I have a page where there is a UITextField that I add programmatically, I set the text type to number and add constraints and all that. Then I add a done button to the accessoryView of the text field and add a function to run when that done button is pressed. My problem is, when the page loads, I want the text field to be focused and the keyboard shown. I set the becomeFirstResponder on it, but when the page loads, the keyboard shows up for a split second then immediately disappears and the delegate methods are run.
I need to find a way to make the text field "active", "focused", whatever you want to call it when the page loads, and for the keyboard to be there and ready. I can't seem to find any help aside from call becomeFirstResponder on it, which only works for a split second.
Here is the code I am using to build the page and run everything, I simplified it to reduce clutter and read times, but if you need more info, please let me know and I will be happy to provide the full code...
class AgeViewController: UIViewController {
var selectedAge: Int = 0
var textInput: UITextField!
let settings = UserDefaults.standard
override func viewDidLoad() {
super.viewDidLoad()
createPage()
}
override func viewWillAppear(_ animated: Bool) {
textInput.becomeFirstResponder()
//I have tried this in both viewWillAppear and viewDidAppear
}
func createPage() {
textInput = UITextField()
textInput.font = .systemFont(ofSize: 50)
textInput.placeholder = "35"
textInput.borderStyle = .none
textInput.keyboardType = .numberPad
textInput.returnKey = .done
textInput.textAlignment = .right
addDoneButton()
textInput.delegate = self
view.addSubView(textInput)
//create a label and add it to the page
}
private fun addDoneButton() {
let doneToolbar: UIToolbar = UIToolbar(frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 50)
doneToolbar.barStyle = .default
let flexSpace = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
let done: UIBarButtonItem = UIBarButtonItem(title: "Done", style: .done, target: self, action: #selector(doneTapped))
let items = [flexSpace, done]
doneToolbar.sizeToFit()
textInput.inputAccessoryView = doneToolbar
}
#objc func doneTapped() {
textInput.resignFirstResponder()
}
}
extension AgeViewController: UITextFieldDelegate {
func textFieldDidBeginEditing(_ textField: UITextField) {
textField.textColor = UIColor(named: "text")!
}
func textFieldDidEndEditing(_ textField: UITextField, reason: UITextField.DidEndEditingReason) {
if textField.text != nil {
selectedAge = Int(textField.text!) ?? 35
settings.set(selectedAge, forKey: Strings.age)
} else {
textField.textColor = UIColor(named: "grayText")!
}
}
Like I said, the page loads, the keyboard shows up for a split second, then goes away and the delegate methods are called for didEndEditing. I don't understand why it isn't staying focused, I am calling becomeFirstResponder. I have tried calling textInput.becomeFirstResponder() in 3 different places, all with the same result. The first was right after I add the subview to the view, then I tried in viewDidAppear and finally in viewWillAppear, all have the same result, shows up for a split second, then goes away. Sorry for the long post, thank you for any help, I really appreciate it.
Related
I have been trying to fix an issue that I encountered with a tableviewcontroller.
The sections within the tableviewcontroller are views:
override func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let sectionLabel = UILabel()
sectionLabel.text = Catalog.sharedInstance.allSections[section - 1].name.localized(lang: defaults.string(forKey: "language")!)
sectionLabel.font = UIFont(name: "Centabel Book", size: 25)
sectionLabel.backgroundColor = UIColor.white
sectionLabel.clipsToBounds = true
return sectionLabel
}
If I try to add a button programatically to put it over the tableview
let actionButton = JJFloatingActionButton()
override func viewDidLoad() {
super.viewDidLoad()
// Configuration of the Floating Action Button
actionButton.buttonColor = .red
actionButton.addItem { item in
self.performSegue(withIdentifier: "goToSettings", sender: nil)
}
actionButton.display(inViewController: self)
actionButton.clipsToBounds = true
// This doesn't work. It is to bring the button to the front. Now it is hidden by the sections.
view.bringSubviewToFront(actionButton)
// Checks if the language setting is nil, which means it is the first time you run the application. If then... selects English as default.
if defaults.string(forKey: "language") == nil {
defaults.set("en", forKey: "language")
}
}
... I don't know why but the viewForHeaderInSection hides the button. You can check it in the picture below:
floating button hided by the headersection
I tried to use the method:
view.bringSubviewToFront(actionButton)
and also:
actionbutton.superview?.bringSubviewToFront(actionButton)
But none of this brings the button to the front.
I am using a floating action button from github called JJFloatingActionButton. But I tried to add a simple UIButton and I got the same error. This is the code that also gave me the same error inside viewDidLoad:
let button = UIButton(frame: CGRect(x: 100, y: 1000, width: 100, height: 50))
button.backgroundColor = .green
button.setTitle("Test Button", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
Again the same error. You can check the picture:
adding a simple UIButton happens the same problem
May be you can help me with that.
Thanks in advance.
You could try to use a regular UIViewController (not UITableViewController) and add the UITableView by hand.
Like that you would have better control over the view hierarchy.
Fairly new to iOS development so forgive me for asking something that might be quite obvious. As you all know the UITextField's keyboard with keyboardType set to .NumberPad looks like the following...
.NumberPad keyboard
What I would like to do is replace the empty space in the lower left corner with a minus sign. Is this possible or does one need to write an entire custom keyboard to achieve this?
Would really appreciate the help.
Add a toolbar to your textfield inputAccessoryView and when the textfield will become the responder then the keyboard will show the toolbar (Swift 3.0):
func addToolBar(){
let toolbar = UIToolbar(frame: CGRect(x: 0, y: 0, width: self.view.bounds.size.width, height: 44))
let minusButton = UIBarButtonItem(title: "-", style: .plain, target: self, action: #selector(toggleMinus))
toolbar.items = [minusButton]
theTextField.inputAccessoryView = toolbar
}
func toggleMinus(){
// Get text from text field
if var text = theTextField.text , text.isEmpty == false{
// Toggle
if text.hasPrefix("-") {
text = text.replacingOccurrences(of: "-", with: "")
}
else
{
text = "-\(text)"
}
// Set text in text field
theTextField.text = text
}
}
hope it helps.
Swift 5.2
Set up the UIToolbar as described above and then use an extension on UITextField:
import UIKit
extension UITextField {
func toggleMinus() {
guard let text = self.text, !text.isEmpty else { return }
self.text = String(text.hasPrefix("-") ? text.dropFirst() : "-\(text)")
}
}
Usage:
#objc func toggleMinus() {
yourTextField.toggleMinus()
}
Fairly new to iOS development so forgive me for asking something that might be quite obvious. As you all know the UITextField's keyboard with keyboardType set to .NumberPad looks like the following...
.NumberPad keyboard
What I would like to do is replace the empty space in the lower left corner with a minus sign. Is this possible or does one need to write an entire custom keyboard to achieve this?
Would really appreciate the help.
Add a toolbar to your textfield inputAccessoryView and when the textfield will become the responder then the keyboard will show the toolbar (Swift 3.0):
func addToolBar(){
let toolbar = UIToolbar(frame: CGRect(x: 0, y: 0, width: self.view.bounds.size.width, height: 44))
let minusButton = UIBarButtonItem(title: "-", style: .plain, target: self, action: #selector(toggleMinus))
toolbar.items = [minusButton]
theTextField.inputAccessoryView = toolbar
}
func toggleMinus(){
// Get text from text field
if var text = theTextField.text , text.isEmpty == false{
// Toggle
if text.hasPrefix("-") {
text = text.replacingOccurrences(of: "-", with: "")
}
else
{
text = "-\(text)"
}
// Set text in text field
theTextField.text = text
}
}
hope it helps.
Swift 5.2
Set up the UIToolbar as described above and then use an extension on UITextField:
import UIKit
extension UITextField {
func toggleMinus() {
guard let text = self.text, !text.isEmpty else { return }
self.text = String(text.hasPrefix("-") ? text.dropFirst() : "-\(text)")
}
}
Usage:
#objc func toggleMinus() {
yourTextField.toggleMinus()
}
Goal
I want to make a custom keyboard that is only used within my app, not a system keyboard that needs to be installed.
What I have read and tried
Documentation
App Extension Programming Guide: Custom Keyboard
Custom Views for Data Input
The first article above states:
Make sure a custom, systemwide keyboard is indeed what you want to
develop. To provide a fully custom keyboard for just your app or to
supplement the system keyboard with custom keys in just your app, the
iOS SDK provides other, better options. Read about custom input views
and input accessory views in Custom Views for Data Input in Text
Programming Guide for iOS.
That is what led me to the second article above. However, that article did not have enough detail to get me started.
Tutorials
iOS 8: Creating a Custom Keyboard in Swift
How to make a custom keyboard in iOS 8 using Swift
Xcode 6 Tutorial: iOS 8.0 Simple Custom Keyboard in Swift
Creating a Custom Keyboard Using iOS 8 App Extension
I was able to get a working keyboard from the second tutorial in the list above. However, I couldn't find any tutorials that showed how to make an in app only keyboard as described in the Custom Views for Data Input documentation.
Stack Overflow
I also asked (and answered) these questions on my way to answering the current question.
How to input text using the buttons of an in-app custom keyboard
Delegates in Swift
Question
Does anyone have a minimal example (with even one button) of an in app custom keyboard? I am not looking for a whole tutorial, just a proof of concept that I can expand on myself.
This is a basic in-app keyboard. The same method could be used to make just about any keyboard layout. Here are the main things that need to be done:
Create the keyboard layout in an .xib file, whose owner is a .swift file that contains a UIView subclass.
Tell the UITextField to use the custom keyboard.
Use a delegate to communicate between the keyboard and the main view controller.
Create the .xib keyboard layout file
In Xcode go to File > New > File... > iOS > User Interface > View to create the .xib file.
I called mine Keyboard.xib
Add the buttons that you need.
Use auto layout constraints so that no matter what size the keyboard is, the buttons will resize accordingly.
Set the File's Owner (not the root view) to be the Keyboard.swift file. This is a common source of error. See the note at the end.
Create the .swift UIView subclass keyboard file
In Xcode go to File > New > File... > iOS > Source > Cocoa Touch Class to create the .swift file.
I called mine Keyboard.swift
Add the following code:
import UIKit
// The view controller will adopt this protocol (delegate)
// and thus must contain the keyWasTapped method
protocol KeyboardDelegate: class {
func keyWasTapped(character: String)
}
class Keyboard: UIView {
// This variable will be set as the view controller so that
// the keyboard can send messages to the view controller.
weak var delegate: KeyboardDelegate?
// MARK:- keyboard initialization
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
initializeSubviews()
}
override init(frame: CGRect) {
super.init(frame: frame)
initializeSubviews()
}
func initializeSubviews() {
let xibFileName = "Keyboard" // xib extention not included
let view = Bundle.main.loadNibNamed(xibFileName, owner: self, options: nil)![0] as! UIView
self.addSubview(view)
view.frame = self.bounds
}
// MARK:- Button actions from .xib file
#IBAction func keyTapped(sender: UIButton) {
// When a button is tapped, send that information to the
// delegate (ie, the view controller)
self.delegate?.keyWasTapped(character: sender.titleLabel!.text!) // could alternatively send a tag value
}
}
Control drag from the buttons in the .xib file to the #IBAction method in the .swift file to hook them all up.
Note that the protocol and delegate code. See this answer for a simple explanation about how delegates work.
Set up the View Controller
Add a UITextField to your main storyboard and connect it to your view controller with an IBOutlet. Call it textField.
Use the following code for the View Controller:
import UIKit
class ViewController: UIViewController, KeyboardDelegate {
#IBOutlet weak var textField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
// initialize custom keyboard
let keyboardView = Keyboard(frame: CGRect(x: 0, y: 0, width: 0, height: 300))
keyboardView.delegate = self // the view controller will be notified by the keyboard whenever a key is tapped
// replace system keyboard with custom keyboard
textField.inputView = keyboardView
}
// required method for keyboard delegate protocol
func keyWasTapped(character: String) {
textField.insertText(character)
}
}
Note that the view controller adopts the KeyboardDelegate protocol that we defined above.
Common error
If you are getting an EXC_BAD_ACCESS error, it is probably because you set the view's custom class as Keyboard.swift rather than do this for the nib File's Owner.
Select Keyboard.nib and then choose File's Owner.
Make sure that the custom class for the root view is blank.
The key is to use the existing UIKeyInput protocol, to which UITextField already conforms. Then your keyboard view need only to send insertText() and deleteBackward() to the control.
The following example creates a custom numeric keyboard:
class DigitButton: UIButton {
var digit: Int = 0
}
class NumericKeyboard: UIView {
weak var target: (UIKeyInput & UITextInput)?
var useDecimalSeparator: Bool
var numericButtons: [DigitButton] = (0...9).map {
let button = DigitButton(type: .system)
button.digit = $0
button.setTitle("\($0)", for: .normal)
button.titleLabel?.font = .preferredFont(forTextStyle: .largeTitle)
button.setTitleColor(.black, for: .normal)
button.layer.borderWidth = 0.5
button.layer.borderColor = UIColor.darkGray.cgColor
button.accessibilityTraits = [.keyboardKey]
button.addTarget(self, action: #selector(didTapDigitButton(_:)), for: .touchUpInside)
return button
}
var deleteButton: UIButton = {
let button = UIButton(type: .system)
button.setTitle("⌫", for: .normal)
button.titleLabel?.font = .preferredFont(forTextStyle: .largeTitle)
button.setTitleColor(.black, for: .normal)
button.layer.borderWidth = 0.5
button.layer.borderColor = UIColor.darkGray.cgColor
button.accessibilityTraits = [.keyboardKey]
button.accessibilityLabel = "Delete"
button.addTarget(self, action: #selector(didTapDeleteButton(_:)), for: .touchUpInside)
return button
}()
lazy var decimalButton: UIButton = {
let button = UIButton(type: .system)
let decimalSeparator = Locale.current.decimalSeparator ?? "."
button.setTitle(decimalSeparator, for: .normal)
button.titleLabel?.font = .preferredFont(forTextStyle: .largeTitle)
button.setTitleColor(.black, for: .normal)
button.layer.borderWidth = 0.5
button.layer.borderColor = UIColor.darkGray.cgColor
button.accessibilityTraits = [.keyboardKey]
button.accessibilityLabel = decimalSeparator
button.addTarget(self, action: #selector(didTapDecimalButton(_:)), for: .touchUpInside)
return button
}()
init(target: UIKeyInput & UITextInput, useDecimalSeparator: Bool = false) {
self.target = target
self.useDecimalSeparator = useDecimalSeparator
super.init(frame: .zero)
configure()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
// MARK: - Actions
extension NumericKeyboard {
#objc func didTapDigitButton(_ sender: DigitButton) {
insertText("\(sender.digit)")
}
#objc func didTapDecimalButton(_ sender: DigitButton) {
insertText(Locale.current.decimalSeparator ?? ".")
}
#objc func didTapDeleteButton(_ sender: DigitButton) {
target?.deleteBackward()
}
}
// MARK: - Private initial configuration methods
private extension NumericKeyboard {
func configure() {
autoresizingMask = [.flexibleWidth, .flexibleHeight]
addButtons()
}
func addButtons() {
let stackView = createStackView(axis: .vertical)
stackView.frame = bounds
stackView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
addSubview(stackView)
for row in 0 ..< 3 {
let subStackView = createStackView(axis: .horizontal)
stackView.addArrangedSubview(subStackView)
for column in 0 ..< 3 {
subStackView.addArrangedSubview(numericButtons[row * 3 + column + 1])
}
}
let subStackView = createStackView(axis: .horizontal)
stackView.addArrangedSubview(subStackView)
if useDecimalSeparator {
subStackView.addArrangedSubview(decimalButton)
} else {
let blank = UIView()
blank.layer.borderWidth = 0.5
blank.layer.borderColor = UIColor.darkGray.cgColor
subStackView.addArrangedSubview(blank)
}
subStackView.addArrangedSubview(numericButtons[0])
subStackView.addArrangedSubview(deleteButton)
}
func createStackView(axis: NSLayoutConstraint.Axis) -> UIStackView {
let stackView = UIStackView()
stackView.axis = axis
stackView.alignment = .fill
stackView.distribution = .fillEqually
return stackView
}
func insertText(_ string: String) {
guard let range = target?.selectedRange else { return }
if let textField = target as? UITextField, textField.delegate?.textField?(textField, shouldChangeCharactersIn: range, replacementString: string) == false {
return
}
if let textView = target as? UITextView, textView.delegate?.textView?(textView, shouldChangeTextIn: range, replacementText: string) == false {
return
}
target?.insertText(string)
}
}
// MARK: - UITextInput extension
extension UITextInput {
var selectedRange: NSRange? {
guard let textRange = selectedTextRange else { return nil }
let location = offset(from: beginningOfDocument, to: textRange.start)
let length = offset(from: textRange.start, to: textRange.end)
return NSRange(location: location, length: length)
}
}
Then you can:
textField.inputView = NumericKeyboard(target: textField)
That yields:
Or, if you want a decimal separator, too, you can:
textField.inputView = NumericKeyboard(target: textField, useDecimalSeparator: true)
The above is fairly primitive, but it illustrates the idea: Make you own input view and use the UIKeyInput protocol to communicate keyboard input to the control.
Also please note the use of accessibilityTraits to get the correct “Spoken Content” » “Speak Screen” behavior. And if you use images for your buttons, make sure to set accessibilityLabel, too.
Building on Suragch's answer, I needed a done and backspace button and if you're a noob like me heres some errors you might encounter and the way I solved them.
Getting EXC_BAD_ACCESS errors?
I included:
#objc(classname)
class classname: UIView{
}
fixed my issue however Suragch's updated answer seems to solve this the more appropriate/correct way.
Getting SIGABRT Error?
Another silly thing was dragging the connections the wrong way, causing SIGABRT error. Do not drag from the function to the button but instead the button to the function.
Adding a Done Button
I added this to the protocol in keyboard.swift:
protocol KeyboardDelegate: class {
func keyWasTapped(character: String)
func keyDone()
}
Then connected a new IBAction from my done button to keyboard.swift like so:
#IBAction func Done(sender: UIButton) {
self.delegate?.keyDone()
}
and then jumped back to my viewController.swift where i am using this keyboard and added this following after the function keyWasTapped:
func keyDone() {
view.endEditing(true)
}
Adding Backspace
This tripped me up a lot, because you must set the textField.delegate to self in the viewDidLoad() method (shown later).
First: In keyboard.swift add to the protocol func backspace():
protocol KeyboardDelegate: class {
func keyWasTapped(character: String)
func keyDone()
func backspace()
}
Second: Connect a new IBAction similar to the Done action:
#IBAction func backspace(sender: UIButton) {
self.delegate?.backspace()
}
Third: Over to the viewController.swift where the NumberPad is appearing.
Important: In viewDidLoad() set all textFields that will be using this keyboard. So your viewDidLoad() should look something like this:
override func viewDidLoad() {
super.viewDidLoad()
self.myTextField1.delegate = self
self.myTextField2.delegate = self
// initialize custom keyboard
let keyboardView = keyboard(frame: CGRect(x: 0, y: 0, width: 0, height: 240))
keyboardView.delegate = self // the view controller will be notified by the keyboard whenever a key is tapped
// replace system keyboard with custom keyboard
myTextField1.inputView = keyboardView
myTextField2.inputView = keyboardView
}
I'm not sure how to, if there is a way to just do this to all textFields that are in the view. This would be handy...
Forth: Still in viewController.swift we need to add a variable and two functions. It will look like this:
var activeTextField = UITextField()
func textFieldDidBeginEditing(textField: UITextField) {
print("Setting Active Textfield")
self.activeTextField = textField
print("Active textField Set!")
}
func backspace() {
print("backspaced!")
activeTextField.deleteBackward()
}
Explanation of whats happening here:
You make a variable that will hold a textField.
When the "textFieldDidBeginEditing" is called it sets the variable so it knows which textField we are dealing with. I've added a lot of prints() so we know everything is being executed.
Our backspace function then checks the textField we are dealing with and uses .deleteBackward(). This removes the immediate character before the cursor.
And you should be in business.
Many thanks to Suragchs for helping me get this happening.
I've spent hours trying to figure out how to create/then get a custom inputView to work.
I have a grid of TextInputs (think scrabble board) that when pressed should load a custom inputView to insert text.
I've created a .xib file containing the UI elements for the custom inputView. I was able to create a CustomInputViewController and have the inputView appear but never able to get the actual TextInput to update it's value/text.
Apple documentation has seemed light on how to get this to work and the many tutorials I've have seen have been using Obj-C (which I have been unable to convert over due to small things that seem unable to now be done in swift).
What is the overarching architecture and necessary pieces of code that should be implemented to create a customInputView for multiple textInputs (delegate chain, controller, .xibs, views etc)?
Set up a nib file with the appropriate inputView layout and items. In my case I set each button to an action on File Owner of inputViewButtonPressed.
Set up a storyboard (or nib if you prefer) for a view controller.
Then using the following code, you should get what you're looking for:
class ViewController: UIViewController, UITextFieldDelegate {
var myInputView : UIView!
var activeTextField : UITextField?
override func viewDidLoad() {
super.viewDidLoad()
// load input view from nib
if let objects = NSBundle.mainBundle().loadNibNamed("InputView", owner: self, options: nil) {
myInputView = objects[0] as UIView
}
// Set up all the text fields with us as the delegate and
// using our input view
for view in self.view.subviews {
if let textField = view as? UITextField {
textField.inputView = myInputView
textField.delegate = self
}
}
}
func textFieldDidBeginEditing(textField: UITextField) {
activeTextField = textField
}
func textFieldDidEndEditing(textField: UITextField) {
activeTextField = nil
}
#IBAction func inputViewButtonPressed(button:UIButton) {
// Update the text field with the text from the button pressed
activeTextField?.text = button.titleLabel?.text
// Close the text field
activeTextField?.resignFirstResponder()
}
}
Alternatively, if you're wanting to be more keyboard-like, you can use this function as your action (it uses the new let syntax from Swift 1.2), break it up if you need 1.1 compatibility:
#IBAction func insertButtonText(button:UIButton) {
if let textField = activeTextField, title = button.titleLabel?.text, range = textField.selectedTextRange {
// Update the text field with the text from the button pressed
textField.replaceRange(range, withText: title)
}
}
This uses the UITextInput protocol to update the text field as appropriate. Handling delete is a little more complicated, but still not too bad:
#IBAction func deleteText(button:UIButton) {
if let textField = activeTextField, range = textField.selectedTextRange {
if range.empty {
// If the selection is empty, delete the character behind the cursor
let start = textField.positionFromPosition(range.start, inDirection: .Left, offset: 1)
let deleteRange = textField.textRangeFromPosition(start, toPosition: range.end)
textField.replaceRange(deleteRange, withText: "")
}
else {
// If the selection isn't empty, delete the chars in the selection
textField.replaceRange(range, withText: "")
}
}
}
You shouldn't go through all that hassle. There's a new class in iOS 8 called: UIAlertController where you can add TextFields for the user to input data. You can style it as an Alert or an ActionSheet.
Example:
let alertAnswer = UIAlertController(title: "Input your scrabble Answer", message: nil, preferredStyle: .Alert) // or .ActionSheet
Now that you have the controller, add fields to it:
alertAnswer.addTextFieldWithConfigurationHandler { (get) -> Void in
getAnswer.placeholder = "Answer"
getAnswer.keyboardType = .Default
getAnswer.clearsOnBeginEditing = true
getAnswer.borderStyle = .RoundedRect
} // add as many fields as you want with custom tweaks
Add action buttons:
let submitAnswer = UIAlertAction(title: "Submit", style: .Default, handler: nil)
let cancel = UIAlertAction(title: "Cancel", style: .Cancel, handler: nil)
alertAnswer.addAction(submitAnswer)
alertAnswer.addAction(cancel)
Present the controller whenever you want with:
self.presentViewController(alertAnswer, animated: true, completion: nil)
As you see, you have various handlers to pass custom code at any step.
As example, this is how it would look: