I hope you are doing well, I am stuck with an strange problem. I have implemented Vision Text Recogniser and after successfully extract the image and assign that image to visionImage but I am getting error = nil and also the result = nil. There is nil coming in result block i have followed the google documentation link https://firebase.google.com/docs/ml-kit/ios/recognize-text . but the result is nil.
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
imgView.image = pickedImage
// -----
let visionImage = VisionImage(image: pickedImage)
textRecognizer.process(visionImage) { (result, error) in
guard error == nil, let result = result else {
// ...
return
}
print("THE RESULT", result?.text)
// -----
}
dismiss(animated: true, completion: nil)
}
Please help me with that or specify why reason of that nil coming in result block. so that I can fix it.
A big Thank you in advance, waiting for your response.
Regards,
Azeem Usmani
Related
In iOS Swift I'm having difficulty loading an animated GIF from the device photo library to a UIImageView or creating a .gif file from it. I have no problem displaying the animated GIF if it's a file on a server or if it's right in the app. However, when I load it from the photo library, I lose the animation. I found some Objective-C solutions and tried to convert them over to Swift, but haven't had any luck.
Here is what I have so far:
#IBAction func buttonTapped(sender: UIButton) {
selectPhoto()
}
func selectPhoto() {
let photoLibraryController = UIImagePickerController()
photoLibraryController.delegate = self
photoLibraryController.sourceType = UIImagePickerControllerSourceType.PhotoLibrary
let mediaTypes:[String] = [kUTTypeImage as String]
photoLibraryController.mediaTypes = mediaTypes
photoLibraryController.allowsEditing = false
self.presentViewController(photoLibraryController, animated: true, completion: nil)
}
// UIImagePickerControllerDelegate
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
let origImage = info[UIImagePickerControllerOriginalImage] as! UIImage
self.imageView.image = origImage
picker.dismissViewControllerAnimated(true, completion: nil)
}
Optimally, I would like to save the photo library image to a gif file on the server. From there I have no trouble displaying it. However, I need some help getting the data from the photo library into some type of property, without losing the animation. Do I need to use something like ALAssetsLibrary for this?
Thanks.
Yes, Use ALAssetsLibrary → now called PHAsset.
You should get the NSData of the gif, not UIImage( because UIImage will only get the first frame.)
So basically you would do something like this:
One you get the asset
let requestOptions = PHImageRequestOptions()
requestOptions.isSynchronous = true // adjust the parameters as you wish
PHImageManager.default().requestImageData(for: asset, options: requestOptions, resultHandler: { (imageData, UTI, _, _) in
if let uti = UTI,let data = imageData ,
// you can also use UTI to make sure it's a gif
UTTypeConformsTo(uti as CFString, kUTTypeGIF) {
// save data here
}
})
Resource: PHAsset
You can get an access to the location of the image file using InfoKey .imageURL and retrieve Data from this URL
// UIImagePickerControllerDelegate
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
if let path = info[.imageURL] as? URL {
if let data = try? Data(contentsOf: path) {
self.imageView.image = UIImage(data: data)
//Now you have Data of a file: so you can convert it to image or gif or send to server or start animation (e.g. Framework JellyGIF)
self.imageView.startGif(with: .data(data))
}
picker.dismissViewControllerAnimated(true, completion: nil)
}
Hi I am new to pdfkit and iOS applications, I want to take a picture with device and then convert the image to pdf. taking pictures with camera and saving it on Camera Roll works completely fine, the problem is when I want to create pdf from that image it needs the name of the image, how I can find it?
and another question is it possible to implement any pdf editor with pdfkit to edit image?
Appreciate any help. below is my imagePickerController codes.
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
let pickedImage = info[UIImagePickerControllerOriginalImage] as? UIImage
if (Mylibrary)
{
}
else
{
UIImageWriteToSavedPhotosAlbum(pickedImage!, nil, nil, nil);
let image = UIImage(named: "????") //the problem is here
let newPage = PDFPage(image: image!)
}
picker.dismiss(animated: true, completion: nil)
}
There's no need to instantiate a new image since the image is already stored in the pickedImage variable. You just need to initialize the new PDFPage object with pickedImage. Use ImageKit to edit the image before using it to initialize a new PDFPage object.
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
guard let pickedImage = info[UIImagePickerControllerOriginalImage] as? UIImage else { return }
// Adds pickedImage to the user’s Camera Roll album.
UIImageWriteToSavedPhotosAlbum(pickedImage, nil, nil, nil)
// Creates a new PDFPage object and initializes it with pickedImage.
let newPage = PDFPage(image: pickedImage)
dismiss(animated: true, completion: nil)
}
I am new to Swift/iOS development, so this might be a stupid question, but I can't seem to find how to do this correctly.
I am following a youtube guide on how to programmatically code (no storyboard) a login screen in Swift and register a user into a Firebase database. The basic outline of the design are as follows
Once the user clicks the icon of the cat with the crown, the image picker comes up and they can select a profile picture and then register like normal. If the user does not select an image from the picker, the cat with the crown icon gets loaded as the profile picture by default.
What I have been trying to do is make it so a different picture (not the cat, and not shown to the user on the login page) named "nedstark" is set as the default profile picture that is stored in the database.
The program uses LoginController.swift and LoginController + handlers.swift files to make this happen. I tried to add a conditional to the picker where if nothing is selected, the default profile pic is set to a specific default user pic (different than the cat), but it doesn't work.
This is the code that stores the photo and other User info into the Database
let imageName = NSUUID().uuidString
let storageRef = Storage.storage().reference().child("profile_images").child("\(imageName).jpg")
if let profileImage = self.profileImageView.image, let uploadData = UIImageJPEGRepresentation(profileImage, 0.1) {
storageRef.putData(uploadData, metadata: nil, completion: { (metadata, error) in
if let error = error {
print(error)
return
}
if let profileImageUrl = metadata?.downloadURL()?.absoluteString {
let values = ["name": name, "email": email, "profileImageUrl": profileImageUrl]
self.registerUserIntoDatabaseWithUID(uid, values: values as [String : AnyObject])
}
})
}
This is the code where I am trying to set the default profile pic
func handleSelectProfileImageView() {
let picker = UIImagePickerController()
picker.delegate = self
picker.allowsEditing = true
present(picker, animated: true, completion: nil)
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
var selectedImageFromPicker: UIImage?
if let editedImage = info["UIImagePickerControllerEditedImage"] as? UIImage {
selectedImageFromPicker = editedImage
} else if let originalImage = info["UIImagePickerControllerOriginalImage"] as? UIImage {
selectedImageFromPicker = originalImage
}
else { //Testing if default profile pic set
selectedImageFromPicker = UIImage(named: "nedstark")
}
if let selectedImage = selectedImageFromPicker {
profileImageView.image = selectedImage
}
else { //Testing if default profile pic set
profileImageView.image = UIImage(named: "nedstark")
}
dismiss(animated: true, completion: nil)
}
I
I know that this is a total noob question, but any help, tips, or pointers is greatly appreciated. Thanks!
You need to handle delegate method of cancel event. UIImagepickercontrolledelegate has another method
imagePickerControllerDidCancel()
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
imageView.image = UIImage(named: "nedstark")
dismiss(animated: true, completion: nil)
}
When you click on cancel button in pickerviewcontroller then didfinishPickingMedia function won't call. That's way your default image is not set when you tap on cancel button.
In iOS Swift I'm having difficulty loading an animated GIF from the device photo library to a UIImageView or creating a .gif file from it. I have no problem displaying the animated GIF if it's a file on a server or if it's right in the app. However, when I load it from the photo library, I lose the animation. I found some Objective-C solutions and tried to convert them over to Swift, but haven't had any luck.
Here is what I have so far:
#IBAction func buttonTapped(sender: UIButton) {
selectPhoto()
}
func selectPhoto() {
let photoLibraryController = UIImagePickerController()
photoLibraryController.delegate = self
photoLibraryController.sourceType = UIImagePickerControllerSourceType.PhotoLibrary
let mediaTypes:[String] = [kUTTypeImage as String]
photoLibraryController.mediaTypes = mediaTypes
photoLibraryController.allowsEditing = false
self.presentViewController(photoLibraryController, animated: true, completion: nil)
}
// UIImagePickerControllerDelegate
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
let origImage = info[UIImagePickerControllerOriginalImage] as! UIImage
self.imageView.image = origImage
picker.dismissViewControllerAnimated(true, completion: nil)
}
Optimally, I would like to save the photo library image to a gif file on the server. From there I have no trouble displaying it. However, I need some help getting the data from the photo library into some type of property, without losing the animation. Do I need to use something like ALAssetsLibrary for this?
Thanks.
Yes, Use ALAssetsLibrary → now called PHAsset.
You should get the NSData of the gif, not UIImage( because UIImage will only get the first frame.)
So basically you would do something like this:
One you get the asset
let requestOptions = PHImageRequestOptions()
requestOptions.isSynchronous = true // adjust the parameters as you wish
PHImageManager.default().requestImageData(for: asset, options: requestOptions, resultHandler: { (imageData, UTI, _, _) in
if let uti = UTI,let data = imageData ,
// you can also use UTI to make sure it's a gif
UTTypeConformsTo(uti as CFString, kUTTypeGIF) {
// save data here
}
})
Resource: PHAsset
You can get an access to the location of the image file using InfoKey .imageURL and retrieve Data from this URL
// UIImagePickerControllerDelegate
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
if let path = info[.imageURL] as? URL {
if let data = try? Data(contentsOf: path) {
self.imageView.image = UIImage(data: data)
//Now you have Data of a file: so you can convert it to image or gif or send to server or start animation (e.g. Framework JellyGIF)
self.imageView.startGif(with: .data(data))
}
picker.dismissViewControllerAnimated(true, completion: nil)
}
Besides browsing the Photolibrary I've enabled the Camera to add a photo to my
#IBAction func startCameraButtonTapped(sender: AnyObject) {
let startCameraController = UIImagePickerController()
startCameraController.delegate = self
startCameraController.sourceType = UIImagePickerControllerSourceType.Camera
startCameraController.allowsEditing = true
self.presentViewController(startCameraController, animated: true, completion: nil)
//invoiceImageHolder.image!.scaleAndRotateImage2(280)
//self.invoiceImageHolder.transform = CGAffineTransformMakeRotation((180.0 * CGFloat(M_PI)) / 180.0)
}
Every user input can be deleted, but now I'd like to know where the corresponding photo is. When I browse the photo library I can't see the photos taken with my app? Where are those photos stored?
[edit]
This is my saveImage process
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
let selectedImage = info[UIImagePickerControllerOriginalImage] as! UIImage
saveImage(selectedImage, path: fileInDocumentsDirectory("\(uniqueImageName)"))
// set the unique image reference in textfield
// Set photoImageView to display the selected image
self.invoiceImageHolder.image = selectedImage
// Dismiss the picker
dismissViewControllerAnimated(true, completion: nil)
}
func saveImage(image: UIImage, path: String) -> Bool{
let pngImageData = UIImagePNGRepresentation(image)
// let jpgImageData = UIImageJPEGRepresentation(image, 1.0)
let result = pngImageData?.writeToFile(path, atomically: true)
//print("Save result \(result)")
return result!
}
EDIT hmm I think I see where the photos are stored, but now how do I browse to them for deletions?
I think it's here:
/var/mobile/Containers/Data/Application/CBFE9E9D-A657-4011-8B9F-EF0C9BB2C603/Documents/
BUT everytime i restart the app the part between Application and /Documents is different??
Still not a working solution, but for those newbies as me this is a valuable readup: http://www.techotopia.com/index.php/Working_with_Directories_in_Swift_on_iOS_8
[EDIT 2]
with this code i am able to see all whiles stored with my app. I was a bit surprise to see all the files
// Files stored in my app filemanager
let filemgr = NSFileManager.defaultManager()
do {
print("Start filemanager")
let filelist = try filemgr.contentsOfDirectoryAtPath(documentsDirectory())
for filename in filelist {
print(filename)
}
} catch {
print("No directory path \(error)")
}
// end filemanager
UIImagePickerController() doesn't automatically save your photos into the library. See its UIImagePickerControllerDelegate protocol and you'll see that it has a method returning your UIImage after making a photo. Then you can save it:
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
if let image = info[UIImagePickerControllerOriginalImage] as? UIImage {
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)
}
}
you save them - not in the photo library - but as 'simply' files inside your app's documents folder. There is no standard UI for deletion then.
You need to write your own ViewController to show & handle deletions then.