I'm new to this and apologize if it's basic. I have tried to research and I either get iOS posts, or old Xcode posts - none that are helping me with a basic need.
I want to have a bundled text file in my Swift/SwiftUI/MacOS app. It's just a text file, say sample.txt
I want to read it and do something with it.
I did the following:
Created a folder called "Resources" in my project
Added the text file - sample.txt
In my SwiftUI code, I did the following
if let filepath = Bundle.main.path(forResource: "sample", ofType: "txt") {
do {
print("...getting resource")
let contents = try String(contentsOfFile: filepath)
print(contents)
} catch {
// contents could not be loaded
print(error)
}
} else {
print("no such file!")
}
And I get no such file
I changed the forResource: "sample" to forResource: "Resource/sample" and that didn't help either.
What should I be doing?
Thank you
It's not necessary to create an extra folder Resources. Just add the file to the project. It will be moved into the Resources folder of the app while being built.
And make sure that the Target Membership checkbox of the file is checked.
Related
I'm trying to read a text file in a new App, but when it runs the file cannot be found.
I'm not sure where in the project I should put the file. I dragged it into the Assets folder from finder, but it's still not found. I looked at a similar question but the answer was in a much older version of Xcode and didn't solve my problem. I'm using Xcode 11.1
if let filepath = Bundle.main.path(forResource: "BibleTable", ofType: "csv") {
do {
let contents = try String(contentsOfFile: filepath)
print(contents)
} catch {
print("Error reading file BibleTable.csv")
}
} else {
print("File not found")
}
It gives "File not found"
Anywhere you fancy in the Bundle other than the assets folder, just as long as you your app (and any test target) is selected as a target in the File Inspector's Target Membership component.
I must be missing something simple - I'm trying to iterate through the
files in an .scnassets folder but can't seem to get a reference to the
folder/catalog.
Here's the organizer:
Models.scnassets contains one file. I tried this:
let fileManager = FileManager.default
let urls = fileManager.urls(for: .documentDirectory, in: .userDomainMask)
let docsURL = urls.first
let assetFolderPath = docsURL?.appendingPathComponent("Models.scnassets").path
And I tried this and several other variants:
let modelPathString = "ARAds/Models.scnassets"
Then I attempted to count the files with both of the above paths:
do {
let modelPathDirectoryFiles = try fileManager.contentsOfDirectory(atPath: assetFolderPath!)
//or modelPathString
print(modelPathDirectoryFiles.count)
} catch {
print("error getting list of files")
}
I get the error message in all cases.
I assume there must be some special way to get a reference to a SceneKit
Catalog but I have not been able to find that in the Apple docs nor SO.
Any guidance would be appreciated. iOS 11.4 Xcode 10.0
Looking at your code, the first thing I see, is that you are referencing the Documents Directory which isn't actually where your folder is.
The Documents Directory is a folder on your actual device where you might save user data or other files which can be accessed at a latter date (for example via iTunes Sharing).
If you move your Models.scnassets folder under the yellow ArAds folder you should be able to access your content like so:
let myModelToLocate = SCNScene(named: "Models.scnassets/Phone_01.scn")
Hope it helps...
You've pointed me in a better direction, but I can already get the scn and make a node if I know the name. What I really want to do is populate a tableview with the options that are available - so I need to find the current list of scene files.
I think this will work:
let subdir = Bundle.main.resourceURL!.appendingPathComponent("Models.scnassets").path
do {
let modelPathDirectoryFiles = try fileManager.contentsOfDirectory(atPath: subdir)
print(modelPathDirectoryFiles.count) //this works
//then do my thing with the array
} catch {
print("error getting list of files")
}
This seems to work, whether I move the folder or not.
Currently building an iMessage app, and would like to experiment with using a database. I have a database that I would like to use in the app, and have included it in my project, and verified the target membership is correct. Using SQLite.Swift.
Whenever I try opening the connection to the database in simulator, I always get an error (unexpected nil) for the path of the database.
I've tried an image file the same way with no avail.
let imagePath = Bundle.main.path(forResource: "db", ofType: ".sqlite")
do {
let db = try Connection(imagePath!, readonly: true)
} catch {
}
I believe the issue is more related to what an iMessage "app" is - which is actually an extension, not a true app. There's no initial VC, thus no real Bundle.main to get to.
One (maybe soon a second) app of mine has a Photo Editing Extension - basically what I always have called a "shell connection" to an Apple app. You really have either a "do nothing" app with a connection to one of their apps, or you have a stand-alone app an share the code with the extension.
My solution for sharing code is to use a Framework target. Yes, a third project. (App, extension, shared code.) I found a technique that I think should work for you - basically, for images, scripts (my apps use .cikernel files) you add them into the framework project and return what you need in a function call.
You may be able to streamline this with a need for a Framework target. YMMV. The basics are this:
Someplace in Xcode you have a "Bundle Identifier". Something like *"com.company.projectname".
Put your files into a folder, maybe on your desktop. Add an extension to this folder called ".bundle". macOS will give you a warning, accept it. All you are really doing is creating your bundle.
Drag this into your Xcode project.
Code to get to this bundle, and the files inside it. (I'm not sure if need a framework here - try to drag this into your "MessagesExtension" target first.
So lets say you have images you wish to share between projects, extensions, whatever. After moving them into a folder called "images", andrenaming the folder with a ".bundle" at the end, and finally dragging it into your Xcode project, you pretty much need to add this function:
public func returnImage(_ named:String) -> UIImage {
let myBundle = Bundle.init(identifier: "com.company.project")
let imagePath = (myBundle?.path(forResource: "images", ofType: "bundle"))! + "/" + named
let theImage = UIImage(contentsOfFile: imagePath)
return theImage!
}
For a text file you want:
public func returnKernel(_ named:String) -> String {
let myBundle = Bundle.init(identifier: "com.company.project")
let kernelPath = (myBundle?.path(forResource: "cikernels", ofType: "bundle"))! + "/" + named + ".cikernel"
do {
return try String(contentsOfFile: kernelPath)
}
catch let error as NSError {
return error.description
}
}
Usage, for an image called "Camera.png" which is part of a bundle called "images.bundle":
let cameraImage = returnImage("Camera")
Since I don't work with SQLite files I don't have the exact code, but I think this should work. Remember to change "com.company.project" to what you have for the bundle identifier.
I have a set of audio files inside a folder. I am able to access the file when the file is placed at main bundle, but if the files are moved inside the folder I am not able to access the files.
Code:
let audioFileName:String = "audioFiles/" + String(index)
let audioFile = NSBundle.mainBundle().pathForResource(audioFileName, ofType: "mp3")!
I have an audio file inside the folder audioFiles and I would want to get its path.
Error:
fatal error: unexpectedly found nil while unwrapping an Optional value
First make sure when you drag your folder audioFiles to your project to check copy items if needed and select create folder references. Make sure it shows a blue folder if your project.
Also NSBundle method pathForResource has an initialiser that you can specify in which directory your files are located:
let audioFileName = "audioName"
if let audioFilePath = Bundle.main.path(forResource: audioFileName, ofType: "mp3", inDirectory: "audioFiles") {
print(audioFilePath)
}
If you would like to get that file URL you can use NSBundle method URLForResource(withExtension:, subdirectory:)
if let audioFileURL = Bundle.main.url(forResource: audioFileName, withExtension: "mp3", subdirectory: "audioFiles") {
print(audioFileURL)
}
The answer by Leo should work, the critical step is checking "Copy Items if Needed". However, what do you do if you already created a file or forgot that critical step?
Its easy to fix.
Go to Project -> Build Phases -> Copy Bundle Resources
Here you will see a handy list of all the files you've added to your bundle (including all your xcassets!)
Click the add button, and find your missing unlinked file.
Your code will now work (I built my own example, so it won't be same as yours in name):
if let url = Bundle.main.url(forResource: "testData2", withExtension: "txt") {
do {
let myData = try Data(contentsOf: url)
print(myData.count)
} catch {
print(error)
}
}
So why weren't we finding the file to begin with? Simple. We were asking the bundle. "Hey where is my file". Bundle was like... I don't know about that file, and if you checked the list of what was part of it (the Bundle Resources that are being copied) it wasn't there. taDa!
I have a set of audio files inside a folder. I am able to access the file when the file is placed at main bundle, but if the files are moved inside the folder I am not able to access the files.
Code:
let audioFileName:String = "audioFiles/" + String(index)
let audioFile = NSBundle.mainBundle().pathForResource(audioFileName, ofType: "mp3")!
I have an audio file inside the folder audioFiles and I would want to get its path.
Error:
fatal error: unexpectedly found nil while unwrapping an Optional value
First make sure when you drag your folder audioFiles to your project to check copy items if needed and select create folder references. Make sure it shows a blue folder if your project.
Also NSBundle method pathForResource has an initialiser that you can specify in which directory your files are located:
let audioFileName = "audioName"
if let audioFilePath = Bundle.main.path(forResource: audioFileName, ofType: "mp3", inDirectory: "audioFiles") {
print(audioFilePath)
}
If you would like to get that file URL you can use NSBundle method URLForResource(withExtension:, subdirectory:)
if let audioFileURL = Bundle.main.url(forResource: audioFileName, withExtension: "mp3", subdirectory: "audioFiles") {
print(audioFileURL)
}
The answer by Leo should work, the critical step is checking "Copy Items if Needed". However, what do you do if you already created a file or forgot that critical step?
Its easy to fix.
Go to Project -> Build Phases -> Copy Bundle Resources
Here you will see a handy list of all the files you've added to your bundle (including all your xcassets!)
Click the add button, and find your missing unlinked file.
Your code will now work (I built my own example, so it won't be same as yours in name):
if let url = Bundle.main.url(forResource: "testData2", withExtension: "txt") {
do {
let myData = try Data(contentsOf: url)
print(myData.count)
} catch {
print(error)
}
}
So why weren't we finding the file to begin with? Simple. We were asking the bundle. "Hey where is my file". Bundle was like... I don't know about that file, and if you checked the list of what was part of it (the Bundle Resources that are being copied) it wasn't there. taDa!