crash while reading the socket data - recv() - in objective-c - ios

I'm trying to read data from the socket and it works fine most of the time.
When I run the app for longer duration - app crashes and crashlytics points the crash to readingSocket() - this function just reads raw data from socket.
Below is code of readingSocket()
-(bool) readingSocket:(NSMutableData*)dataIn readBytes:(ssize_t)quantity error:(NSError **)error {
ssize_t readBytesNow = 0;
ssize_t grossRead= 0;
[dataIn setLength:0];
if (error != nil) {
*error = nil;
}
char *buffer = new char[6144];
do {
ssize_t readBytes = (quantity - grossRead);
readBytesNow = recv((int)raw_Socket, buffer, readBytes , MSG_DONTWAIT);
if (readBytesNow == 0) {
NSLog(#" read error");
delete[] buffer;
return false;
}
Else if (bytesRead < 0) {
if (errno == EAGAIN) {
[NSThread sleepForTimeInterval:0.5f];
NSLog(#" EAGAIN error");
continue;
}
else {
// if error != nil
delete[] buffer;
return false;
}
}
else if (readBytesNow > 0) {
grossRead += readBytesNow;
// doing some operations
}
} while (grossRead < quantity);
delete[] buffer;
return true;
}
I'm already doing so many checks after reading but not sure where could the probable cause for the crash or exception ??
any other better way to handle exception in my above code ?

I can't comment without 50 reputation (new user here), so here goes my comment as an answer.
Warning: I have no idea of the language your code is written, but I'm using my instincts as a C++ programmer (and probably mediocre one at it).
First thing I noticed was this piece of code:
if (error != nil) {
*error = nil;
}
In C world, this would be similar to checking if a pointer is null, but assigning null as its value afterwards.
Second thing to note is this construct:
-(bool) readingSocket:(NSMutableData*)dataIn readBytes:(ssize_t)quantity error:(NSError **)error {
...
char *buffer = new char[6144];
...
ssize_t readBytes = (quantity - grossRead);
When quantity > 6144 i.e. once in a blue moon, your network stack might read more than 6144 bytes which would result in a buffer overflow.
Tangential comments:
1) I think you should note that EAGAIN and EWOULDBLOCK may be the same value but not guaranteed. You might consider checking for both of them if you are not certain that your platform behaves exactly as you think.
An example link to Linux documentation
2) Your logic,
if (readBytesNow == 0) {
...
} Else if (bytesRead < 0) {
...
} else if (readBytesNow > 0) {
...
}
although being verbose, is unnecessary. You can use
if (readBytesNow == 0) {
...
} Else if (bytesRead < 0) {
...
} else {
...
}
to be sure you are not getting an additional comparison. This comparison might get optimised out anyway, but writing this way makes more sense. I had to look again to see "if I am missing something".
Hope these help.

Related

iOS Resolve DNS programmatically is returning invalid IPs sometimes

Hi,
I am working on an iOS app which requires to resolve DNS programmatically.
Consider this as a proxy to resolve all dns queries on iPhone. I receive DNS queries from each app on iPhone and send back corresponding IPList
I have tried a couple of methods but both have same kind of responses. The one I decided to move with is given below resolveHost function written in objective-c and c I am calling this method from swift code.
This is how I am calling from swift, also sharing sample host/url, value of host can be any domain ("google.com, apple.com etc") or a domain/host as a result of trails when you open a site in mkwebview
let host = "www.opera.com"
let ipArray = ResolveUtil().resolveHost(host, usingDNSServer: "8.8.8.8") as! [String]
More specifically Facebook app does not work well with IPs returned from function resolveHost
By not working well I mean app does not connect to IPs returned from the functions
Some times it returns 192.16.192.16 as part of other IPs for some hosts/domains. What is this IP?
- (NSArray*)resolveHost:(NSString *)host usingDNSServer:(NSString *)dnsServer
{
NSMutableArray* result = [[NSMutableArray alloc] init];
struct __res_state res;
setup_dns_server(&res, [dnsServer cStringUsingEncoding:NSASCIIStringEncoding]);
int count;
char** ips = query_ips(&res, [host cStringUsingEncoding:NSUTF8StringEncoding], &count);
for (int i=0; i<count; i++){
[result addObject:[[NSString alloc] initWithCString:ips[i] encoding:NSASCIIStringEncoding]];
}
for (int i=0; i<count; i++){
free(ips[i]);
}
free(ips);
ips = NULL;
return result;
}
char ** query_ips(res_state res, const char *host, int* count)
{
u_char answer[NS_PACKETSZ];
int len = res_nquery(res, host, ns_c_in, ns_t_a, answer, sizeof(answer));
ns_msg handle;
ns_initparse(answer, len, &handle);
int messageCount = ns_msg_count(handle, ns_s_an);
*count = messageCount;
char **ips = malloc(messageCount * sizeof(char *));
for (int i=0; i < messageCount; i++) {
ips[i] = malloc(16 * sizeof(char));
memset(ips[i], '\0', sizeof(16));
ns_rr rr;
if(ns_parserr(&handle, ns_s_an, i, &rr) == 0) {
strcpy(ips[i], inet_ntoa(*(struct in_addr *)ns_rr_rdata(rr)));
}
}
return ips;
}
Other Method
func resolveIp(_ hostUrl:String) -> [String]{
var ips:[String] = [String]()
let host = CFHostCreateWithName(nil,hostUrl as CFString).takeRetainedValue()
CFHostStartInfoResolution(host, .addresses, nil)
var success: DarwinBoolean = false
if let addresses = CFHostGetAddressing(host, &success)?.takeUnretainedValue() as NSArray? {
for case let theAddress as NSData in addresses {
var hostname = [CChar](repeating: 0, count: Int(NI_MAXHOST))
if getnameinfo(theAddress.bytes.assumingMemoryBound(to: sockaddr.self), socklen_t(theAddress.length),
&hostname, socklen_t(hostname.count), nil, 0, NI_NUMERICHOST) == 0 {
let numAddress = String(cString: hostname)
ips.append(numAddress)
}
}
}
Logger.info("\(#function) validIPs:\(ips.joined(separator: "-")) url:\(hostUrl)")
return ips
}
192.16.192.16
What is this IP? Perfectly valid IPv4. It resolves back to basento.nikhef.nl.
Why is it returned?
I don't know. Maybe, see resolv.h:
* Mac OS supports a DNS query routing API (see <dns.h>) which is used by
* most system services to access DNS. The BIND-9 APIs described here are
* a lower-level that does not do query routing or search amongst multiple
* resolver clients. The results of DNS queries from this API may differ
* significantly from the results of queries sent to the <dns.h> API. We
* strongly encourage developers to use higher-level APIs where possible.
By not working well I mean app does not connect to IPs returned from the functions.
This has nothing to do with the name/ip address resolution.
The problem can be elsewhere. Your provider can block it, no service is running on the IP address, you're not allowed to access it, ... Many reasons.
More specifically Facebook app does not work well with IPs returned from function resolveHost.
This doesn't make sense to me at all. You have your own app, you're resolving IP addresses in it and then saying that it doesn't work with Facebook. Frankly, I have no idea what do you mean with this.
Why am I answering this question? Well, you shouldn't blindly copy & paste code from other Stack Overflow questions or any other sites. Did a research and it looks like a copy & paste of some other answers.
Why? The code in your question doesn't handle errors, doesn't follow documentation, ... It's a pure luck that it works for you.
What if this is your problem? Did you ever consider this option?
Here's an example of Resolver you can use / test with your conditions. It may or may not fix your issues.
#import <resolv.h>
#import Darwin.POSIX.arpa;
#interface Resolver: NSObject
- (nullable instancetype)initWithDNSServer:(nonnull NSString *)server;
- (nullable NSArray<NSString *> *)resolveHost:(nonnull NSString *)host;
#end
#implementation Resolver {
struct __res_state *state;
}
- (void)dealloc {
if (state != NULL) {
// man 3 resolver:
//
// res_ndestroy() should be call to free memory allocated by res_ninit() after last use.
if ((state->options & RES_INIT) == RES_INIT) {
res_ndestroy(state);
}
free(state);
state = NULL;
}
}
- (nullable instancetype)initWithDNSServer:(nonnull NSString *)server {
if ((self = [super init]) == nil) {
return nil;
}
// man 3 resolver:
//
// The memory referred to by statp must be set to all zeros prior
// to the first call to res_ninit(). res_ndestroy() should be call to free memory
// allocated by res_ninit() after last use.
if ((state = calloc(1, sizeof(*state))) == NULL) {
return nil;
}
// 0 success
if (res_ninit(state) != 0) {
return nil;
}
// Avoid calling inet_aton later with NULL if we can't convert it to ASCII
if (![server canBeConvertedToEncoding:NSASCIIStringEncoding]) {
return nil;
}
struct in_addr addr;
// man 3 inet_aton:
//
// It returns 1 if the string was successfully interpreted ...
if (inet_aton([server cStringUsingEncoding:NSASCIIStringEncoding], &addr) != 1) {
return nil;
}
state->nsaddr_list[0].sin_addr = addr;
state->nsaddr_list[0].sin_family = AF_INET;
state->nsaddr_list[0].sin_port = htons(NS_DEFAULTPORT);
state->nscount = 1;
return self;
}
- (nullable NSArray<NSString *> *)resolveHost:(nonnull NSString *)host {
// Avoid calling res_nquery with NULL
if (![host canBeConvertedToEncoding:NSASCIIStringEncoding]) {
return nil;
}
u_char answer[NS_PACKETSZ];
int len = res_nquery(state, [host cStringUsingEncoding:NSASCIIStringEncoding],
ns_c_in, ns_t_a, answer, sizeof(answer));
// -1 = error
if (len == -1) {
return nil;
}
ns_msg handle;
// 0 success, -1 error
if (ns_initparse(answer, len, &handle) != 0) {
return nil;
}
u_int16_t count = ns_msg_count(handle, ns_s_an);
NSMutableArray *result = [NSMutableArray arrayWithCapacity:count];
for (int i = 0 ; i < count ; i++) {
ns_rr rr;
// 0 success, -1 error
if (ns_parserr(&handle, ns_s_an, i, &rr) == 0) {
char *address = inet_ntoa(*(struct in_addr *)ns_rr_rdata(rr));
if (address == NULL) {
continue;
}
NSString *ip = [NSString stringWithCString:address
encoding:NSASCIIStringEncoding];
[result addObject:ip];
}
}
return result;
}
#end
You can use it in this way:
Resolver *resolver = [[Resolver alloc] initWithDNSServer:#"8.8.8.8"];
NSLog(#"%#", [resolver resolveHost:#"www.opera.com"]);
Output:
(
"13.102.114.111",
"52.57.141.185",
"18.196.127.98"
)
I might have not explained the problem statement in my original question but I managed to fix the bug, so I thought I should write here my findings.
My app works as a dns proxy, so its main responsibility was to resolve domains and return IPs.
I used resolveHost function to resolve the IP. This function has all the issues mentioned by zrzka so if somebody wants to use please do consider his points.
The problem I had was that the function returns a few IPs against specific hosts/domains which does not seem valid, I am saying invalid because these were not pingable IPs and from Wireshark I confirmed connection on these IPs were unsuccessful, even if returned IPList contains valid IP at some index it was still causing unnecessary delay due to first try on invalid IPs as they reside before valid IPs in the list.
On further investigation I came to know these invalid IPs were against answer type CNAME which depicts Alias in DNS record, I don't know I should still call them invalid or not but ignoring them did the job for me. Now I only accept A type or AAAA type answers from DNS response. I have achieved this by a simple check in the following function.
char ** query_ips(res_state res, const char *host, int* count)
{
u_char answer[NS_PACKETSZ];
int len = res_nquery(res, host, ns_c_in, ns_t_a, answer, sizeof(answer));
ns_msg handle;
ns_initparse(answer, len, &handle);
int messageCount = ns_msg_count(handle, ns_s_an);
*count = messageCount;
char **ips = malloc(messageCount * sizeof(char *));
for (int i=0; i < messageCount; i++) {
ips[i] = malloc(16 * sizeof(char));
memset(ips[i], '\0', sizeof(16));
ns_rr rr;
if(ns_parserr(&handle, ns_s_an, i, &rr) == 0) {
if (1 == rr.type || 28 == rr.type) // here is the new check
strcpy(ips[i], inet_ntoa(*(struct in_addr *)ns_rr_rdata(rr)));
}
}
return ips;
}

wxWidgets serial Commuication

I have absolutely no experience in programming serial communication and since I'm stuck with my code I'd really appreciate your help! Thank you already!
So now to my problem:
I got a generator on which are several different sensors who communicate over CAN with a microcontroller. This mc itself communicates with a device from USBTin again over CAN. On the USBTin, a little board, is mainly a CAN controller and a microcontroller which are precoded from its developer.
So my task now is to open my COM Port, send the right messages to the USBTin (those are "S5" for the baudrate and 'O' for Open CAN) and then receive the data.
First of all the functions and my problem:
The problem is that in my output textfield stands something like "PPPPPPPPPP,Râö". There are always these 10 P's and some random characters. I have no idea where the P's or these additional "Râö" comes from. The actual output string shoud be something like "T1E18001F8". I tested that with hTerm, which is a terminal programm for serial communication.
OPEN:
long Serial::Open()
{
if (IsOpened()) return 0;
#ifdef UNICODE
wstring wtext(port.begin(),port.end());
#else
string wtext = port;
#endif
hComm = CreateFile(wtext.c_str(),
GENERIC_READ | GENERIC_WRITE,
0,
0,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL | FILE_FLAG_OVERLAPPED,
0);
if (hComm == INVALID_HANDLE_VALUE) {return 1;}
if (PurgeComm(hComm, PURGE_TXABORT | PURGE_RXABORT | PURGE_TXCLEAR |
PURGE_RXCLEAR) == 0) {return 2;}//purge
//get initial state
DCB dcbOri;
bool fSuccess;
fSuccess = GetCommState(hComm, &dcbOri);
if (!fSuccess) {return 3;}
DCB dcb1 = dcbOri;
dcb1.BaudRate = baud;
if (parity == 'E') dcb1.Parity = EVENPARITY;
else if (parity == 'O') dcb1.Parity = ODDPARITY;
else if (parity == 'M') dcb1.Parity = MARKPARITY;
else if (parity == 'S') dcb1.Parity = SPACEPARITY;
else if (parity == 'N') dcb1.Parity = NOPARITY;
dcb1.ByteSize = (BYTE)dsize;
if(stopbits==2) dcb1.StopBits = TWOSTOPBITS;
else if (stopbits == 1.5) dcb1.StopBits = ONE5STOPBITS;
else if (stopbits == 1) dcb1.StopBits = ONE5STOPBITS;
dcb1.fOutxCtsFlow = false;
dcb1.fOutxDsrFlow = false;
dcb1.fOutX = false;
dcb1.fDtrControl = DTR_CONTROL_DISABLE;
dcb1.fRtsControl = RTS_CONTROL_DISABLE;
fSuccess = SetCommState(hComm, &dcb1);
delay(60);
if (!fSuccess) {return 4;}
fSuccess = GetCommState(hComm, &dcb1);
if (!fSuccess) {return 5;}
osReader = { 0 };// Create the overlapped event. Must be closed before
exiting to avoid a handle leak.
osReader.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
if (osReader.hEvent == NULL) {return 6;}// Error creating overlapped event;
abort.
fWaitingOnRead = FALSE;
osWrite = { 0 };
osWrite.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
if (osWrite.hEvent == NULL) {return 7;}
if (!GetCommTimeouts(hComm, &timeouts_ori)) { return 8; } // Error getting
time-outs.
COMMTIMEOUTS timeouts;
timeouts.ReadIntervalTimeout = 20;
timeouts.ReadTotalTimeoutMultiplier = 15;
timeouts.ReadTotalTimeoutConstant = 100;
timeouts.WriteTotalTimeoutMultiplier = 15;
timeouts.WriteTotalTimeoutConstant = 100;
if (!SetCommTimeouts(hComm, &timeouts)) { return 9;} // Error setting time-
outs.
return 0;
}
WRITE:
bool Serial::Write(char *data)
{
if (!IsOpened()) {
return false;
}
BOOL fRes;
DWORD dwWritten;
long n = strlen(data);
if (n < 0) n = 0;
else if(n > 1024) n = 1024;
// Issue write.
if (!WriteFile(hComm, data, n, &dwWritten, &osWrite)) {
if (GetLastError() != ERROR_IO_PENDING) {fRes = FALSE;}// WriteFile
failed, but it isn't delayed. Report error and abort.
else {// Write is pending.
if (!GetOverlappedResult(hComm, &osWrite, &dwWritten, TRUE))
fRes = FALSE;
else fRes = TRUE;// Write operation completed successfully.
}
}
else fRes = TRUE;// WriteFile completed immediately.
return fRes;
}
READCHAR:
char Serial::ReadChar(bool& success)
{
success = false;
if (!IsOpened()) {return 0;}
DWORD dwRead;
DWORD length=1;
BYTE* data = (BYTE*)(&rxchar);
//the creation of the overlapped read operation
if (!fWaitingOnRead) {
// Issue read operation.
if (!ReadFile(hComm, data, length, &dwRead, &osReader)) {
if (GetLastError() != ERROR_IO_PENDING) { /*Error*/}
else { fWaitingOnRead = TRUE; /*Waiting*/}
}
else {if(dwRead==length) success = true;}//success
}
//detection of the completion of an overlapped read operation
DWORD dwRes;
if (fWaitingOnRead) {
dwRes = WaitForSingleObject(osReader.hEvent, READ_TIMEOUT);
switch (dwRes)
{
// Read completed.
case WAIT_OBJECT_0:
if (!GetOverlappedResult(hComm, &osReader, &dwRead, FALSE))
{/*Error*/ }
else {
if (dwRead == length) success = true;
fWaitingOnRead = FALSE;// Reset flag so that another
opertion
can be issued.
}// Read completed successfully.
break;
case WAIT_TIMEOUT:
// Operation isn't complete yet.
break;
default:
// Error in the WaitForSingleObject;
break;
}
}
return rxchar;
}
And Finally the excerpt of the main in wxWidgets to display the received data:
void GUI_1_2Frame::OnConnectButtonClick(wxCommandEvent& (event))
{
char tempString[10] = {0};
bool ReadChar_success = true;
char temp_Char;
/* Preset Serial Port setting */
Serial com(com_x, 115200, 8, NOPARITY, 1);
char* buffer;
if(connection_flag)
{
/* Port was connected, Disconnect Button unsed*/
com.Close();
wxMessageBox(_("Port closed"),_("Info!"),wxICON_INFORMATION);
connection_flag = 0;
ConnectButton->SetLabel("Connect");
TextCtrl1->SetValue("");
}
else
{
/* If open() == true -> INVALID HANDLE */
if(com.Open())
{
wxMessageBox(_("Port not available"),_("ERROR!"),wxICON_ERROR);
}
else /* Port Opened */
{
TextCtrl1->SetValue(com.GetPort());
ConnectButton->SetLabel("Disconnect");
connection_flag = 1;
}
if(com.Write("S5"))
{
TextCtrl1->SetValue("Baudrate sent!\n");
delay(100);
if(com.WriteChar('O'))
{
TextCtrl1->SetValue("Baudrate & Open Command sent!");
int i =0;
while(i<10)
{
temp_Char = com.ReadChar(ReadChar_success);
tempString[i] = temp_Char;
i++;
}
com.WriteChar('C');
com.Close();
//com.readSerialPort(data, MAX_DATA_LENGTH);
TextCtrl2->SetValue(tempString);
//wxMessageOutput::Get()->Printf("%s", tempString);
}
else
{
TextCtrl1->SetValue("Open Command Error!"); }
}
else
{
TextCtrl1->SetValue("Error!");
}
}
}
Since I am not native speaking englisch I say sorry for my language mistakes.
Thank everybody a lot and again I really appreciate every single hint!
Greetings,
MSol

Deep copy of CMSampleBufferRef

I'm trying to perform a deep copy of a CMSampleBufferRef for audio and video connection ? I need to use this buffer for delayed processing. Can somebody helper here by point to a sample code.
Thanks
I solve this problem
I needs access to the sample data for a long period of time.
try many way:
CVPixelBufferRetain -----> program broken
CVPixelBufferPool -----> program broken
CVPixelBufferCreateWithBytes ----> it can solve this program,but this will reduce performance,Apple is not recommended to do so
CMSampleBufferCreateCopy --->it is ok, and apple recommended it.
List : To maintain optimal performance, some sample buffers directly reference pools of memory that may need to be reused by the device system and other capture inputs. This is frequently the case for uncompressed device native capture where memory blocks are copied as little as possible. If multiple sample buffers reference such pools of memory for too long, inputs will no longer be able to copy new samples into memory and those samples will be dropped. If your application is causing samples to be dropped by retaining the provided CMSampleBuffer objects for too long, but it needs access to the sample data for a long period of time, consider copying the data into a new buffer and then calling CFRelease on the sample buffer (if it was previously retained) so that the memory it references can be reused.
REF:https://developer.apple.com/reference/avfoundation/avcapturefileoutputdelegate/1390096-captureoutput
that might be what you need:
pragma mark -captureOutput
- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection{
if (connection == m_videoConnection) {
/* if you did not read m_sampleBuffer ,here you must CFRelease m_sampleBuffer, it is causing samples to be dropped
*/
if (m_sampleBuffer) {
CFRelease(m_sampleBuffer);
m_sampleBuffer = nil;
}
OSStatus status = CMSampleBufferCreateCopy(kCFAllocatorDefault, sampleBuffer, &m_sampleBuffer);
if (noErr != status) {
m_sampleBuffer = nil;
}
NSLog(#"m_sampleBuffer = %p sampleBuffer= %p",m_sampleBuffer,sampleBuffer);
}
}
pragma mark -get CVPixelBufferRef to use for a long period of time
- (ACResult) readVideoFrame: (CVPixelBufferRef *)pixelBuffer{
while (1) {
dispatch_sync(m_readVideoData, ^{
if (!m_sampleBuffer) {
_readDataSuccess = NO;
return;
}
CMSampleBufferRef sampleBufferCopy = nil;
OSStatus status = CMSampleBufferCreateCopy(kCFAllocatorDefault, m_sampleBuffer, &sampleBufferCopy);
if ( noErr == status)
{
CVPixelBufferRef buffer = CMSampleBufferGetImageBuffer(sampleBufferCopy);
*pixelBuffer = buffer;
_readDataSuccess = YES;
NSLog(#"m_sampleBuffer = %p ",m_sampleBuffer);
CFRelease(m_sampleBuffer);
m_sampleBuffer = nil;
}
else{
_readDataSuccess = NO;
CFRelease(m_sampleBuffer);
m_sampleBuffer = nil;
}
});
if (_readDataSuccess) {
_readDataSuccess = NO;
return ACResultNoErr;
}
else{
usleep(15*1000);
continue;
}
}
}
then you can use it such this:
-(void)getCaptureVideoDataToEncode{
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(){
while (1) {
CVPixelBufferRef buffer = NULL;
ACResult result= [videoCapture readVideoFrame:&buffer];
if (ACResultNoErr == result) {
ACResult error = [videoEncode encoder:buffer outputPacket:&streamPacket];
if (buffer) {
CVPixelBufferRelease(buffer);
buffer = NULL;
}
if (ACResultNoErr == error) {
NSLog(#"encode success");
}
}
}
});
}
I do this. CMSampleBufferCreateCopy can indeed deep copy
but a new problem is appear
captureOutput delegate doesn't work

exc_bad_access while writing to output stream with cfnetwork

I am working on an iPhone application. I am trying to send message with one URL with smtp via the gmail server. I use the CFNetwork framework. Sometimes mail is sent without problem , but many times I get an exception exc_bad_access at the line exc_bad_access if
(CFWriteStreamCanAcceptBytes(outputStream))
1 Class : HSK_CFUtilities
CFIndex CFWriteStreamWriteFully(CFWriteStreamRef outputStream, const uint8_t* buffer, CFIndex length)
{
CFIndex bufferOffset = 0;
CFIndex bytesWritten;
while (bufferOffset < length)
{
if (CFWriteStreamCanAcceptBytes(outputStream))
{
bytesWritten = CFWriteStreamWrite(outputStream, &(buffer[bufferOffset]), length - bufferOffset);
if (bytesWritten < 0)
{
// Bail!
return bytesWritten;
}
bufferOffset += bytesWritten;
}
else if (CFWriteStreamGetStatus(outputStream) == kCFStreamStatusError)
{
return -1;
}
else
{
// Pump the runloop
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.0, true);
}
}
return bufferOffset;
}
2 Class : SKPSMTPMessage in method parseBuffer
case kSKPSMTPWaitingSendSuccess:
{
if ([tmpLine hasPrefix:#"250 "])
{
sendState = kSKPSMTPWaitingQuitReply;
NSString *quitString = #"QUIT\r\n";
DEBUGLOG(#"C: %#", quitString);
if (CFWriteStreamWriteFully((CFWriteStreamRef)outputStream, (const uint8_t *)[quitString UTF8String], [quitString lengthOfBytesUsingEncoding:NSUTF8StringEncoding]) < 0)
{
error = [outputStream streamError];
encounteredError = YES;
}
else
{
[self startShortWatchdog];
}
}
I was wondering if you could give me a hint with it? I would appreciate any help . Thank you in advance, Best regards.
Because it was EXC_BAD_ACCESS error so
In my Case when I made strong property of SKPSMTPMessage in needed .h class & used
SKPSMTPMessage object as global for needed class, It worked.
Here's a great link on what causes EXC_BAD_ACCESS and how to track down the root problem:
Lou Franco's Understanding EXC_BAD_ACCESS

Problem with wsarecv while using with IOCP

I am new to IOCP and struggling with this for last few weeks.
I have pasted some core part of my code below related to IOCP.This may not be executed perfectly as I clipped some part to make it easy to understand.
I am struggling while receiving the data.As it comes to wsarecv in worket thread, wsarecv returns WSA_IO_PENDING error code so I call WSAGetOverlappedResult to check operation to be completed.
Twist comes here, rather it proceed and call my local function ProcessTelegramData after WSAGetOverlappedResult , same part of code(wsarecv called again) is executed again by another worker thread which try to call ProcessTelegramData and buffer value is invalid in it.
I am unable to understand
why another thread calling wsarecv again when WSAGetOverlappedResult is called and
why buffer value is getting invalidated?
unsigned LicTCPServer::WorkerThread(LPVOID lpParam)
{
//int nThreadNo = (int)lpParam;
LicTCPServer* pThis = reinterpret_cast<LicTCPServer*>(lpParam);
void *lpContext = NULL;
OVERLAPPED *pOverlapped = NULL;
CClientContext *pClientContext = NULL;
DWORD dwBytesTransfered = 0;
int nBytesRecv = 0;
int nBytesSent = 0;
DWORD dwBytes = 0, dwFlags = 0;
//Worker thread will be around to process requests, until a Shutdown event is not Signaled.
while (WAIT_OBJECT_0 != WaitForSingleObject(g_hShutdownEvent, 0))
{
BOOL bReturn = GetQueuedCompletionStatus(
g_hIOCompletionPort,
&dwBytesTransfered,
(LPDWORD)&lpContext,
&pOverlapped,
INFINITE);
if (NULL == lpContext)
{
//We are shutting down
break;
}
//Get the client context
pClientContext = (CClientContext *)lpContext;
if ((FALSE == bReturn) /*|| ((TRUE == bReturn) && (0 == dwBytesTransfered))*/)
{
//Client connection gone, remove it.
pThis->RemoveFromClientListAndFreeMemory(pClientContext);
continue;
}
WSABUF *p_wbuf = pClientContext->GetWSABUFPtr();
OVERLAPPED *p_ol = pClientContext->GetOVERLAPPEDPtr();
//printf("reached %d\n",pClientContext->GetOpCode());
printf("Get Queued received\n");
switch (pClientContext->GetOpCode())
{
case OP_READ:
{
//Once the data is successfully received, we will print it.
//pClientContext->SetOpCode(OP_WRITE);
pClientContext->ResetWSABUF();
dwFlags = 0;
//int a = recv(pClientContext->GetSocket(), p_wbuf->buf, p_wbuf->len, 0);
//Get the data.
if(WSARecv(pClientContext->GetSocket(), p_wbuf, 1, &dwBytes, &dwFlags, p_ol, NULL) == SOCKET_ERROR)
{
if (WSAGetLastError() != WSA_IO_PENDING)
{
printf("Error occured at WSARecv()\n");
return 0;
}
}
DWORD byteTr = 0;
WSAGetOverlappedResult(pClientContext->GetSocket(),p_ol,&byteTr,TRUE,&dwFlags);
if( byteTr > 0 )
{
//doing some operatin on data received
printf("Process tele called\n");
g_pLicServFunc->ProcessTelegramData(pClientContext->GetSocket(), p_wbuf->buf, byteTr);
}
if ((SOCKET_ERROR == nBytesRecv) && (WSA_IO_PENDING != WSAGetLastError()))
{
//WriteToConsole("\nThread %d: Error occurred while executing WSARecv().", nThreadNo);
//Let's not work with this client
//TBC
//RemoveFromClientListAndFreeMemory(pClientContext);
}
}
break;
case OP_WRITE:
char szBuffer[MAX_BUFFER_LEN];
//Send the message back to the client.
pClientContext->SetOpCode(OP_READ);
pClientContext->SetTotalBytes(dwBytesTransfered);
pClientContext->SetSentBytes(0);
//p_wbuf->len = dwBytesTransfered;
dwFlags = 0;
DWORD temp;
//Overlapped send
printf("reached Going to send\n");
//send(pClientContext->GetSocket(), p_wbuf->buf,p_wbuf->len, 0);
nBytesSent = WSASend(pClientContext->GetSocket(), p_wbuf, 1,
&temp, dwFlags, p_ol, NULL);
if ((SOCKET_ERROR == nBytesSent) && (WSA_IO_PENDING != WSAGetLastError()))
{
//WriteToConsole("\nThread %d: Error occurred while executing WSASend().", nThreadNo);
//Let's not work with this client
//TBC
//RemoveFromClientListAndFreeMemory(pClientContext);
}
break;
default:
printf("reached to default\n");
//We should never be reaching here, under normal circumstances.
break;
} // switch
} // while
return 0;
}
I had a similar issue with WSARecv where it always queued to the io completion queue, even if it succeeded immediately. I had to ignore a return value indicating success and instead handle the queued result that I got from GetQueuedCompletionStatus.

Resources