Our IOS application uses Spotify SDK for audio streaming, but we have been warned that it will stop working soon. Could someone to help us with the following questions:
Can we use new Spotify SDK without installing a Spotify application?(https://github.com/spotify/ios-sdk/blob/master/README.md)
Has Spotify any private / paid SDKs that we could use to increase the functionality of our application?
Spotify backend uses DRM encoding technology when streaming audio. In order to use a different player (not from SDK) or can we do without it?
Is it possible to play Spotify stream with another player? If so, which one?
Is it possible to formally redirect Spotify stream through our backend?
Related
If im familiar you can't just download music from spotify using spotify SDK or API and also you can't modify the track (like slow down the track) in Spotify SDK Web Player. How come apps like Amazing Slow Downer work?
I tried to find anything on how to access data from spotify and i'm pretty sure that you can't access it. I'm also sure that it's not possible to modify tracks using Spotify API.
I want to develop one audio-video calling application. So, I have decided to use Google WebRTC, so Google WebRTC is good for calling functionality?. Is Google WebRTC support to Conference Calling?. If it is not, then what are the different limitation of Google WebRTC? Please suggest me another calling SDK's for iOS Swift.
When I watch videos in the official youtube app on my Android device, I see the familiar cast icon in the toolbar, which sends the playing video to my chromecast.
I want to write my own app that uses the official youtube player API for Android. Playing with the Android samples (https://developers.google.com/youtube/android/player/sample-applications), I've noticed that the chromecast icon is missing.
What is the best way to add chromecast support to my app which uses YoutubePlayerView or YoutubePlayerFragment to play videos?
Well, if you want to use chromecast for the YouTube API, then you can start by knowing how to integrate Cast in an Android App. You will learn here the basic information that you need to know. Also, check this YouTube Android Player API to know how it is works.
I found here a demo that shows how to integrate YouTube APIs with Chromecast. It is designed for developers who are learning about the Chromecast SDK or YouTube APIs, or for those wishing to run a code lab on various Google technologies.
I'm looking at creating a playlist creation tool for Apple Music.
Apple just release an api for iOS that allows this functionality. Does anyone know if it is possible to use this api from NodeJS or some other service side technology?
Music Api Doucmentation
https://developer.apple.com/library/ios/releasenotes/General/WhatsNewIniOS/Articles/iOS9_3.html
Apple Music Api Announcements
https://affiliate.itunes.apple.com/resources/blog/new-apple-music-api/
No that's not possible with the current API. "An Apple Music API is now available that allows iOS Apps to directly control Apple Music playback for Members among other features." The API allows iOS to interact with the music app locally on the user's device. Not remotely from a server.
I apologise for the possibility of the title of my question would lead to confusion of the problem. For that I will explain my purpose in detail.
We are currently developing our own wifi speaker which is built with MIPS. The speaker comes with an app that will be used to manage it. One of the features that would we would like to include in the app is accessing contents of Spotify and be able to play them on the speakers.
Unfortunately, after going through the iOS SDK Documentation, and did some tests on Web API Console provided by the official of Spotify, I noticed that Spotify does not allow developers to directly get URL of a song, except for preview purposes. I also wasn't able to find any way to get the data bytes of the music streamed from the server. Every content comes with a corresponding URI which is used for a request.
For the device(WiFi Speaker) part, we recently tried to contact Spotify and ask for an SDK that can be used for development. However, one problem is that Spotify told us that they have SDK for x86, and ARMs architecture only. They don't have MIPS.
Now, here are my questions:
Is there any way for me to push music from an app to the WiFi Speakers without having to use SDK (for backend device)?
If Spotify can provide an SDK for our device, then how can we integrate the SDK with our platform?
I'll explain my 2nd question for clarity. Like for instance, in Android and iOS, these are popular platforms and are widely used by mobile devices. So if they provide SDKs for the two OS, then they can use default system frameworks to access the player for playing the content. (In iOS, it's the AVFoundation Framework). However, if Spotify were able to provide the SDK that we need, how would we able to integrate that with our own platform?
I will answer your question no 1:
You should be able to push music from an app using a buffer that you can read from using Core Audio and also forward to a device of your choice. I think what you are looking for can be found at CocoaLibSpotify