IOS-SceneDelegate methods are not working after first background terminate - ios

I searched through stackoverflow but not saw any problem like this. The all sceneDelegate methods and applicationWillTerminate are not working after I terminate the project from background(swipe up).
First opening of the project every methods works fine while I changing background to project or vice-versa, I can see them work by console. But when applicationWillTerminate func calls first time by background, then I can not see any methods are working. I open the app but not willResign func calls or even I terminate the from background not applicationWillTerminate works... Anyone knows the problem? Thank you.
Xcode Version 11.4.1 (last update)
-Also checked on my device but not work still.

Solved:
When app terminates from background, Xcode suddenly breaks the attachment with simulator. To continue debugging on the same simulator, Debug > Attach to Process > 'Your Application'.

Related

MPMediaLibrary.requestAuthorization not responding on Xcode 10.2 simulator

I just noticed that after having updated Xcode to version 10.2.1, I'm unable to see the permission request for Library and Apple Music when launching a couple of projects of mine on the simulator.
Debugging, I realised that the authorization request call goes unanswered
MPMediaLibrary.requestAuthorization { status in
// switch on status and handle it - never gets there
}
I didn't change anything in the code or configuration of my projects, and I'm very sure that this wasn't happening with previous versions of Xcode.
Just for the record, everything works fine on a real device.
Does anybody have any idea?
Am I the only one who's experiencing this?
Looks like it doesn't work on the simulator. It now just hangs, and the closure is never executed.
It did, at one time, but I guess that it no longer does.
Sort of unsurprising, as the basic media capabilities aren't really supported on the simulator anyway.
I have tested my code on device, and verified that it works, but it is annoying (not a showstopper) that it doesn't work on the simulator.

iOS app crashes immediately when debugging AppleWatch app on Simulator (not on device)

I've got an AppleWatch app that is working fine in Simulator and Device, but when I call openParentApplication, it appears that the parent app is crashing immediately because I see this in the console output:
The UIApplicationDelegate in the iPhone App never called reply()...
When I try to manually launch the parent iOS app in the Simulator it crashes there too immediately. I don't have time to attach the debugger (which is already attached to the AppleWatch app) to see what is crashing it. Note that the parent app runs fine when the AppleWatch is running and I'm using a real iPhone. I can also run the app fine on the Simulator when not debugging the AppleWatch app.
I've tried resetting the Simulator, but problem persists.
I'm just not sure how to debug this. Any help is appreciated.
Start an explicit background task in handleWatchKitRequest. Otherwise, your app gets killed before it reaches reply().
Refer to this post for a code example on how to create a background task.
In turns out that after commenting out all code in the parent app's didFinishLaunching and stripping almost all code out of the watch extension, the problem was indeed at a lower level.
The Simulator has a
Debug | Open System Log...
menu option that showed the crash logs, which contained:
Dyld Error Message: Library not loaded:
#rpath/MyCore.framework/MyCore Referenced from:
/Users/me/Library/Developer/CoreSimulator/Devices/A2061705-DDDF-477C-9AAA-E50GG43A6350/data/Containers/Bundle/Application/DEB7FB25-8233-4B9F-8DAB-9FF8AE42BF33/MyApp.app/MyApp
Reason: no suitable image found. Did find:
/Users/me/Library/Developer/CoreSimulator/Devices/A2061705-DDDF-477C-9AAA-E50FF43A6350/data/Containers/Bundle/Application/DEB7FB25-8553-4B9F-8DAB-9FF8AE95BF33/MyApp.app/Frameworks/MyCore.framework/MyCore:
mach-o, but wrong architecture
My Swift app has a few dependent Swift projects that are used by the app and extension. Getting the Swift frameworks to link has been a major pain. I've included the dependent frameworks (compiled in the same workspace) as embedded binaries. This works when running on the device, or on the Simulator, but not when running in this hybrid watch app + parent app Simulator context.
I changed the embedded binary references to point to the frameworks under ...DerivedData...Debug-iphonesimulator, as opposed to ...DerivedData...Debug-iphoneos, and the problem went away.
Still hoping the Swift framework story will improve.
Are you seeing an actual crash? That message has appeared for me plenty of times without the host app crashing.
99% of the time, that error appears because developers aren't opening a background task to complete their work in handleWatchKitRequest. Without the background task, the OS kills your app in the background before it has a chance to reply.

iOS App crashes when setting breakpoint in Xcode

I have an app I'm developing where setting a breakpoint in Xcode while the app is running causes it to crash. At least I assume it is a crash. There is nothing in the console saying what happened. The app just terminates.
Note that the break point is not being hit, just the act of setting it causes this.
I've developed many apps and this is the first to act like this. Does anyone have any ideas what could be happening or how to figure this out? It is really slowing down my debugging.
I'm assuming you're using Xcode 4.x. Try going into your scheme's settings and switch to a different debugger (GDB if you have LLDB currently set, or vice versa).
If that doesn't work, we need more info:
which version of Xcode and iOS are you using?
does the problem occur in the Simulator or on your device, or both?
have you tried placing a breakpoint in different places in your code?
As far as I can tell, it's a debugger issue. So your app does not actually crash, it's the debug session that crashes which causes the app to terminate. You can observe a similar effect when you hit Stop in Xcode or disconnect your device while an app is attached to the debugger in Xcode.
Might be an issue with mismatching Xcode and iOS versions. Please provide more info about your environment to help diagnose the problem.

App crashes without reason with xCode 4

Something weird is going on here.
My app crashes on this line of code:
int end = NSMaxRange(endRange);
but I don't get any error message, and everything is fine: endRange. The app just freezes in the iPhone and that's it.
1.
The weird thing is that the same code was working before, and I've reversed from repository to see what's wrong but it still doesn't work.
2.
Also xCode removes the breakpoint every time the app crashes. I add it again, I run the app, I step over, the app crashes and Xcode removes the breakpoint.
3.
I've cleaned the build, restarted xCode, restarted the iPhone, removed the app from the iPhone. Same issues.
4.
If I don't use breakpoints, the app doesn't crash, but the code right after that line is "skipped", but it was working before. At least the app doesn't freeze without breakpoint.
What the hell ?
I've had similar problems with the debugger in the past too. Try switching from LLDB back to GDB (From the Product / Edit Scheme menu). I've found LLDB to do exactly what you are describing with breakpoints.

iOS: App freezes and gives me an SIGABRT in xcode

When I start my app everything goes well. But if I close it, I mean really close it, and then opens it again it shows me the last open view and the app is totally freezed and xcode shows an SIGABRT error.
I have done so much, it's not that easy to just step backwards and see where it breaks. Any ideas?
Have you added an Exception Breakpoint in XCode? If something's wrong in your execution (possibly as a result of stored state from the previous execution that is now being loaded?), then you'll be able to see exactly where an exception happened before the program received the SIGABRT.
Ehm ok I might have done a noobie misstake...
I disconnected my phone from my computer (with the app totally closed) opened it and closed it again. Now when I open it, everything works. I guess you can't do that when running from xcode... he he...

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