableView has two prototype cells which are programmed in the storyboard as below.
The identifiers are all correct another isn't a mistake between the IB and the storyboard as the identifiers link up. But when I build and run the project I get presented with the following screen (Note that on this run, semester.subjects and semester.activities are empty).
Also notice that when I click my first cell, nothing happens but when I click my second cell it changes to what I wanted it to be. My question is How does this happen? Also below is my cellForRowAt indexPath if you need it.
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "subjectCell", for: indexPath) as! SubjectTableViewCell
let addCell = tableView.dequeueReusableCell(withIdentifier: "addCell", for: indexPath) as! AddSubjectTableViewCell
var cellToAdd = UITableViewCell()
switch indexPath.section {
case 0:
if indexPath.row < semester.subjects.count{
let subject = semester.subjects[indexPath.row]
cell.subjectColourView.backgroundColor = subject.colour
cell.subjectLabel.text = subject.name
cell.teacherLabel.text = subject.teacher
cellToAdd = cell
}
else if indexPath.row == semester.subjects.count {
cellToAdd = addCell
}
case 1:
if indexPath.row < semester.activities.count{
let activity = semester.activities[indexPath.row]
cell.subjectColourView.backgroundColor = activity.colour
cell.subjectLabel.text = activity.name
cell.teacherLabel.text = activity.teacher
cellToAdd = cell
}
else if indexPath.row == semester.activities.count {
cellToAdd = addCell
}
default:
break
}
print(cellToAdd.reuseIdentifier)
return cellToAdd
}
Here is the entire TVC
import UIKit
class SubjectTableViewController: UITableViewController {
var semester: Semester!
override func viewDidLoad() {
super.viewDidLoad()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
return 2
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
switch section {
case 0:
return semester.subjects.count + 1
case 1:
return semester.activities.count + 1
default:
return 0
}
}
override func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
switch section {
case 0:
return "Subjects"
case 1:
return "Extracurricular Activities"
default:
return nil
}
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "subjectCell", for: indexPath) as! SubjectTableViewCell
let addCell = tableView.dequeueReusableCell(withIdentifier: "addCell", for: indexPath) as! AddSubjectTableViewCell
var cellToAdd = UITableViewCell()
switch indexPath.section {
case 0:
if indexPath.row < semester.subjects.count{
let subject = semester.subjects[indexPath.row]
cell.subjectColourView.backgroundColor = subject.colour
cell.subjectLabel.text = subject.name
cell.teacherLabel.text = subject.teacher
cellToAdd = cell
}
else if indexPath.row == semester.subjects.count {
cellToAdd = addCell
}
case 1:
if indexPath.row < semester.activities.count{
let activity = semester.activities[indexPath.row]
cell.subjectColourView.backgroundColor = activity.colour
cell.subjectLabel.text = activity.name
cell.teacherLabel.text = activity.teacher
cellToAdd = cell
}
else if indexPath.row == semester.activities.count {
cellToAdd = addCell
}
default:
break
}
print(cellToAdd.reuseIdentifier)
return cellToAdd
}
}
The problem, for who knows what reason, is that the cell was denied outside of the switch.
if indexPath.row < semester.subjects.count{
let cell = tableView.dequeueReusableCell(withIdentifier: "subjectCell", for: indexPath) as! SubjectTableViewCell
let subject = semester.subjects[indexPath.row]
cell.subjectColourView.backgroundColor = subject.colour
cell.subjectLabel.text = subject.name
cell.teacherLabel.text = subject.teacher
cellToAdd = cell
}
I am currently set up to transfer section 1 of my tableview to another tableView. This is done by moving the didSelectRow: rows. However, the issue is that when I attempt to move the section when every row is selected (and there is nothing in section 0) it crashes with an index is beyond bounds error.
I am using a boilerPlate code for my sectionHeaders due to section 1 header changing back to section 0 header when all items selected in section 1. I believe this is what is causing the index to be out of bounds error, but am not sure how to correct it.
My sections are set up as:
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
let numberOfSections = frc.sections?.count
return numberOfSections!
}
//Table Section Headers
func tableView(tableView: UITableView, titleForHeaderInSection section: Int) -> String?{
let sectionHeader = "Items Needed - #\(frc.sections![section].numberOfObjects)"
let sectionHeader1 = "Items in Cart - #\(frc.sections![section].numberOfObjects)"
if (frc.sections!.count > 0) {
let sectionInfo = frc.sections![section]
if (sectionInfo.name == "0") {
return sectionHeader
} else {
return sectionHeader1
}
} else {
return nil
}
}
with my didSelectRow and cells as:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as! SLTableViewCell
//assign delegate
cell.delegate = self
let items = frc.objectAtIndexPath(indexPath) as! List
cell.backgroundColor = UIColor.clearColor()
cell.tintColor = UIColor.grayColor()
cell.cellLabel.text = "\(items.slitem!) - Qty: \(items.slqty!)"
cell.cellLabel.font = UIFont.systemFontOfSize(25)
moveToPL.hidden = true
if (items.slcross == true) {
cell.accessoryType = .Checkmark
cell.cellLabel.textColor = UIColor.grayColor()
cell.cellLabel.font = UIFont.systemFontOfSize(20)
self.tableView.rowHeight = 50
moveToPL.hidden = false
} else {
cell.accessoryType = .None
cell.cellLabel.textColor = UIColor.blackColor()
cell.cellLabel.font = UIFont.systemFontOfSize(25)
self.tableView.rowHeight = 60
moveToPL.hidden = true
}
return cell
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let items = frc.objectAtIndexPath(indexPath) as! List
if (items.slcross == true) {
items.slcross = false
} else {
items.slcross = true
}
tableView.reloadData()
}
Is this my issue or is something else causing this?
Edit:
I tried changing my function in charge of moving items from this:
#IBAction func moveToPantry(sender: AnyObject) {
let sectionInfo = self.frc.sections![1]
let objectsToAppend = sectionInfo.objects as! [List]
for item in objectsToAppend {
item.slist = true
item.slcross = false
item.plist = false
item.slitem = item.pitem
item.slqty = item.pqty
item.sldesc = item.pdesc
item.slprice = item.pprice
item.slminqty = item.pminstepperlabel
}
}
to:
#IBAction func moveToSL(sender: AnyObject) {
if (frc.sections!.count > 0) {
let sectionInfo = self.frc.sections![1]
if (sectionInfo.name == "0") {
let objectsToAppend = sectionInfo.objects as! [List]
for item in objectsToAppend {
item.slist = true
item.slcross = false
item.plist = false
item.slitem = item.pitem
item.slqty = item.pqty
item.sldesc = item.pdesc
item.slprice = item.pprice
item.slminqty = item.pminstepperlabel
}
}
}
}
It is still throwing the error. It will move all the objects as long as section 0 isn't empty. Any more help in figuring this out would be appreciated! Thanks in advance.