Centered paging on vertical UICollectionView with custom cell height - ios

I have seen a lot of posts where this is solved horizontally, however, I am having trouble implementing a solution for a vertical collection view.
My collection view's cells fill the entire width but not the entire height of the collection view, so normal paging does not work. I am trying to snap the cells center to the screens center when scrolling using a custom UICollectionViewFlowLayout.
(Similar to an Instagram feed but no "free" scrolling and the posts get centered vertically)
class FeedLayout: UICollectionViewFlowLayout {
private var previousOffset: CGFloat = 0
private var currentPage: Int = 0
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
guard let collectionView = collectionView else {
return super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity)
}
let itemsCount = collectionView.numberOfItems(inSection: 0)
if previousOffset > collectionView.contentOffset.y {
currentPage = max(currentPage - 1, 0)
} else if previousOffset < collectionView.contentOffset.y {
currentPage = min(currentPage + 1, itemsCount - 1)
}
let updatedOffset = ((collectionView.frame.height * 0.75) + minimumLineSpacing) * CGFloat(currentPage)
previousOffset = updatedOffset
return CGPoint(x: proposedContentOffset.x, y: updatedOffset)
}
}

I wrote an open-source extension that does this a few days ago.
I would adjust it to center the cell (instead of scroll cell-by-cell with new cells on the top) with this changes:
public extension UICollectionViewFlowLayout {
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
guard let collectionView = self.collectionView else {
let latestOffset = super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity)
return latestOffset
}
// page height used for estimating and calculating paging
let pageHeight = self.itemSize.height + self.minimumLineSpacing
// determine total pages
// collectionView adds an extra self.minimumLineSpacing to the total contentSize.height so this must be removed to get an even division of pages
let totalPages = (collectionView.contentSize.height - self.minimumLineSpacing) / pageHeight
// determine current page index
let visibleRect = CGRect(origin: collectionView.contentOffset, size: collectionView.bounds.size)
let visiblePoint = self.itemSize.height * 2 > collectionView.visibleSize.height ? CGPoint(x: visibleRect.midX, y: visibleRect.midY) : CGPoint(x: visibleRect.midX, y: visibleRect.midY - (self.itemSize.height / 3))
let visibleIndexPath = collectionView.indexPathForItem(at: visiblePoint)?.row ?? 0
let currentIndex = CGFloat(visibleIndexPath)
// make an estimation of the current page position
let approximatePage = collectionView.contentOffset.y / pageHeight
// determine the current page based on velocity
let currentPage = velocity.y == 0 ? round(approximatePage) : (velocity.y < 0.0 ? floor(approximatePage) : ceil(approximatePage))
// create custom flickVelocity
let flickVelocity = velocity.y * 0.5
// check how many pages the user flicked, if <= 1 then flickedPages should return 0
let flickedPages = (abs(round(flickVelocity)) <= 1) ? 0 : round(flickVelocity)
// determine the new vertical offset
// scroll to top of next/previos cell
// let newVerticalOffset = ((currentPage + flickedPages) * pageHeight) - collectionView.contentInset.top
// scroll to center of next/previous cell
let newVerticalOffset = ((currentPage + flickedPages) * pageHeight) + ((collectionView.visibleSize.height - pageHeight) / 2) - collectionView.contentInset.top
// determine up or down swipe
let swipeDirection: CGFloat = flickVelocity > 0 ? 1 : -1
// determine if we are at the end of beginning of list
let beyond = newVerticalOffset + pageHeight >= collectionView.contentSize.height || collectionView.contentOffset.y < 0 ? true : false
// determine if the flick was too small to switch pages
let stay = abs(newVerticalOffset - collectionView.contentOffset.y) < (self.itemSize.height * 0.4) ? true : false
// determine if there are multiple pages available to swipe based on current page
var multipleAvailable = false
if flickVelocity > 0 {
multipleAvailable = currentIndex + swipeDirection < totalPages - 1 ? true : false
} else {
multipleAvailable = currentIndex + swipeDirection > 0 ? true : false
}
// give haptic feedback based on how many cells are scrolled
if beyond == false && stay == false {
if abs(flickedPages) > 1 && multipleAvailable {
TapticGenerator.notification(.success)
} else {
TapticGenerator.impact(.medium)
}
}
return CGPoint(x: proposedContentOffset.x, y: newVerticalOffset - collectionView.safeAreaInsets.top)
}
}

Related

How to achieve horizontal scrolling effect of Apple's Photos app?

If you'd go to Photos app's For You section and scroll featured photos you'd see smooth snapping effect for each cell.
I have a horizontally scrollable collection view where I want to have the same effect. So far I've managed to make it somehow similar to what I want by creating custom Collection View Layout by subclassing UICollectionViewFlowLayout and overriding this method:
override func targetContentOffset(
forProposedContentOffset proposedContentOffset: CGPoint,
withScrollingVelocity velocity: CGPoint
) -> CGPoint {
let point = super.targetContentOffset(
forProposedContentOffset: proposedContentOffset,
withScrollingVelocity: velocity
)
guard let collectionView = self.collectionView else {
return point
}
let contentWidth = itemSize.width + minimumInteritemSpacing
let anchor = collectionView.contentOffset.x / contentWidth
let currentPage: CGFloat
if velocity.x == 0 {
currentPage = round(anchor)
} else if velocity.x < 0 {
currentPage = floor(anchor)
} else {
currentPage = ceil(anchor)
}
let flickVelocity = velocity.x * 0.2
let flickedPages = (abs(round(flickVelocity)) <= 1) ? 0 : round(flickVelocity)
let newHorizontalOffset = ((currentPage + flickedPages) * (itemSize.width + minimumInteritemSpacing)) -
collectionView.contentInset.left
return CGPoint(x: newHorizontalOffset, y: point.y)
}
But in reality if I scroll a bit harder it will go 2 cells forward or back: https://imgur.com/a/toVMQ53
How could I achieve strong yet smooth snapping effect (content offset) for my collection view as in Photos App?

Limit UIPanGestureRecognizer to boundaries swift

I have a images inside uicollectionview cell which scroll horizontally, I want to achieve a feature like the facebook and photo app apple, you click on image and it covers the whole screen. You can pinch and pan the image, I want to add certain limitations same like the facebook and photo app, like when you pinch the picture you can pan maximum to its width.
I want the image to recenter again if user try to move image out of the boundaries. I am adding some screenshots to give idea about it.
Right now I am using the simple code.
guard gestureRecognizer.view != nil else {return}
print(self.imgView.frame)
if self.imgView.frame.size.width < (self.imgOrignal.width+100) {
return
}
let piece = gestureRecognizer.view!
// Get the changes in the X and Y directions relative to
// the superview's coordinate space.
let translation = gestureRecognizer.translation(in: piece.superview)
if gestureRecognizer.state == .began {
self.initialCenter = piece.center
}
// Update the position for the .began, .changed, and .ended states
if gestureRecognizer.state != .cancelled {
// Add the X and Y translation to the view's original position.
let newCenter = CGPoint(x: initialCenter.x + translation.x, y: initialCenter.y + translation.y)
piece.center = newCenter
}
else {
// On cancellation, return the piece to its original location.
piece.center = initialCenter
}
}
I have resolved this issue by using UIScrollView zoom in and out, instead of using pinch and pan gesture, If any one wants to implement that functionality i am adding my code below.
func setZoomScale() {
let widthScale = self.bgView.frame.size.width / self.imgView.bounds.width
let heightScale = self.bgView.frame.size.height / self.imgView.bounds.height
let minScale = min(widthScale, heightScale)
self.imgScrollView.minimumZoomScale = minScale
self.imgScrollView.zoomScale = minScale
}
extension YOUR CLASS: UIScrollViewDelegate {
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
return self.imgView
}
func scrollViewDidZoom(_ scrollView: UIScrollView) {
let imageViewSize = self.imgView.frame.size
let scrollViewSize = scrollView.bounds.size
let verticalInset = imageViewSize.height < scrollViewSize.height ? (scrollViewSize.height - imageViewSize.height) / 2 : 0
let horizontalInset = imageViewSize.width < scrollViewSize.width ? (scrollViewSize.width - imageViewSize.width) / 2 : 0
scrollView.contentInset = UIEdgeInsets(top: verticalInset, left: horizontalInset, bottom: verticalInset, right: horizontalInset)
}
}

UICollectionViewCell with custom UICollectionViewLayout to create Parallax Animation On Just one subview

Inspired by this tutorial [Custom UICollectionViewLayout Tutorial With Parallax][1]
[1]: https://www.raywenderlich.com/527-custom-uicollectionviewlayout-tutorial-with-parallax I created my own version of parallax collection view.
I am creating the parallax animation and bounce affect on the header, and footer with this logic:
private func updateSupplementaryViews(_ type: Element, attributes: CustomLayoutAttributes, collectionView: UICollectionView, indexPath: IndexPath) {
if type == .header,
settings.isHeaderStretchy {
var delta: CGFloat = 0.0
let updatedHeight = min(
collectionView.frame.height + headerSize.height,
max(headerSize.height , headerSize.height - contentOffset.y))
let scaleFactor = updatedHeight / headerSize.height
if contentOffset.y <= 0{
delta = (updatedHeight - headerSize.height) / 2
}else{
delta = (headerSize.height - updatedHeight - abs(contentOffset.y))
}
let scale = CGAffineTransform(scaleX: scaleFactor, y: scaleFactor)
let translation = CGAffineTransform(translationX: 0, y: min(contentOffset.y, headerSize.height) + delta)
attributes.transform = scale.concatenating(translation)
}else if type == .footer,
settings.isFooterStretchy {
var updatedHeight: CGFloat = 0.0
if collectionView.contentSize.height - contentOffset.y < UIScreen.main.bounds.height {
updatedHeight = min(
collectionView.frame.height + footerSize.height,
max(footerSize.height, abs(((collectionView.contentSize.height - (footerSize.width + deviationDeviceSize)) - UIScreen.main.bounds.height) - contentOffset.y)))
}else{
updatedHeight = min(
collectionView.frame.height + footerSize.height,
max(headerSize.height, headerSize.height - contentOffset.y))
}
let scaleFactor = updatedHeight / footerSize.height
let delta = ((updatedHeight - footerSize.height) / 2) - footerSize.height
let scale = CGAffineTransform(scaleX: scaleFactor, y: scaleFactor)
let translation = CGAffineTransform(translationX: 0, y: min(contentOffset.y, footerSize.height) + delta )
attributes.transform = scale.concatenating(translation)
}
}
Everything works great beside the annoying fact that all my cell subviews are scaling with this animation and I would like to scale only my background image. This seems simple enough but unfortunately I couldn't figure out a way to control what subviews are being manipulated by the transformation.
What have you set as customAttributes for Element.footer ?
What is the footerSize you are setting ?
You have included some implementations around footer in your project which is not visible for us? Mind to share the whole file ?

Resizing UICollectionView with Custom Layout after deleting cells

I downloaded this Pintrest-esc Custom Layout for my CollectionView from : https://www.raywenderlich.com/164608/uicollectionview-custom-layout-tutorial-pinterest-2 (modified it a little bit to do with cache code)
So the layout works fine, i got it set up so when you scroll to the bottom, i make another API call, create and populate additional cells.
Problem: If a User scrolls down and loads some more cells (lets say 20 for example) and then uses the "Search Feature" i have implemented at the top, it will then filter some of the data via price from MinRange - MaxRange leaving you with (lets say 5 results), thus deleting some cells and repopulating those. BUT - All that space and scrollable space that existed for the first 20 cells still exists as blank white space.... How can i remove this space ? and why can it resize when adding more cells, but not when removing them ?
Code of my API Call:
DispatchQueue.global(qos: .background).async {
WebserviceController.GetSearchPage(parameters: params) { (success, data) in
if success
{
if let products = data!["MESSAGE"] as? [[String : AnyObject]]
{
self.productList = products
}
}
DispatchQueue.main.async(execute: { () -> Void in
self.pintrestCollectionView.reloadData()
self.pintrestCollectionView.collectionViewLayout.invalidateLayout()
self.pintrestCollectionView.layoutSubviews()
})
}
}
Code Of Custom Layout Class & protocol:
protocol PinterestLayoutDelegate: class {
func collectionView(_ collectionView:UICollectionView, heightForPhotoAtIndexPath indexPath:IndexPath) -> CGFloat
}
class PintrestLayout: UICollectionViewFlowLayout {
// 1
weak var delegate : PinterestLayoutDelegate!
// 2
fileprivate var numberOfColumns = 2
fileprivate var cellPadding: CGFloat = 10
// 3
fileprivate var cache = [UICollectionViewLayoutAttributes]()
// 4
fileprivate var contentHeight: CGFloat = 0
fileprivate var contentWidth: CGFloat {
guard let collectionView = collectionView else {
return 0
}
let insets = collectionView.contentInset
return collectionView.bounds.width - (insets.left + insets.right)
}
// 5
override var collectionViewContentSize: CGSize {
return CGSize(width: contentWidth, height: contentHeight)
}
override func prepare() {
// 1
//You only calculate the layout attributes if cache is empty and the collection view exists.
/*guard cache.isEmpty == true, let collectionView = collectionView else {
return
}*/
cache.removeAll()
guard cache.isEmpty == true || cache.isEmpty == false, let collectionView = collectionView else {
return
}
// 2
//This declares and fills the xOffset array with the x-coordinate for every column based on the column widths. The yOffset array tracks the y-position for every column.
let columnWidth = contentWidth / CGFloat(numberOfColumns)
var xOffset = [CGFloat]()
for column in 0 ..< numberOfColumns {
xOffset.append(CGFloat(column) * columnWidth)
}
var column = 0
var yOffset = [CGFloat](repeating: 0, count: numberOfColumns)
// 3
//This loops through all the items in the first section, as this particular layout has only one section.
for item in 0 ..< collectionView.numberOfItems(inSection: 0) {
if collectionView.numberOfItems(inSection: 0) < 3
{
collectionView.isScrollEnabled = false
} else {
collectionView.isScrollEnabled = true
}
let indexPath = IndexPath(item: item, section: 0)
// 4
//This is where you perform the frame calculation. width is the previously calculated cellWidth, with the padding between cells removed.
let photoHeight = delegate.collectionView(collectionView, heightForPhotoAtIndexPath: indexPath)
let height = cellPadding * 2 + photoHeight
let frame = CGRect(x: xOffset[column], y: yOffset[column], width: columnWidth, height: height)
let insetFrame = frame.insetBy(dx: 7, dy: 4)
collectionView.contentInset = UIEdgeInsets.init(top: 15, left: 12, bottom: 0, right: 12)
// 5
//This creates an instance of UICollectionViewLayoutAttribute, sets its frame using insetFrame and appends the attributes to cache.
let attributes = UICollectionViewLayoutAttributes(forCellWith: indexPath)
attributes.frame = insetFrame
cache.append(attributes)
// 6
//This expands contentHeight to account for the frame of the newly calculated item.
contentHeight = max(contentHeight, frame.maxY)
yOffset[column] = yOffset[column] + height
column = column < (numberOfColumns - 1) ? (column + 1) : 0
}
}
override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]?
{
var visibleLayoutAttributes = [UICollectionViewLayoutAttributes]()
// Loop through the cache and look for items in the rect
for attributes in cache {
if attributes.frame.intersects(rect) {
visibleLayoutAttributes.append(attributes)
}
}
return visibleLayoutAttributes
}
FYI: In MainStoryboard, i disabled "Adjust Scroll View Insets" as many of other threads and forums have suggested...
I'm guessing you've already found the answer, but I'm posting here for the next person since I ran into this issue.
The trick here is contentHeight actually never gets smaller.
contentHeight = max(contentHeight, frame.maxY)
This is a nondecreasing function.
To fix it, just set contentHeight to 0 if prepare is called:
guard cache.isEmpty == true || cache.isEmpty == false, let
collectionView = collectionView else {
return
}
contentHeight = 0

targetContentOffsetForProposedContentOffset - wrong proposed offset

I have a custom UICollectionViewLayout and it implements targetContentOffsetForProposedContentOffset in order to set paging. The center item in the UICollectionView is the full "large" size, while each other item has a CGAffineTransformScale of the "shrunk" scale value.
My problem is that there appears to be an upper limit on the contentOffset so that I can only scroll to item 5 of 7, and it bounces back. Specifics after the code:
I'm setting the collectionViewContentSize() as follows:
#IBInspectable var shrunkScale: CGFloat = 0.5 // 0.5 in IB
#IBInspectable var largeSize: CGSize = CGSizeZero // 360x490 in IB
#IBInspectable var itemSpacing: CGFloat = 0 // 32 in IB
var widthPerAdditionalItem: CGFloat {
return largeSize.width * shrunkScale + itemSpacing
}
override func collectionViewContentSize() -> CGSize {
guard let collectionView = self.collectionView else {
return CGSizeZero
}
let count = CGFloat(collectionView.numberOfItemsInSection(0))
let width = largeSize.width + (count) * widthPerAdditionalItem
let height = collectionView.bounds.height
let size = CGSize(width: width, height: height)
return size
}
the targetOffset... methods reference a single helper method:
override func targetContentOffsetForProposedContentOffset(proposedContentOffset: CGPoint) -> CGPoint {
let closestPlace = round(proposedContentOffset.x / widthPerAdditionalItem)
guard let offsetX = offsetXForItemAtIndex(Int(closestPlace)) else {
return proposedContentOffset
}
print("Calculated: \(offsetX), Proposed: \(proposedContentOffset.x), ContentWidth: \(collectionView?.contentSize.width ?? 0 )")
return CGPoint(x: offsetX, y: proposedContentOffset.y)
}
override func targetContentOffsetForProposedContentOffset(proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
return targetContentOffsetForProposedContentOffset(proposedContentOffset)
}
func contentOffsetForItemAtIndexPath(indexPath: NSIndexPath) -> CGPoint? {
guard
let collectionView = self.collectionView,
let offsetX = offsetXForItemAtIndex(indexPath.item)
else {
return nil
}
print("Tap Offset: - \(offsetX) vs. \(collectionView.contentOffset.x)")
return CGPoint(x: offsetX, y: collectionView.contentOffset.y)
}
private func offsetXForItemAtIndex(index: Int) -> CGFloat? {
guard
let count = collectionView?.numberOfItemsInSection(0)
else {
return nil
}
let proposed = CGFloat(index) * widthPerAdditionalItem
let maximum = CGFloat(count) * widthPerAdditionalItem
// bound min = 0, max = count*width
return max( min(maximum, proposed), 0)
}
Here's What I get:
My content Width is 1844.0
I finish dragging the view at offset.x = 1187.5
The targetContentOffsetForProposedContentOffset receives a proposed offset.x = 820.0
I return the "paged" offset.x value of 848.0
The collectionView scrolls to offset.x of 820.0
What I am expecting:
My content Width is 1844.0
I finish dragging the view at offset.x = 1187.5
The targetContentOffsetForProposedContentOffset receives a
proposed offset.x = 1187.5
I return the "paged" offset.x value of 1272.0
The collectionView scrolls to offset.x of 1272.0
Debugging:
If I manually call setContentOffset with the calculated offset of 1272.0 then it scrolls to the correct position. But the instant I try to scroll it snaps back to 820.0
After sitting down and doing some math I figured out the following:
contentWidth = 1844
poposedContentOffset.x = 820
1844 - 820 = 1024 // <--- Width of the screen.
The content was being displayed from the center of the screen for the first item, to the center of the screen for the second item.
This means I needed to add half the collectionView's frame.width so the first item can be centered, and half again so the final item could be centered.
The collectionViewContentSize() now returns
let width = (count-1) * widthPerAdditionalItem + collectionView.bounds.width
let height = collectionView.bounds.height
let size = CGSize(width: width, height: height)

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