I'm trying to zoom an image that is inside a UIScrollView, and that UIScrollView it's inside of a root UIScrollView that allow paging, similar to the Photos app.
In the viewDidLoad() inside the view that contains the root scrollView I call prepareScrollView()
func prepareScrollView(){
let tap = UITapGestureRecognizer(target: self, action: #selector(hideNavigationItem))
scrollView.addGestureRecognizer(tap)
scrollView.delegate = self
scrollView.minimumZoomScale = 1.0
scrollView.maximumZoomScale = 4.0
scrollView.zoomScale = 1.0
let width = self.view.bounds.width
let height = self.view.bounds.height
totalWidth = width * CGFloat((imageArray!.count)!) //The width must be the width of the screen by the number of the images in the array
scrollView.contentSize = CGSize(width: totalWidth, height: height)
scrollView.isPagingEnabled = true
loadPages()
}
The loadPages() function load every scrollView with their image and add it to the root scrollview.
func loadPages(){
for i in 0...((imageArray!.count)! - 1){
let pageScroll = Page(frame: CGRect(x: self.view.bounds.size.width * CGFloat(i), y: self.view.frame.origin.y, width: self.view.bounds.size.width, height: self.view.bounds.size.height))
pageScroll.minimumZoomScale = 1.0
pageScroll.maximumZoomScale = 4.0
pageScroll.zoomScale = 1.0
let imageView = UIImageView(frame: CGRect(x: 0, y: 0, width: self.view.bounds.size.width, height: self.view.bounds.size.height))
imageView.image = UIImage(data: (imageArray![i])!)
imageView.contentMode = .scaleToFill
pageScroll.addSubview(imageView)
scrollView.addSubview(pageScroll)
}
}
The Page object it's just a UIScrollView object.
class Page: UIScrollView {
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
return self.subviews[0]//Return the image
}
}
And inside the root scrollView viewForZooming function it calls the viewForZooming function of the correspond child scrollview.
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
if(self.scrollView.subviews.count > 0){
let childScrollView = self.scrollView.subviews[currentPage] as! Page
let image = childScrollView.viewForZooming(in: scrollView)
return image
}
return nil
}
With this approach I can navigate horizontally but I can't zoom in the current image. The viewForZooming function executes in both objects. What I'm doing wrong?
Finally I solve my issue. I changed the Page object to a simple UIScrollView and then set the delegate of the scrollView object to self.
func loadPages(){
for i in 0...((comic?.comicsPages!.count)! - 1){
let pageScroll = UIScrollView(frame: CGRect(x: self.view.bounds.size.width * CGFloat(i), y: self.view.frame.origin.y, width: self.view.bounds.size.width, height: self.view.bounds.size.height))
pageScroll.minimumZoomScale = 1.0
pageScroll.maximumZoomScale = 4.0
pageScroll.zoomScale = 1.0
pageScroll.isUserInteractionEnabled = true
pageScroll.delegate = self //Here
let imageView = UIImageView(frame: CGRect(x: 0, y: 0, width: self.view.bounds.size.width, height: self.view.bounds.size.height))
imageView.image = UIImage(data: (imageArray![i])!)
imageView.contentMode = .scaleToFill
pageScroll.addSubview(imageView)
scrollView.addSubview(pageScroll)
}
}
And then in the viewForZooming function of the root scrollView I change the code for this:
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
if(scrollView.subviews.count > 0){
return scrollView.subviews[0]
}
return nil
}
The scrollView parameter is the child scrollview so it works as expected.
Related
Green Image Place to Orange image exact match (x, y, width, height)
I try to move navigation bar titleView image to another image (Orange Image) with animation while user scrolling table view and when scroll up and down the put image to original place.
Sample Code
override func viewDidLoad() {
imgViewSmall = UIImageView.init(frame: CGRect.init(x: 0, y: 0, width: 44, height: 44))
imgViewSmall.backgroundColor = .green
self.navigationItem.titleView = imgViewSmall
imgView.backgroundColor = .orange
animator.pauseAnimation()
animator.addAnimations {
var smallSize = self.imgViewSmall.frame
let bigSize = self.imgView.frame
smallSize.size.width = bigSize.width
smallSize.size.height = bigSize.height
self.imgViewSmall.center = bigImageCoordinate
}
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let minHeight:CGFloat = 0.0
let maxHeight:CGFloat = 170.0
factor = ((scrollView.contentOffset.y - minHeight)) / (maxHeight - minHeight)
// update the new position acquired
self.lastContentOffset = scrollView.contentOffset.y
if factor == 0 {
//animator.stopAnimation(false)
}
else if factor == 1 {
//animator.stopAnimation(false)
}
else {
//animator.startAnimation()
animator.fractionComplete = factor
}
self.navigationItem.titleView?.setNeedsDisplay()
print("factor \(factor ?? 0)")
}
I am embedding a UIImageView inside UIContentView to make it zoomable and panable (reference. The problem is that the image is not centered correctly. It looks like the entire image content is shifted out of top left corner:
While the printed content Offset is near zero: content offset is: (0.0, -20.0)
Here is my implementation:
import UIKit
class ZoomableImageView: UIScrollView {
private struct Constants {
static let minimumZoomScale: CGFloat = 0.5;
static let maximumZoomScale: CGFloat = 6.0;
}
// public so that delegate can access
public let imageView = UIImageView()
// gw: must be called to complete a setting
public func setImage(image: UIImage) {
imageView.image = image
imageView.bounds = CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height)
self.contentSize = image.size
let scaleFitZoomScale: CGFloat = min(
self.frame.width / image.size.width ,
self.frame.height / image.size.height
)
// reset scale and offset on each resetting of image
self.zoomScale = scaleFitZoomScale
}
// MARK - constructor
init() {
// gw: there is no super.init(), you have to use this constructor as hack
super.init(frame: CGRect(x: 0, y: 0, width: 0, height: 0)) // gw: relies on autolayout constraint later
minimumZoomScale = Constants.minimumZoomScale
maximumZoomScale = Constants.maximumZoomScale
addSubview(imageView)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
ViewController:
class ViewController: UIViewController, UIScrollViewDelegate {
let zoomableImageView = ZoomableImageView()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(zoomableImageView)
zoomableImageView.delegate = self
}
override func viewDidLayoutSubviews() {
zoomableImageView.frame = view.frame
let image = UIImage(imageLiteralResourceName: "kelly")
zoomableImageView.setImage(image: image)
}
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
// print("scale factor is: \(scrollView.zoomScale)")
return zoomableImageView.imageView
}
func scrollViewDidZoom(_ scrollView: UIScrollView) {
print("scale factor is: \(scrollView.zoomScale)")
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
print("content offset is: \(scrollView.contentOffset)")
}
}
However, the centering of image works perfectly fine if I don't wrap the UIImageView and UIScrollView under the custom class:
class ViewController: UIViewController, UIScrollViewDelegate {
let imageView: UIImageView = {
let image = UIImage(imageLiteralResourceName: "kelly")
let imageView = UIImageView(image: image)
imageView.bounds = CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height)
return imageView
} ()
let scrollView: UIScrollView = {
let scrollView = UIScrollView()
return scrollView
} ()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
view.addSubview(scrollView)
scrollView.addSubview(imageView)
scrollView.delegate = self
self.scrollView.minimumZoomScale = 0.5;
self.scrollView.maximumZoomScale = 6.0;
}
override func viewDidLayoutSubviews() {
scrollView.frame = view.frame
if let size = imageView.image?.size {
scrollView.contentSize = size
}
}
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
return imageView
}
}
Did I missed something in the first implementation?
In your ZoomableImageView class, you are setting bounds when it should be frame
So change:
imageView.bounds = CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height)
to
imageView.frame = CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height)
I am trying to learn the basics of IOS development and Ive been experimenting with different views.
I tried to make a scroll view that display an array of images which scrolls properly but none of the images appear?
import UIKit
class ViewController: UIViewController {
var imagesArray = [UIImage]()
let scrollView: UIScrollView = {
let scroll = UIScrollView()
scroll.isPagingEnabled = true
scroll.showsVerticalScrollIndicator = false
scroll.showsHorizontalScrollIndicator = false
scroll.frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
return scroll
}()
override func viewDidLoad() {
super.viewDidLoad()
setScrollView()
}
func setScrollView(){
self.view.addSubview(scrollView)
imagesArray = [UIImage(named:"gamerrr"),UIImage(named:"family"),UIImage(named:"gamerrr"),UIImage(named:"family"),UIImage(named:"family")] as! [UIImage]
setUpImages(imagesArray)
}
func setUpImages(_ images:[UIImage]){
for i in 0..<images.count {
// container of each image
let imageView = UIImageView()
// shifting to next image
let xPos = UIScreen.main.bounds.width * CGFloat(i)
// width and height of the screen
imageView.frame = CGRect(x: xPos, y: 0, width: scrollView.frame.width, height: scrollView.frame.height)
imageView.contentMode = .scaleAspectFit
// shifting to next image
scrollView.contentSize.width = scrollView.frame.width * CGFloat(i+1)
scrollView.addSubview(imageView)
}
}
}
You may need to set the image
let imageView = UIImageView(image:images[i])
I am trying to make a page control associated with an image array. I had it setup correctly just changing the background color and load in the initial image, but when I scroll nothing further is shown. Here is my code:
var images: [UIImage] = [
UIImage(named: "slide1.png")!,
UIImage(named: "loginButton.png")!,
UIImage(named: "slide1.png")!,
UIImage(named: "slide1.png")!
]
func setPageViewinScroll() {
for index in 0..<4 {
frame.origin.x = self.scrollView.frame.size.width * CGFloat(index)
frame.size = self.scrollView.frame.size
self.scrollView.pagingEnabled = true
self.imageView.image = images[index]
let subview = UIView(frame: frame)
self.scrollView.addSubview(subview)
}
self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * 4, self.scrollView.frame.size.height)
pageControl.addTarget(self, action: Selector("changePage:"), forControlEvents: UIControlEvents.ValueChanged)
}
func changePage(sender: AnyObject) -> () {
let x = CGFloat(pageControl.currentPage) * scrollView.frame.size.width
scrollView.setContentOffset(CGPointMake(x, 0), animated: true)
}
Does anyone know where I am going wrong here?
How about adding your UIImageview to UIScrollview instead of UIView like this code?
var imageOne:UIImageView!
var imageTwo:UIImageView!
var imageThree:UIImageView!
var imageFour:UIImageView!
func functionCalledFromViewDidLoad() {
scrollView.frame = CGRectMake(0, 0, self.view.frame.width,self.view.frame.height)
let scrollViewWidth = scrollView.frame.width
let scrollViewHeight = scrollView.frame.height
imageOne = UIImageView(frame: CGRectMake(0, 0,scrollViewWidth, scrollViewHeight))
imageTwo = UIImageView(frame: CGRectMake(scrollViewWidth*1, 0,scrollViewWidth, scrollViewHeight))
imageThree = UIImageView(frame: CGRectMake(scrollViewWidth*2, 0,scrollViewWidth, scrollViewHeight))
imageFour = UIImageView(frame: CGRectMake(scrollViewWidth*3, 0,scrollViewWidth, scrollViewHeight))
scrollView.addSubview(imageOne)
scrollView.addSubview(imageTwo)
scrollView.addSubview(imageThree)
scrollView.addSubview(imageFour)
}
override func viewDidLayoutSubviews() {
scrollView.contentSize = CGSizeMake(scrollView.frame.width * 4, scrollView.frame.height)
imageOne.frame.size.height = scrollView.frame.height
imageTwo.frame.size.height = scrollView.frame.height
imageThree.frame.size.height = scrollView.frame.height
imageFour.frame.size.height = scrollView.frame.height
}
You also seem to need to add this code.
func scrollViewDidEndDecelerating(scrollView: UIScrollView) {
// Test the offset and calculate the current page after scrolling ends
let pageWidth:CGFloat = CGRectGetWidth(scrollView.frame)
let currentPage = Int(floor((scrollView.contentOffset.x-pageWidth/2)/pageWidth)+1)
// Change the page indicator
self.pageControl.currentPage = Int(currentPage)
}
There is a very good tutorial related to this topic, here
You are setting the image on the imageView and not on the subView. I.o.w. You are adding the subview to each page, but not setting the image on it.
Change the subview code to the following
let subview = UIImageView(frame: frame)
subview.image = images[index]
self.scrollView.addSubview(subview)
When I rotate the view in the scrollview it moves out of the scrollview and disappears completely after some rotation/zoom gestures. It works fine as long as the zoom scale is 1.
What do I have to do with my code to avoid this?
import UIKit
class ViewController: UIViewController, UIScrollViewDelegate {
let scrollView = UIScrollView(frame: UIScreen.mainScreen().bounds)
let rotationView = UIView()
override func viewDidLoad() {
super.viewDidLoad()
let imageView = UIImageView()
view.addSubview(scrollView)
scrollView.delegate = self
scrollView.minimumZoomScale = 0.5
scrollView.maximumZoomScale = 2
let mapImage = UIImage(named: "BMS2_300.jpg")
imageView.frame = CGRect(origin: CGPoint(x: 0, y: 0), size:mapImage!.size)
imageView.image = mapImage
let rotationViewframe = CGRectMake(0, 0, imageView.frame.size.width, imageView.frame.size.height)
rotationView.frame = rotationViewframe
rotationView.addSubview(imageView)
//rotationView.sizeToFit()
scrollView.addSubview(rotationView)
scrollView.contentSize = CGSize(width: rotationView.bounds.width, height: rotationView.bounds.height)
scrollView.bringSubviewToFront(rotationView)
scrollView.contentOffset = CGPoint(x: rotationView.frame.width/2, y: rotationView.frame.height/2)
let mapRotGestureRecognizer = UIRotationGestureRecognizer(target: self, action: #selector(ViewController.rotateMap(_:)))
rotationView.addGestureRecognizer(mapRotGestureRecognizer)
}
func rotateMap(sender: UIRotationGestureRecognizer) {
let radians = sender.rotation
if let senderView = sender.view {
senderView.transform = CGAffineTransformRotate(senderView.transform, radians)
sender.rotation = 0
}
}
func viewForZoomingInScrollView(scrollView: UIScrollView) -> UIView? {
return self.rotationView
}
func scrollViewDidEndZooming(scrollView: UIScrollView, withView view: UIView?, atScale scale: CGFloat) {
scrollView.contentSize = rotationView.frame.size
}
The solution is to add an extra uiview under the scrollview, so the new holderView is a subview of the scrollview and the rotatonView a subview of the holderView.