Run flutter app on iOS from android studio - ios

So I'm trying to build an app on flutter SDK using the android studio platform and now I want to run it on an iOS device. I've serched on google like 1h but I couldn't find anything(they only said how to run it on MAC which I don't have) . Is there any way how can I run the app from my android studio (or output the iOS app like the android app file which I can find in the project folder?)

I believe your asking how to run your app on a physical iOS device which you can find on flutters website scroll down a little past half way and you will see a section called deploy to iOS devices. Since you don't have a mac testing on a physical device would be your only other option because you can not run a iOS simulator on anything but a mac computer. Gotta love apple :)
If you are without a mac there are some options to you. I will link to a couple articles below. Your best option is to get access to a mac I understand this isn't an option for everyone.How to sign Flutter apps for iOS automatically without a MacDeveloping and debugging Flutter apps for iOS without a Mac

Related

Can I use my IOS device (Iphone) to test my IOS flutter (or react native) app in Windows?

I know you need a Mac in order to build and test IOS apps using cross-platform frameworks, but is there any way I can use an IOS device instead to test out my app while I build it.
The only resources I can find are about using virtual machines to emulate a Mac but sadly my PC isn't that powerful to run both OS smoothly
Short answer: No.
You need a macOS operating system to build/compile an iOS app. No matter whether it has been coded with flutter, react native, ionic or native swift.
You could rent a Mac online, so that you don't need physical access to one. But in the end, you will need macOS somewhere.
If you rent a Mac you will have difficulties running the app directly on your phone. You will need to create the IPA and distribute it via a different connection to your phone.

Flutter/Dart on a IOS device?

How can I run my flutter program on a IOS device?
I'm gonna use a iphone6s.
I'm using a windows 10.
I'm either using visual studio code or android studio.
Last thing, how can I use visual studio code to run my flutter program on any device?
Android-studio you just press run but visual studio code confuses me.
You cannot run on IOS from a Windows machine. Apple doesn't allow building to IOS from anything but MacOS. You can run in Visual Studio Code by opening a terminal and typing flutter run.
While you can develop an application for IOS using Windows, you can't test or deploy it unless you're using a MacOS, which I personally think is a dirty way to force any developer to buy an overpriced hardware just for this sake. But anyway there seems to be some ways around it, i'll give you some articles that are probably worth reading.
Developing and debugging Flutter apps for iOS without a Mac
How to sign Flutter apps for iOS automatically without a Mac

Can you build a react-native iOS app using WINDOWS?

Can you build for iOS with react-native on Windows?
Or does it require xcode?
If so, any work arounds?
I dont want to work on a mac... or a mac vm.
I think the app you create with react-native will work with iOS but you might just have to develop it without an iOS SDK. (essentially, you can't really see the app in a virtual iOS device whilst developing).
However, i think if you develop the app for android using android studio SDK with react native, the app should also work with iOS as well. It's just that you won't really be able to see the app in development on a virtual iOS device.
Another option is to use expo when using react native. Essentially, it displays your app on your iphone so you can technically do app development whilst viewing the app on an iOS device, but I don't think its that great as you can only see it on your phone, whilst I prefer to use a virtual device on my laptop.
You can view documentation for expo in the react native docs here:
https://facebook.github.io/react-native/docs/getting-started
I'd recommend you to just develop the app for android using the android SDK from Android studio. This also works with expo or react native CLI. Although you may have to develop the app in a virtual android device, I think the app also works with an iOS device (it may just look a little bit different e.g. a button in android will look different to a button on iOS)
Here's a tutorial that really helped me with learning React-Native:
https://www.youtube.com/watch?v=NuZOwsmzcro
Just follow the steps and make sure you install an android SDK. Then once you get to around "9:25", instead of starting up an iOS emulator from an iOS SDK, start up the android one from android SDK, then hit the button "a" to choose android and you're all set!
The short answer is NO. iOS apps need to build on a Mac. However, if you have a cheap old Mac, or even a Mac cloud account, you can effectively do the equivalent while (almost) never touching the Mac. Of course, this assumes that it has been setup up once, and builds via Xcode or Xcode command line. Once that is done, you can automate it so that you're working and testing only on the PC.
For example, I once took over a React Native project where the previous developer did something similar. Because it was a generic interface, he coded on his PC, then tested via the Android emulator without ever testing for iOS. At that point you can simply push code to GitHub (manually, or with something like Fastlane or a user script). Separately, you have a script on that old Mac or online Mac-as-a-service that checks periodically and builds when the code changes. There were some times when the Mac needed special attention, but for the most part, it worked solely on one machine.
Namely, you can not run IOS Simulator on windows. But you can access a virtual IOS machine and run Simulator from windows virtually as a solution..

Launching iOS App in UI Testing Mode from Windows 10

It is obvious that we can run iOS App (.ipa, .app) in UITest mode from MacOSX using Xcode or Xcode command line tools.
But I saw some test-automation tools, who can launch App in UITesting mode (Appium Studio, QUAmotion, Ranorex, ..etc) from Windows 10. They are even giving back elements. (which is possible only in UITestMode)
As per my knowledge, UI Testing mode is only supported on MacOSX with Xcode because Xcode has a testManager which it uses to manage the Testcases while running. As for iOS Device attached to windows. LibiMobileDevice with the help of itunes gives functionalities like installing, running, uninstalling etc.
Can any one explain or help me with some library (paid or free )that can help me in Launching iOS app with UI Testing mode on iOS Device from Windows 10 ?
I work for Quamotion, one of the companies that you mentioned. You are right, we can run iOS appliations in UI Test mode on Windows and Linux, just like other vendors such as Ranorex.
If you're still interested, I'd be happy to help you getting started with launching iOS applications in UI testing mode on a real, physical iOS device in Windows 10.
The best way for you to get started would probably to download the latest version of Quamotion, request a 2-week trial license and start one of the tutorials.
For example, we publish a hands-on-lab which shows you, step by step, how you can automate the Acquaint iOS application on a real iPhone from a Windows PC.

How do I test my NativeScript application on the device and am I in Windows?

I'm using a translator because I speak Spanish. I hope they understand me. I'm starting in Nativescript and I have a test application running on an Android emulator, so I want to test that application on my ios device. I have read that to run the command tns run ios it is necessary to do it in mac but I have Windows Any way to do it? , I have also read about Telerik but I still do not know what it is about
in windows is imposible to test IOS, you need to do it on a MAC OS because you need XCode to compile to IOS, even in MAC you need an IOS developer account because of the profiles.
Best regards!

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