Hello to all audiokit users,
(I hope this is the right place to ask my question)
I am willing to make a live looping app for ios, mostly because I just can't find what I need in the other currently existing apps.
I am considering the Audiokit framework to do so, for it is very well documented, accessible, user friendly,...
Although, before starting from scratch I wished to have the input of more experienced users than myself:
Is Audiokit adapted for this kind of application? Until now most of the apps I have seen are more 'Synth-like' apps.
Thanks for your feedback!
Yes. Here are two examples of looping apps in the app store built with AudioKit:
Jam Looper
https://itunes.apple.com/us/app/jam-looper-music-maker/id1061465697?mt=8
Loop Maker
https://itunes.apple.com/us/app/loop-maker-amazing-music-maker/id1196282854
Hope that is helpful,
I have planned to detect an image in a news paper play the video relevant to it. I have seen several news paper reading AR apps include this feature. But i couldn't find how to do so. How can I do it??
I dont expect any code. But like to know what are the steps I should follow to do this. Thank you.
You need to browse through the available marker-based AR SDKs - such SDKs let you defined in advance the database of images you would like to detect and respond to, and once any of these images is detected during runtime, you get some kind of an event with data on the detected image.
Vuforia is considered a good one and it has good samples, so it is supposed to be easier to start with. You should also check out Kudan, and there are more.
This is a known area and OpenCV might well be involved, but still to start from the scratch.
How has something like Evernote's scannable app been developed. I mean, how does it automatically recognize a document using a camera and then extract it.
What are the UIKit frameworks involved here and what are the libraries that may have been used. Or any nice articles or blogs. How does one go about understanding this.
This tutorial is what you might be needing. Although, this tutorial is in Python but all these function are available in iOS bindings.
Here, are results you will get.
Once, you have the ROI i.e. the page, you should run OCR to detect the characters. For this you can use Tesseract and this tutorial might be helpful.
For anyone coming here now, there are better solutions now. CIDetector does precisely this. And to have it working on a live camera feed, you'd have to use it on live CIImages being generated by AVFoundation (rendered using Metal or OpenGL).
Cocos3d looks like a good 3d library to work with in IOS, but it stills in beta, and the
documentation provided on the brenwill site is really not enough to
understand how to work with it, it's just a guide about the classes no tutorial, and i have been searching the web for quit some time without any luck for even something close to a tutorial. Does anyone know from where i can learn this framework?
You should have a look at the CC3DemoMashup project that comes with the framework when you download it. It demonstrates how to use many of the key features of cocos3d, and is well documented.
I am just starting iOS development. I read some tutorials, watched stuff on iTunes U and wrote some sample code myself. Now I want to take the next step. I want to learn about best practices for iOS development in XCode.
Are there any well written and well organized iOS projects that one could take a look at?
(As I see it, iOS is not exactly the place for open source enthusiasts, however.)
Thanks
Mike.
I agree with several of the other answers that state that looking at many, many projects for mini-examples of what you want to do in your own app is the way to go.
However, you asked for an example of an app demonstrating best practices.
You could do worse than to read Matt Gallagher's blog, Cocoa with Love from beginning to end. However, the app example you asked for is right here.
Not only will it show a variety of techniques, some novel design and best-practices, but also he points out where he feels that he might have done something better.
It's a great read.
I would suggest the following process: (it worked for me)
Think of an advanced app. that you eventually want to be proficient enough to create.
Make a top-down problem-solving tree containing the necessary skills required to build your final app.
Use this tree to divide your final app. into 'sub apps'. Start at the bottom of the tree, find a tutorial specifically for that skill, and make a "Hello World" app. that uses that skill.
Keep progressing upwards, creating 'sub apps' as you go.
When you are finally ready to make your final app. (it will take a while), you will have a good handle on how iOS development works. It will also be a great test of your knowledge via direct application!
Getting the hang of iOS development can be tricky; it really does require a top-down approach, and every online resource I've found takes a linear one. The only way that I think a linear approach to learning iOS development would be manageable, is to take it one small task at a time.
As for specific resources, I always google "[what I want to do] iPhone SDK" and browse the tutorials and forum posts that come up.
Here are some open source iOS apps. However, they aren't very well documented and are also very advanced.
TKAWebView - A subclass of UIWebView that handles authentication and downloading.
Welcome to your Mac - An iOS app. to VNC into a PC/Mac and do some cool stuff.
InAppSettingsKit - A settings screen creator for your apps.
Good luck!
The people behind the Parse platform have made two complete projects.
For each project there is the complete source code, a tutorial and the resulting app is also available from the AppStore.
Anywall: https://parse.com/anywall
Anypic: https://parse.com/anypic
They both rely heavily on the Parse platform as the data source, but you still get a feel for an iOS project.
Molecules is a great open-source app that uses 3D OpenGL to render complex models of molecules.
Just keep coding my friend. You'll learn over a period of time. The best way to get dirty in a mud fight is to jump into it... Weird analogy but you get the point.
Maybe someday, we all will learn from you then !
Like you said there many and many source codes are available internet, but most are incomplete.
I found some Open source codes of REAL application currently available through Apple app store are given here
Free iPhone App Source Codes of real apps
and also, you can find many answers here on stackoverflow question - Are there any Open-source iPhone applications around?
You can download free IOS sample projects from http://devcodemarket.com
I realize this is an old thread but I've also been looking for good objective-c code examples recently and I just realized that TextEdit's source code is available at the Mac Developer Library webpage.
Also, here are some popular objective-c libraries that have caught my attention:
CocoaPods
AFNetworking.
you can also go through UICatalog from Developers Library and download the sample code. just google it and you will find a project containing all basics of iphone.
I don't think there is any perfect project that can demonstrate all the qualities of great code. Developers have stylistic preferences and may make mistakes. That said, you should look at a lot of different projects and try to look at the conventions used.
I'd suggest starting on GitHub. Besides for seeing code, you'll see what libraries are out there, which may help further your projects later on. Here's the Objective-C page on GitHub.
(Also, I (GitHub link) think you're wrong about iOS devs not being in favor open source. Yes, there's money to be made, but you can't sell a CSV paring library on the App Store as is.)
Have a look at https://github.com/mozilla/firefox-ios
That is Firefox for iOS, written in Swift.
Cocoacontrols has a wide range of controls written using Objective-C & Swift.
I believe these days, this is one of the most famous website for iOS Developers.
But, before you jump onto this, you have to learn Objective-C & Swift very well, so that you will understand how to use the controls in your app which makes your app smooth.