I'm new to Swift and need your help.
I created a TableViewController with a custom cell.
Also I created a "add" Button in navigation bar to add a new value to my tableview.
Saving the values in Core Data and fetch them in viewWillAppear.
When pressing the add button a UIAlertController shows up which i had customized like i needed. I added a cancel action and a ok action but when i press the ok button from the alert the new value don't shows up in my tableview. I have to switch to an other viewcontroller that the tableview shows it.
I added groupsTableView.reloadData()on different points in my code but cant get it to work.
Hope someone can help me out!
Code from MasterViewController:
import UIKit
import CoreData
class MasterViewController: UITableViewController {
var groups: [Groups] = []
#IBOutlet weak var groupsTableView: UITableView!
var groupsTextField: UITextField?
override func viewDidLoad() {
super.viewDidLoad()
groupsTableView.delegate = self
groupsTableView.dataSource = self
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
override func viewWillAppear(_ animated: Bool) {
// Core date initialization
guard let appDelegate = UIApplication.shared.delegate as? AppDelegate else {
return
}
let managedContext = appDelegate.persistentContainer.viewContext
let fetchRequest: NSFetchRequest<Groups> = Groups.fetchRequest()
do {
groups = try managedContext.fetch(fetchRequest)
groupsTableView.reloadData()
} catch {
// TODO: error handling
print("Could not fetch groups")
}
navigationItem.leftBarButtonItem = editButtonItem
let addButton = UIBarButtonItem(barButtonSystemItem: .add, target: self, action: #selector(insertNewObject))
navigationItem.rightBarButtonItem = addButton
}
// MARK: - add new Group
#objc func insertNewObject() {
let addButtonAlert = UIAlertController(title: "Neue Gruppe", message: "Füge eine neue Gruppe deiner Liste hinzu", preferredStyle: .alert)
addButtonAlert.addTextField { (UITextField) in
self.groupsTextField = UITextField
self.groupsTextField?.placeholder = "Name der Gruppe"
self.groupsTextField?.clearButtonMode = .whileEditing
}
let okAction = UIAlertAction(title: "Hinzufügen", style: .default, handler: addNewGroup)
let cancelAction = UIAlertAction(title: "Abbrechen", style: .cancel, handler: nil)
addButtonAlert.addAction(okAction)
addButtonAlert.addAction(cancelAction)
self.present(addButtonAlert, animated: true, completion: nil)
}
func addNewGroup(_:UIAlertAction) -> Void {
let group = Groups(groupId: UUID(), groupTitle: groupsTextField!.text ?? "")
do {
try group?.managedObjectContext?.save()
groupsTableView.reloadData()
} catch {
// TODO: error handling
print("Could not save group")
}
}
// MARK: - Segue
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
guard let destination = segue.destination as? DetailViewController,
let selectedRow = self.groupsTableView.indexPathForSelectedRow?.row else {
return
}
destination.group = groups[selectedRow]
destination.title = groups[selectedRow].groupTitle
}
// MARK: - delete Group
func deleteGroup(at indexPath: IndexPath) {
let group = groups[indexPath.row]
guard let managedContext = group.managedObjectContext else {
return
}
managedContext.delete(group)
do {
try managedContext.save()
groups.remove(at: indexPath.row)
groupsTableView.deleteRows(at: [indexPath], with: .automatic)
} catch {
//TODO: error handling
print("Could not delete Group")
groupsTableView.reloadRows(at: [indexPath], with: .automatic)
}
}
// MARK: - Table View
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return groups.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = groupsTableView.dequeueReusableCell(withIdentifier: "GroupsTableViewCell", for: indexPath) as! GroupsTableViewCell
let object = groups[indexPath.row]
cell.groupTitleLabel?.text = object.groupTitle
return cell
}
override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
deleteGroup(at: indexPath)
}
}
}
Add group item to your groups array and after that reload your tableview as shown below:-
func addNewGroup(_:UIAlertAction) -> Void {
let group = Groups(groupId: UUID(), groupTitle: groupsTextField!.text ?? "")
do {
try group?.managedObjectContext?.save()
self.groups.append(group)
groupsTableView.reloadData()
} catch {
// TODO: error handling
print("Could not save group")
}
}
Related
I have 2 entities
I'm using XCode 10 right now, I am not sure if I did something wrong or XCode bug.
I added 1 line into these lines
let newItem = Item(context: self.context)
newItem.title = textField.text!
newItem.done = false
newItem.parentCategory = self.selectedCategory <--------- ADD HERE
self.itemArray.append(newItem)
self.saveItems()
Any hints for me on why this is happening ?
TodoListVC
//
// TodoListVC
// ListHue
// Copyright © 2018 LR Web Design. All rights reserved.
//
import UIKit
import CoreData
class TodoListVC: UITableViewController {
var itemArray = [Item]()
var selectedCategory : Category? {
didSet {
loadItems()
}
}
let context = (UIApplication.shared.delegate as! AppDelegate).persistentContainer.viewContext
// ---------------------------------------------------------------------------------------------------------
//MARK - viewDidLoad
override func viewDidLoad() {
super.viewDidLoad()
print(FileManager.default.urls(for: .documentDirectory, in: .userDomainMask))
}
// ---------------------------------------------------------------------------------------------------------
//MARK - Datasource
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return itemArray.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "listItemCell", for: indexPath)
let item = itemArray[indexPath.row]
cell.textLabel?.text = item.title
cell.accessoryType = item.done == true ? .checkmark : .none
return cell
}
// ---------------------------------------------------------------------------------------------------------
//MARK - Delegate
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
context.delete(itemArray[indexPath.row])
itemArray.remove(at: indexPath.row)
itemArray[indexPath.row].done = !itemArray[indexPath.row].done
self.saveItems()
tableView.deselectRow(at: indexPath, animated: true)
}
// ---------------------------------------------------------------------------------------------------------
//MARK - Add new item
#IBAction func addButtonPressed(_ sender: UIBarButtonItem) {
var textField = UITextField()
let alert = UIAlertController(title: "Add New Item", message: "", preferredStyle: .alert)
//action
let action = UIAlertAction(title: "Add Item", style: .default) { (action) in
let newItem = Item(context: self.context)
newItem.title = textField.text!
newItem.done = false
newItem.parentCategory = self.selectedCategory
self.itemArray.append(newItem)
self.saveItems()
}
alert.addTextField { (alertTextField) in
alertTextField.placeholder = "Create new item"
textField = alertTextField
}
alert.addAction(action)
present(alert, animated: true, completion: nil)
}
// ---------------------------------------------------------------------------------------------------------
//MARK - Model Manipulation Methods
func saveItems() {
do {
try context.save()
} catch {
print("Error saving context, \(error)")
}
self.tableView.reloadData()
}
func loadItems(with request: NSFetchRequest<Item> = Item.fetchRequest()) {
let predicate = NSPredicate(format: "parentCategory.name MATCHES %#", selectedCategory?.name!)
request.predicate = predicate
do {
itemArray = try context.fetch(request)
} catch {
print("Error fetching data from the context, \(error)")
}
self.tableView.reloadData()
}
}
//MARK: - Search bar methods
extension TodoListVC : UISearchBarDelegate {
func searchBarSearchButtonClicked(_ searchBar: UISearchBar) {
let request : NSFetchRequest<Item> = Item.fetchRequest()
request.predicate = NSPredicate(format: "title CONTAINS[cd] %#", searchBar.text!)
request.sortDescriptors = [NSSortDescriptor(key: "title", ascending: true)]
loadItems(with: request)
}
func searchBar(_ searchBar: UISearchBar, textDidChange searchText: String) {
if searchBar.text?.count == 0 {
loadItems()
DispatchQueue.main.async {
searchBar.resignFirstResponder()
}
}
}
}
CategoryVC
//
// CategoryVC.swift
// ListHue
// Copyright © 2018 LR Web Design. All rights reserved.
//
import UIKit
import CoreData
class CategoryVC: UITableViewController {
var categories = [Category]()
let context = (UIApplication.shared.delegate as! AppDelegate).persistentContainer.viewContext
override func viewDidLoad() {
super.viewDidLoad()
loadCategories()
}
// ---------------------------------------------------------------------------------------------------------
//MARK - Table View Datasource
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return categories.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "CategoryCell", for: indexPath)
let category = categories[indexPath.row]
cell.textLabel?.text = category.name
return cell
}
// ---------------------------------------------------------------------------------------------------------
//MARK - Table View Delegate Methods
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView.deselectRow(at: indexPath, animated: true)
performSegue(withIdentifier: "goToItems", sender: self)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let destinationVC = segue.destination as! TodoListVC
//get the category of the selected cell
if let indexPath = tableView.indexPathForSelectedRow {
//set the property
destinationVC.selectedCategory = categories[indexPath.row]
}
}
// ---------------------------------------------------------------------------------------------------------
//MARK - Data Manipulation Methods
#IBAction func addButtonPressed(_ sender: UIBarButtonItem) {
print("click")
var textField = UITextField()
let alert = UIAlertController(title: "Add New Category", message: "", preferredStyle: .alert)
//action
let action = UIAlertAction(title: "Add Category", style: .default) { (action) in
let newCategory = Category(context: self.context)
newCategory.name = textField.text!
self.categories.append(newCategory)
self.saveCategories()
}
alert.addTextField { (alertTextField) in
alertTextField.placeholder = "Create new item"
textField = alertTextField
}
alert.addAction(action)
present(alert, animated: true, completion: nil)
}
// ---------------------------------------------------------------------------------------------------------
//MARK - Add New Categories
func saveCategories() {
do {
try context.save()
} catch {
print("Error saving context, \(error)")
}
self.tableView.reloadData()
}
func loadCategories(with request: NSFetchRequest<Category> = Category.fetchRequest()) {
do {
categories = try context.fetch(request)
} catch {
print("Error fetching data from the context, \(error)")
}
self.tableView.reloadData()
}
}
I got the diagram backward, thanks to #Larme, and #Ladislav helped me to know that.
So I have a custom SwipeCellTableView class that I inherited from when using UITableViewControllers. Now I want to just use that class for an ib outlet table view controller in a regular View Controller. It is proving to be very difficult and seemingly not worth it anymore. Can this be done?
Here is the superclass which inherits from a TableViewController, I have tried to change it to inherit from a view controller but it just doesn't work out
class SwipeTableViewController: UITableViewController, SwipeTableViewCellDelegate {
var cell: UITableViewCell?
override func viewDidLoad() {
super.viewDidLoad()
tableView.rowHeight = 80.0
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as! SwipeTableViewCell
cell.delegate = self
return cell
}
func tableView(_ tableView: UITableView, editActionsForRowAt indexPath: IndexPath, for orientation: SwipeActionsOrientation) -> [SwipeAction]? {
guard orientation == .right else { return nil }
let deleteAction = SwipeAction(style: .destructive, title: "Delete") { action, indexPath in
// handle action by updating model with deletion
self.updateModel(at: indexPath)
}
deleteAction.image = UIImage(named: "delete-icon")
return [deleteAction]
}
func tableView(_ tableView: UITableView, editActionsOptionsForRowAt indexPath: IndexPath, for orientation: SwipeActionsOrientation) -> SwipeOptions {
var options = SwipeTableOptions()
options.expansionStyle = .destructive
//options.transitionStyle = .reveal
return options
}
func updateModel(at indexPath: IndexPath){
//update data model
print("Item deleted from super class")
}
Here is the View Controller I'm trying to access it from:
class GoalsViewController: UIViewController, SwipeTableViewController {
#IBOutlet weak var categoryTable: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
#IBAction func addCategoryPressed(_ sender: UIButton) {
performSegue(withIdentifier: "showgoalsSeg", sender: self)
}
For reference on how I was using it before when using an actual TableViewController:
class CategoryViewController: SwipeTableViewController {
var categories: Results<Category>? //optional so we can be safe
override func viewDidLoad() {
super.viewDidLoad()
loadCategory()
tableView.rowHeight = 80.0
tableView.separatorStyle = .none
}
//MARK: - Tableview Datasource Methods
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
//Only get the count of categories if it's nil, else 1
return categories?.count ?? 1
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
//fetching cell from super view
let cell = super.tableView(tableView, cellForRowAt: indexPath)
cell.textLabel?.text = categories?[indexPath.row].name ?? "No Categories Added Yet"
cell.backgroundColor = UIColor(hexString: categories?[indexPath.row].color ?? "000000")
return cell
}
//MARK: - Tableview Delegate Methods
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
performSegue(withIdentifier: "goToItems", sender: self)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let destinationVC = segue.destination as! ToDoListViewController
if let indexPath = tableView.indexPathForSelectedRow {
destinationVC.selectedCategory = categories?[indexPath.row]
}
}
//MARK: - Add New Categories
#IBAction func addButtonPressed(_ sender: Any) {
var textField = UITextField()
let alert = UIAlertController(title: "Add New Category", message: "", preferredStyle: .alert)
let action = UIAlertAction(title: "Add Category", style: .default) { (action) in
let newCategory = Category()
newCategory.name = textField.text!
newCategory.color = UIColor.randomFlat.hexValue()
self.save(category: newCategory)
}
alert.addAction(action)
alert.addTextField { (field) in
textField = field
textField.placeholder = "Add a new category"
}
present(alert, animated: true, completion: nil)
}
func save(category: Category){
let realm = try! Realm()
do {
try realm.write{
realm.add(category)
}
} catch {
print("error saving context")
}
tableView.reloadData()
}
override func updateModel(at indexPath: IndexPath) {
super.updateModel(at: indexPath)
let realm = try! Realm()
if let categoryForDeletion = self.categories?[indexPath.row]{
do{
try realm.write{
realm.delete(categoryForDeletion)
}
} catch {
print("error deleting cell")
}
//tableView.reloadData()
}
}
func loadCategory(){
let realm = try! Realm()
categories = realm.objects(Category.self)
tableView.reloadData()
}
Is this even worth persuing? Or doable?
I have a UiViewController with a tableView, this tableView has a list of places (googlePlaces) that I can select (such as restaurants, cinemas, bar) and then tap a button to go on in the next controller where I expect to see a list of places of the type I have chosen; the problem is that it does not leave places for all the selected categories, for example if I had select cinema, bar and restaurant, one time it shows me only restaurants, the other only the cinemas, in a completely casual manner. Here is my prepare
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == nearbySearchSegueIdentifier {
let selectedCategories: [QCategoryy] = tableView.indexPathsForSelectedRows?.map({ (indexPath) -> QCategoryy in
return list[indexPath.row] }) ?? []
if let selectedRows = tableView.indexPathsForSelectedRows {
if let vc : CourseClass2 = segue.destination as? CourseClass2 {
vc.categories = selectedCategories
}
}
}
}
and this is the next viewController
import UIKit
import CoreLocation
import Social
import AVFoundation
private let resueIdentifier = "MyTableViewCell"
extension UIViewController {
func present(viewController : UIViewController, completion : (() -> ())? = nil ){
if let presented = self.presentedViewController {
presented.dismiss(animated: true, completion: {
self.present(viewController, animated: true, completion: completion)
})
} else {
self.present(viewController, animated: true, completion: completion)
}
}
}
class CourseClass2: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
var locationManager:CLLocationManager?
let minimumSpacing : CGFloat = 15 //CGFloat(MAXFLOAT)
let cellWidth: CGFloat = 250
let radius = 5000 // 5km
var categories: [QCategoryy?]? = []
var currentLocation : CLLocationCoordinate2D?
var places: [QPlace] = []
var isLoading = false
var response : QNearbyPlacesResponse?
var rows = 0
var numberPlaces = 0
override func viewDidLoad() {
super.viewDidLoad()
for category in categories! {
title = category?.name
}
tableView.dataSource = self
tableView.delegate = self
numberPlaces = HomeClass.globalLimit
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
determineMyCurrentLocation()
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
rows = 0
tableView.reloadData()
for category in categories! {
category?.markView()
}
}
#IBAction func refreshTapped(_ sender: Any) {
rows = 0
print("numberOfRows Call", self.numberPlaces)
tableView.reloadData()
}
func canLoadMore() -> Bool {
if isLoading {
return false
}
if let response = self.response {
if (!response.canLoadMore()) {
return false
}
}
return true
}
func loadPlaces(_ force:Bool) {
if !force {
if !canLoadMore() {
return
}
}
print("load more")
isLoading = true
for category in categories! {
NearbyPlaces.getNearbyPlaces(by: category?.name ?? "food", coordinates: currentLocation!, radius: radius, token: self.response?.nextPageToken, completion: didReceiveResponse)
}
}
func didReceiveResponse(response:QNearbyPlacesResponse?, error : Error?) -> Void {
if let error = error {
let alertController = UIAlertController(title: "Error", message: error.localizedDescription, preferredStyle: .alert)
let actionDismiss = UIAlertAction(title: "Dismiss", style: .cancel, handler: nil)
let actionRetry = UIAlertAction(title: "Retry", style: .default, handler: { (action) in
DispatchQueue.main.async {
self.loadPlaces(true)
}
})
alertController.addAction(actionRetry)
alertController.addAction(actionDismiss)
DispatchQueue.main.async {
self.present(viewController: alertController)
}
}
if let response = response {
self.response = response
if response.status == "OK" {
if let placesDownloaded = response.places {
places.append(contentsOf: placesDownloaded)
}
self.tableView?.reloadData()
} else {
let alert = UIAlertController.init(title: "Error", message: response.status, preferredStyle: .alert)
alert.addAction(UIAlertAction.init(title: "Cancel", style: .cancel, handler: nil))
alert.addAction(UIAlertAction.init(title: "Retry", style: .default, handler: { (action) in
DispatchQueue.main.async {
self.loadPlaces(true)
}
}))
self.present(viewController: alert)
}
isLoading = false
}
else {
print("response is nil")
}
}
func numberOfSections(in tableView: UITableView) -> Int {
print("numberOfsection Call")
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
print("numberOfRows Call")
if places.count < self.numberPlaces {
return places.count /* rows */
}
return self.numberPlaces
}
public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: resueIdentifier, for: indexPath) as! MyTableViewCell
let place = places[indexPath.row]
cell.update(place: place)
if indexPath.row == places.count - 1 {
loadPlaces(false)
}
print("CellForRow Call")
return (cell)
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView.deselectRow(at: indexPath, animated: true)
UIView.animate(withDuration: 0.2, animations: {
let cell = tableView.dequeueReusableCell(withIdentifier: "MyTableViewCell", for: indexPath) as! MyTableViewCell
})
performSegue(withIdentifier: "goToLast" , sender: indexPath)
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 100
}
func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
return true
}
func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == UITableViewCellEditingStyle.delete {
places.remove(at: indexPath.row)
tableView.deleteRows(at: [indexPath], with: .fade)
}
}
What I have to do to make that if had selected more than one category of places, in the tableView of the next viewController shows places for each selected category? (since there is a limit of places that can be shown represented by numberPlaces = HomeClass.globalLimit the best solution it would be to have at least one place for each selected category and others added randomly)
EDIT
here where is the indexPathsForSelectedRows
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let identifier = "CATEGORY_CELL"
let cell = tableView.dequeueReusableCell(withIdentifier: identifier, for: indexPath)
let selectedIndexPaths = tableView.indexPathsForSelectedRows
let rowIsSelected = selectedIndexPaths != nil && selectedIndexPaths!.contains(indexPath)
/* cell.accessoryType = rowIsSelected ? .checkmark : .none */
cell.accessoryType = list[indexPath.row].isSelected ? .checkmark : .none
cell.textLabel?.text = list[indexPath.row].name
return cell
}
Apparently your problem is the architecture of your code. On loadPlaces you are iterating through your categories and doing several network calls. Then you append those results to places and use reloadData to reload the table, but on cellForRowAt you call loadPlaces again.
Even that you set isLoading = true inside loadPlaces you have multiple requests going on and all of them set isLoading = false at the end. So at some point you will have some unexpected result. You also have some force load cases that add up to all that.
Last but not least, since you are calling self.tableView?.reloadData() inside a closure, it its possible that its not updating correctly.
TL;DR
Wrap your reloadData around a DispatchQueue.main.async block.
Implement a queue that serialises your network requests to put some order around your calls. You can use a library like this for example.
let queue = TaskQueue()
for category in categories {
queue.tasks +=~ { result, next in
// Add your places request here
}
queue.tasks +=! {
// Reload your table here
}
queue.run {
// check your places array is correct
}
}
Other observations:
Your title is going to be always the last category on categories, since you are not using all the array on title = category?.name.
To better understand whats going on, try to select only 2 categories and to see if there is a patter on which one is loaded (always the first, or always the second). If there is no pattern at all its because the problem is for sure networking.
I am having a problem with my TableCell Segue.
I have setup a Segue with the identifier ShowAssesment on the prototype cell to Show a navigation controller connected to a table view, but when i click a cell it just highlights it and nothing happens.
class ViewController: UIViewController, UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
var subjects = [NSManagedObject]()
override func viewDidLoad() {
super.viewDidLoad()
tableView.registerClass(UITableViewCell.self,
forCellReuseIdentifier: "Cell")
}
func tableView(tableView: UITableView,
numberOfRowsInSection section: Int) -> Int {
return subjects.count
}
func tableView(tableView: UITableView,
cellForRowAtIndexPath
indexPath: NSIndexPath) -> UITableViewCell {
let cell =
tableView.dequeueReusableCellWithIdentifier("Cell")
let check = subjects[indexPath.row]
cell!.textLabel!.text =
check.valueForKey("name") as? String
return cell!
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
#IBAction func addName(sender: AnyObject) {
let alert = UIAlertController(title: "New Subject", message: "Add a new Subject", preferredStyle: .Alert)
let saveAction = UIAlertAction(title: "Save",
style: .Default,
handler: { (action:UIAlertAction) -> Void in
let textField = alert.textFields!.first
self.saveName(textField!.text!)
self.tableView.reloadData()
})
let cancelAction = UIAlertAction(title: "Cancel",
style: .Default) { (action: UIAlertAction) -> Void in
}
alert.addTextFieldWithConfigurationHandler {
(textField: UITextField) -> Void in
}
alert.addAction(saveAction)
alert.addAction(cancelAction)
presentViewController(alert,
animated: true,
completion: nil)
}
func saveName(name: String) {
let appDelegate =
UIApplication.sharedApplication().delegate as! AppDelegate
let managedContext = appDelegate.managedObjectContext
let entity = NSEntityDescription.entityForName("Subjects",
inManagedObjectContext:managedContext)
let check = NSManagedObject(entity: entity!,
insertIntoManagedObjectContext: managedContext)
check.setValue(name, forKey: "name")
do {
try managedContext.save()
subjects.append(check)
} catch let error as NSError {
print("Could not save \(error), \(error.userInfo)")
}
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
let appDelegate =
UIApplication.sharedApplication().delegate as! AppDelegate
let managedContext = appDelegate.managedObjectContext
let fetchRequest = NSFetchRequest(entityName: "Subjects")
do {
let results =
try managedContext.executeFetchRequest(fetchRequest)
subjects = results as! [NSManagedObject]
} catch let error as NSError {
print("Could not fetch \(error), \(error.userInfo)")
}
func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle,forRowAtIndexPath indexPath: NSIndexPath) {
}
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if (segue.identifier == "ShowAssesment") {
let indexPath = tableView.indexPathForCell((sender as? UITableViewCell)!)
let listVC = segue.destinationViewController as? AssesmentViewController
let subject = subjects[indexPath!.row]
listVC?.assesments = ["Death"]
}
}
}
I don't know if you have setup your segue properly and connect it to a button in cell or so but if you wan't to be on cell tap you need to implement didselectrow and perform segue from code like
override func tableView(tableView: UITableView, didDeselectRowAtIndexPath indexPath: NSIndexPath) {
self.performSegueWithIdentifier("ShowAssesment", sender: self);
}
Check to make sure you set it up correctly. You also might try something like
func tableView(tableView:UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath){
self.performSegueWithIdentifier("ShowAssesment", sender: tableView.cellForRowAtIndexPath(indexPath))
}
I'm trying to pass selectedName to VC #2 (BrandTableViewController). If I println(selectedName) in viewDidDisappear I get the value, however, the value is nil when it's in prepareForSegue? Can anyone see why?
import UIKit
import CoreData
class NameTableViewController: UITableViewController, UITableViewDelegate {
//Changes [String] to [NSManagedObject]
var people = [NSManagedObject]()
#IBOutlet var nameTableView: UITableView!
var selectedName: Person?
override func viewDidLoad() {
super.viewDidLoad()
title = "\"People\""
nameTableView.delegate = self
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
// Retreive the managedObjectContext from AppDelegate
let managedObjectContext = (UIApplication.sharedApplication().delegate as! AppDelegate).managedObjectContext
// Print it to the console
println(managedObjectContext)
}
// Mark: - Add Button Alert
#IBAction func addButton(sender: AnyObject) {
var alert = UIAlertController(title: "New name",
message: "Add a new name",
preferredStyle: .Alert)
let saveAction = UIAlertAction(title: "Save",
style: .Default) { (action: UIAlertAction!) -> Void in
let textField = alert.textFields![0] as! UITextField
self.saveName(textField.text)
self.tableView.reloadData()
}
let cancelAction = UIAlertAction(title: "Cancel",
style: .Default) { (action: UIAlertAction!) -> Void in
}
alert.addTextFieldWithConfigurationHandler {
(textField: UITextField!) -> Void in
}
alert.addAction(saveAction)
alert.addAction(cancelAction)
presentViewController(alert,
animated: true,
completion: nil)
}
//function to save a name (code from: http://www.raywenderlich.com/85578/first-core-data-app-using-swift)
func saveName(name: String) {
//1
let appDelegate =
UIApplication.sharedApplication().delegate as! AppDelegate
let managedContext = appDelegate.managedObjectContext!
//2
let entity = NSEntityDescription.entityForName("Person",
inManagedObjectContext:
managedContext)
let person = NSManagedObject(entity: entity!,
insertIntoManagedObjectContext:managedContext)
//3
person.setValue(name, forKey: "name")
//4
var error: NSError?
if !managedContext.save(&error) {
println("Could not save \(error), \(error?.userInfo)")
}
//5
people.append(person)
}
// MARK: - Table view data source
// override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// // #warning Potentially incomplete method implementation.
// // Return the number of sections.
// return 1
// }
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete method implementation.
// Return the number of rows in the section.
return people.count
}
private struct Storyboard {
static let CellReuseIdentifier = "Name"
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier(Storyboard.CellReuseIdentifier, forIndexPath: indexPath) as! UITableViewCell
let person = people[indexPath.row]
cell.textLabel!.text = person.valueForKey("name") as? String
return cell
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let row = self.tableView.indexPathForSelectedRow()!.row
println("row \(row) was selected")
selectedName = people[indexPath.row] as? Person
println(selectedName)
// if let unWrappedSelectedName = selectedName {
// // println(unWrappedSelectedName)
// }
// else {
// println("no person was selected in didSelectRowAtIndexPath")
// }
}
// Override to support conditional editing of the table view.
override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return NO if you do not want the specified item to be editable.
return true
}
// Override to support editing the table view.
override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
if editingStyle == .Delete {
let personToDelete = people[indexPath.row]
//abstract this into helper function later
let appDelegate =
UIApplication.sharedApplication().delegate as! AppDelegate
let managedContext = appDelegate.managedObjectContext!
managedContext.deleteObject(personToDelete)
self.fetchCoreData()
tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
} else if editingStyle == .Insert {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
/*
// Override to support rearranging the table view.
override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {
}
*/
/*
// Override to support conditional rearranging of the table view.
override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return NO if you do not want the item to be re-orderable.
return true
}
*/
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
fetchCoreData()
}
//Helper Function to Fetch Core Data
func fetchCoreData() {
//1
let appDelegate =
UIApplication.sharedApplication().delegate as! AppDelegate
let managedContext = appDelegate.managedObjectContext!
//2
let fetchRequest = NSFetchRequest(entityName:"Person")
//3
var error: NSError?
let fetchedResults = managedContext.executeFetchRequest(fetchRequest,
error: &error) as? [NSManagedObject]
if let results = fetchedResults {
people = results
} else {
println("Could not fetch \(error), \(error!.userInfo)")
}
}
// MARK: - Navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if let btvc = segue.destinationViewController as? BrandsTableTableViewController {
if let identifer = segue.identifier {
if identifer == "segueToBrands" {
btvc.selectedName = selectedName
println(selectedName)
}
}
}
else {
println("we have a segue problem")
}
}
The prepareForSegue: method is called before tableView:didSelectRowAtIndexPath: method.And I saw that you only assign selectedName in method didSelectRowAtIndexPath.So selectedName will always be nil in prepareForSegue.
You can assign selectedName in tableView:willSelectRowAtIndexPath:
override func tableView(tableView: UITableView, willSelectRowAtIndexPath indexPath: NSIndexPath) {
let row = self.tableView.indexPathForSelectedRow()!.row
println("row \(row) was selected")
selectedName = people[indexPath.row] as? Person
println(selectedName)
}
In your preprareForSegue() you can access the selected cell (or cells) as such:
override func prepareForSegue (segue: UIStoryboardSegue, sender: AnyObject?) {
switch segue.identifier ?? "" {
case "theSegue":
if let indexPath = tableView.indexPathForSelectedRow () {
// get what you need from the cell or the DataSource object
let controller = segue.destinationViewController as! PersonController
controller.person = people[indexPath.row]
}
// ...
}
}