I am trying to add a feature to an existing iOS app so that documents "copied" within Mail (say a PDF) can be pasted into my app.
After a PDF document is viewed in Mail and "Copy" chosen from the Action menu, within my app's code, when I inspect:
[[UIPasteboard generalPasteboard] items]
I can see the document as per:
{
"com.adobe.pdf" = {length = 875113, bytes = 0x25504446 2d312e35 0d0a25b5 b5b5b50d ... 300d0a25 25454f46 };
}
)
And further retrieve it via:
po [[UIPasteboard generalPasteboard] valueForPasteboardType:#"com.adobe.pdf"]
<OS_dispatch_data: data[0x2820e5c00] = { leaf, size = 875113, buf = 0x1125e0000 }>
However, is there any way to get the document's name? In the Files.app when I paste the same document it gets pasted as the original file name.
Should I be using the pasteboard for this, or if there another API which can get access to the copied document with the file name?
Even if this question is a little older I happened to search for the same and finally found the solution. So for future reference:
Starting with iOS 11 UIPasteboard contains an array itemProviders which gives you all the information about the objects that are available. The same is used for Drag/Drop.
So with the following logic you can save the items to a certain path:
NSArray *items = [[UIPasteboard generalPasteboard] itemProviders];
for (NSInteger i = 0; i < itemProvider.count; i++) {
NSItemProvider *itemProvider = itemProvider[i];
NSString *identifier = itemProvider.registeredTypeIdentifiers[0];
[itemProvider loadDataRepresentationForTypeIdentifier:identifier completionHandler:^(NSData * _Nullable data, NSError * _Nullable error) {
NSMutableDictionary *result;
if (!error) {
NSString *ext = (__bridge NSString *)(UTTypeCopyPreferredTagWithClass((__bridge CFStringRef _Nonnull)(identifier), kUTTagClassFilenameExtension));
if ([ext isEqualToString:#"jpeg"]) {
ext = #"jpg";
}
NSString *mime = (__bridge NSString *)(UTTypeCopyPreferredTagWithClass((__bridge CFStringRef _Nonnull)(identifier), kUTTagClassMIMEType));
if (!mime) {
mime = #"application/*";
}
NSString *filename = itemProvider.suggestedName;
NSString *path = [folderPath stringByAppendingPathComponent:filename];
[data writeToFile:path options:NSDataWritingAtomic error:&error];
}
}
}
Related
I am using UIDocumentPickerViewController to allow the user to select files that will be "attached" and available within the App. The concept is allow the user to send detail via email with the selected file attachments.
As each file is attached, I copy the file from the tmp Inbox (where fileManager puts the imported file) to a directory I create within the App document directory called "fileAttachments".
I list the files in a UITableView and the user can select each entry and preview the content within a QLPreviewController view using the path stored in the file object fileOJ.filePath.
It all works swimmingly well, until a reload of the project down to my test iPad, then all the files seem to disappear. My list of the files is still fine, but there is no file at the path location.
Any help with just what is happenning would be greatly appreciated.
- (IBAction)selectFilesAction:(UIBarButtonItem *)sender {
NSArray *UTIs = [NSArray arrayWithObjects:#"public.data", nil];
[self openFilePicker:UTIs];
}
- (void)openFilePicker:(NSArray *)UTIs {
UIDocumentPickerViewController *documentPicker = [[UIDocumentPickerViewController alloc] initWithDocumentTypes:UTIs inMode:UIDocumentPickerModeImport];
documentPicker.delegate = self;
documentPicker.allowsMultipleSelection = FALSE;
documentPicker.popoverPresentationController.barButtonItem = self.selectFilesButton;
[self presentViewController:documentPicker animated:TRUE completion:nil];
}
- (void)documentPicker:(UIDocumentPickerViewController *)controller didPickDocumentsAtURLs:(NSArray <NSURL *>*)urls {
NSLog(#"picked URLs %#", urls);
// selecting multiple documents is cool, but requires iOS 11
for (NSURL *documentURL in urls) {
//get file details
NSDictionary *attr = [documentURL resourceValuesForKeys:#[NSURLFileSizeKey,NSURLCreationDateKey] error:nil];
NSLog(#"object: %#", attr);
NSNumber *fileSize = [attr valueForKey:NSURLFileSizeKey];
NSDate *dateFileCreated = [attr valueForKey:NSURLCreationDateKey];
NSDateFormatter *storageDateFormat = [[NSDateFormatter alloc] init];
[storageDateFormat setDateFormat:#"yyyy-MM-dd HH:mm:ss"];
NSString *createdDateString = [storageDateFormat stringFromDate:dateFileCreated];
MMfile *fileObj = [[MMfile alloc]init];
fileObj.fileName = documentURL.lastPathComponent;
fileObj.meetingID = _meetingID;
fileObj.fileSize = fileSize;
fileObj.fileCreateDate = createdDateString;
//move file to new directory
fileObj.filePath = [self movefile:documentURL.lastPathComponent sourceFilePath:documentURL.path directory:#"fileAttachments"];
//save file details
[self.meetingModel saveFile:fileObj];
//refresh array and reload table
self.fileArray = [self.meetingModel getFiles:self.meetingID];
[self.tableView reloadData];
}
}
- (void)documentPickerWasCancelled:(UIDocumentPickerViewController *)controller {
NSLog(#"cancelled");
}
-(NSString *)movefile:(NSString *)filename sourceFilePath:(NSString *)sourcePath directory:(NSString *)directoryName{
// Move file from tmp Inbox to the destination directory
BOOL isDir;
NSError *error;
NSFileManager *fileManager= [NSFileManager defaultManager];
//get directory path
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES);
NSString* directoryPath;
if (paths>0) {
NSString *documentsDirectory = [paths objectAtIndex:0];
directoryPath = [NSString stringWithFormat:#"%#/%#",documentsDirectory,directoryName];
}
if(![fileManager fileExistsAtPath:directoryPath isDirectory:&isDir])
if(![fileManager createDirectoryAtPath:directoryPath withIntermediateDirectories:NO attributes:nil error:NULL])
NSLog(#"Error: Create folder failed %#", directoryPath);
NSString *destinationPath = [NSString stringWithFormat:#"%#/%#",directoryPath,filename];;
BOOL success = [fileManager moveItemAtPath:sourcePath toPath:destinationPath error:&error];
if (success) {
NSLog(#"moved file");
}else{
NSLog(#"error %#",error.description);
}
return destinationPath;
}
Found the issue. When the project is rebuilt and downloaded to the iPad the AppID changes, and as the documents path includes the AppID, so the documents path changes. Key is not to save the file path, only the file name and rebuild the path each instance. After having found the issue, I now see other similar posts I didn't find earlier. Also see Document directory path change when rebuild application
i have a question about Keyboard Extension.
Container app has many images.(ex > 100 images and total 100MB)
and container app has saved using NSUserDefaults.
like this:
NSMutableArray* arr = [NSMutableArray new];
for(NSInteger i = 0; i < 100; i++)
{
UIImage* img = [UIImage imageNamed:[NSString stringWithFormat:#"img%ld",i]];
NSData* data = UIImagePNGRepresentation(image);
[arr addObject:data]
}
NSUserDefaults* ud = [[NSUserDefaults alloc] initWithSuiteName:#"<group identifier>"];
[ud setObject:arr forKey:#"image_data"];
[ud synchronize];
and keyboard app gets image data from NSUserDefaults.
Is it right way that container app send heavy size data to keyboard app?
In special case, when NSUserDefaults instance accesses method(objectForKey:) in keyboard app, keyboard app crashed.
The special case is :
if image data size in NSUserDefaults is bigger than about 30MB(not sure), keyboard app crashed and if the size is smaller than about 30MB, it works well.
Is there max size limit of NSUserDefaults?
i just want like this app.
i want to know that i control heavy size data in keyboard app.
1) First you have to write image in Shared document directory.
- (NSString *)getSharedLocationPath:(NSString *)appGroupName {
NSURL *groupContainerURL = [[NSFileManager defaultManager] containerURLForSecurityApplicationGroupIdentifier:#"group.yourGroupName"];
return [groupContainerURL relativePath];
}
2) Write Image to above shared Directory.
NSString *path = [[self getSharedLocationPath:#"group.yourGroupName"] stringByAppendingPathComponent:[NSString stringWithFormat:#"%#",images]];
//Here fileData is your Image data.
[fileData writeToFile:path atomically:YES];
3) Exactly get this path to Keyboard Extension class same as above.
- (NSString *)getSharedLocationPath:(NSString *)appGroupName {
NSURL *groupContainerURL = [[NSFileManager defaultManager] containerURLForSecurityApplicationGroupIdentifier:#"group.yourGroupName"];
return [groupContainerURL relativePath];
}
//Here get content of directory from shared document directory.
NSArray *directoryContent = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:[self getSharedLocationPath:#"group.yourGroupName"] error:NULL];
for (Count = 0; Count < (int)[directoryContent count]; Count++)
{
NSLog(#"File %d: %#", (Count + 1), [directoryContent objectAtIndex:Count]);
}
//Now you get your images from app shared directory.
I have listed out all the documents in NSDocument Directory and im able to get the documents that are recently modified using :
NSMutableArray* filesAndProperties = [NSMutableArray arrayWithCapacity:[filesArray count]];
for(NSString* file in filesArray) {
NSString* filePath = [iMgr.documentsPath stringByAppendingPathComponent:file];
NSDictionary* properties = [[NSFileManager defaultManager]
attributesOfItemAtPath:filePath
error:&error];
NSDate* modDate = [properties objectForKey:NSFileModificationDate];
if(error == nil)
{
[filesAndProperties addObject:[NSDictionary dictionaryWithObjectsAndKeys:
file, #"path",
modDate, #"lastModDate",
nil]];
}
}
by fallowing :
Get directory contents in date modified order
Now how can i list out the documents that have been opened and viewed by the user without any editing or modifications ?
I know this is probably a silly question but I'm storing most of my game data in a plist - with that I'd like to include references to images used within my game - same hierarchal level as 'supporting files'. I have different types of images stored in 3 separate folders. One folder for example is called imageclue. How could I store the path in my plist, I'm stuck because I can't just store the path in my plist as string - filename.jpg. I've tried getting the path of the file but when I log it out it .
Sorry if I'm not explaining well and thank you in advance for any help :)
EDIT**
I have a plist file added to my program I don't want to programatically add to it as the images are constants - the screenshots below show a tutorial instead of the filename.jpg (because that won't work seen as my images are stored in a file) I wondered what path name do I use as a string.
The image is from a tutorial off of appcoda.com - where it says thumbnails are the image path files. If you look at where the images are stored on the left - they are stored with the program files. My images are in a folder in there so I'm confused as to what to enter in my plist for the image file.
Hope this clears up what I meant, sorry :)
Store three variables in .h file
#interface YourViewController : UIViewController
{
NSString *folder1;
NSString *folder2;
NSString *folder3;
}
in viewdidload:
-(void) viewdidLoad
{
//get the documents directory:
NSArray *paths = NSSearchPathForDirectoriesInDomains
(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
//getting the folder name:
folder1 = [NSString stringWithFormat:#"%#/imageclue",
documentsDirectory];
folder2 = [NSString stringWithFormat:#"%#/folder2",
documentsDirectory];
folder3 = [NSString stringWithFormat:#"%#/folder3",
documentsDirectory];
}
-(NSArray*) getPlistFromFolder:(NSString*)folder imageName:(NSString*)image
{
NSString *imageTitle = [NSString stringWithFormat:#"%#/image",
folder];
NSArray *data = [[NSArray alloc] initWithContentsOfFile:plistName];
return data;
}
So in the plist file, just store the image name.
Hope this helps...
Do it like this,
NSDictionary *imagePaths = #{#"image 1": [NSHomeDirectory() stringByAppendingPathComponent:#"image 1"]};
[self writeToPlist:imagePaths];
- (void)writeToPlist:imagePaths:(id)plist{
NSError *error;
NSData *data = [NSPropertyListSerialization dataWithPropertyList:plist format:kCFPropertyListXMLFormat_v1_0 options:0 error:&error];
if(error){
NSLog(#"Could not write to file");
return;
}
[data writeToFile:[self plistPath] atomically:YES];
}
Like wise loading is simple as this;
[self loadImagePathForImageNamed:#"image 1"];
- (NSString*)loadImagePathForImageNamed:(NSString*)imageName{
}
- (NSString*)loadImagePathForImageNamed:(NSString*)imageName{
NSData *data = [NSData dataWithContentsOfFile:[self plistPath]];
NSString *error;
NSPropertyListFormat format;
NSDictionary *dictionary = [NSPropertyListSerialization propertyListFromData:data mutabilityOption:NSPropertyListImmutable format:&format errorDescription:&error];
if(error){
NSLog(#"Could not open plist %#", error);
return nil;
}
return dictionary[imageName];
}
You may have to handle the error when the file is not there by creating a new one, otherwise this should work.
You are storing path right way, just need to store filename of image with extension in plist when your images are in your Application Bundle, for more reference you can define key name Instead "item1", "item2" in your plist.
Now coming to actual Question, how to access image from plist
Step 1 : Read your recipes.plist from Application Bundle
NSString *bundlePath = [[NSBundle mainBundle] pathForResource:#"recipes" ofType:#"plist"];
NSDictionary *dict = [NSDictionary dictionaryWithContentsOfFile:bundlePath];
Step 2 : Now Get Image/Thumbnails name out of it, which you want to load
Step 3 : Define following Function in your Controller, which returns image from name
- (UIImage *)getImageWithName:(NSString *)imageFileName
{
NSString *ext = [imageFileName pathExtension];
NSString *imagePath = [[NSBundle mainBundle] pathForResource:[imageFileName stringByDeletingPathExtension] ofType:ext];
return [UIImage imageWithContentsOfFile:imagePath];
}
HOW TO USE
Suppose you want to load Image with key "Item2" then write following code
NSString *imageFileName = [[dict objectForKey:#"Thumbnail"] valueForKey:#"Item2"];
UIImage *item2Image = [self getImageWithName:imageFileName];
For "Item6"
NSString *imageFileName1 = [[dict objectForKey:#"Thumbnail"] valueForKey:#"Item6"];
UIImage *item6Image = [self getImageWithName:imageFileName1];
I am having trouble initializing dictionaries I use throughout my program to store user achievements and scores.
I have almost identical code for the two dictionaries and only the gameCenterData dictionary seems to be working properly. I have tried altering the plist file name and contents yet nothing seems to make the playerData dictionary properly load info from the file as it should
In the Root View Controller I have the following code (playerData and gameCenterData are both NSMutableDictionaries and the plist files are in the proper place)
-(NSString *)scoreFilePath
{
NSArray *scorePath = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [scorePath objectAtIndex:0];
return [documentsDirectory stringByAppendingPathComponent:#"PlayerScoreData.plist"];
}
-(NSString *)gameCenterFilePath
{
NSArray *gameCenterPath = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [gameCenterPath objectAtIndex:0];
return [documentsDirectory stringByAppendingPathComponent:#"GameCenterData.plist"];
}
then the view did load
- (void)viewDidLoad
{
[super viewDidLoad];
NSString *playerDataPath = [self scoreFilePath];
if (! [[NSFileManager defaultManager] fileExistsAtPath:playerDataPath])
{
playerData = [NSMutableDictionary dictionaryWithContentsOfFile:[[[NSBundle mainBundle] bundlePath] stringByAppendingPathComponent:#"scoreData.plist"]];
[playerData writeToFile:[self scoreFilePath] atomically:YES];
NSLog(#"Player data file does not exist");
}
else
{
playerData = [[NSMutableDictionary alloc] initWithContentsOfFile:[self scoreFilePath]];
NSLog(#"player data file exists");
}
NSLog(#"scoreData is %#",playerData);
NSString *gameCenterPath = [self gameCenterFilePath];
if (! [[NSFileManager defaultManager] fileExistsAtPath:gameCenterPath])
{
gameCenterData = [NSMutableDictionary dictionaryWithContentsOfFile:[[[NSBundle mainBundle] bundlePath] stringByAppendingPathComponent:#"gameCenterData.plist"]];
[gameCenterData writeToFile:[self gameCenterFilePath] atomically:YES];
NSLog(#"game center data file does not exist");
}
else
{
gameCenterData = [[NSMutableDictionary alloc] initWithContentsOfFile:[self gameCenterFilePath]];
NSLog(#"game center data file exists");
}
NSLog(#"gameCenterData is %#",gameCenterData);
the output is as follows
2012-08-05 11:46:49.991 GlobeRoller[6410:1be03] Player data file does not exist
2012-08-05 11:46:49.992 GlobeRoller[6410:1be03] playerData is (null)
2012-08-05 11:46:50.061 GlobeRoller[6410:1be03] game center data file does not exist
2012-08-05 11:46:50.062 GlobeRoller[6410:1be03] gameCenterData is {
"Career Odometer" = 0;
"Career Score" = 0;
"Cities Found" = 0;
"Offline Games Played" = 0;
"Online Games Played" = 0;
"Online Games Won" = 0;
}
I have searched all of the questions and answers to see if I can find out why this isn't working for both methods. Any help you could offer, or resources you could point me to I would greatly appreciate.
Thank you,
CF
The plist file you are trying to load from the bundle is either not there, or has been created improperly. Directly from the documentation of dictionaryWithContentsOfFile:.
Return Value
A new dictionary that contains the dictionary at path, or
nil if there is a file error or if the contents of the file are an
invalid representation of a dictionary.
You should make sure you are using the proper file name, and then open your plist in Xcode to see if it is properly formatted.
iOS is case sensitive. Are you sure that your file in the bundle is lower case, i.e. "#"scoreData.plist", and not upper case like the name your code uses? Also, verify that these two files are in your bundle - check the build phase or select the files (one at a time) and look in the 3rd Xcode pane in the file attribute section (to verify they are included in your target). If all that looks good then when you try to retrieve the files from your bundle:
Also, don't try to find the file at the root level of the bundle - you should be using:
NSString *path = [[NSBundle mainBundle] pathForResource:#"GameCenterData" ofType:#"plist"];
NSLog(#"PATH is %#", path);
...then use path instead of the code you are using now