draw a top border on UIScrollView - ios

I have a horizontally scrollable collectionView and the thing I want to do is to draw a simple top border.I tried to do it like so but with no success and cant figure out why it doesn't work
var hourlyCollection: UICollectionView!
let border = CALayer()
border.backgroundColor = UIColor.lightGray.cgColor
border.frame = CGRect(x: 0, y: 0, width: hourlyCollection.contentSize.width, height: 1)
hourlyCollection.layer.addSublayer(border)

override func viewDidLoad() {
super.viewDidLoad()
//TOP BORDER ON COLLECTION VIEW
let border = CALayer()
border.frame = CGRect(x: 0, y: 0, width: self.collectionVIEW.frame.width,
height: 1)
border.backgroundColor = UIColor.black.cgColor
collectionVIEW.layer.addSublayer(border)
}

Related

How to make the width of the border the same after scaling?

I set "borderwidth = 3" to the view. After I scaling, the border either became thicker or thinner.
before scaling (yellow border on the left photo)
after scaling( yellow border on the right photo)
enter image description here
How can I keep the width of the border fixed after I scale it?
I user this source on the GitHub
https://github.com/yokurin/DragRotateScaleView
And just add v.layer.borderWidth = 5
lazy var rect1: DragRotateScaleView = {
let v = DragRotateScaleView(frame: CGRect(x: 20, y: 100, width: 200, height: 200))
v.delegate = self
v.backgroundColor = UIColor.cyan
v.layer.borderColor = UIColor(red: 22/255, green: 22/255, blue: 22/255, alpha: 1).cgColor
v.layer.borderWidth = 5
return v
}()
Thank You!!
Just divide the border width by the scale and set that value to the borderWidth again.
Try this in a playground:
import UIKit
import PlaygroundSupport
// Save this values, you will use them.
let border: CGFloat = 3
let scale: CGFloat = 5
// Example views.
let view = UIView(frame: CGRect(x: 0, y: 0, width: 500, height: 500))
view.backgroundColor = .red
let secondView = UIView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
secondView.layer.borderColor = UIColor.yellow.cgColor
secondView.layer.borderWidth = border
view.addSubview(secondView)
// View scale transformation.
secondView.transform = CGAffineTransform(scaleX: scale, y: scale)
// IMPORTANT: Change the width of the border after the transformation.
secondView.layer.borderWidth = border / scale
// This is only for the playground.
PlaygroundPage.current.liveView = view

Creating two textfields with only bottom border swift

I'm trying to create two UITextFields that both only have the bottom border, I got some code from another StackOverflow and it worked. However, when I copy and pasted the code again for my second TextField it only shows one TextField with the bottom border.
Here is the code:
let border = CALayer()
let width = CGFloat(2.0)
border.borderColor = UIColor.gray.cgColor
border.frame = CGRect(x: 0, y: emailText.frame.size.height -
width, width: emailText.frame.size.width, height:
emailText.frame.size.height)
border.frame = CGRect(x: 0, y: passwordText.frame.size.height
- width, width: passwordText.frame.size.width, height:
passwordText.frame.size.height)
border.borderWidth = width
passwordText.layer.addSublayer(border)
passwordText.layer.masksToBounds = true
border.borderWidth = width
emailText.layer.addSublayer(border)
emailText.layer.masksToBounds = true
Thanks for the help!
CALayers are instance-based, that means if you added the layer to a view, you cannot add it to a new one without removing it from the first view. Create two instances of CALayers or better yet, make an extension that produces the desired result.
Create separate border object for email textfield and username textfield.
let emailborder = CALayer()
let passwordborder = CALayer()
let width = CGFloat(2.0)
emailborder.borderColor = UIColor.gray.cgColor
emailborder.frame = CGRect(x: 0, y: emailText.frame.size.height -
width, width: emailText.frame.size.width, height:
emailText.frame.size.height)
passwordborder.frame = CGRect(x: 0, y: passwordText.frame.size.height
- width, width: passwordText.frame.size.width, height:
passwordText.frame.size.height)
passwordborder.borderWidth = width
passwordText.layer.addSublayer(passwordborder)
passwordText.layer.masksToBounds = true
emailborder.borderWidth = width
emailText.layer.addSublayer(emailborder)
emailText.layer.masksToBounds = true
You cant use the same view for both textfield. Use a copy of border for the second one. Easiest way to make this work is to refine a variable as border2 and set it up and sublayer it. Don't forget to remove your duplicate frame assign for boarder.
let border = CALayer()
let width = CGFloat(2.0)
border.borderColor = UIColor.gray.cgColor
border.frame = CGRect(x: 0, y: emailText.frame.size.height - width, width: emailText.frame.size.width, height: emailText.frame.size.height)
let border2 = CALayer() border2.borderColor = border.borderColor border2.frame = border.frame;
border.borderWidth = width
passwordText.layer.addSublayer(border)
passwordText.layer.masksToBounds = true
border.borderWidth = width
emailText.layer.addSublayer(border2)
emailText.layer.masksToBounds = true
The best you could without writing redundant code is that you create a function, pass the textfields you want to border as parameters and keep the styling code in there like so:
func setBorder(tf: UITextField) {
let border = CALayer()
let width = CGFloat(2.0)
border.borderColor = UIColor.gray.cgColor
border.frame = CGRect(x: 0, y: tf.frame.size.height - width,
width: tf.frame.size.width, height:
tf.frame.size.height)
border.borderWidth = width
tf.layer.addSublayer(border)
tf.layer.masksToBounds = true
}
Call this function in viewDidLoad:
setBorder(tf: emailText)
setBorder(tf: passwordText)
Hope this helps!

Text in UIView Border

I am currently working on a project in iOS (using XCode and Swift). I am trying to implement the following UITextFields for the login view:
I was thinking of different ways to go about doing this and they all seem complicated. It would be amazing if someone knows of a super easy way to do this or if there is already a cocoapod that can be used to create this TextView.
Here are a few ways I was thinking of doing it:
Just make a UITextField with a border and put a UILabel with a background matching the parent view's background, blocking out the part where "Login" and "Password" would show up. This would hide the border at these parts and would solve the issue. The problem with this approach is if the background is a gradient, pattern, or image. This can be seen in the following images:
If the user looks closely at the "EMAIL" and "PASSWORD" UILabels here it can be seen that it does not have a transparent background and that it has an set background color in order to block out the border of the UITextField.
Instead of doing this, I would like to actually stop the drawing of the border which brings me to a second possible method of implementation.
Using core graphics to manually draw the border of the UITextField, this would have to be dynamic since there can be different length strings ("Login) is 5 characters, "Password" is 8). This approach seems complicated because dealing with CoreGraphics can be annoying.
I wasn't able to come up with any other ways of implementing this but I'd appreciate it if there was a less cumbersome solution.
Try this extension. I have tried this and is working good.
extension UITextField {
func leftBorder() {
let leftBorder = CALayer()
leftBorder.frame = CGRect(x: CGFloat(0.0), y: CGFloat(0.0), width: CGFloat(1.0), height: CGFloat(self.frame.size.height))
leftBorder.backgroundColor = UIColor.black.cgColor
self.layer.addSublayer(leftBorder)
}
func rightBorder() {
let rightBorder = CALayer()
rightBorder.frame = CGRect(x: CGFloat(self.frame.size.width - 1), y: CGFloat(0.0), width: CGFloat(1.0), height: CGFloat(self.frame.size.height))
rightBorder.backgroundColor = UIColor.black.cgColor
self.layer.addSublayer(rightBorder)
}
func bottomBorder() {
let bottomBorder = CALayer()
bottomBorder.frame = CGRect(x: CGFloat(0.0), y: CGFloat(self.frame.size.height - 1), width: CGFloat(self.frame.size.width), height: CGFloat(1.0))
bottomBorder.backgroundColor = UIColor.black.cgColor
self.layer.addSublayer(bottomBorder)
}
func topBorder1() {
let topBorder = CALayer()
topBorder.frame = CGRect(x: CGFloat(0.0), y: CGFloat(0.0), width: CGFloat(25.0), height: CGFloat(1.0))
topBorder.backgroundColor = UIColor.black.cgColor
self.layer.addSublayer(topBorder)
}
func topBorder2(position: CGFloat) {
let width = CGFloat(self.frame.size.width - position)
let topBorder2 = CALayer()
topBorder2.frame = CGRect(x: position, y: CGFloat(0), width: width, height: CGFloat(1.0))
topBorder2.backgroundColor = UIColor.black.cgColor
self.layer.addSublayer(topBorder2)
}
}
Call those extension methods in viewDidLayoutSubviews method like this..
override func viewDidLayoutSubviews() {
loginTextField.leftBorder()
loginTextField.rightBorder()
loginTextField.bottomBorder()
loginTextField.topBorder1()
let position = CGFloat(25 + loginLabel.frame.size.width + 10)
loginTextField.topBorder2(position: position)
}
This is how the initial story board looks like. I used a textfield and then placed a label above that textfield.
Note: I have used the label's width for some calculation.
And the result in the simulator is
I believe one method of doing this is by drawing the individual borders:
extension UITextField {
func border(position: CGFloat) {
let leftBorder = CALayer()
leftBorder.frame = CGRect(x: CGFloat(0.0), y: CGFloat(0.0), width: CGFloat(1.0), height: CGFloat(self.frame.size.height))
leftBorder.backgroundColor = UIColor.black.cgColor
self.layer.addSublayer(leftBorder)
let rightBorder = CALayer()
rightBorder.frame = CGRect(x: CGFloat(self.frame.size.width - 1), y: CGFloat(0.0), width: CGFloat(1.0), height: CGFloat(self.frame.size.height))
rightBorder.backgroundColor = UIColor.black.cgColor
self.layer.addSublayer(rightBorder)
let bottomBorder = CALayer()
bottomBorder.frame = CGRect(x: CGFloat(0.0), y: CGFloat(self.frame.size.height - 1), width: CGFloat(self.frame.size.width), height: CGFloat(1.0))
bottomBorder.backgroundColor = UIColor.black.cgColor
self.layer.addSublayer(bottomBorder)
let topBorder = CALayer()
topBorder.frame = CGRect(x: CGFloat(0.0), y: CGFloat(0.0), width: CGFloat(25.0), height: CGFloat(1.0))
topBorder.backgroundColor = UIColor.black.cgColor
self.layer.addSublayer(topBorder)
let width = CGFloat(self.frame.size.width - position)
let topBorder2 = CALayer()
topBorder2.frame = CGRect(x: position, y: CGFloat(0), width: width, height: CGFloat(1.0))
topBorder2.backgroundColor = UIColor.black.cgColor
self.layer.addSublayer(topBorder2)
}
I do not think it is possible to do this with a corner radius. The only way that I can imagine doing this is by going into CoreGraphics, which is usually more work than it is worth. Take a look here

How can I add right border on an UIView on Swift 3?

I have an UIView on the top of my screen and I want to add a right border of 1 pixel to it.
Here is the code that I have by the moment:
var border = CALayer()
border.backgroundColor = UIColor(red: 241, green: 10, blue: 9, alpha: 1).cgColor
border.frame = CGRect(x: topView.frame.width + 1, y: 0, width: 1, height: topView.frame.height)
topView.layer.addSublayer(border)
but I am not able to get it work.
What can I do to add a right border to my UIView?
Thanks in advance!
This code works for me, You are setting the position of the frame outside of the bounds of the view, change it to - 1 (instead of width + 1) and then it should display as expected. (I changed the colours to make it easier to see in playground)
let view = UIView(frame: CGRect(x: 0, y: 0, width: 300, height: 300))
view.backgroundColor = UIColor.white
let borderLayer = CALayer()
borderLayer.backgroundColor = UIColor.red.cgColor
borderLayer.frame = CGRect(x: view.frame.width - 1, y: 0, width: 1, height: view.frame.height)
view.layer.addSublayer(borderLayer)
Cliptobounds = false on topview or keep the line within the frame

Custom progress view

I want to do a custom progress view for my iOS app, with 2 dots. Here is my code:
import UIKit
#IBDesignable
class StepProgressView: UIView {
#IBInspectable var progress: Float = 0
var progressColor = UIColor.blackColor()
var bgColor = UIColor.whiteColor()
override func layoutSubviews() {
self.backgroundColor = UIColor.clearColor()
}
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
override func drawRect(rect: CGRect) {
// Drawing code
let height = frame.height-8
let circle1 = UIView(frame: CGRect(x: frame.width*(1/3), y: 0, width: frame.height, height: frame.height))
circle1.backgroundColor = bgColor
circle1.layer.cornerRadius = frame.height/2
addSubview(circle1)
let circle2 = UIView(frame: CGRect(x: frame.width*(2/3), y: 0, width: frame.height, height: frame.height))
circle2.backgroundColor = bgColor
circle2.layer.cornerRadius = frame.height/2
addSubview(circle2)
let bgView = UIView(frame: CGRect(x: height/2, y: 4, width: frame.width-height/2, height: height))
bgView.backgroundColor = bgColor
bgView.layer.cornerRadius = height/2
addSubview(bgView)
let progressView = UIView(frame: CGRect(x: 0, y: 4, width: frame.width*CGFloat(progress), height: height))
progressView.backgroundColor = progressColor
progressView.layer.cornerRadius = height/2
addSubview(progressView)
}
}
The result:
However, as you can see, the circles aren't "filled" when the progression pass over one of them, and I don't know how to do that. I could create another view but I don't know how to handle the corner radius.
Can you help me ?
Thanks

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