I am working on a Swift app that uses location permissions and I am encountering an interesting problem. If Location Services are disabled for the device, and you open the app for the first time the authorization alert view says you must go to settings and enable this. If you go to settings and then enable location services and then go to the apps section in Settings, the Location toggle section is not there, only the Siri & Search section is displayed (see the picture for what I am talking about).
The only way to make that section appear is to kill the app completely and re-open it. Is there anyway I can have that section appear at all times? I am using a Settings.bundle with nothing in the root and I am asking for WhenInUse permissions.
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I'm working on a iOS App which interacts with different hardware. We access and configure these devices using a "Soft AP" work flow (ie hotspot)
Our preference is to use NEHotspotConfigurationManager to automate the process for the user and in most cases this works fine.
However, in those edge cases where it doesn't (ie iOS 13+ and location services) we'd like to make the workflow as simple for the user as possible.
Currently we have a nice list of steps that the user needs to take:
Press/swipe home
Open Settings
Navigate to WiFi settings
Find and tap the specified WiFi SSID
Return to the App
It's really not pleasant at all.
I'm aware that there is not official way to open the WiFi settings and I can live with that, but recently I was mucking around with the Wyze App and pairing one of their light bulbs and noted that they have manual workflow which opens the top level Settings page - NOT the App's settings. (nb: The Wyze App also has "app settings")
So, after some more reading, I find that UIApplication.openSettingsURLString will open the App's specific settings page, which is cool and everything, but this is not what I need. I'd be really awesome if it was "officially" possible to launch the iOS Settings App and NOT have it open the App's settings, but just land on the top level page.
I know if the App has no settings, this is the behaviour I will get, but our App does (and I can't be changed)
I don't want to/can't use URL schemes like prefs:root unless it can be guaranteed not to be rejected by Apple!
And, yes, I look at a lot of different blogs and questions on the subject, including A Comprehensive Guide to All 120+ Settings URLs Supported by iOS and iPadOS 13.1 - but I'd like to not have the App rejected
So I have a React Native app, and when testing in iOS, on first launch it always asks for location while in use (within 1 second of opening). ie. "Allow XXX to access your location while you are using the app?" permission dialog.
I am using react-native-permissions for other stuff, but I've searched and searched my code and have 0 references to "geolocation","location","navigator",etc. Basically there no location code or geolocation code anywhere to be found.
Looking for help on how to diagnose this crazy issue. In my NPM modules, again nothing crazy there either that would depend on location. I've even deleted the "NSLocationWhenInUseUsageDescription" from info.plist and app still launches, doesn't crash and never prompts location dialog!
(This is on iOS 11.3)
Looking for advice.
Thanks
Check your Info.plist, you probably have either of these keys, or both:
NSLocationAlwaysAndWhenInUseUsageDescription
NSLocationAlwaysUsageDescription
As a result iOS will prompt for location access as soon as you launch your app.
I'm working on a project where it's very often necessary to change the user's location, of course I included all the necessary data to simulate the location from the very beginning of the project. Today Xcode does not pretend to be a custom location, I decided to try to simulate one of the standard locations (for example San Francisco), but when I launch the application on a real device, my real location is displayed on the real device. I tried to run the application on the simulator, but got the same result. I did a clean project, rebooted the real device (iPhone 7), rebooted Xcode but it did not give results. I read a few topics, but they all relate to the fact that the developers did not include the simulation of the location in the scheme. How can I fix this problem? Thank you.
Update: I've updated Xcode, now I'm using Version 9.1 (9B55), but this did not fix this bug. Sometimes (once a week approximately), Xcode refuses to simulate even standard locations from the list (for example San Francisco). Although the menu above the consoles shows that the location simulates.
Info.plist contains
<key>NSLocationWhenInUseUsageDescription</key>
<string>Turn On Location Services to allow App to show you Events near you.</string>
<key>NSLocationAlwaysUsageDescription</key>
<string>Turn On Location Services to allow App to show you Events near you.</string>
<key>NSLocationUsageDescription</key>
<string>Turn On Location Services to allow App to show you Events near you.</string>
<key>NSLocationAlwaysAndWhenInUseUsageDescription</key>
<string>Turn On Location Services to allow App to show you Events near you.</string>
Update 1: Xcode does not simulate the location only on a real device (iPhone 7), two weeks ago there was no such problem. When I call CLLocationManager to show an alert, this alert on the real device is not shown at all. I repeat, this problem does not always repeat, this can happen once a week, but no methods help to restore this possibility to a working state.
I got the same problem and here's my work around.
You know the Location Services is not working when you don't see the arrow on status bar when you request location. So just turn Location Services off and on again. I guess this is a bug.
Go to Phone Settings > Location Services... then turn it off and on.
Xcode > Debug > Location Simulation
Simulator > Debug > Location > Custom Location (this will take what you set from step 2.)
You should see the arrow on status bar when you request location. If not... try the steps again.
First of everything ... Warning! , read this (from apple):
You are required to include the NSLocationWhenInUseUsageDescription and NSLocationAlwaysAndWhenInUsageDescription keys in your app's Info.plist file. (If your app supports iOS 10 and earlier, the NSLocationAlwaysUsageDescription key is also required.) If those keys are not present, authorization requests fail immediately.
Anyway, i just suggest make a simple test.
Make sure that you set Allow Location Simulation on the Run Scheme for your Debug Build Configuration on your target-
Run your App, switch to the Map app on simulator (is is the rfirst time you use, make sure you accept allow location dialog). -
Change the location on the location icon on Xcode (see below), and check that the map move to that location-
If everything is ok, the map app must show selected location
If your app is not able to follow same behaviour, maybe you are missing something. Further reading:
About Location Services and Maps
CoreLocation Framework Reference
Cheers.
I am developing an application for iOS 8.1.2 and i make requirement permission to CLLocationManager, but if the user does not accept permission and go to panel settings and try to change the privacy settings, the settings close at the time of selection (like a crash) and if user return in the settings panel , it is still selected the "Never" option.
Problem: As much as you try to change this permission it will never change. It happens to the application in the background or completely inactive.
My Problem not in code to get location and not in code to request information. Is in the change permission of my
application on device.
Is it possible to mock a location when using Core Location Manager like you can in Android? I want to do this so we can see simulated behaviors when a user is a different location.
If you are using at least Xcode 4.2 and iOS SDK 5+, you can launch your app and in the simulator you can click the debug menu, then click the location option, the click custom location. You can then enter a custom latitude and longitude. They also have options for Freeway Drive, City Bicycle Ride, and City Run these all emulate the device moving.
You can definitely simulate location on the device if you run from Xcode. After the app compiles, installs, and starts running, find the "Debug Bar" at the bottom of the window (or just above the Console, if you have that showing). There is a small "Location" icon that reveals a menu of locations, plus an option to load a GPX file if you want something more complex. You can also edit your build scheme to include a default location in the Run phase (i.e., for every run, not just when you set the location with the menu in the Debug bar).
One thing to note, if you're using your personal device and not a dedicated development device: the custom location Xcode sets persists even after you disconnect from Xcode. So if you leave your desk with your phone, you may find it still thinks it's in whatever location you simulated; restarting will clear this setting, and allow you to use your device normally.