How is Go executable created in Docker? - docker

I'm pretty new to development Golang & Docker. I'm following the instructions in the official Golang DockerHub image. Here's the part I'm a bit confused:
The part I really don't get is the last line of the Dockerfile:
CMD ["app"]
My question is, how is the "app" executable created in the first place? I created a standard hello-world.go file and added this Docker file to a directory. I don't get how building the Docker image would generate an executable called "app". Can someone explain?

Excerpt of the go command https://golang.org/cmd/go/#hdr-Compile_and_install_packages_and_dependencies
Compile and install packages and dependencies
Usage:
go install [-i] [build flags] [packages]
Install compiles and installs the packages named by the import paths.
Executables are installed in the directory named by the GOBIN
environment variable, which defaults to $GOPATH/bin or $HOME/go/bin if
the GOPATH environment variable is not set. Executables in $GOROOT are
installed in $GOROOT/bin or $GOTOOLDIR instead of $GOBIN.
When module-aware mode is disabled, other packages are installed in
the directory $GOPATH/pkg/$GOOS_$GOARCH. When module-aware mode is
enabled, other packages are built and cached but not installed.
The -i flag installs the dependencies of the named packages as well.
For more about the build flags, see 'go help build'. For more about
specifying packages, see 'go help packages'.
See also: go build, go get, go clean.
This makes an executable out of your go code.

Related

What OS is used when using `FROM rust` inside a Dockerfile

I am a little bit confused how containers run. I am developing on a Mac and when I copy my compiled sources into a docker image and Debian OS, I get an error that the file can not be executed. I googled it and it has something to do with different CPU architectures, I needed to cross compile. That makes sense.
This however work:
FROM rust:1.65 AS builder
WORKDIR app
COPY . .
RUN cargo build --release
FROM debian:buster-slim
COPY --from=builder ./app/target/release/hello ./app/myapp
CMD ["./app/myapp"]
I can build a binary without knowing in advance which architecture I am compiling for right? This is because I just do a cargo build on a builder called rust:1.65. I am curious how it does know it will be ran on Debian and on the correct CPU.
How does FROM rust:1.65 compile for the correct architecture? Or is it just all the same default architecture in a Dockerfile?
Which operating system is (likely) a more significant variable than which processor architecture.
The Docker core doesn't run natively on MacOS. Docker Desktop runs a hidden Linux virtual machine. In the case where you're compiling the binary on the host, you get a MacOS binary, but then you try to run it in a Linux container, which results in an error. If you do the compilation in a container too, it's all Linux.
More generally, there are also lurking problems around shared libraries, support files, permissions, ... and unless you're confident in what you're doing I would not try to build binaries on the host and copy them into an image or container. Install them in the image, either compiling them yourself or using the base image distribution's package manager.
You can compile for the given architecture.
Run the following command to see all target availlable. doc
docker run --rm -ti rust:1.65 rustc --print target-list
and in you Toml config you setup the buil option. doc
[build]
target = ["x86_64-unknown-linux-gnu", "i686-unknown-linux-gnu"]

How do I make cmake only build the executable for docker?

If I build a cmake file, create an executeble with make and delete everything except the executable, the executable is still functional. Can I,
build the file but the only output is the file that can be executed with ./project
or
have all of the files build, create the executable with make, then delete everything except the executable afterwards
and if so, how do I?
If I am getting this correctly, you want to create a stand-alone binary that cannot be executed even if the docker image does not has any dependencies then you need to use static option during the build - i am not expert in this - maybe as described in the following answer of Compiling a static executable with CMake.
Next you might use a multi-stage builds in docker which will makes you able to have a final minimal image with your executable file only without any build dependencies, just the needed packages for your run-time environment. I have an example not with make, it was created using g++ but achieving the similar concept as below:
FROM gcc:5 as builder
COPY ./hello_world_example.cc /hello_world_example.cc
RUN g++ -o hello_world_binary -static hello_world_example.cc && chmod +x hello_world_binary
FROM debian:jessie
COPY --from=builder /hello_world_binary /hello_world_binary
CMD ["/hello_world_binary"]
And the final result when you run the container:
$ docker run --rm -it helloworldimage:latest
Hello from Dockerized image
Why do you need that?
You can add install() command to your CMakeLists.txt and then call make install to copy your executable into CMAKE_INSTALL_PREFIX directory. If you set CMAKE_INSTALL_PREFIX to an empty dir, you'd end with a directory containing only your executable file.

Including an external library in a Docker/CMake Project

I am working on a cxx project using docker and cmake to build and I'm now tasked to integrate a third party library that I have locally.
To get started I added a project containing only a src folder and a single cpp file with a main function as well as includes that I will need from the library mentioned above. At this point, I'm already stuck as my included files are not found when I build in the docker environment. When I call cmake without docker on the project then I do not get the include error.
My directory tree:
my_new_project
CMakeLists.txt
src
my_new_project.cpp
In the CMakeLists.txt I've the following content:
CMAKE_MINIMUM_REQUIRED (VERSION 3.6)
project(my_new_project CXX)
file(GLOB SRC_FILES src/*.cpp)
add_executable(${PROJECT_NAME} ${SRC_FILES})
include_directories(/home/me/third_party_lib/include)
What is needed to make this build in the Docker environment? Would I need to convert the third party library into another project and add it as dependency (similar to what I do with projects from GitHub)?
I would be glad for any pointers into the right direction!
Edit:
I've copied the entire third party project root and can now get add include directories with include_directories(/work/third_party_lib/include), but would that be the way to go?
When you are building a new dockerized app, you need to COPY/ADD all your src, build and cmake files and define RUN instructions in your Dockerfile. This will be used to build your docker image that captures all the necessary binaries, resources, dependencies, etc.. Once the image is built, you can run the container from that image on docker, which can expose ports, bind volumes, devices, etc for your application.
So essentially, create your Dockerfile:
# Get the GCC preinstalled image from Docker Hub
FROM gcc:4.9
# Copy the source files under /usr/src
COPY ./src/my_new_project /usr/src/my_new_project
# Copy any other extra libraries or dependencies from your machine into the image
COPY /home/me/third_party_lib/include /src/third_party_lib/include
# Specify the working directory in the image
WORKDIR /usr/src/
# Run your cmake instruction you would run
RUN cmake -DKRISLIBRARY_INCLUDE_DIR=/usr/src/third_party_lib/include -DKRISLIBRARY_LIBRARY=/usr/src/third_party_lib/include ./ && \
make && \
make install
# OR Use GCC to compile the my_new_project source file
# RUN g++ -o my_new_project my_new_project.cpp
# Run the program output from the previous step
CMD ["./my_new_project"]
You can then do a docker build . -t my_new_project and then docker run my_new_project to try it out.
Also there are few great examples on building C** apps as docker containers:
VS Code tutorials: https://blogs.msdn.microsoft.com/vcblog/2018/08/14/c-development-with-docker-containers-in-visual-studio-code/
GCC image and sample: https://hub.docker.com/_/gcc/
For more info on the this, please refer to the docker docs:
https://docs.docker.com/engine/reference/builder/

How to run openwrt image as a docker image

I'm new to docker. What I want to do is run an openwrt bin file inside a docker container and compile socketman source inside that docker image.
this is the image file
http://download.gl-inet.com.s3.amazonaws.com/firmware/b1300/v1/qsdk-b1300-2.272.bin
I wanted to compile some source(socketman) to openwrt. Here is my work around.
I downloaded the sdk for appropriate firmware. (There is the bin file and also the SDK.)
If you have sdk then you dont have to build the toolchain. tools are already there. (If you get SDK then the build process faster other than compiling whole firmware)
Then cd into the sdk directory. place your source code inside the package directory.
then in the terminal (inside the appropriate SDK folder) type make menuconfig
Then star the package you want to build
save and exit
then type make if you want to log out the debug info type make -j4 V=s
-j4 means the available # of cors, you can put the # of cores that you have on your computer.nproc
If you want to build inside a docker container.
install docker
then clone ubuntu docker image
run the docker image with interactive shell
git clone or wget SDK folder into the docker container
then proceed all the above steps.

Make no rule found 'kernel-toolchain' . Stop

I am trying got port FreeBSD on the ARMv8 foundation model.
I am following the wiki from [1]. But, I am not able to get past the step of building the tool chain.
a) According to step one, I could download all the binutils and it is in my home directory.
b) Next it is asking to change PATH of root Makefile. So I changed it as
**export PATH= $PATH:/aarch64-freebsd-sandbox/toolchain/build/aarch64-none-freebsd10/bin/**
c) Next, the step is to make kernel toolchain. But when I type
**make kernel-toolchain TARGET=arm64**
It gives an error saying
**make: *** No rule to make target `kernel-toolchain'. Stop.**
I did echo $PATH and found that the path is added correctly.
What might be the problem?
[1] https://wiki.freebsd.org/arm64
Thank you!
To do this, you have to start with a working FreeBSD system. Cross compiling from Linux won't work. If you are on FreeBSD 10, you can use the included svnlite, if you are on an earlier version, you need to install the /usr/ports/devel/subversion port.
First you need to build the binutils as described on the wiki.
Then you should download the branch that is mentioned on the wiki page. This branch should be installed at /usr/src (make a backup of the contents first in case you have to rebuil your current system!);
# mv /usr/src /usr/orig-src
# mkdir /usr/src
# svnlite co https://svn0.us-west.FreeBSD.org/base/projects/arm64 /usr/src
Then edit the Makefile in /usr/src to contain the path for the special binutils first. Otherwise the normal binaries for whatever architecture you're running will be found first, which will not work.
After then you can build the kernel toolchain;
# cd /usr/src
# make kernel-toolchain TARGET=arm64
# make _includes TARGET=arm64
Then you'll have to build the loader;
# make buildenv TARGET=arm64
This will open a new shell. From that shell you should run;
# make -C lib/libstand obj all
# make -C sys/boot -DWITHOUT_FORTH obj all
Don't exit that shell, because there is more. I assume that the kernel build procedure is more or less standard, it is not mentioned on the wiki;
# make buildkernel
This command needs to run in the shell that was opened by make buildenv.
Note: do not run make installkernel. That would presumably leave your x86 PC with an ARM kernel. :-)
The wiki doesn't mention building a userland, and it only shows the boot process, so I don't know if it even works.
You'll need a Linux box (or VM) to run the ARMv8 emulator. You will have to supply the kernel and boot loader that you built to this emulator, but I don't know how to do that. You definitly need to take that up on the freebsd-arm mailing list!

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