CIImage extent crash - ios

I got this method that grabs the camera buffer image to do some image processing every few seconds.
Below method runs fine on all my testing, yet this is present in crash reports with a significant amount of crashes.
final func cameraBufferProcessing () {
DispatchQueue.global(qos: .background).sync { [unowned self] in
if let bufferImage = self.cameraBufferImage?.oriented(.downMirrored) {
let heightPropotion : CGFloat = bufferImage.extent.height * 0.5 //Crashes on this line
if let cgImg = self.context.createCGImage(bufferImage.clampedToExtent(), from: CGRect(x: 0, y: heightPropotion, width: bufferImage.extent.width, height: heightPropotion))
{
DispatchQueue.main.async {
// use with cgImg to do image processing
}
}
} else {
// do something else
}
}
}
Crash reports point to the third line above:
let heightPropotion : CGFloat = bufferImage.extent.height * 0.5
Crash seems to be related to extent.
What could be the cause here?

Related

AVCaptureVideoDataOutputSampleBufferDelegate drop frames using CIFilters for video filtering

I have very strange case where AVCaptureVideoDataOutputSampleBufferDelegate drops frames if I use 13 different filter chains. Let me explain:
I have CameraController setup, nothing special, here is my delegate method:
func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
if !paused {
if connection.output?.connection(with: .audio) == nil {
//capture video
// my try to avoid "Out of buffers error", no luck ;(
lastCapturedBuffer = nil
let err = CMSampleBufferCreateCopy(allocator: kCFAllocatorDefault, sampleBuffer: sampleBuffer, sampleBufferOut: &lastCapturedBuffer)
if err == noErr {
}
connection.videoOrientation = .portrait
// getting image
let pixelBuffer = CMSampleBufferGetImageBuffer(lastCapturedBuffer!)
// remove if any
CVPixelBufferLockBaseAddress(pixelBuffer!, CVPixelBufferLockFlags(rawValue: 0))
// captured - is just ciimage property
captured = CIImage(cvPixelBuffer: pixelBuffer!)
//remove if any
CVPixelBufferUnlockBaseAddress(pixelBuffer!,CVPixelBufferLockFlags(rawValue: 0))
//CVPixelBufferUnlockBaseAddress(pixelBuffer!, .readOnly)
// transform image to targer resolution
let srcWidth = CGFloat(captured.extent.width)
let srcHeight = CGFloat(captured.extent.height)
let dstWidth: CGFloat = ConstantsManager.shared.k_video_width
let dstHeight: CGFloat = ConstantsManager.shared.k_video_height
let scaleX = dstWidth / srcWidth
let scaleY = dstHeight / srcHeight
var transform = CGAffineTransform.init(scaleX: scaleX, y: scaleY)
captured = captured.transformed(by: transform).cropped(to: CGRect(x: 0, y: 0, width: dstWidth, height: dstHeight))
// mirror for front camera
if front {
var t = CGAffineTransform.init(scaleX: -1, y: 1)
t = t.translatedBy(x: -ConstantsManager.shared.k_video_width, y: 0)
captured = captured.transformed(by: t)
}
// video capture logic
let writable = canWrite()
if writable,
sessionAtSourceTime == nil {
sessionAtSourceTime = CMSampleBufferGetPresentationTimeStamp(lastCapturedBuffer!)
videoWriter.startSession(atSourceTime: sessionAtSourceTime!)
}
if writable, (videoWriterInput.isReadyForMoreMediaData) {
videoWriterInput.append(lastCapturedBuffer!)
}
// apply effect in realtime <- here is problem. If I comment next line, it will be fixed but effect will n't be applied
captured = FilterManager.shared.applyFilterForCamera(inputImage: captured)
// current frame in case user wants to save image as photo
self.capturedPhoto = captured
// sent frame to Camcoder view controller
self.delegate?.didCapturedFrame(frame: captured)
} else {
// capture sound
let writable = canWrite()
if writable, (audioWriterInput.isReadyForMoreMediaData) {
//print("write audio buffer")
audioWriterInput?.append(lastCapturedBuffer!)
}
}
} else {
// paused
}
}
I also implemented didDrop delegate method, here is how I figure out why it drops frames:
func captureOutput(_ output: AVCaptureOutput, didDrop sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
print("did drop")
var mode: CMAttachmentMode = 0
let reason = CMGetAttachment(sampleBuffer, key: kCMSampleBufferAttachmentKey_DroppedFrameReason, attachmentModeOut: &mode)
print("reason \(String(describing: reason))") // Optional(OutOfBuffers)
}
So I did it like a pro and just commented parts of code to find where is the problem. So, it here:
captured = FilterManager.shared.applyFilterForCamera(inputImage: captured)
FilterManager - is singleton, here is called func:
func applyFilterForCamera(inputImage: CIImage) -> CIImage {
return currentVsFilter!.apply(sourceImage: inputImage)
}
currentVsFilter is object of VSFilter type - here is example of one:
import Foundation
import AVKit
class TestFilter: CustomFilter {
let _name = "Тестовый Фильтр"
let _displayName = "Test Filter"
var tempImage: CIImage?
var final: CGImage?
override func name() -> String {
return _name
}
override func displayName() -> String {
return _displayName
}
override init() {
super.init()
print("Test Filter init")
// setup my custom kernel filter
self.noise.type = GlitchFilter.GlitchType.allCases[2]
}
// this returns composition for playback using AVPlayer
override func composition(asset: AVAsset) -> AVMutableVideoComposition {
let composition = AVMutableVideoComposition(asset: asset, applyingCIFiltersWithHandler: { request in
let inputImage = request.sourceImage.cropped(to: request.sourceImage.extent)
DispatchQueue.global(qos: .userInitiated).async {
let output = self.apply(sourceImage: inputImage, forComposition: true)
request.finish(with: output, context: nil)
}
})
let size = FilterManager.shared.cropRectForOrientation().size
composition.renderSize = size
return composition
}
// this returns actual filtered CIImage, used for both AVPlayer composition and realtime camera
override func apply(sourceImage: CIImage, forComposition: Bool = false) -> CIImage {
// rendered text
tempImage = FilterManager.shared.textRenderedImage()
// some filters chained one by one
self.screenBlend?.setValue(tempImage, forKey: kCIInputImageKey)
self.screenBlend?.setValue(sourceImage, forKey: kCIInputBackgroundImageKey)
self.noise.inputImage = self.screenBlend?.outputImage
self.noise.inputAmount = CGFloat.random(in: 1.0...3.0)
// result
tempImage = self.noise.outputImage
// correct crop
let rect = forComposition ? FilterManager.shared.cropRectForOrientation() : FilterManager.shared.cropRect
final = self.context.createCGImage(tempImage!, from: rect!)
return CIImage(cgImage: final!)
}
}
And now, the most strange thing, I have 30 VSFilters and when I got to 13(switching one by one by UIButton) I got error "Out of Buffer", this one:
kCMSampleBufferDroppedFrameReason_OutOfBuffers
What I tested:
I changed vsFilters order in filters array inside FilterManager singleton - same
I tried switch from first to 12 one by one, then go back - works, but after I switched to 13tn(of 30th from 0) - bug
Looks like it can handle only 12 VSFIlter objects, like if it retains them somehow or maybe it's related to threading, I don't know.
This app made for iOs devices, tested on iPhone X iOs 13.3.1
This is video editor app to apply different effects to both live stream from camera and video files from camera roll
Maybe someone has experience with this?
Have a great day
Best, Victor
Edit 1. If I reinit cameraController(AVCaptureSession. input/output devices) it works but this is ugly option and it adds lag when switching filters
Ok, so I finally won this battle. In case some one else get this "OutOfBuffer" problem, here is my solution
As I figured out, CIFilter grabs CVPixelBuffer and don't release it while filtering images. It's kinda creates one huge buffer, I guess. Strange thing: it don't create memory leak, so I guess it grabs not particular buffer but creates strong reference to it. As rumors(me) say, it can handle only 12 such references.
So, my approach was to copy CVPixelBuffer and then work with it instead of buffer I got from AVCaptureVideoDataOutputSampleBufferDelegate didOutput func
Here is my new code:
func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
if !paused {
//print("camera controller \(id) got frame")
if connection.output?.connection(with: .audio) == nil {
//capture video
connection.videoOrientation = .portrait
// getting image
guard let pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) else { return }
// this works!
let copyBuffer = pixelBuffer.copy()
// captured - is just ciimage property
captured = CIImage(cvPixelBuffer: copyBuffer)
//remove if any
// transform image to targer resolution
let srcWidth = CGFloat(captured.extent.width)
let srcHeight = CGFloat(captured.extent.height)
let dstWidth: CGFloat = ConstantsManager.shared.k_video_width
let dstHeight: CGFloat = ConstantsManager.shared.k_video_height
let scaleX = dstWidth / srcWidth
let scaleY = dstHeight / srcHeight
var transform = CGAffineTransform.init(scaleX: scaleX, y: scaleY)
captured = captured.transformed(by: transform).cropped(to: CGRect(x: 0, y: 0, width: dstWidth, height: dstHeight))
// mirror for front camera
if front {
var t = CGAffineTransform.init(scaleX: -1, y: 1)
t = t.translatedBy(x: -ConstantsManager.shared.k_video_width, y: 0)
captured = captured.transformed(by: t)
}
// video capture logic
let writable = canWrite()
if writable,
sessionAtSourceTime == nil {
sessionAtSourceTime = CMSampleBufferGetPresentationTimeStamp(sampleBuffer)
videoWriter.startSession(atSourceTime: sessionAtSourceTime!)
}
if writable, (videoWriterInput.isReadyForMoreMediaData) {
videoWriterInput.append(sampleBuffer)
}
self.captured = FilterManager.shared.applyFilterForCamera(inputImage: self.captured)
// current frame in case user wants to save image as photo
self.capturedPhoto = captured
// sent frame to Camcoder view controller
self.delegate?.didCapturedFrame(frame: captured)
} else {
// capture sound
let writable = canWrite()
if writable, (audioWriterInput.isReadyForMoreMediaData) {
//print("write audio buffer")
audioWriterInput?.append(sampleBuffer)
}
}
} else {
// paused
//print("paused camera controller \(id)")
}
}
and there is func to copy buffer:
func copy() -> CVPixelBuffer {
precondition(CFGetTypeID(self) == CVPixelBufferGetTypeID(), "copy() cannot be called on a non-CVPixelBuffer")
var _copy : CVPixelBuffer?
CVPixelBufferCreate(
kCFAllocatorDefault,
CVPixelBufferGetWidth(self),
CVPixelBufferGetHeight(self),
CVPixelBufferGetPixelFormatType(self),
nil,
&_copy)
guard let copy = _copy else { fatalError() }
CVPixelBufferLockBaseAddress(self, CVPixelBufferLockFlags.readOnly)
CVPixelBufferLockBaseAddress(copy, CVPixelBufferLockFlags(rawValue: 0))
let copyBaseAddress = CVPixelBufferGetBaseAddress(copy)
let currBaseAddress = CVPixelBufferGetBaseAddress(self)
print("copy data size: \(CVPixelBufferGetDataSize(copy))")
print("self data size: \(CVPixelBufferGetDataSize(self))")
memcpy(copyBaseAddress, currBaseAddress, CVPixelBufferGetDataSize(copy))
//memcpy(copyBaseAddress, currBaseAddress, CVPixelBufferGetDataSize(self) * 2)
CVPixelBufferUnlockBaseAddress(copy, CVPixelBufferLockFlags(rawValue: 0))
CVPixelBufferUnlockBaseAddress(self, CVPixelBufferLockFlags.readOnly)
return copy
}
I used it as extension
I hope, this will help anyone with similar problem
Best, Victor

Toggle flash in ios swift

I am building an image clasifier app. On camera screen I have a switch button which I want to use to toggle flash so that user can switch on flash in low light.
Here is my code:
import UIKit
import AVFoundation
import Vision
// controlling the pace of the machine vision analysis
var lastAnalysis: TimeInterval = 0
var pace: TimeInterval = 0.33 // in seconds, classification will not repeat faster than this value
// performance tracking
let trackPerformance = false // use "true" for performance logging
var frameCount = 0
let framesPerSample = 10
var startDate = NSDate.timeIntervalSinceReferenceDate
var flash=0
class ImageDetectionViewController: UIViewController {
var callBackImageDetection :(State)->Void = { state in
}
#IBOutlet weak var previewView: UIView!
#IBOutlet weak var stackView: UIStackView!
#IBOutlet weak var lowerView: UIView!
#IBAction func swithch(_ sender: UISwitch) {
if(sender.isOn == true)
{
stopActiveSession();
let captureSession=AVCaptureSession()
let captureDevice: AVCaptureDevice?
setupCamera(flash: 1)
}
}
var previewLayer: AVCaptureVideoPreviewLayer!
let bubbleLayer = BubbleLayer(string: "")
let queue = DispatchQueue(label: "videoQueue")
var captureSession = AVCaptureSession()
var captureDevice: AVCaptureDevice?
let videoOutput = AVCaptureVideoDataOutput()
var unknownCounter = 0 // used to track how many unclassified images in a row
let confidence: Float = 0.8
// MARK: Load the Model
let targetImageSize = CGSize(width: 227, height: 227) // must match model data input
lazy var classificationRequest: [VNRequest] = {
do {
// Load the Custom Vision model.
// To add a new model, drag it to the Xcode project browser making sure that the "Target Membership" is checked.
// Then update the following line with the name of your new model.
// let model = try VNCoreMLModel(for: Fruit().model)
let model = try VNCoreMLModel(for: CodigocubeAI().model)
let classificationRequest = VNCoreMLRequest(model: model, completionHandler: self.handleClassification)
return [ classificationRequest ]
} catch {
fatalError("Can't load Vision ML model: \(error)")
}
}()
// MARK: Handle image classification results
func handleClassification(request: VNRequest, error: Error?) {
guard let observations = request.results as? [VNClassificationObservation]
else { fatalError("unexpected result type from VNCoreMLRequest") }
guard let best = observations.first else {
fatalError("classification didn't return any results")
}
// Use results to update user interface (includes basic filtering)
print("\(best.identifier): \(best.confidence)")
if best.identifier.starts(with: "Unknown") || best.confidence < confidence {
if self.unknownCounter < 3 { // a bit of a low-pass filter to avoid flickering
self.unknownCounter += 1
} else {
self.unknownCounter = 0
DispatchQueue.main.async {
self.bubbleLayer.string = nil
}
}
} else {
self.unknownCounter = 0
DispatchQueue.main.async {[weak self] in
guard let strongSelf = self
else
{
return
}
// Trimming labels because they sometimes have unexpected line endings which show up in the GUI
let identifierString = best.identifier.trimmingCharacters(in: CharacterSet.whitespacesAndNewlines)
strongSelf.bubbleLayer.string = identifierString
let state : State = strongSelf.getState(identifierStr: identifierString)
strongSelf.stopActiveSession()
strongSelf.navigationController?.popViewController(animated: true)
strongSelf.callBackImageDetection(state)
}
}
}
func getState(identifierStr:String)->State
{
var state :State = .none
if identifierStr == "entertainment"
{
state = .entertainment
}
else if identifierStr == "geography"
{
state = .geography
}
else if identifierStr == "history"
{
state = .history
}
else if identifierStr == "knowledge"
{
state = .education
}
else if identifierStr == "science"
{
state = .science
}
else if identifierStr == "sports"
{
state = .sports
}
else
{
state = .none
}
return state
}
// MARK: Lifecycle
override func viewDidLoad() {
super.viewDidLoad()
previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
previewView.layer.addSublayer(previewLayer)
}
override func viewDidAppear(_ animated: Bool) {
self.edgesForExtendedLayout = UIRectEdge.init(rawValue: 0)
bubbleLayer.opacity = 0.0
bubbleLayer.position.x = self.view.frame.width / 2.0
bubbleLayer.position.y = lowerView.frame.height / 2
lowerView.layer.addSublayer(bubbleLayer)
setupCamera(flash:2)
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
previewLayer.frame = previewView.bounds;
}
// MARK: Camera handling
func setupCamera(flash :Int) {
let deviceDiscovery = AVCaptureDevice.DiscoverySession(deviceTypes: [.builtInWideAngleCamera], mediaType: .video, position: .back)
if let device = deviceDiscovery.devices.last {
if(flash == 1)
{
if (device.hasTorch) {
do {
try device.lockForConfiguration()
if (device.isTorchAvailable) {
do {
try device.setTorchModeOn(level:0.2 )
}
catch
{
print(error)
}
device.unlockForConfiguration()
}
}
catch
{
print(error)
}
}
}
captureDevice = device
beginSession()
}
}
func beginSession() {
do {
videoOutput.videoSettings = [((kCVPixelBufferPixelFormatTypeKey as NSString) as String) : (NSNumber(value: kCVPixelFormatType_32BGRA) as! UInt32)]
videoOutput.alwaysDiscardsLateVideoFrames = true
videoOutput.setSampleBufferDelegate(self, queue: queue)
captureSession.sessionPreset = .hd1920x1080
captureSession.addOutput(videoOutput)
let input = try AVCaptureDeviceInput(device: captureDevice!)
captureSession.addInput(input)
captureSession.startRunning()
} catch {
print("error connecting to capture device")
}
}
func stopActiveSession()
{
if captureSession.isRunning == true
{
captureSession.stopRunning()
}
}
override func viewWillDisappear(_ animated: Bool) {
self.stopActiveSession()
}
deinit {
print("deinit called")
}
}
// MARK: Video Data Delegate
extension ImageDetectionViewController: AVCaptureVideoDataOutputSampleBufferDelegate {
// called for each frame of video
func captureOutput(_ captureOutput: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
let currentDate = NSDate.timeIntervalSinceReferenceDate
// control the pace of the machine vision to protect battery life
if currentDate - lastAnalysis >= pace {
lastAnalysis = currentDate
} else {
return // don't run the classifier more often than we need
}
// keep track of performance and log the frame rate
if trackPerformance {
frameCount = frameCount + 1
if frameCount % framesPerSample == 0 {
let diff = currentDate - startDate
if (diff > 0) {
if pace > 0.0 {
print("WARNING: Frame rate of image classification is being limited by \"pace\" setting. Set to 0.0 for fastest possible rate.")
}
print("\(String.localizedStringWithFormat("%0.2f", (diff/Double(framesPerSample))))s per frame (average)")
}
startDate = currentDate
}
}
// Crop and resize the image data.
// Note, this uses a Core Image pipeline that could be appended with other pre-processing.
// If we don't want to do anything custom, we can remove this step and let the Vision framework handle
// crop and resize as long as we are careful to pass the orientation properly.
guard let croppedBuffer = croppedSampleBuffer(sampleBuffer, targetSize: targetImageSize) else {
return
}
do {
let classifierRequestHandler = VNImageRequestHandler(cvPixelBuffer: croppedBuffer, options: [:])
try classifierRequestHandler.perform(classificationRequest)
} catch {
print(error)
}
}
}
let context = CIContext()
var rotateTransform: CGAffineTransform?
var scaleTransform: CGAffineTransform?
var cropTransform: CGAffineTransform?
var resultBuffer: CVPixelBuffer?
func croppedSampleBuffer(_ sampleBuffer: CMSampleBuffer, targetSize: CGSize) -> CVPixelBuffer? {
guard let imageBuffer: CVImageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) else {
fatalError("Can't convert to CVImageBuffer.")
}
// Only doing these calculations once for efficiency.
// If the incoming images could change orientation or size during a session, this would need to be reset when that happens.
if rotateTransform == nil {
let imageSize = CVImageBufferGetEncodedSize(imageBuffer)
let rotatedSize = CGSize(width: imageSize.height, height: imageSize.width)
guard targetSize.width < rotatedSize.width, targetSize.height < rotatedSize.height else {
fatalError("Captured image is smaller than image size for model.")
}
let shorterSize = (rotatedSize.width < rotatedSize.height) ? rotatedSize.width : rotatedSize.height
rotateTransform = CGAffineTransform(translationX: imageSize.width / 2.0, y: imageSize.height / 2.0).rotated(by: -CGFloat.pi / 2.0).translatedBy(x: -imageSize.height / 2.0, y: -imageSize.width / 2.0)
let scale = targetSize.width / shorterSize
scaleTransform = CGAffineTransform(scaleX: scale, y: scale)
// Crop input image to output size
let xDiff = rotatedSize.width * scale - targetSize.width
let yDiff = rotatedSize.height * scale - targetSize.height
cropTransform = CGAffineTransform(translationX: xDiff/2.0, y: yDiff/2.0)
}
// Convert to CIImage because it is easier to manipulate
let ciImage = CIImage(cvImageBuffer: imageBuffer)
let rotated = ciImage.transformed(by: rotateTransform!)
let scaled = rotated.transformed(by: scaleTransform!)
let cropped = scaled.transformed(by: cropTransform!)
// Note that the above pipeline could be easily appended with other image manipulations.
// For example, to change the image contrast. It would be most efficient to handle all of
// the image manipulation in a single Core Image pipeline because it can be hardware optimized.
// Only need to create this buffer one time and then we can reuse it for every frame
if resultBuffer == nil {
let result = CVPixelBufferCreate(kCFAllocatorDefault, Int(targetSize.width), Int(targetSize.height), kCVPixelFormatType_32BGRA, nil, &resultBuffer)
guard result == kCVReturnSuccess else {
fatalError("Can't allocate pixel buffer.")
}
}
// Render the Core Image pipeline to the buffer
context.render(cropped, to: resultBuffer!)
// For debugging
// let image = imageBufferToUIImage(resultBuffer!)
// print(image.size) // set breakpoint to see image being provided to CoreML
return resultBuffer
}
// Only used for debugging.
// Turns an image buffer into a UIImage that is easier to display in the UI or debugger.
func imageBufferToUIImage(_ imageBuffer: CVImageBuffer) -> UIImage {
CVPixelBufferLockBaseAddress(imageBuffer, CVPixelBufferLockFlags(rawValue: 0))
let baseAddress = CVPixelBufferGetBaseAddress(imageBuffer)
let bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer)
let width = CVPixelBufferGetWidth(imageBuffer)
let height = CVPixelBufferGetHeight(imageBuffer)
let colorSpace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.noneSkipFirst.rawValue | CGBitmapInfo.byteOrder32Little.rawValue)
let context = CGContext(data: baseAddress, width: width, height: height, bitsPerComponent: 8, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo.rawValue)
let quartzImage = context!.makeImage()
CVPixelBufferUnlockBaseAddress(imageBuffer, CVPixelBufferLockFlags(rawValue: 0))
let image = UIImage(cgImage: quartzImage!, scale: 1.0, orientation: .right)
return image
}
I am getting error An AVCaptureOutput instance may not be added to more than one session'
Now I want to give user the facility to toggle flash. How to destroy active camera session and open new with flash on?
Can anyone help me also any other way to achieve this?

run a function when another ends, iOS, Swift

Im trying to call a function when another one ends but I keep getting an error that tells me the image is not above 0 pixels high and wide so I presume it hasn't got the image before the function is called. when I add a breakpoint where the function to call the OCR the app doesn't show the image on the screen at this point which is why I came to that conclusion.
here is the error I get from the ocr.
NSAssert( widthOfImage > 0 && heightOfImage > 0, #"Passed image must not be empty - it should be at least 1px tall and wide");
below is my console readout where I placed prints to see the flow.
Tony 1 Requested....
Tony 3 run OCR....
Tony 2 Handle Rectangle....
Tony: Corected image here......
(lldb)
Below is my code. should i have in a completion that makes sure the function is not called until the image is in place?.
func startOCR() {
swiftOCRInstance.recognize(correctedImageView.image!) {recognizedString in
print(recognizedString)
self.classificationLabel.text = recognizedString
}
}
lazy var rectanglesRequest: VNDetectRectanglesRequest = {
print("Tony 1 Requested....")
return VNDetectRectanglesRequest(completionHandler: self.handleRectangles)
}()
func handleRectangles(request: VNRequest, error: Error?) {
guard let observations = request.results as? [VNRectangleObservation]
else { fatalError("unexpected result type from VNDetectRectanglesRequest") }
guard let detectedRectangle = observations.first else {
DispatchQueue.main.async {
self.classificationLabel.text = "No rectangles detected."
}
return
}
let imageSize = inputImage.extent.size
// Verify detected rectangle is valid.
let boundingBox = detectedRectangle.boundingBox.scaled(to: imageSize)
guard inputImage.extent.contains(boundingBox)
else { print("invalid detected rectangle"); return }
// Rectify the detected image and reduce it to inverted grayscale for applying model.
let topLeft = detectedRectangle.topLeft.scaled(to: imageSize)
let topRight = detectedRectangle.topRight.scaled(to: imageSize)
let bottomLeft = detectedRectangle.bottomLeft.scaled(to: imageSize)
let bottomRight = detectedRectangle.bottomRight.scaled(to: imageSize)
let correctedImage = inputImage
.cropped(to: boundingBox)
.applyingFilter("CIPerspectiveCorrection", parameters: [
"inputTopLeft": CIVector(cgPoint: topLeft),
"inputTopRight": CIVector(cgPoint: topRight),
"inputBottomLeft": CIVector(cgPoint: bottomLeft),
"inputBottomRight": CIVector(cgPoint: bottomRight)
])
// .applyingFilter("CIColorControls", parameters: [
// kCIInputSaturationKey: 0,
// kCIInputContrastKey: 32
// ])
// Show the pre-processed image
DispatchQueue.main.async {
self.correctedImageView.image = UIImage(ciImage: correctedImage)
if self.correctedImageView.image != nil {
print("Tony 2 Handle Rectangle....")
print("Tony: Corected image here......")
}else {
print("Tony: No corected image......")
}
}
print("Tony 3 run OCR....")
self.startOCR()
}
I also get a purple error the says the UIImage should be used on the main thread in the pic below...
You need to use the main thread whenever you're working with UIImageView, or any other UIKit class (unless otherwise noted, such as when constructing UIImages on background threads).
You can use GCD to do this on the main thread.
DispatchQueue.main.async {
//Handle UIKit actions here
}
Source: Apple Documentation
Threading Considerations:
Manipulations to your application’s user
interface must occur on the main thread. Thus, you should always call
the methods of the UIView class from code running in the main thread
of your application. The only time this may not be strictly necessary
is when creating the view object itself, but all other manipulations
should occur on the main thread.

UIImagePickerController cause Leaks after taking 2 3 pictures in swift

I am making a custom view of camera, in which i'm taking photos from gallery and from camera, photo gallery works ok, but camera is not working fine, I'm using UIImagePickerController for it, after taking 3 4 pictures it causes memory leaks and shut down the app, i'm properly presentingviewcontroller and dissmissingviewcontroller but it creates memory leaks issues anyway, i Used leak instrument to track down the issue and i found that UIImagePickerController creats new instance every time it appears to take photo
Avfoundation -[AVCapturePhotoOutput init]
NSSmutableArray Avfoundation -[[AVCapturePhotoOutput init]
please guide me how can i resolve it? because I'm not good in managing memory leaks.
Edit:
this is didfinishdelegate method!
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]){
if let image = info[UIImagePickerControllerOriginalImage] as? UIImage{
self.delegate?.didFinishTakingPhoto(image)
picker.dismissViewControllerAnimated(true, completion: { () -> Void in
self.popMe(false)
})
}
}
func didFinishTakingPhoto(image: UIImage)
{
self.imageView.image = image;
self.startActivity("", detailMsg: "")
self.view.userInteractionEnabled = false
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0)) { () -> Void in
if let chokusItem = self.item {
var size = CGSizeMake(600.0, CGFloat.max)
if Global.shared.highQualityPhotoEnables {
size.width = 900.0
}
let scaledImage = self.imageView.image!.resizedImageWithContentMode(UIViewContentMode.ScaleAspectFit, bounds: size, interpolationQuality: CGInterpolationQuality.High)
let thumbSize = CGSizeMake(80.0, CGFloat.max)
self.thumbImage = self.imageView.image!.resizedImageWithContentMode(UIViewContentMode.ScaleAspectFit, bounds: thumbSize, interpolationQuality: CGInterpolationQuality.High)
self.photo = PhotoViewModel(image: scaledImage, parent: chokusItem)
let delay = 0 * Double(NSEC_PER_SEC)
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(delay))
dispatch_after(time, dispatch_get_main_queue(), {
self.imageView.image = scaledImage
self.stopActivity()
self.removeCommentTableViews()
self.removeCommentViews()
self.view.userInteractionEnabled = true
self.showPhotoLimitAlertIfRequired()
})
if Global.shared.shouldSavePhotoToGallery {
let assetsLibrary = ALAssetsLibrary()
assetsLibrary.saveImage(scaledImage, toAlbum: "Inspection Images", completion: { (url, error) -> Void in
print("success", terminator: "")
}, failure: { (error) -> Void in
print("failure", terminator: "")
})
}
}
}
}
This appears to be some kind of bug in iOS , I am not sure however, I got pointed to this thread after making my own question, since I didn't find this one.
However, I am initializing my code in a completely different way than you but the leaked object appears the same.
I have opened a radar to this on:
https://openradar.appspot.com/29495120
You can also see my question here:
https://stackoverflow.com/questions/41111899/avcapturephotooutput-memory-leak-ios
Hope this answer atleast gives you some less headache wasting time while I am awaiting a confirmation.

Performing A Controller Push Hangs App

I've a ViewController where I Crop Image, and then another where I Filter Images which means I've to transfer the cropped data to the filter section. But, I don't get any error. Just that my debugger hangs on that line of code until I step out and still nothing happens
internal func moveToFilter() {
var cropFrame = cropOverlay.frame
cropFrame.origin.x = scrollView.contentOffset.x
cropFrame.origin.y = scrollView.contentOffset.y
if let i = image {
let croppedImage = i.crop(cropFrame, scale: scrollView.zoomScale)
print(croppedImage)
let confirmViewCamera = self.storyboard?.instantiateViewControllerWithIdentifier("filterPhoto") as! FilterViewController <-- This is where it hangs
confirmViewCamera.imageToFilter = croppedImage
self.navigationController?.pushViewController(confirmViewCamera, animated: true)
}
}

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