Check initialized Struct value inside UIView - ios

I have a UIView with a custom-init so I can change its mode:
var wishlistMode: Constants.WishlistMode.Type?
init(wishlistMode: Constants.WishlistMode.Type) {
self.wishlistMode = wishlistMode
super.init(frame: CGRect.zero)
setupViews()
}
For that I have created this struct:
struct Constants: Equatable {
struct WishlistMode: Equatable {
static let isCreating = WishlistMode.self
static let isChanging = WishlistMode.self
}
/*...*/
}
Inside my UIView I have this function to check the WishListMode but somehow it is always printing out isChanging even if I initialize the view with let v = CreateNewListView(wishlistMode: Constants.WishlistMode.isCreating) :
func checkWishlistMode(){
if self.wishlistMode == Constants.WishlistMode.isChanging {
print("isChanging")
} else if self.wishlistMode == Constants.WishlistMode.isCreating {
print("isCreating")
}
}
I have no clue what I am doing wrong. Can anyone help me out here?

Change your struct with constants to an enum instead
enum WishlistMode {
case isCreating
case isChanging
}
and in the UIView code change from Constants.WishlistMode.Type to Constants.WishlistMode

Related

Instance member cannot be used on type ; did you mean to use a value of this type instead?

I have my View defined as below
struct detailPage: View {
var body: some View {
VStack() {
let returnedValue = RNPayPassConnect.canAddPass("Text")
if (returnedValue) {
ProgressView()
}
}
}
}
I need to check the returned value from from canAddPass function, so I have written the code for that, but I am getting an error as
Instance member 'canAddPass' cannot be used on type 'RNPayPassConnect'; did you mean to use a value of this type instead?
Below is my RNPayPassConnect code
#objc(RNPayPassConnect)
class RNPayPassConnect: NSObject {
let addPassViewController = PKAddPassViewController()
#objc func canAddPass(_ someValue : String) -> Bool {
let result = PKAddPaymentPassViewController.canAddPaymentPass()
return result
}
}
I tried with all possible solutions, but no help, so please can someone help me on this?
You made canAddPass an instance method, but you are trying to call it on the RNPayPassConnect type rather than on an instance.
You either need to call it on an instance or change it into a static method
Static method:
#objc static func canAddPass(_ someValue : String) -> Bool {
let result = PKAddPaymentPassViewController.canAddPaymentPass()
return result
}
Or if you want to keep it an instance method, make sure you store an instance in your view and call it on that:
struct DetailPage: View {
private let payPassConnect = RNPayPassConnect()
var body: some View {
VStack() {
let returnedValue = payPassConnect.canAddPass("Text")
if (returnedValue) {
ProgressView()
}
}
}
}

Accessibility identifier for UI subviews based on parent view id

I have a custom view that has some subviews like labels and text fields. When I use multiple custom views into one controller I want to know the subview Accessibility Identifier. What I want to achieve is that set parent identifier(parent_accessibility_identifier) and than subview identifier can be an extension of it (eg parent_accessibility_identifier_label, parent_accessibility_identifier_text_field). Can we do this by setting the parent identifier accessibly to false and adding labels and text into the child's view but is there any better way to do it? this code doesn't work in the subview class.
public override var accessibilityIdentifier: String? {
didSet {
if let accessibilityIdentifier = self.accessibilityIdentifier {
self.accessibilityIdentifier = accessibilityIdentifier + "_label"
}
}
}
this work in the custom view class
public override var accessibilityIdentifier: String? {
didSet {
guard let accessibilityIdentifier = accessibilityIdentifier else { return }
textLabel.accessibilityIdentifier = accessibilityIdentifier + "_text_label"
}
}
I would suggest using swizzling for that. It enables you to override the behavior of opened properties and functions of system-level frameworks.
First, put the swizzling code somewhere:
///
extension UIView {
/**
*/
class func swizzle() {
let orginalSelectors = [
#selector(getter: accessibilityIdentifier),
]
let swizzledSelectors = [
#selector(getter: swizzledAccessibilityIdentifier)
]
let orginalMethods = orginalSelectors.map { class_getInstanceMethod(UIView.self, $0) }
let swizzledMethods = swizzledSelectors.map { class_getInstanceMethod(UIView.self, $0) }
orginalSelectors.enumerated().forEach { item in
let didAddMethod = class_addMethod(
UIView.self,
item.element,
method_getImplementation(swizzledMethods[item.offset]!),
method_getTypeEncoding(swizzledMethods[item.offset]!))
if didAddMethod {
class_replaceMethod(
UIView.self,
swizzledSelectors[item.offset],
method_getImplementation(orginalMethods[item.offset]!),
method_getTypeEncoding(orginalMethods[item.offset]!))
} else {
method_exchangeImplementations(orginalMethods[item.offset]!, swizzledMethods[item.offset]!)
}
}
}
/// that's where you override `accessibilityIdentifier` getter for
#objc var swizzledAccessibilityIdentifier: String {
if let parentIdentifier = superview?.accessibilityIdentifier {
return "\(parentIdentifier)_\(self.swizzledAccessibilityIdentifier)"
} else {
return self.swizzledAccessibilityIdentifier
}
}
}
Call UIView.swizzle(). Usually, you do it at the app launch. Somewhere in the AppDelegate or similar.
Setup view hierarchy, assign identifiers and test:
class ParentView: UIView {}
class SubclassedChildView: UIView {}
let parentView = ParentView()
let child1 = SubclassedChildView()
let child2 = UIView()
parentView.accessibilityIdentifier = "parent"
child1.accessibilityIdentifier = "child1"
child2.accessibilityIdentifier = "child2"
parentView.addSubview(child1)
child1.addSubview(child2)
print(parentView.accessibilityIdentifier) // "parent"
print(child1.accessibilityIdentifier) // "parent_child1"
print(child2.accessibilityIdentifier) // "parent_child1_child2"

DidSet not working in init function swift 3

I have already seen
Is it possible to allow didSet to be called during initialization in Swift?
for me it is not working..
I am working in project where I have created class below
protocol FileManagerHelper {
var fileName:String {get}
var fileCategory:FileCategory {get set}
var isFileExitsAtPath:Bool {get}
var filePath:String {get}
var fileType:FileTypes {get set}
}
class FileManager:FileManagerHelper {
// Other property
//STORED PROPERY INIT WHEN OBJECT WILL CREATED WITH FileCategory OBJECT
var fileCategory:FileCategory {
didSet {
switch fileCategory {
case .XYZ:
print("Test")
... other cases
}
}
required init(fileCategory:FileCategory,fileType:FileTypes = .Image) {
self.fileCategory = fileCategory
self.path = self.folderPath + self.fileName
}
}
did set method is not calling of fileCategory
NOTE: I don't want to give default value , I want to pass it runtime from init method
Tries
1) defer
use of self in method called $defer before all stored property are initialised
2) Create custom method that will assign that value and call it from init
private func setCategory(with category:FileCategory) {
self.fileCategory = category
}
Use of method call setCategory before stored property ...
I know that all stored property should be initialised before instance created. Till that instance will not been created so i won't call methods (using self) may be that why above solution not working
Please help me if any one have idea
For me, using the defer is better readable.
import Foundation
class A {
var b: String {
didSet {
print("didSet called with value: \(b)")
}
}
init(x: String) {
self.b = x
defer { self.b = x }
}
}
let a = A(x: "It's Working!") // didSet called with value: It's Working!
print(a.b) // It's Working
One way to solve this is to extract the didSet logic into a separate method and call this method from both didSet and init:
class FileManager: FileManagerHelper {
var fileCategory:FileCategory {
didSet {
didSetFileCategory()
}
}
required init(fileCategory:FileCategory,fileType:FileTypes = .Image) {
self.fileCategory = fileCategory
self.path = self.folderPath + self.fileName
didSetFileCategory()
}
private func didSetFileCategory() {
switch fileCategory {
case .XYZ:
print("Test")
//... other cases
}
}
}

How to check object belong to class or struct in swift

I got stuck by the question in swift. Suppose I have one object, how to check whether it is from struct or class in swift.
In Swift 3.0, you can call Mirror(reflecting:x).displayStyle where x is your value of interest. The result will be class, struct, enum, dictionary, set... see the documentation https://developer.apple.com/reference/swift/mirror.displaystyle
Code sample:
struct SomeStruct {
var name: String
init(name: String) {
self.name = name
}
}
var astruct = SomeStruct(name:"myname")
Mirror(reflecting:astruct).displayStyle == .struct // will be true
Mirror(reflecting:astruct).displayStyle == .class; // will be false
class MyClass {
var name:String
init(name: String) {
self.name=name
}
}
var aclass = MyClass(name:"fsdfd")
Mirror(reflecting:aclass).displayStyle == .struct // will be false
Mirror(reflecting:aclass).displayStyle == .class // will be true
Of course, it would be best handled using a switch-case statement in practice.
This approach has been working for me in Swift 3:
class TestClass { }
struct TestStruct { }
var mystery:Any
mystery = TestClass()
// Is mystery instance a class type?
print(type(of:mystery) is AnyClass ? "YES" : "NO") // prints: "YES"
mystery = TestStruct()
// Is mystery instance a class type?
print(type(of:mystery) is AnyClass ? "YES" : "NO") // prints: "NO"
Note that this approach tells you only if an instance is a class type or not. The fact that it's not a class doesn't necessarily mean it's a struct (could be an enum, closure, tuple, etc.) But for most purposes and contexts this is enough to know if you are dealing with a reference type or a value type, which is usually what is needed.
There is is operator.
if someInstance is SomeType {
// do something
}
And there is as? operator.
if let someInstance = someInstance as? SomeType {
// now someInstance is SomeType
}
In swift4, checking class or struct
class TClass {}
struct TStruct {}
func who(_ any: Any) -> String {
if Mirror(reflecting: any).displayStyle == .class {
return "Class"
} else {
return "Struct"
}
}
print(who("Hello")) // Struct
print(who(TClass())) // Class
print(who(TStruct())) // Struct
print(who(1)) // Struct
You can do this by below given way and for more information on this please follow this link.
class Shape {
class func className() -> String {
return "Shape"
}
}
class Square: Shape {
override class func className() -> String {
return "Square"
}
}
class Circle: Shape {
override class func className() -> String {
return "Circle"
}
}
func getShape() -> Shape {
return Square() // hardcoded for example
}
let newShape: Shape = getShape()
newShape is Square // true
newShape is Circle // false
newShape.dynamicType.className() // "Square"
newShape.dynamicType.className() == Square.className()
A simple example for this:
var name = "Big Hero"
if name.isKindOfClass(NSString){
println("this is this class")
}else{
println("this is not this class")
}

How to have stored properties in Swift, the same way I had on Objective-C?

I am switching an application from Objective-C to Swift, which I have a couple of categories with stored properties, for example:
#interface UIView (MyCategory)
- (void)alignToView:(UIView *)view
alignment:(UIViewRelativeAlignment)alignment;
- (UIView *)clone;
#property (strong) PFObject *xo;
#property (nonatomic) BOOL isAnimating;
#end
As Swift extensions don't accept stored properties like these, I don't know how to maintain the same structure as the Objc code. Stored properties are really important for my app and I believe Apple must have created some solution for doing it in Swift.
As said by jou, what I was looking for was actually using associated objects, so I did (in another context):
import Foundation
import QuartzCore
import ObjectiveC
extension CALayer {
var shapeLayer: CAShapeLayer? {
get {
return objc_getAssociatedObject(self, "shapeLayer") as? CAShapeLayer
}
set(newValue) {
objc_setAssociatedObject(self, "shapeLayer", newValue, UInt(OBJC_ASSOCIATION_RETAIN))
}
}
var initialPath: CGPathRef! {
get {
return objc_getAssociatedObject(self, "initialPath") as CGPathRef
}
set {
objc_setAssociatedObject(self, "initialPath", newValue, UInt(OBJC_ASSOCIATION_RETAIN))
}
}
}
But I get an EXC_BAD_ACCESS when doing:
class UIBubble : UIView {
required init(coder aDecoder: NSCoder) {
...
self.layer.shapeLayer = CAShapeLayer()
...
}
}
Any ideas?
As in Objective-C, you can't add stored property to existing classes. If you're extending an Objective-C class (UIView is definitely one), you can still use Associated Objects to emulate stored properties:
for Swift 1
import ObjectiveC
private var xoAssociationKey: UInt8 = 0
extension UIView {
var xo: PFObject! {
get {
return objc_getAssociatedObject(self, &xoAssociationKey) as? PFObject
}
set(newValue) {
objc_setAssociatedObject(self, &xoAssociationKey, newValue, objc_AssociationPolicy(OBJC_ASSOCIATION_RETAIN))
}
}
}
The association key is a pointer that should be the unique for each association. For that, we create a private global variable and use it's memory address as the key with the & operator. See the Using Swift with Cocoa and Objective-C
on more details how pointers are handled in Swift.
UPDATED for Swift 2 and 3
import ObjectiveC
private var xoAssociationKey: UInt8 = 0
extension UIView {
var xo: PFObject! {
get {
return objc_getAssociatedObject(self, &xoAssociationKey) as? PFObject
}
set(newValue) {
objc_setAssociatedObject(self, &xoAssociationKey, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN)
}
}
}
UPDATED for Swift 4
In Swift 4, it's much more simple. The Holder struct will contain the private value that our computed property will expose to the world, giving the illusion of a stored property behaviour instead.
Source
extension UIViewController {
struct Holder {
static var _myComputedProperty:Bool = false
}
var myComputedProperty:Bool {
get {
return Holder._myComputedProperty
}
set(newValue) {
Holder._myComputedProperty = newValue
}
}
}
Associated objects API is a bit cumbersome to use. You can remove most of the boilerplate with a helper class.
public final class ObjectAssociation<T: AnyObject> {
private let policy: objc_AssociationPolicy
/// - Parameter policy: An association policy that will be used when linking objects.
public init(policy: objc_AssociationPolicy = .OBJC_ASSOCIATION_RETAIN_NONATOMIC) {
self.policy = policy
}
/// Accesses associated object.
/// - Parameter index: An object whose associated object is to be accessed.
public subscript(index: AnyObject) -> T? {
get { return objc_getAssociatedObject(index, Unmanaged.passUnretained(self).toOpaque()) as! T? }
set { objc_setAssociatedObject(index, Unmanaged.passUnretained(self).toOpaque(), newValue, policy) }
}
}
Provided that you can "add" a property to objective-c class in a more readable manner:
extension SomeType {
private static let association = ObjectAssociation<NSObject>()
var simulatedProperty: NSObject? {
get { return SomeType.association[self] }
set { SomeType.association[self] = newValue }
}
}
As for the solution:
extension CALayer {
private static let initialPathAssociation = ObjectAssociation<CGPath>()
private static let shapeLayerAssociation = ObjectAssociation<CAShapeLayer>()
var initialPath: CGPath! {
get { return CALayer.initialPathAssociation[self] }
set { CALayer.initialPathAssociation[self] = newValue }
}
var shapeLayer: CAShapeLayer? {
get { return CALayer.shapeLayerAssociation[self] }
set { CALayer.shapeLayerAssociation[self] = newValue }
}
}
So I think I found a method that works cleaner than the ones above because it doesn't require any global variables. I got it from here:
http://nshipster.com/swift-objc-runtime/
The gist is that you use a struct like so:
extension UIViewController {
private struct AssociatedKeys {
static var DescriptiveName = "nsh_DescriptiveName"
}
var descriptiveName: String? {
get {
return objc_getAssociatedObject(self, &AssociatedKeys.DescriptiveName) as? String
}
set {
if let newValue = newValue {
objc_setAssociatedObject(
self,
&AssociatedKeys.DescriptiveName,
newValue as NSString?,
UInt(OBJC_ASSOCIATION_RETAIN_NONATOMIC)
)
}
}
}
}
UPDATE for Swift 2
private struct AssociatedKeys {
static var displayed = "displayed"
}
//this lets us check to see if the item is supposed to be displayed or not
var displayed : Bool {
get {
guard let number = objc_getAssociatedObject(self, &AssociatedKeys.displayed) as? NSNumber else {
return true
}
return number.boolValue
}
set(value) {
objc_setAssociatedObject(self,&AssociatedKeys.displayed,NSNumber(bool: value),objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
The solution pointed out by jou doesn't support value types,
this works fine with them as well
Wrappers
import ObjectiveC
final class Lifted<T> {
let value: T
init(_ x: T) {
value = x
}
}
private func lift<T>(x: T) -> Lifted<T> {
return Lifted(x)
}
func setAssociatedObject<T>(object: AnyObject, value: T, associativeKey: UnsafePointer<Void>, policy: objc_AssociationPolicy) {
if let v: AnyObject = value as? AnyObject {
objc_setAssociatedObject(object, associativeKey, v, policy)
}
else {
objc_setAssociatedObject(object, associativeKey, lift(value), policy)
}
}
func getAssociatedObject<T>(object: AnyObject, associativeKey: UnsafePointer<Void>) -> T? {
if let v = objc_getAssociatedObject(object, associativeKey) as? T {
return v
}
else if let v = objc_getAssociatedObject(object, associativeKey) as? Lifted<T> {
return v.value
}
else {
return nil
}
}
A possible
Class extension (Example of usage):
extension UIView {
private struct AssociatedKey {
static var viewExtension = "viewExtension"
}
var referenceTransform: CGAffineTransform? {
get {
return getAssociatedObject(self, associativeKey: &AssociatedKey.viewExtension)
}
set {
if let value = newValue {
setAssociatedObject(self, value: value, associativeKey: &AssociatedKey.viewExtension, policy: objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
}
}
This is really such a great solution, I wanted to add another usage example that included structs and values that are not optionals. Also, the AssociatedKey values can be simplified.
struct Crate {
var name: String
}
class Box {
var name: String
init(name: String) {
self.name = name
}
}
extension UIViewController {
private struct AssociatedKey {
static var displayed: UInt8 = 0
static var box: UInt8 = 0
static var crate: UInt8 = 0
}
var displayed: Bool? {
get {
return getAssociatedObject(self, associativeKey: &AssociatedKey.displayed)
}
set {
if let value = newValue {
setAssociatedObject(self, value: value, associativeKey: &AssociatedKey.displayed, policy: objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
}
var box: Box {
get {
if let result:Box = getAssociatedObject(self, associativeKey: &AssociatedKey.box) {
return result
} else {
let result = Box(name: "")
self.box = result
return result
}
}
set {
setAssociatedObject(self, value: newValue, associativeKey: &AssociatedKey.box, policy: objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
var crate: Crate {
get {
if let result:Crate = getAssociatedObject(self, associativeKey: &AssociatedKey.crate) {
return result
} else {
let result = Crate(name: "")
self.crate = result
return result
}
}
set {
setAssociatedObject(self, value: newValue, associativeKey: &AssociatedKey.crate, policy: objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
}
You can't define categories (Swift extensions) with new storage; any additional properties must be computed rather than stored. The syntax works for Objective C because #property in a category essentially means "I'll provide the getter and setter". In Swift, you'll need to define these yourself to get a computed property; something like:
extension String {
public var Foo : String {
get
{
return "Foo"
}
set
{
// What do you want to do here?
}
}
}
Should work fine. Remember, you can't store new values in the setter, only work with the existing available class state.
My $0.02. This code is written in Swift 2.0
extension CALayer {
private struct AssociatedKeys {
static var shapeLayer:CAShapeLayer?
}
var shapeLayer: CAShapeLayer? {
get {
return objc_getAssociatedObject(self, &AssociatedKeys.shapeLayer) as? CAShapeLayer
}
set {
if let newValue = newValue {
objc_setAssociatedObject(self, &AssociatedKeys.shapeLayer, newValue as CAShapeLayer?, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
}
}
I have tried many solutions, and found this is the only way to actually extend a class with extra variable parameters.
Why relying on objc runtime? I don't get the point. By using something like the following you will achieve almost the identical behaviour of a stored property, by using only a pure Swift approach:
extension UIViewController {
private static var _myComputedProperty = [String:Bool]()
var myComputedProperty:Bool {
get {
let tmpAddress = String(format: "%p", unsafeBitCast(self, to: Int.self))
return UIViewController._myComputedProperty[tmpAddress] ?? false
}
set(newValue) {
let tmpAddress = String(format: "%p", unsafeBitCast(self, to: Int.self))
UIViewController._myComputedProperty[tmpAddress] = newValue
}
}
}
I prefer doing code in pure Swift and not rely on Objective-C heritage. Because of this I wrote pure Swift solution with two advantages and two disadvantages.
Advantages:
Pure Swift code
Works on classes and completions or more specifically on Any object
Disadvantages:
Code should call method willDeinit() to release objects linked to specific class instance to avoid memory leaks
You cannot make extension directly to UIView for this exact example because var frame is extension to UIView, not part of class.
EDIT:
import UIKit
var extensionPropertyStorage: [NSObject: [String: Any]] = [:]
var didSetFrame_ = "didSetFrame"
extension UILabel {
override public var frame: CGRect {
get {
return didSetFrame ?? CGRectNull
}
set {
didSetFrame = newValue
}
}
var didSetFrame: CGRect? {
get {
return extensionPropertyStorage[self]?[didSetFrame_] as? CGRect
}
set {
var selfDictionary = extensionPropertyStorage[self] ?? [String: Any]()
selfDictionary[didSetFrame_] = newValue
extensionPropertyStorage[self] = selfDictionary
}
}
func willDeinit() {
extensionPropertyStorage[self] = nil
}
}
With Obj-c Categories you can only add methods, not instance variables.
In you example you have used #property as a shortcut to adding getter and setter method declarations. You still need to implement those methods.
Similarly in Swift you can add use extensions to add instance methods, computed properties etc. but not stored properties.
Notice: after further analyzing, the code below works fine, but does not release the view object, so if I can find a way around it I'll edit the answer. meanwhile, read the comments.
How about storing static map to class that is extending like this :
extension UIView {
struct Holder {
static var _padding:[UIView:UIEdgeInsets] = [:]
}
var padding : UIEdgeInsets {
get{ return UIView.Holder._padding[self] ?? .zero}
set { UIView.Holder._padding[self] = newValue }
}
}
I also get an EXC_BAD_ACCESS problem.The value in objc_getAssociatedObject() and objc_setAssociatedObject() should be an Object. And the objc_AssociationPolicy should match the Object.
I tried using objc_setAssociatedObject as mentioned in a few of the answers here, but after failing with it a few times I stepped back and realized there is no reason I need that. Borrowing from a few of the ideas here, I came up with this code which simply stores an array of whatever my extra data is (MyClass in this example) indexed by the object I want to associate it with:
class MyClass {
var a = 1
init(a: Int)
{
self.a = a
}
}
extension UIView
{
static var extraData = [UIView: MyClass]()
var myClassData: MyClass? {
get {
return UIView.extraData[self]
}
set(value) {
UIView.extraData[self] = value
}
}
}
// Test Code: (Ran in a Swift Playground)
var view1 = UIView()
var view2 = UIView()
view1.myClassData = MyClass(a: 1)
view2.myClassData = MyClass(a: 2)
print(view1.myClassData?.a)
print(view2.myClassData?.a)
Here is simplified and more expressive solution. It works for both value and reference types. The approach of lifting is taken from #HepaKKes answer.
Association code:
import ObjectiveC
final class Lifted<T> {
let value: T
init(_ x: T) {
value = x
}
}
private func lift<T>(_ x: T) -> Lifted<T> {
return Lifted(x)
}
func associated<T>(to base: AnyObject,
key: UnsafePointer<UInt8>,
policy: objc_AssociationPolicy = .OBJC_ASSOCIATION_RETAIN,
initialiser: () -> T) -> T {
if let v = objc_getAssociatedObject(base, key) as? T {
return v
}
if let v = objc_getAssociatedObject(base, key) as? Lifted<T> {
return v.value
}
let lifted = Lifted(initialiser())
objc_setAssociatedObject(base, key, lifted, policy)
return lifted.value
}
func associate<T>(to base: AnyObject, key: UnsafePointer<UInt8>, value: T, policy: objc_AssociationPolicy = .OBJC_ASSOCIATION_RETAIN) {
if let v: AnyObject = value as AnyObject? {
objc_setAssociatedObject(base, key, v, policy)
}
else {
objc_setAssociatedObject(base, key, lift(value), policy)
}
}
Example of usage:
1) Create extension and associate properties to it. Let's use both value and reference type properties.
extension UIButton {
struct Keys {
static fileprivate var color: UInt8 = 0
static fileprivate var index: UInt8 = 0
}
var color: UIColor {
get {
return associated(to: self, key: &Keys.color) { .green }
}
set {
associate(to: self, key: &Keys.color, value: newValue)
}
}
var index: Int {
get {
return associated(to: self, key: &Keys.index) { -1 }
}
set {
associate(to: self, key: &Keys.index, value: newValue)
}
}
}
2) Now you can use just as regular properties:
let button = UIButton()
print(button.color) // UIExtendedSRGBColorSpace 0 1 0 1 == green
button.color = .black
print(button.color) // UIExtendedGrayColorSpace 0 1 == black
print(button.index) // -1
button.index = 3
print(button.index) // 3
More details:
Lifting is needed for wrapping value types.
Default associated object behavior is retain. If you want to learn more about associated objects, I'd recommend checking this article.
if you are looking to set a custom string attribute to a UIView, this is how I did it on Swift 4
Create a UIView extension
extension UIView {
func setStringValue(value: String, key: String) {
layer.setValue(value, forKey: key)
}
func stringValueFor(key: String) -> String? {
return layer.value(forKey: key) as? String
}
}
To use this extension
let key = "COLOR"
let redView = UIView()
// To set
redView.setStringAttribute(value: "Red", key: key)
// To read
print(redView.stringValueFor(key: key)) // Optional("Red")
In PURE SWIFT with WEAK reference handling
import Foundation
import UIKit
extension CustomView {
// can make private
static let storedProperties = WeakDictionary<UIView, Properties>()
struct Properties {
var url: String = ""
var status = false
var desc: String { "url: \(url), status: \(status)" }
}
var properties: Properties {
get {
return CustomView.storedProperties.get(forKey: self) ?? Properties()
}
set {
CustomView.storedProperties.set(forKey: self, object: newValue)
}
}
}
var view: CustomView? = CustomView()
print("1 print", view?.properties.desc ?? "nil")
view?.properties.url = "abc"
view?.properties.status = true
print("2 print", view?.properties.desc ?? "nil")
view = nil
WeakDictionary.swift
import Foundation
private class WeakHolder<T: AnyObject>: Hashable {
weak var object: T?
let hash: Int
init(object: T) {
self.object = object
hash = ObjectIdentifier(object).hashValue
}
func hash(into hasher: inout Hasher) {
hasher.combine(hash)
}
static func ==(lhs: WeakHolder, rhs: WeakHolder) -> Bool {
return lhs.hash == rhs.hash
}
}
class WeakDictionary<T1: AnyObject, T2> {
private var dictionary = [WeakHolder<T1>: T2]()
func set(forKey: T1, object: T2?) {
dictionary[WeakHolder(object: forKey)] = object
}
func get(forKey: T1) -> T2? {
let obj = dictionary[WeakHolder(object: forKey)]
return obj
}
func forEach(_ handler: ((key: T1, value: T2)) -> Void) {
dictionary.forEach {
if let object = $0.key.object, let value = dictionary[$0.key] {
handler((object, value))
}
}
}
func clean() {
var removeList = [WeakHolder<T1>]()
dictionary.forEach {
if $0.key.object == nil {
removeList.append($0.key)
}
}
removeList.forEach {
dictionary[$0] = nil
}
}
}
Another example with using Objective-C associated objects and computed properties for Swift 3 and Swift 4
import CoreLocation
extension CLLocation {
private struct AssociatedKeys {
static var originAddress = "originAddress"
static var destinationAddress = "destinationAddress"
}
var originAddress: String? {
get {
return objc_getAssociatedObject(self, &AssociatedKeys.originAddress) as? String
}
set {
if let newValue = newValue {
objc_setAssociatedObject(
self,
&AssociatedKeys.originAddress,
newValue as NSString?,
.OBJC_ASSOCIATION_RETAIN_NONATOMIC
)
}
}
}
var destinationAddress: String? {
get {
return objc_getAssociatedObject(self, &AssociatedKeys.destinationAddress) as? String
}
set {
if let newValue = newValue {
objc_setAssociatedObject(
self,
&AssociatedKeys.destinationAddress,
newValue as NSString?,
.OBJC_ASSOCIATION_RETAIN_NONATOMIC
)
}
}
}
}
First, Associated Objects should be the best right solution for the extended stored properties, because it comes from the Objective-C runtime, this is a great powerful feature that we should use before there are other native features of Swift language.
You should always aware that the associated objects will be released after there are no other objects to retain them, including swift objects, so don't use custom containers to retain the target values which won't be released automatically.
Second, for those additional associated key structure definitions, the core functions just need a UnsafeRawPointer for that, actually there is another best choice for that, #function is a static string which generated when compiling the source code, it also has its own address to use.
So, here is it:
var status: Bool? {
get { objc_getAssociatedObject(self, #function) as? Bool }
set { objc_setAssociatedObject(self, #function, newValue, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)}
}
Build for swift 5.
Last, keep in mind the object type with the association policy.
I tried to store properties by using objc_getAssociatedObject, objc_setAssociatedObject, without any luck. My goal was create extension for UITextField, to validate text input characters length.
Following code works fine for me. Hope this will help someone.
private var _min: Int?
private var _max: Int?
extension UITextField {
#IBInspectable var minLength: Int {
get {
return _min ?? 0
}
set {
_min = newValue
}
}
#IBInspectable var maxLength: Int {
get {
return _max ?? 1000
}
set {
_max = newValue
}
}
func validation() -> (valid: Bool, error: String) {
var valid: Bool = true
var error: String = ""
guard let text = self.text else { return (true, "") }
if text.characters.count < minLength {
valid = false
error = "Textfield should contain at least \(minLength) characters"
}
if text.characters.count > maxLength {
valid = false
error = "Textfield should not contain more then \(maxLength) characters"
}
if (text.characters.count < minLength) && (text.characters.count > maxLength) {
valid = false
error = "Textfield should contain at least \(minLength) characters\n"
error = "Textfield should not contain more then \(maxLength) characters"
}
return (valid, error)
}
}
Why not just do something like this, i see other solutions are way out of the small need.
private var optionalID: String {
UUID().uuidString
}
Here is an alternative that works also
public final class Storage : AnyObject {
var object:Any?
public init(_ object:Any) {
self.object = object
}
}
extension Date {
private static let associationMap = NSMapTable<NSString, AnyObject>()
private struct Keys {
static var Locale:NSString = "locale"
}
public var locale:Locale? {
get {
if let storage = Date.associationMap.object(forKey: Keys.Locale) {
return (storage as! Storage).object as? Locale
}
return nil
}
set {
if newValue != nil {
Date.associationMap.setObject(Storage(newValue), forKey: Keys.Locale)
}
}
}
}
var date = Date()
date.locale = Locale(identifier: "pt_BR")
print( date.locale )
I found this solution more practical
UPDATED for Swift 3
extension UIColor {
static let graySpace = UIColor.init(red: 50/255, green: 50/255, blue: 50/255, alpha: 1.0)
static let redBlood = UIColor.init(red: 102/255, green: 0/255, blue: 0/255, alpha: 1.0)
static let redOrange = UIColor.init(red: 204/255, green: 17/255, blue: 0/255, alpha: 1.0)
func alpha(value : CGFloat) -> UIColor {
var r = CGFloat(0), g = CGFloat(0), b = CGFloat(0), a = CGFloat(0)
self.getRed(&r, green: &g, blue: &b, alpha: &a)
return UIColor(red: r, green: g, blue: b, alpha: value)
}
}
...then in your code
class gameController: UIViewController {
#IBOutlet var game: gameClass!
override func viewDidLoad() {
self.view.backgroundColor = UIColor.graySpace
}
}

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