I am trying to build my iOS application and having hard time finding resources.
Can anyone that used SendBird before share useful resources that I can refer to?
You can test out SendBird features on the Sample Website.
They also have sample projects for iOS, Android, JavaScript (Web), Unity, and Xamarin.
iOS (Objective-C and Swift): https://github.com/sendbird/SendBird-iOS
Android: https://github.com/sendbird/SendBird-Android
Unity: https://github.com/sendbird/SendBird-Unity
JavaScript (Web): https://github.com/sendbird/SendBird-JavaScript
Xamarin: https://github.com/sendbird/SendBird-Xamarin
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I'm using Unity and Google Mobile Ads 8.7.0 to implement ads in my game. I've read Google Prepare for IOS here https://developers.google.com/admob/ios/ios14. But confused where and how to implement the required source codes.
The file states that we should place -void requestIDFA in our XCODE project. Few videos on YouTube has placed the code in their AppDelagate.h script.
But Admobs SDK 8.7.0 dosent include an AppDelagate.h file. Where should I place the -void (requestIDFA) script from Google. Will anywhere suffice or must there be a specific place you implement it.
You're probably the one who asked me on my YouTube video, and I answered you.
However the simplest solution is to use the Unity package iOS 14 Advertising Support, you find it in the package manager.
I am working on iOS App where I have to use Aftership SDK for tracking the order-details. While integrating aftership sdk with my app I am facing problem of app crash. I have followed their doc https://www.aftership.com/docs/api/4 also downloaded the SDK from the link https://github.com/AfterShip/aftership-ios. It is not get clear, how to use from its docs page to integrate this API and I haven't found any useful blog or article which would guide me to integrate this.
Also we need to use pods for installation. As I am new to iOS I am not getting how to use pods and make the SDK ready.
This is my first time working on these type of project so Can anyone please help me, to get this done. I will be very thankful.
I want to implement Google Double Click into my iPad.
I am following
https://developers.google.com/adsense-for-mobile-apps/docs/ios/doubleclick/
In setup section doc specify to copy GADDoubleClickParameters.h file.
I have searched a lot but could not get this file in SDK .
Sdk that i get is
https://developers.google.com/mobile-ads-sdk/download#downloadios
Can somebody guide me how can i implement double click in ios if i follow above guide.
I think there is a mismatch between Google AdSense Mobile and Google AdMob Ads; GADDoubleClickParameters.h is required by the formed, while you are downloading the latter.
It seems that Google AdMob Ads supersedes AdSense Mobile:
The new SDK provides numerous advantages over the previous AdMob and AdSense for Mobile Applications SDKs and lays the framework as we work towards a single, comprehensive app monetization solution. Key features include access to the latest ad units, tablet formats for Android, iOS 4.3, and Windows Phone 7 support. (source)
If you want to use Google AdMob Ads, I would suggest having a look at the sample projects that Google provides.
Hope it helps.
I have a native (Obj-C, standard Xcode project) application and I'd like to integrate a partners iOS application (or specifically, it's functionality) into it as just another view in my application. The problem is that their application is a Flex/Air app. I really don't understand the Adobe compilation process on how it gets from a bunch of flex code down to an IPA. I don't see intermediate projects, shared objects, etc on the disk to produce that IPA. It looks like it doesn't rely on the Apple tool chain... as I understand it, you can produce the IPA on Windows as well.
Is there any way to build that Flex app in such a way that I can import it into Xcode so I can link against it and use it as a library from within my application?
While I specifically used iOS as an example since that is the most important platform, we'll want to apply this solution to our respective Android and Blackberry 6 apps as well.
No, you cannot embed an application within another application. This is true for all applications. Only thing you could do is get the swf of your partner's code and embed that into an Air application, but since you're not using Actionscript/Flex, it won't be possible.
Only other way would be to have an app link to the other application.
I have experience building iPhone applications, however I'm new to the facebook API for iOS. Does anyone know of a good example of an iOS app that will post to user's facebook wall? I'm trying to integrate this functionality into an existing app that I'm working on. Thanks!
Check out the following open-source project:
facebook-ios-sdk
It's an open-source library to let you post to Facebook from your own iOS app.
They have posted code for a sample ViewController here as well. Unfortunately this doesn't do an explicit wall update, but it does read the users' status and request them to log in. And underneath this you can retrieve the source for the entire demo application:
https://github.com/facebook/facebook-ios-sdk/blob/master/sample/DemoApp/Classes/DemoAppViewController.m#L79
https://github.com/facebook/facebook-ios-sdk/tree/master/sample/DemoApp
You can check our documentation for iOS SDK 3.0.8 here at
https://developers.facebook.com/ios/
Download the SDK package here at
https://github.com/downloads/facebook/facebook-ios-sdk/FacebookSDK-3.0.8.pkg
Then try the samples/ folder for the existing samples.
Specially you can look at Scrumptuous and Hackbook for latest examples.