Firebase Crashlytics is not working in iOS - ios

Implemented all steps from firebase doc :
Create App on firebase
add google plist in project
POD installed
Add FirebaseApp.configure() in didFinishLaunchingWithOptions
Added run script ${PODS_ROOT}/Fabric/run
update Debug information format

Please make sure Firebase configuration should be first line in the didFinishLaunchingWithOptions method of AppDelegate file.
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
FirebaseApp.configure()
Fabric.sharedSDK().debug = true
return true
}

Related

Firebase Crashlytics integration not detecting or reporting crashes

I have integrated Crashlytics , here are the changes i have done.
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
FirebaseApp.configure()
Fabric.with([Crashlytics.self()])
Crashlytics.sharedInstance().debugMode = true
Have you added a key like.
"${PODS_ROOT}/Fabric/run" ed9c83ee83d41dc717a07531450c480895e41264 b6cc34ec354a4f96ab160958b4s2a01cc321be62acaa6116983376a5113c9s36

Why beforeInAppMessageDisplayed is never called?

I want to use Braze to send in-app message notification and show customized UI to replace the UI created by Braze. But beforeInAppMessageDisplayed is never called. Below is how I done.
I added
Appboy.start(withApiKey: apiKey, in: application, withLaunchOptions: launchOptions, withAppboyOptions: [ ABKInAppMessageControllerDelegateKey: self ]) in func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool
and also added
func beforeInAppMessageDisplayed(inAppMessage: ABKInAppMessage!) -> ABKInAppMessageDisplayChoice
in AppDelegate class.
I resolved this issue by putting func beforeInAppMessageDisplayed(inAppMessage: ABKInAppMessage!) -> ABKInAppMessageDisplayChoice in ABKInAppMessageControllerDelegate.

Local storage in iphone using firebase

Is there a way where I can use firebase to store data on the iphone device so that even after the user turns off and then turns on the device, the data remains in the device?
Put this in your AppDelegate file
Swift 3
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
FIRApp.configure()
FIRDatabase.database().persistenceEnabled = true
return true
}

Private func didFinishLaunchingWithOptions not being called? (Swift 3)

Isn't didFinishLaunchingWithOptions supposed to be called when the app starts running for the first time? I set a breakpoint at this method and when I run the app in the simulator the breakpoint doesn't get hit, which means the method doesn't get called. I'm trying to load some data from UserDefaults whenever the app launches, but it's being completely ignored. One thing I noticed is that it's by default a private func instead of a func. If I get rid of the private, I receive a warning that "there's an almost similar optional requirement in the UIApplicationDelegate". Can someone explain to me what this means and whether or not the private func has anything to do with the method being ignored? Is that method even supposed to be called when I run my app in the simulator? If not, how can I test if data is being retrieved after my app launches? All the other methods in the AppDelegate do get called normally (for example, the applicationDidEnterBackground method works perfectly fine).
Remove your method signature and have Xcode autocomplete it
I also had the problem that my didFinishLaunchingWithOptions method in AppDelegate would not be called. My function was also marked private and looked like this
private func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool
The problem is that this is the old syntax! Apparently for me when I converted my project from Swift 2.x to Swift 3 Xcode did not convert the methods in AppDelegate. The new syntax looks like this
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey : Any]? = nil) -> Bool
Swift 4.2:
func application( _ application: UIApplication,didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool
for Swift ~3.0 Replace didFinishLaunchingWithOptions with
follwing signature
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey : Any]? = nil) -> Bool {
}
Have you implemented the didFinishLaunchingWithOptions in one of your ViewControllers? One will not get a call to the custom implementation of this method. This method is defined in the ApplicationDelegate and it will always be called once the app is launched. If you haven't defined the method again in any ViewController and the one in AppDelegate is not being called, then try resetting the simulator. From the simulator menu Simulator -> Reset content and settings.
If compiler prompts to make the didFinishLaunchingWithOptions method private then the parameter of the method might be causing the error.
The parameter of the application(_:didFinishLaunchingWithOptions:) delegate method is now bridged to Swift as a [UIApplicationLaunchOptionsKey: Any]?, rather than an [NSObject : AnyObject]?. So modify the method signature as shown.
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// ...
}
This method is defined in the ApplicationDelegate and it will always be called once the app is launched. If you have not defined the method again in any ViewController and the one in AppDelegate is not being called, then try resetting the simulator.
Open simulator - > menu Simulator -> Reset content and settings.
-(BOOL)application(UIApplication*)applicationdidFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
//..
}
Update for Swift 4.2:
func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool
Delete app from device and restart Xcode worked for me here

iOS Firebase app not configured after calling FIRApp.configure()

I have an iOS (Swift) app with the following code in the AppDelegate:
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
FIRApp.configure()
FIRDatabase.database().persistenceEnabled = true
return true
}
The app crashes on the persistenceEnabled = true line, with exception FIRAppNotConfigured, and the message "Failed to get default FIRDatabase instance. Must call FIRApp.configure() before using FIRDatabase."
Obviously, I've called FIRApp.configure() immediately before this, so the suggested solution is incorrect. The log output even shows "Configuring the default app" when that is called.
What might the problem be, and how could I resolve it so I can use the FIRDatabase?
Try:
override init() {
// Firebase Init
FIRApp.configure()
}

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