After spending some time creating a #Debounced property wrapper I'm not happy with the readability of the code. To understand what's going on you really need to understand how a Property wrapper works and the concept of the wrappedvalue and projectedvalue. This is the Property Wrapper:
#propertyWrapper
class Debounced<Input: Hashable> {
private var delay: Double
private var _value: Input
private var function: ((Input) -> Void)?
private weak var timer: Timer?
public init(wrappedValue: Input, delay: Double) {
self.delay = delay
self._value = wrappedValue
}
public var wrappedValue: Input {
get {
return _value
}
set(newValue) {
timer?.invalidate()
timer = Timer.scheduledTimer(withTimeInterval: delay, repeats: false, block: { [weak self] _ in
self?._value = newValue
self?.timer?.invalidate()
self?.function?(newValue)
})
}
}
public var projectedValue: ((Input) -> Void)? {
get {
return function
}
set(newValue) {
function = newValue
}
}
}
The property wrapper is being used like this:
#Debounced(delay: 0.4) var text: String? = nil
override func viewDidLoad() {
super.viewDidLoad()
self.$text = { text in
print(text)
}
}
It works as it should. Every time the text property is being set, the print function is being called. And if the value is updated more than once within 0.4 seconds then the function will only be called once.
BUT in terms of simplicity and readability, I think its better just creating a Debouncer class like this: https://github.com/webadnan/swift-debouncer.
What do you think? Is there a better way to create this property wrapper?
It works as it should ... In that case, just use it!
Hm ... but how to use it? In reality, it is not very flexible, especially till compiler claims "Multiple property wrappers are not supported" :-)
If your goal is to use it in UIKit or SwiftUI app, I suggest you different approach.
Lets try some minimalistic, but fully working SwiftUI example
//
// ContentView.swift
// tmp031
//
// Created by Ivo Vacek on 26/01/2020.
// Copyright © 2020 Ivo Vacek. NO rights reserved.
//
import SwiftUI
import Combine
class S: ObservableObject {
#Published var text: String = ""
#Published var debouncedText: String = ""
private var store = Set<AnyCancellable>()
init(delay: Double) {
$text
.debounce(for: .seconds(delay), scheduler: RunLoop.main)
.sink { [weak self] (s) in
self?.debouncedText = s
}.store(in: &store)
}
}
struct ContentView: View {
#ObservedObject var model = S(delay: 2)
var body: some View {
List {
Color.clear
Section(header: Text("Direct")) {
Text(model.text).font(.title)
}
Section(header: Text("Debounced")) {
Text(model.debouncedText).font(.title)
}
Section(header: Text("Source")) {
TextField("type here", text: $model.text).font(.title)
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
You still can subscribe to model.$debouncedText which is Publisher as many times, as you need. And if you like to use your own action to be performed, no problem as well!
model.$debouncedText
.sink { (s) in
doSomethingWithDebouncedValue(s)
}
Example application usage
UPDATE: if you not able to use Combine, but you like similar syntax ...
First define the protokol
protocol Debounce: class {
associatedtype Value: Hashable
var _value: Value { get set }
var _completions: [(Value)->Void] { get set}
var _delay: TimeInterval { get set }
var _dw: DispatchWorkItem! { get set }
func debounce(completion: #escaping (Value)->Void)
}
and default implementation of debounce function. The idea is, to use debounce the same way, as .publisher.sink() on Combine. _debounce is "internal" implementation of debouncing functionality. It compare current and "delay" old value and if they are equal, do the job.
extension Debounce {
func debounce(completion: #escaping (Value)->Void) {
_completions.append(completion)
}
func _debounce(newValue: Value, delay: TimeInterval, completions: [(Value)->Void]) {
if _dw != nil {
_dw.cancel()
}
var dw: DispatchWorkItem!
dw = DispatchWorkItem(block: { [weak self, newValue, completions] in
if let s = self, s._value == newValue {
for completion in completions {
completion(s._value)
}
}
dw = nil
})
_dw = dw
DispatchQueue.main.asyncAfter(deadline: .now() + delay, execute: dw)
}
}
Now we have all componets of our property wrapper.
#propertyWrapper class Debounced<T: Hashable> {
final class Debouncer: Debounce {
typealias Value = T
var _completions: [(T) -> Void] = []
var _delay: TimeInterval
var _value: T {
willSet {
_debounce(newValue: newValue, delay: _delay, completions: _completions)
}
}
var _dw: DispatchWorkItem!
init(_value: T, _delay: TimeInterval) {
self._value = _value
self._delay = _delay
}
}
var wrappedValue: T {
get { projectedValue._value }
set { projectedValue._value = newValue }
}
var projectedValue: Debouncer
init(wrappedValue: T, delay: TimeInterval) {
projectedValue = Debouncer(_value: wrappedValue, _delay: delay)
}
deinit {
print("deinit")
}
}
lets try it
do {
struct S {
#Debounced(delay: 0.2) var value: Int = 0
}
let s = S()
print(Date(), s.value, "initial")
s.$value.debounce { (i) in
print(Date(), i, "debounced A")
}
s.$value.debounce { (i) in
print(Date(), i, "debounced B")
}
var t = 0.0
(0 ... 8).forEach { (i) in
let dt = Double.random(in: 0.0 ... 0.6)
t += dt
DispatchQueue.main.asyncAfter(deadline: .now() + t) { [t] in
s.value = i
print(s.value, t)
}
}
}
which prints something like
2020-02-04 09:53:11 +0000 0 initial
0 0.46608517831539165
2020-02-04 09:53:12 +0000 0 debounced A
2020-02-04 09:53:12 +0000 0 debounced B
1 0.97078412234771
2 1.1756938500918692
3 1.236562020385944
4 1.4076127046937024
2020-02-04 09:53:13 +0000 4 debounced A
2020-02-04 09:53:13 +0000 4 debounced B
5 1.9313412744029004
6 2.1617775513150366
2020-02-04 09:53:14 +0000 6 debounced A
2020-02-04 09:53:14 +0000 6 debounced B
7 2.6665465865810205
8 2.9287734023206418
deinit
Related
I want to pass a binding of a #Published variable from within my ObservableObject to a struct so that its value can be changed inside a closure. I can't quite get it to work. Here is a simplified version of my code below:
final class OnboardingStateController: ObservableObject {
#Published var shouldHide: Bool = false
func go() {
MyLogic.fooBar(
shouldHide: shouldHide // error appears here Cannot convert value of type 'Bool' to expected argument type 'Binding<Bool>'
)
}
}
struct MyLogic {
static func fooBar(shouldHide: Binding<Bool>) {
... SomeClass({ shouldHide.wrappedValue = true })
}
}
How do I do this?
Here is an alternative, Binding needs a SwiftUI View to stay updated because of its DynamicProperty conformance
import SwiftUI
struct OnboardingStateView: View {
#StateObject var vm: OnboardingStateController = OnboardingStateController()
var body: some View {
VStack{
Button("go", action: {
vm.go()
})
Text(vm.shouldHide.description)
}
}
}
final class OnboardingStateController: ObservableObject {
#Published var shouldHide: Bool = false
func go() {
//This uses a completion handler vs passing the `Binding`
MyLogic.fooBar(
shouldHide: { shouldHide in
self.shouldHide = shouldHide
}
)
}
}
struct MyLogic {
static func fooBar(shouldHide: (Bool) -> Void) {
let value = Bool.random() //.. SomeClass({ shouldHide.wrappedValue = true })
shouldHide(value)
}
}
struct OnboardingStateView_Previews: PreviewProvider {
static var previews: some View {
OnboardingStateView()
}
}
It is not really clear why do you need Binding there, but if it is really still needed there, then you can generate it on the fly, like
func go() {
MyLogic.fooBar(
shouldHide: Binding(get: { self.shouldHide }, set: { self.shouldHide = $0 })
)
}
Note: it is simplified variant, in which self is captured, if you need to avoid it then you take into account using [weak self] in each closure.
I have:
class Exercise: ObservableObject {
#Published var currentSet: Int = 1
func start() { somehow changing currentSet }
}
class ExerciseProgram: ObservableObject {
#Published var currentExercise: Exercise? = nil
func start() { ...self.currentExercise = self.exercises[exerciseIndex + 1]... }
}
struct Neck: View {
#ObservedObject var program: ExerciseProgram = ExerciseProgram(exercises: neckExercises)
var body: some View {
Text(\(self.program.currentExercise!.currentSet))
}
}
The problem is that my View is updated only when the currentExercise of the ExerciseProgram changes, and the currentExercise itself has a currentSet property, and when it changes, my view is not updated. In principle, I understand the logic of why we work exactly as it works: I specified that the view should be updated when currentExercise changes, but I did not say that the view should be updated when the properties of the currentExercise entity change. And so I don't understand how to do it. And I can't change Exercise as struct
You just have to observe the object at the appropriate level.
Each #Published only triggers a refresh if the object as a whole has changed.
In you example the array will change if you replace the array or add/remove objects.
import SwiftUI
struct ExerciseProgramView: View {
//At this level you will see the entire program
#StateObject var program: ExerciseProgram = ExerciseProgram()
var body: some View {
VStack{
if program.currentExercise != nil{
ExerciseView(exercise: program.currentExercise!)
}else{
Text("Ready?")
}
Spacer()
HStack{
if program.currentExercise == nil{
Button("start program", action: {
program.start()
})
}else{
Button("stop", action: {
program.stop()
})
Button("next", action: {
program.next()
})
}
}
}
}
}
struct ExerciseView: View {
//At this level you will see the changes for the exercise
#ObservedObject var exercise: Exercise
var body: some View {
VStack{
Text("\(exercise.name)")
Text("\(exercise.currentSet)")
if exercise.timer == nil{
Button("start exercise", action: {
exercise.start()
})
}else{
Button("stop exercise", action: {
exercise.stop()
})
}
}.onDisappear(perform: {
exercise.stop()
})
}
}
struct ExerciseProgramView_Previews: PreviewProvider {
static var previews: some View {
ExerciseProgramView()
}
}
class Exercise: ObservableObject, Identifiable {
let id: UUID = UUID()
let name: String
#Published var currentSet: Int = 1
var timer : Timer?
init(name: String){
self.name = name
}
func start() {
timer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true, block: { timer in
self.currentSet += 1
if self.currentSet >= 10{
timer.invalidate()
self.timer = nil
}
})
}
func stop(){
timer?.invalidate()
timer = nil
}
}
class ExerciseProgram: ObservableObject {
#Published var currentExercise: Exercise? = nil
#Published var exercises: [Exercise] = [Exercise(name: "neck"), Exercise(name: "arm"), Exercise(name: "leg"), Exercise(name: "abs")]
#Published var exerciseIndex: Int = 0
func start() {
self.currentExercise = self.exercises[exerciseIndex]
}
func next(){
if exerciseIndex < exercises.count{
self.exerciseIndex += 1
}else{
self.exerciseIndex = 0
}
start()
}
func stop(){
exerciseIndex = 0
currentExercise = nil
}
}
Also, notice how the ObservableObjects have been initialized.
#StateObject is used when the object has to be initialized in a View
#ObservedObject is used to pass an ObservableObject to a child View but the object was created inside a class, specifically class ExerciseProgram.
https://developer.apple.com/documentation/swiftui/managing-model-data-in-your-app
I use the following UIViewController and RxSwift/RxCocoa based piece of code to write a very simply MVVM pattern to bind a UIButton tap event to trigger some Observable work and listen for the result:
import UIKit
import RxSwift
import RxCocoa
class ViewController: UIViewController {
#IBOutlet weak var someButton: UIButton!
var viewModel: ViewModel!
private var disposeBag = DisposeBag()
override func viewDidLoad() {
super.viewDidLoad()
viewModel = ViewModel()
setupBindings()
}
private func setupBindings() {
someButton.rx.tap
.bind(to: self.viewModel.input.trigger)
.disposed(by: disposeBag)
viewModel.output.result
.subscribe(onNext: { element in
print("element is \(element)")
}).disposed(by: disposeBag)
}
}
class ViewModel {
struct Input {
let trigger: AnyObserver<Void>
}
struct Output {
let result: Observable<String>
}
let input: Input
let output: Output
private let triggerSubject = PublishSubject<Void>()
init() {
self.input = Input(trigger: triggerSubject.asObserver())
let resultObservable = triggerSubject.flatMap { Observable.just("TEST") }
self.output = Output(result: resultObservable)
}
}
It compiles and runs well. However, I need to Combinify this pattern with SwiftUI, so I converted that code into the following:
import SwiftUI
import Combine
struct ContentView: View {
var viewModel: ViewModel
var subscriptions = Set<AnyCancellable>()
init(viewModel: ViewModel) {
self.viewModel = viewModel
setupBindings()
}
var body: some View {
Button(action: {
// <---- how to trigger viewModel's trigger from here
}, label: {
Text("Click Me")
})
}
private func setupBindings() {
self.viewModel.output.result.sink(receiveValue: { value in
print("value is \(value)")
})
.store(in: &subscriptions) // <--- doesn't compile due to immutability of ContentView
}
}
class ViewModel {
struct Input {
let trigger: AnySubscriber<Void, Never>
}
struct Output {
let result: AnyPublisher<String, Never>
}
let input: Input
let output: Output
private let triggerSubject = PassthroughSubject<Void, Never>()
init() {
self.input = Input(trigger: AnySubscriber(triggerSubject))
let resultPublisher = triggerSubject
.flatMap { Just("TEST") }
.eraseToAnyPublisher()
self.output = Output(result: resultPublisher)
}
}
This sample doesn't compile due to two errors (commented in code):
(1) Problem 1: How to trigger the publisher's work from the button's action closure like the case of RxSwift above ?
(2) Problem 2 is related somehow to architectural design rather than a compile error:
the error says: ... Cannot pass immutable value as inout argument: 'self' is immutable ..., that's because SwiftUI views are structs, they are designed to be changed only through sorts of bindings (#State, #ObservedObject, etc ...), I have two sub-questions related to problem 2:
[A]: is it considered a bad practice to sink a publisher in a SwiftUI View ? which may need some workaround to store the cancellable at the View's struct scope ?
[B]: which one is better for SwiftUI/Combine projects in terms of MVVM architectural pattern: using a ViewModel with [ Input[Subscribers], Output[AnyPublishers] ] pattern, or a
ObservableObject ViewModel with [ #Published properties] ?
I had same problem understanding best mvvm approach.
Recommend also look into this thread Best data-binding practice in Combine + SwiftUI?
Will post my working example. Should be easy to convert to what you want.
SwiftUI View:
struct ContentView: View {
#State private var dataPublisher: String = "ggg"
#State private var sliderValue: String = "0"
#State private var buttonOutput: String = "Empty"
let viewModel: SwiftUIViewModel
let output: SwiftUIViewModel.Output
init(viewModel: SwiftUIViewModel) {
self.viewModel = viewModel
self.output = viewModel.bind(())
}
var body: some View {
VStack {
Text(self.dataPublisher)
Text(self.sliderValue)
Slider(value: viewModel.$sliderBinding, in: 0...100, step: 1)
Button(action: {
self.viewModel.buttonBinding = ()
}, label: {
Text("Click Me")
})
Text(self.buttonOutput)
}
.onReceive(output.dataPublisher) { value in
self.dataPublisher = value
}
.onReceive(output.slider) { (value) in
self.sliderValue = "\(value)"
}
.onReceive(output.resultPublisher) { (value) in
self.buttonOutput = value
}
}
}
AbstractViewModel:
protocol ViewModelProtocol {
associatedtype Output
associatedtype Input
func bind(_ input: Input) -> Output
}
ViewModel:
final class SwiftUIViewModel: ViewModelProtocol {
struct Output {
let dataPublisher: AnyPublisher<String, Never>
let slider: AnyPublisher<Double, Never>
let resultPublisher: AnyPublisher<String, Never>
}
typealias Input = Void
#SubjectBinding var sliderBinding: Double = 0.0
#SubjectBinding var buttonBinding: Void = ()
func bind(_ input: Void) -> Output {
let dataPublisher = URLSession.shared.dataTaskPublisher(for: URL(string: "https://www.google.it")!)
.delay(for: 5.0, scheduler: DispatchQueue.main)
.map{ "Just for testing - \($0)"}
.replaceError(with: "An error occurred")
.receive(on: DispatchQueue.main)
.share()
.eraseToAnyPublisher()
let resultPublisher = _buttonBinding.anyPublisher()
.dropFirst()
.flatMap { Just("TEST") }
.share()
.eraseToAnyPublisher()
return Output(dataPublisher: dataPublisher,
slider: _sliderBinding.anyPublisher(),
resultPublisher: resultPublisher)
}
}
SubjectBinding property wrapper:
#propertyWrapper
struct SubjectBinding<Value> {
private let subject: CurrentValueSubject<Value, Never>
init(wrappedValue: Value) {
subject = CurrentValueSubject<Value, Never>(wrappedValue)
}
func anyPublisher() -> AnyPublisher<Value, Never> {
return subject.eraseToAnyPublisher()
}
var wrappedValue: Value {
get {
return subject.value
}
set {
subject.value = newValue
}
}
var projectedValue: Binding<Value> {
return Binding<Value>(get: { () -> Value in
return self.subject.value
}) { (value) in
self.subject.value = value
}
}
}
So I recently was also wondering how I would do this since we are not starting to write out views in SwiftUI.
I made a helper object the encapsulates the transition from a function call to a Publisher. I called it a Relay.
#available(iOS 13.0, *)
struct Relay<Element> {
var call: (Element) -> Void { didCall.send }
var publisher: AnyPublisher<Element, Never> {
didCall.eraseToAnyPublisher()
}
// MARK: Private
private let didCall = PassthroughSubject<Element, Never>()
}
In your case specifically, you would be able to declare a private Relay and use it like so;
Button(action: relay.call,
label: {
Text("Click Me")
})
And then you can do whatever you like with.
relay.publisher
I'm trying to display an activity indicator when performing an async request.
What I did is creating an ActivityTracker object that will track life cycle of a publisher.
This ActivityTracker is an ObservableObject and will be stored in the view model which also is an ObservableObject.
It seems that this kind of setup isn't refreshing the View. Here's my code:
struct ContentView: View {
#ObservedObject var viewModel = ContentViewModel()
var body: some View {
VStack(spacing: 16) {
Text("Counter: \(viewModel.tracker.count)\nPerforming: \(viewModel.tracker.isPerformingActivity ? "true" : "false")")
Button(action: {
_ = request().trackActivity(self.viewModel.tracker).sink { }
}) {
Text("Request")
}
}
}
}
class ContentViewModel: ObservableObject {
#Published var tracker = Publishers.ActivityTracker()
}
private func request() -> AnyPublisher<Void, Never> {
return Just(()).delay(for: 2.0, scheduler: RunLoop.main)
.eraseToAnyPublisher()
}
extension Publishers {
final class ActivityTracker: ObservableObject {
// MARK: Properties
#Published var count: Int = 0
var isPerformingActivity: Bool {
return count > 0
}
private var cancellables: [AnyCancellable] = []
private let counterSubject = CurrentValueSubject<Int, Never>(0)
private let lock: NSRecursiveLock = .init()
init() {
counterSubject.removeDuplicates()
.receive(on: RunLoop.main)
.print()
.sink { [weak self] counter in
self?.count = counter
}
.store(in: &cancellables)
}
// MARK: Private methods
fileprivate func trackActivity<Value, Error: Swift.Error>(
ofPublisher publisher: AnyPublisher<Value, Error>
) {
publisher
.receive(on: RunLoop.main)
.handleEvents(
receiveSubscription: { _ in self.increment() },
receiveOutput: nil,
receiveCompletion: { _ in self.decrement() },
receiveCancel: { self.decrement() },
receiveRequest: nil
)
.print()
.sink(receiveCompletion: { _ in }, receiveValue: { _ in })
.store(in: &cancellables)
}
private func increment() {
lock.lock()
defer { lock.unlock() }
counterSubject.value += 1
}
private func decrement() {
lock.lock()
defer { lock.unlock() }
counterSubject.value -= 1
}
}
}
extension AnyPublisher {
func trackActivity(_ activityTracker: Publishers.ActivityTracker) -> AnyPublisher {
activityTracker.trackActivity(ofPublisher: self)
return self
}
}
I also tried to declare my ActivityTracker as #Published but same result, my text is not updated.
Note that storing the activity tracker directly in the view will work but this is not what I'm looking for.
Did I miss something here ?
Nested ObservableObjects is not supported yet.
When you want to use these nested objects, you need to notify the objects by yourself when data got changed.
I hope the following code can help you with your problem.
First of all use: import Combine
Then declare your model and submodels, they all need to use the #ObservableObject property to work. (Do not forget the #Published property aswel)
I made a parent model named Model and two submodels Submodel1 & Submodel2. When you use the parent model when changing data e.x: model.submodel1.count, you need to use a notifier in order to let the View update itself.
The AnyCancellables notifies the parent model itself, in that case the View will be updated automatically.
Copy the code and use it by yourself, then try to remake your code while using this. Hope this helps, goodluck!
class Submodel1: ObservableObject {
#Published var count = 0
}
class Submodel2: ObservableObject {
#Published var count = 0
}
class Model: ObservableObject {
#Published var submodel1 = Submodel1()
#Published var submodel2 = Submodel2()
var anyCancellable: AnyCancellable? = nil
var anyCancellable2: AnyCancellable? = nil
init() {
anyCancellable = submodel1.objectWillChange.sink { [weak self] (_) in
self?.objectWillChange.send()
}
anyCancellable2 = submodel2.objectWillChange.sink { [weak self] (_) in
self?.objectWillChange.send()
}
}
}
When you want to use this Model, just use it like normal usage of the ObservedObjects.
struct Example: View {
#ObservedObject var obj: Model
var body: some View {
Button(action: {
self.obj.submodel1.count = 123
// If you've build a complex layout and it still won't work, you can always notify the modal by the following line of code:
// self.obj.objectWillChange.send()
}) {
Text("Change me")
}
}
If you have a collection of stuff you can do this:
import Foundation
import Combine
class Submodel1: ObservableObject {
#Published var count = 0
}
class Submodel2: ObservableObject {
var anyCancellable: [AnyCancellable] = []
#Published var submodels: [Submodel1] = []
init() {
submodels.forEach({ submodel in
anyCancellable.append(submodel.objectWillChange.sink{ [weak self] (_) in
self?.objectWillChange.send()
})
})
}
}
I'm creating a custom stepper control in SwiftUI, and I'm trying to replicate the accelerating value change behavior of the built-in control. In a SwiftUI Stepper, long pressing on "+" or "-" will keep increasing/decreasing the value with the rate of change getting faster the longer you hold the button.
I can create the visual effect of holding down the button with the following:
struct PressBox: View {
#GestureState var pressed = false
#State var value = 0
var body: some View {
ZStack {
Rectangle()
.fill(pressed ? Color.blue : Color.green)
.frame(width: 70, height: 50)
.gesture(LongPressGesture(minimumDuration: .infinity)
.updating($pressed) { value, state, transaction in
state = value
}
.onChanged { _ in
self.value += 1
}
)
Text("\(value)")
.foregroundColor(.white)
}
}
}
This only increments the value once. Adding a timer publisher to the onChanged modifier for the gesture like this:
let timer = Timer.publish(every: 0.5, on: .main, in: .common)
#State var cancellable: AnyCancellable? = nil
...
.onChanged { _ in
self.cancellable = self.timer.connect() as? AnyCancellable
}
will replicate the changing values, but since the gesture never completes successfully (onEnded will never be called), there's no way to stop the timer. Gestures don't have an onCancelled modifier.
I also tried doing this with a TapGesture which would work for detecting the end of the gesture, but I don't see a way to detect the start of the gesture. This code:
.gesture(TapGesture()
.updating($pressed) { value, state, transaction in
state = value
}
)
generates an error on $pressed:
Cannot convert value of type 'GestureState' to expected argument type 'GestureState<_>'
Is there a way to replicate the behavior without falling back to UIKit?
You'd need an onTouchDown event on the view to start a timer and an onTouchUp event to stop it. SwiftUI doesn't provide a touch down event at the moment, so I think the best way to get what you want is to use the DragGesture this way:
import SwiftUI
class ViewModel: ObservableObject {
private static let updateSpeedThresholds = (maxUpdateSpeed: TimeInterval(0.05), minUpdateSpeed: TimeInterval(0.3))
private static let maxSpeedReachedInNumberOfSeconds = TimeInterval(2.5)
#Published var val: Int = 0
#Published var started = false
private var timer: Timer?
private var currentUpdateSpeed = ViewModel.updateSpeedThresholds.minUpdateSpeed
private var lastValueChangingDate: Date?
private var startDate: Date?
func start() {
if !started {
started = true
val = 0
startDate = Date()
startTimer()
}
}
func stop() {
timer?.invalidate()
currentUpdateSpeed = Self.updateSpeedThresholds.minUpdateSpeed
lastValueChangingDate = nil
started = false
}
private func startTimer() {
timer = Timer.scheduledTimer(withTimeInterval: Self.updateSpeedThresholds.maxUpdateSpeed, repeats: false) {[unowned self] _ in
self.updateVal()
self.updateSpeed()
self.startTimer()
}
}
private func updateVal() {
if self.lastValueChangingDate == nil || Date().timeIntervalSince(self.lastValueChangingDate!) >= self.currentUpdateSpeed {
self.lastValueChangingDate = Date()
self.val += 1
}
}
private func updateSpeed() {
if self.currentUpdateSpeed < Self.updateSpeedThresholds.maxUpdateSpeed {
return
}
let timePassed = Date().timeIntervalSince(self.startDate!)
self.currentUpdateSpeed = timePassed * (Self.updateSpeedThresholds.maxUpdateSpeed - Self.updateSpeedThresholds.minUpdateSpeed)/Self.maxSpeedReachedInNumberOfSeconds + Self.updateSpeedThresholds.minUpdateSpeed
}
}
struct ContentView: View {
#ObservedObject var viewModel: ViewModel
var body: some View {
ZStack {
Rectangle()
.fill(viewModel.started ? Color.blue : Color.green)
.frame(width: 70, height: 50)
.gesture(DragGesture(minimumDistance: 0)
.onChanged { _ in
self.viewModel.start()
}
.onEnded { _ in
self.viewModel.stop()
}
)
Text("\(viewModel.val)")
.foregroundColor(.white)
}
}
}
#if DEBUG
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView(viewModel: ViewModel())
}
}
#endif
Let me know if I got what you wanted or whether I can improve my answer somehow.
For anyone attempting something similar, here's a slightly different take on superpuccio's approach. The api for users of the type is a bit more straightforward, and it minimizes the number of timer fires as the speed ramps up.
struct TimerBox: View {
#Binding var value: Int
#State private var isRunning = false
#State private var startDate: Date? = nil
#State private var timer: Timer? = nil
private static let thresholds = (slow: TimeInterval(0.3), fast: TimeInterval(0.05))
private static let timeToMax = TimeInterval(2.5)
var body: some View {
ZStack {
Rectangle()
.fill(isRunning ? Color.blue : Color.green)
.frame(width: 70, height: 50)
.gesture(DragGesture(minimumDistance: 0)
.onChanged { _ in
self.startRunning()
}
.onEnded { _ in
self.stopRunning()
}
)
Text("\(value)")
.foregroundColor(.white)
}
}
private func startRunning() {
guard isRunning == false else { return }
isRunning = true
startDate = Date()
timer = Timer.scheduledTimer(withTimeInterval: Self.thresholds.slow, repeats: true, block: timerFired)
}
private func timerFired(timer: Timer) {
guard let startDate = self.startDate else { return }
self.value += 1
let timePassed = Date().timeIntervalSince(startDate)
let newSpeed = Self.thresholds.slow - timePassed * (Self.thresholds.slow - Self.thresholds.fast)/Self.timeToMax
let nextFire = Date().advanced(by: max(newSpeed, Self.thresholds.fast))
self.timer?.fireDate = nextFire
}
private func stopRunning() {
timer?.invalidate()
isRunning = false
}
}