UITableViewCell subviews are displaying outside of cell - ios

In a section of my UITableView, there are 5 cells, three of which have been configured to expand/collapse to provide a more detailed view when selected. One of these cells shows a diagram of a number of small squares, which displays perfectly, until another cell is expanded, like this:
When the cell is collapsed, however, the subviews in the cell display in different cells, in different sections, like this:
and this:
To create the subviews in the cell, this is my code in the cellForRow method, which just uses an array of UIViews:
for vote in vote_array {
cell.contentView.addSubview(vote as? UIView ?? UIView.init(frame: CGRect.init(x: 0, y: 0, width: 0, height: 0)))
}
I tried removing all the subviews before I added them by doing this, but it doesn't change anything:
for subview in cell.contentView.subviews {
subview.removeFromSuperview()
}
Edit: This is inside a switch statement, but here is the relevant cell/case cellForRow:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.contentView.clipsToBounds = true
cell.clipsToBounds = true
let vote_array = getVoteArray()
for subview in cell.contentView.subviews {
subview.removeFromSuperview()
}
for case let vote as UIView in vote_array {
cell.contentView.addSubview(vote)
}
Edit:
The core of getVoteArray:
func getVoteArray() -> NSMutableArray {
var i = 0
var x = 20
var y = 4
let blockViews : NSMutableArray = []
for color in blocks {
let block = UIView.init(frame: CGRect.init(x: x, y: y, width: 20, height: 20))
block.backgroundColor = color as? UIColor
blockViews.add(block)
x = x + 24
i = i + 1
if i == num_blocks_per_row { i = 0; y = y + 24; x = 20 }
}
diagramHeight = y + 24
return blockViews
}
I can't seem to figure out why the subviews are generating randomly all over the tableView.

Ended up adding
for case let cell as UITableViewCell in tableView.subviews {
for subview in cell.contentView.subviews {
if subview.tag == 115 {
subview.removeFromSuperview()
}
}
}
to my didSelectRowAt method, after adding the tag when each view is created. I'm still not sure why the views were being added to different cells, but this got rid of them at least.

Try to implement unique ReuseIdentifiers for collapsed and expanded states.
If the cell is collapsed then don't load all those views in it by dequeuing a collapsedCell where the height of all those UIViews is either 0 or they are not added to subview.
If the cell is expanded than deque a expandedCell where the views are layed out as in the first screenshot.
After expanding and or collapsing call tableview.reloadData()

It used to be a long long time ago that UIViews clipped their children, but that hasn't been true for a very long time. If you want clipping on you need to either change UIView.clipsToBounds to true or use the underlying CALayer property maskToBounds.
cell.contentView.clipsToBounds = true
Or you can check the box in the storyboard/nib.

Related

How to stop collection triggering code when scrolling back in to view swift

I'm pretty new so apologies if my title doesn't phrase things correctly. I've been hacking away and haven't been able to find an answer to this problem.
I have a horizontally scrolling collection. I'm trying to visually show poll results programatically adding CGRect to the relevant item in the collection based on voting data held in a Firestore array.
This is working, but the problem is when you scroll away (so the item in the collection is off screen) and then back, the code to draw the CGRects gets triggered again and more graphics get added to the view. Is there a way to delete these CGRects when the user scrolls an item collection off screen so when the user scrolls the item back into view, code is triggered again it doesn't create duplicates?
Here are a couple of screenshots showing first and second load
Here is my code (cell b is where the CGrect gets triggered)
//COLLECTION VIEW CODE
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
if collectionView == self.sentCollectionView {
let cellA = collectionView.dequeueReusableCell(withReuseIdentifier: "sCell", for: indexPath) as! SentCollectionViewCell
cellA.sentQuestionLabel.text = sentMessages[indexPath.row].shoutText
// Set up cell
return cellA
}
else {
let cellB = receivedCollectionView.dequeueReusableCell(withReuseIdentifier: "pCell", for: indexPath) as! ReceivedCollectionViewCell
receivedMessages[indexPath.row].pollTotal = receivedMessages[indexPath.row].pollResults.reduce(0, +)
print("Sum of Array is : ", receivedMessages[indexPath.row].pollTotal!)
cellB.receivedShoutLabel.text = receivedMessages[indexPath.row].shoutText
print(receivedMessages[indexPath.row].pollResults.count)
if receivedMessages[indexPath.row].pollResults != [] {
for i in 0...receivedMessages[indexPath.row].pollResults.count - 1 {
cellB.resultsView.addSubview(sq(pollSum: receivedMessages[indexPath.row].pollTotal!, pollResult: receivedMessages[indexPath.row].pollResults[i]))
}
}
return cellB
}
}
//THIS DRAWS THE CGRECT
func sq(pollSum: Int, pollResult: Int) -> UIView {
// divide the width by total responses
let screenDivisions = Int(view.frame.size.width) / pollSum
// the rectangle top left point x axis position.
let xPos = 0
// the rectangle width.
let rectWidth = pollResult * screenDivisions
// the rectangle height.
let rectHeight = 10
// Create a CGRect object which is used to render a rectangle.
let rectFrame: CGRect = CGRect(x:CGFloat(xPos), y:CGFloat(yPos), width:CGFloat(rectWidth), height:CGFloat(rectHeight))
// Create a UIView object which use above CGRect object.
let greenView = UIView(frame: rectFrame)
// Set UIView background color.
greenView.backgroundColor = UIColor.green
//increment y position
yPos = yPos + 25
return greenView
}
Cells of collection are dequeued dequeueReusableCell , you need to override prepareForReuse
Or set a tag
greenView.tag = 333
And inside cellForItemAt do this
cellB.resultsView.subviews.forEach {
if $0.tag == 333 {
$0.removeFromSuperview()
}
}
if receivedMessages[indexPath.row].pollResults != [] {
for i in 0...receivedMessages[indexPath.row].pollResults.count - 1 {
cellB.resultsView.addSubview(sq(pollSum: receivedMessages[indexPath.row].pollTotal!, pollResult: receivedMessages[indexPath.row].pollResults[i]))
}
}

Swift TableViewCells not showing up

I got a ViewController, with two UITableView in it.
They both get data from the same object, but from different arrays inside that object.
My second Tableview doesn't show me all the items, only 5.
The TableViews are both dynamic and size themself.
Here is my cellForRowAt function:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if tableView == tableViewSteps, //This is the table that doesn't show right
let cell = tableView.dequeueReusableCell(withIdentifier: "stepsCell", for: indexPath) as? StepsTableViewCell {
let text = detailItem?.itemStepAr[indexPath.row] as! String
cell.textAreaOutlet.text = "Schritt \(indexPath.row + 1) \n\(text)"
let textAsNSString = cell.textAreaOutlet.text as NSString
let lineBreakRange = textAsNSString.range(of: "\n")
let newAttributedText = NSMutableAttributedString(attributedString: cell.textAreaOutlet.attributedText)
let boldRange: NSRange
if lineBreakRange.location < textAsNSString.length {
boldRange = NSRange(location: 0, length: lineBreakRange.location)
} else {
boldRange = NSRange(location: 0, length: textAsNSString.length)
}
newAttributedText.addAttribute(NSAttributedString.Key.font, value: UIFont.preferredFont(forTextStyle: UIFont.TextStyle.headline), range: boldRange)
cell.textAreaOutlet.attributedText = newAttributedText
let fixedWidth = cell.textAreaOutlet.frame.size.width
let newSize = cell.textAreaOutlet.sizeThatFits(CGSize(width: fixedWidth, height: CGFloat.greatestFiniteMagnitude))
cell.textAreaOutlet.frame.size = CGSize(width: max(newSize.width, fixedWidth), height: newSize.height)
cell.textAreaOutlet.isScrollEnabled = false
tableStepsHeight = tableStepsHeight + Int(newSize.height)
cell.textAreaOutlet.textColor = UIColor.lightGray
tableViewSteps.frame = CGRect(x:0, y: currentViewHeight + 20, width: 375, height: tableStepsHeight)
changeScrollHeight()
return cell
}
else {
let cell = tableView.dequeueReusableCell(withIdentifier: "ingredsCell")! //1.
let text = detailItem?.itemIngredAr[indexPath.row]
cell.textLabel?.text = text as? String
cell.textLabel?.font = UIFont(name: "Futura-Medium", size: 17)
cell.textLabel?.textColor = UIColor.lightGray
return cell
}
}
as commented, the first tableview is the one, that doesn't work properly.
It only runs 5 times, when I watch it with the debugger, but there are more Items in the Array.
Edit:
Here is my numberOfRowsInSection function
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if (tableView == tableViewSteps) {
return detailItem?.itemStepAr.count ?? 0
}
else {
return detailItem?.itemIngredAr.count ?? 0
}
}
Edit 2:
When I enable scrolling in my TableView and then try to scroll, all the items appear. But the scrolling should be disabled, because it automatic resizes (which works)
Final edit:
I added like some more height to the tableViewand enabled scroll (but disabled the bounce, so u don't see anything from the scroll)
Now it loads properly and everything works fine
A UITableView works with recycling UITableViewCells. This means that a tableview will only load the visible cells first, and only when you scroll, will it load more cells (by recycling the old cells).
The issue I can see is that you may try to get the height of the tableview, to update a height constraint (so the tableview shows in its entirety). But that may be an incorrect calculation (as said before, it only instantiates the first x cells, so it can't know the height of the remaining cells). Also, this calculation should never be performed from cellForRowAt, as that method should never do things outside the cell (unless you want to know when a cell has become visible).
You can fix this by making your cells all have a predefined height, and then multiplying that by the number of cells.
If you have self-sizing cells, it can't be done (read: it can be done, but it's too unwieldy and inefficient to be practical).
You could try to look into taking all other views that should scroll above and below the tableview, into tableviewcells. Then you can just use a regular tableview, no fancy height constraints and calculations needed.

UI CollectionView in UICollectionView Cell Programmatically

Hi I am trying to make a home feed like facebook using UICollectionView But in each cell i want to put another collectionView that have 3 cells.
you can clone the project here
I have two bugs the first is when i scroll on the inner collection View the bounce do not bring back the cell to center. when i created the collection view i enabled the paging and set the minimumLineSpacing to 0
i could not understand why this is happening. when i tried to debug I noticed that this bug stops when i remove this line
layout.estimatedItemSize = CGSize(width: cv.frame.width, height: 1)
but removing that line brings me this error
The behavior of the UICollectionViewFlowLayout is not defined because: the item height must be less than the height of the UICollectionView minus the section insets top and bottom values, minus the content insets top and bottom values
because my cell have a dynamic Height
here is an example
my second problem is the text on each inner cell dosent display the good text i have to scroll until the last cell of the inner collection view to see the good text displayed here is an example
You first issue will be solved by setting the minimumInteritemSpacing for the innerCollectionView in the OuterCell. So the definition for innerCollectionView becomes this:
let innerCollectionView : UICollectionView = {
let layout = UICollectionViewFlowLayout()
layout.scrollDirection = .horizontal
layout.minimumLineSpacing = 0
layout.minimumInteritemSpacing = 0
let cv = UICollectionView(frame :.zero , collectionViewLayout: layout)
cv.translatesAutoresizingMaskIntoConstraints = false
cv.backgroundColor = .orange
layout.estimatedItemSize = CGSize(width: cv.frame.width, height: 1)
cv.isPagingEnabled = true
cv.showsHorizontalScrollIndicator = false
return cv
}()
The second issue is solved by adding calls to reloadData and layoutIfNeeded in the didSet of the post property of OuterCell like this:
var post: Post? {
didSet {
if let numLikes = post?.numLikes {
likesLabel.text = "\(numLikes) Likes"
}
if let numComments = post?.numComments {
commentsLabel.text = "\(numComments) Comments"
}
innerCollectionView.reloadData()
self.layoutIfNeeded()
}
}
What you are seeing is related to cell reuse. You can see this in effect if you scroll to the yellow bordered text on the first item and then scroll down. You will see others are also on the yellow bordered text (although at least with the correct text now).
EDIT
As a bonus here is one method to remember the state of the cells.
First you need to track when the position changes so in OuterCell.swft add a new protocol like this:
protocol OuterCellProtocol: class {
func changed(toPosition position: Int, cell: OutterCell)
}
then add an instance variable for a delegate of that protocol to the OuterCell class like this:
public weak var delegate: OuterCellProtocol?
then finally you need to add the following method which is called when the scrolling finishes, calculates the new position and calls the delegate method to let it know. Like this:
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
if let index = self.innerCollectionView.indexPathForItem(at: CGPoint(x: self.innerCollectionView.contentOffset.x + 1, y: self.innerCollectionView.contentOffset.y + 1)) {
self.delegate?.changed(toPosition: index.row, cell: self)
}
}
So that's each cell detecting when the collection view cell changes and informing a delegate. Let's see how to use that information.
The OutterCellCollectionViewController is going to need to keep track the position for each cell in it's collection view and update them when they become visible.
So first make the OutterCellCollectionViewController conform to the OuterCellProtocol so it is informed when one of its
class OutterCellCollectionViewController: UICollectionViewController, UICollectionViewDelegateFlowLayout, OuterCellProtocol {
then add a class instance variable to record the cell positions to OuterCellCollectionViewController like this:
var positionForCell: [Int: Int] = [:]
then add the required OuterCellProtocol method to record the cell position changes like this:
func changed(toPosition position: Int, cell: OutterCell) {
if let index = self.collectionView?.indexPath(for: cell) {
self.positionForCell[index.row] = position
}
}
and finally update the cellForItemAt method to set the delegate for a cell and to use the new cell positions like this:
override func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "OutterCardCell", for: indexPath) as! OutterCell
cell.post = posts[indexPath.row]
cell.delegate = self
let cellPosition = self.positionForCell[indexPath.row] ?? 0
cell.innerCollectionView.scrollToItem(at: IndexPath(row: cellPosition, section: 0), at: .left, animated: false)
print (cellPosition)
return cell
}
If you managed to get that all setup correctly it should track the positions when you scroll up and down the list.

Removing last separator of cell in table

I have a static TableView set up in my storyboard and i'm trying to remove the separator in the last cell for aesthetic purposes. I've looked at the various answers on this site and other websites and they all point to this type of code for IOS8
self.tableView.tableFooterView = UIView()
However when I run the app the separator is still there. Not too sure what i'm doing wrong.
Swift 5 Version of top voted answer:
tableView.tableFooterView = UIView(frame: CGRect(x: 0, y: 0, width: tableView.frame.size.width, height: 1))
It works even if the number of cells is dynamic.
One smart way to remove the separator from last cell is to add a plain view with height of 1 only.
tableView.tableFooterView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, tableView.frame.size.width, 1)];
I'm using the code showing below for iOS 15+ since other solutions stop working.
This solution requires subclassing UITableViewCell, and manual top/bottom cell checks on cell creation time, so it's not that ideal. I would love to know a better solution.
class TableViewCell : UITableViewCell {
var hidesTopSeparator = false
var hidesBottomSeparator = false
override func layoutSubviews() {
super.layoutSubviews()
let topSeparator = subviews.first { $0.frame.minY == 0 && $0.frame.height <= 1 }
let bottomSeparator = subviews.first { $0.frame.minY >= bounds.maxY - 1 && $0.frame.height <= 1 }
topSeparator?.isHidden = hidesTopSeparator
bottomSeparator?.isHidden = hidesBottomSeparator
}
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let reuseID = "cell"
let cell = tableView.dequeueReusableCell(withIdentifier: reuseID) as? TableViewCell ?? .init(style: .default, reuseIdentifier: reuseID)
let numberOfRows = self.tableView(tableView, numberOfRowsInSection: indexPath.section)
cell.hidesTopSeparator = indexPath.row == 0
cell.hidesBottomSeparator = indexPath.row == numberOfRows - 1
return cell
}
I solved this problem by moving the Separator out of the view, so that I cannot see it
if indexPath.row == settings.count-1{
cell.separatorInset = UIEdgeInsets.init(
top: 0, left: 400,
bottom: 0, right: 0)
}else{
cell.separatorInset = .zero
}
This solution will remove the last separator in each section of grouped tables, without needing to subclass the table or the cells.
Works in iOS 8. (Probably works in iOS 6+).
Add the following to your delegate:
#pragma mark - UITableViewDelegate
- (CGFloat) tableView:(UITableView*)table
heightForFooterInSection:(NSInteger)section {
// Hide the separator when the table is first displayed
// of any sections that are visible on the screen.
[self hideBottomSeparator:table];
return 0.01f; // Or whatever you already return.
}
- (void) scrollViewDidScroll:(UITableView*)table {
// Hide separators that are visible after table scrolls.
// Check that event did not come from other scrollers
// in the table.
if ([table isKindOfClass:UITableView.class]) {
[self hideBottomSeparator:table];
}
}
- (void) hideBottomSeparator:(UITableView*)table {
for (UIView* cell in table.visibleCells) {
[self removeBottomSeparatorFromCell:cell];
}
}
- (void) removeBottomSeparatorFromCell:(UITableViewCell*)cell {
for (UIView* view in cell.subviews) {
if (view.frame.origin.x == 0 &&
view.frame.origin.y > cell.frame.size.height - 2 &&
view.frame.size.width == cell.frame.size.width &&
view.frame.size.height < 2) {
[view removeFromSuperview];
}
}
}
It works by removing any thin UIViews in the visible cells that are full width and at the bottom of the cell (it leaves the top separator visible).
To remove the top separator as well, comment out the origin.y check
If you want to remove the separator from a particular section(s) you would have to get the section numbers from the cells.
Note: because it removes separators by size (and position) alone, it could fail for non-default table (or cell) inset values, or if iOS changes the look of the separator. Also, it could fail if iOS is changed so that the separators are not subviews of the cells, in which case some more rigorous scanning would be required to find the separator views.
It relies on iOS adding the cells to the table before calling heightForFooterInSection:
Also, as above, it will remove all separators from a plain table.
The following solution should work, since all that is required is a simple calculation:
func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return self.tableView.frame.height/X+1/X
}
X is the number of cells you want in that table.
Swift 5
the frame has to be 1 pixel above. So set y coord to -1
tableView.tableFooterView = UIView(frame: CGRect(x: 0, y: -1, width: tableView.frame.size.width, height: 1))
iOS 15
Since things changed since iOS 15 here is a simple and clean solution how to control a cell's separators.
The original separators are not accessible in a clean way, therefore I build custom ones that look the same, plus are easy to customize.
class CustomTableViewCell: UITableViewCell {
private let topSeparator = UIView(frame: .zero)
private let botSeparator = UIView(frame: .zero)
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
setupSeparators()
}
private func setupSeparators() {
// Removes original separators
separatorInset = UIEdgeInsets(top: 0, left: 0, bottom: 0, right: .greatestFiniteMagnitude)
topSeparator.backgroundColor = .lightGray
botSeparator.backgroundColor = .lightGray
contentView.addSubview(topSeparator)
contentView.addSubview(botSeparator)
topSeparator.translatesAutoresizingMaskIntoConstraints = false
botSeparator.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
topSeparator.topAnchor.constraint(equalTo: contentView.topAnchor),
topSeparator.trailingAnchor.constraint(equalTo: contentView.trailingAnchor),
topSeparator.leadingAnchor.constraint(equalTo: contentView.leadingAnchor, constant: 16),
topSeparator.heightAnchor.constraint(equalToConstant: 0.5),
botSeparator.bottomAnchor.constraint(equalTo: contentView.bottomAnchor),
botSeparator.trailingAnchor.constraint(equalTo: topSeparator.trailingAnchor),
botSeparator.leadingAnchor.constraint(equalTo: topSeparator.leadingAnchor),
botSeparator.heightAnchor.constraint(equalTo: topSeparator.heightAnchor)
])
}
func setup(hideTopSeparator: Bool, hideBotSeparator: Bool) {
topSeparator.isHidden = hideTopSeparator
botSeparator.isHidden = hideBotSeparator
}
//...
}
You can then set up the separators and your data through the controller like this:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: CustomTableViewCell.cellIdentifier) as! CustomTableViewCell
cell.setup(hideTopSeparator: indexPath.row == 0,
hideBotSeparator: indexPath.row == datasource.count - 1)
return cell
}
As others pointed out, setting a footer view no longer removes the last separator on iOS 15+. By pushing the separator out of frame, we can achieve the same result. This is my general solution:
if indexPath == tableView.lastCellIndexPath {
// Push the separator line out of frame
cell.separatorInset = UIEdgeInsets(top: 0, left: tableView.bounds.width + 1, bottom: 0, right: 0)
} else {
cell.separatorInset = .zero
}
With UITableView extension:
extension UITableView {
/// Calculates the last cell index path if available
var lastCellIndexPath: IndexPath? {
for section in (0..<self.numberOfSections).reversed() {
let rows = numberOfRows(inSection: section)
guard rows > 0 else { continue }
return IndexPath(row: rows - 1, section: section)
}
return nil
}
}
Caveat
This solution won't work when you're not reloading the entire table view or cells are moved in the last index path. Also, it turns out if you're using Diffable Data Sources and try to reload the previous last items, this reload will happen in the cell provider before the table view data source reports the updated numberOfRows. I could not figure out an easy way around that so far.
Solution for xamarin.iOS:
ActionsTableView.TableFooterView = new UIView() { Frame = new CGRect(0, 0, ActionsTableView.Frame.Size.Width, 1) };

How to add spacing between UITableViewCell

Is there any way to add spacing between UITableViewCell?
I have created a table and each cell only contain an image. The image is assigned to the cell like this:
cell.imageView.image = [myImages objectAtIndex:indexPath.row];
but this make the image enlarged and fit into the whole cell, and there are no spacing between the images.
Or lets say in this way, the height of image are e.g. 50, and I want to add 20 spacing between the images. Is there any way to accomplish this?
My easy solution using Swift :
// Inside UITableViewCell subclass
override func layoutSubviews() {
super.layoutSubviews()
contentView.frame = contentView.frame.inset(by: UIEdgeInsets(top: 10, left: 10, bottom: 10, right: 10))
}
Result
Swift Version
Updated for Swift 3
This answer is somewhat more general than the original question for the sake of future viewers. It is a supplemental example to the basic UITableView example for Swift.
Overview
The basic idea is to create a new section (rather than a new row) for each array item. The sections can then be spaced using the section header height.
How to do it
Set up your project as described in UITableView example for Swift. (That is, add a UITableView and hook up the tableView outlet to the View Controller).
In the Interface Builder, change the main view background color to light blue and the UITableView background color to clear.
Replace the ViewController.swift code with the following.
ViewController.swift
import UIKit
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
// These strings will be the data for the table view cells
let animals: [String] = ["Horse", "Cow", "Camel", "Sheep", "Goat"]
let cellReuseIdentifier = "cell"
let cellSpacingHeight: CGFloat = 5
#IBOutlet var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
// These tasks can also be done in IB if you prefer.
self.tableView.register(UITableViewCell.self, forCellReuseIdentifier: cellReuseIdentifier)
tableView.delegate = self
tableView.dataSource = self
}
// MARK: - Table View delegate methods
func numberOfSections(in tableView: UITableView) -> Int {
return self.animals.count
}
// There is just one row in every section
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1
}
// Set the spacing between sections
func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
return cellSpacingHeight
}
// Make the background color show through
func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let headerView = UIView()
headerView.backgroundColor = UIColor.clear
return headerView
}
// create a cell for each table view row
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell:UITableViewCell = self.tableView.dequeueReusableCell(withIdentifier: cellReuseIdentifier) as UITableViewCell!
// note that indexPath.section is used rather than indexPath.row
cell.textLabel?.text = self.animals[indexPath.section]
// add border and color
cell.backgroundColor = UIColor.white
cell.layer.borderColor = UIColor.black.cgColor
cell.layer.borderWidth = 1
cell.layer.cornerRadius = 8
cell.clipsToBounds = true
return cell
}
// method to run when table view cell is tapped
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
// note that indexPath.section is used rather than indexPath.row
print("You tapped cell number \(indexPath.section).")
}
}
Note that indexPath.section is used rather than indexPath.row in order to get the proper values for the array elements and tap positions.
How did you get the extra padding/space on the right and left?
I got it the same way you add spacing to any view. I used auto layout constraints. Just use the pin tool in the Interface Builder to add spacing for the leading and trailing constraints.
The way I achieve adding spacing between cells is to make numberOfSections = "Your array count" and make each section contains only one row. And then define headerView and its height.
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return yourArry.count;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return 1;
}
-(CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section
{
return cellSpacingHeight;
}
-(UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section
{
UIView *v = [UIView new];
[v setBackgroundColor:[UIColor clearColor]];
return v;
}
I needed to do the same concept of having UITableCells have a "space" between them. Since you can't literally add space between cells you can fake it by manipulating the UITableView's cell height and then adding a UIView to the contentView of your cell. Here is a screen shot of a prototype I did in another test project when I was simulating this:
Here is some code (Note: there are lots of hard coded values for demonstration purposes)
First, I needed to set the heightForRowAtIndexPath to allow for different heights on the UITableViewCell.
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *text = [self.newsArray objectAtIndex:[indexPath row]];
if ([text isEqual:#"December 2012"])
{
return 25.0;
}
return 80.0;
}
Next, I want to manipulate the look and feel of the UITableViewCells so I do that in the willDisplayCell:(NewsUITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath method.
- (void)tableView:(UITableView *)tableView willDisplayCell:(NewsUITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (cell.IsMonth)
{
UIImageView *av = [[UIImageView alloc] initWithFrame:CGRectMake(20, 20, 20, 20)];
av.backgroundColor = [UIColor clearColor];
av.opaque = NO;
av.image = [UIImage imageNamed:#"month-bar-bkgd.png"];
UILabel *monthTextLabel = [[UILabel alloc] init];
CGFloat font = 11.0f;
monthTextLabel.font = [BVFont HelveticaNeue:&font];
cell.backgroundView = av;
cell.textLabel.font = [BVFont HelveticaNeue:&font];
cell.textLabel.textColor = [BVFont WebGrey];
}
if (indexPath.row != 0)
{
cell.contentView.backgroundColor = [UIColor clearColor];
UIView *whiteRoundedCornerView = [[UIView alloc] initWithFrame:CGRectMake(10,10,300,70)];
whiteRoundedCornerView.backgroundColor = [UIColor whiteColor];
whiteRoundedCornerView.layer.masksToBounds = NO;
whiteRoundedCornerView.layer.cornerRadius = 3.0;
whiteRoundedCornerView.layer.shadowOffset = CGSizeMake(-1, 1);
whiteRoundedCornerView.layer.shadowOpacity = 0.5;
[cell.contentView addSubview:whiteRoundedCornerView];
[cell.contentView sendSubviewToBack:whiteRoundedCornerView];
}
}
Note that I made my whiteRoundedCornerView height 70.0 and that's what causes the simulated space because the cell's height is actually 80.0 but my contentView is 70.0 which gives it the appearance.
There might be other ways of accomplishing this even better but it's just how I found how to do it. I hope it can help someone else.
I was in the same boat. At first I tried switching to sections, but in my case it ended up being more of a headache than I originally thought, so I've been looking for an alternative. To keep using rows (and not mess with how you access your model data), here's what worked for me just by using a mask:
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath)
{
let verticalPadding: CGFloat = 8
let maskLayer = CALayer()
maskLayer.cornerRadius = 10 //if you want round edges
maskLayer.backgroundColor = UIColor.black.cgColor
maskLayer.frame = CGRect(x: cell.bounds.origin.x, y: cell.bounds.origin.y, width: cell.bounds.width, height: cell.bounds.height).insetBy(dx: 0, dy: verticalPadding/2)
cell.layer.mask = maskLayer
}
All you have left to do is make the cell's height bigger by the same value as your desired verticalPadding, and then modify your inner layout so that any views that had spacing to the edges of the cell have that same spacing increased by verticalPadding/2. Minor downside: you get verticalPadding/2 padding on both the top and bottom of the tableView, but you can quickly fix this by setting tableView.contentInset.bottom = -verticalPadding/2 and tableView.contentInset.top = -verticalPadding/2. Hope this helps somebody!
You will have to set frame to your image. Untested code is
cell.imageView.frame = CGRectOffset(cell.frame, 10, 10);
I override this function is subclass of UITableViewCell, and it works OK for me
override func layoutSubviews() {
super.layoutSubviews()
//set the values for top,left,bottom,right margins
let margins = UIEdgeInsets(top: 5, left: 8, bottom: 5, right: 8)
contentView.frame = contentView.frame.inset(by: margins)
contentView.layer.cornerRadius = 8
}
I think the most straight forward solution if your just looking for a little space and probably least expensive would be to simply set the cell border color to your tables background color then set the border width to get desired result!
cell.layer.borderColor = blueColor.CGColor
cell.layer.borderWidth = 3
Use sections instead of rows
Each section should return one row
Assign your cell data using indexPath.section, instead of row
Implement UITableView delegate method heightForHeader and return your desired spacing
I solved it like this way in Swift 4.
I create a extension of UITableViewCell and include this code:
override open var frame: CGRect {
get {
return super.frame
}
set (newFrame) {
var frame = newFrame
frame.origin.y += 10
frame.origin.x += 10
frame.size.height -= 15
frame.size.width -= 2 * 10
super.frame = frame
}
}
override open func awakeFromNib() {
super.awakeFromNib()
layer.cornerRadius = 15
layer.masksToBounds = false
}
I hope it helps you.
Change the number of rows in section to 1
You have changed number of sections instead number of rows
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
1
}
func numberOfSections(in tableView: UITableView) -> Int {
return 2
}
Here you put spacing between rows
func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
return 50
}
If you are not using section headers (or footers) already, you can use them to add arbitrary spacing to table cells. Instead of having one section with n rows, create a table with n sections with one row each.
Implement the tableView:heightForHeaderInSection: method to control the spacing.
You may also want to implement tableView:viewForHeaderInSection: to control what the spacing looks like.
Example in swift 3..
Crease a single view application
add tableview in view controller
add a customcell for tablview cell
view controller code is bellow like
class ViewController: UIViewController,UITableViewDelegate,UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
var arraytable = [[String:Any]]()
override func viewDidLoad() {
super.viewDidLoad()
arraytable = [
["title":"About Us","detail":"RA-InfoTech Ltd -A Joint Venture IT Company formed by Bank Asia Ltd"],
["title":"Contact","detail":"Bengal Center (4th & 6th Floor), 28, Topkhana Road, Dhaka - 1000, Bangladesh"]
]
tableView.delegate = self
tableView.dataSource = self
//For Auto Resize Table View Cell;
tableView.estimatedRowHeight = 44
tableView.rowHeight = UITableViewAutomaticDimension
//Detault Background clear
tableView.backgroundColor = UIColor.clear
}
func numberOfSections(in tableView: UITableView) -> Int {
return arraytable.count
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 1
}
// Set the spacing between sections
func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
return 10
}
// Make the background color show through
func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let headerView = UIView()
headerView.backgroundColor = UIColor.clear
return headerView
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell")! as! CustomCell
cell.tv_title.text = arraytable[indexPath.section]["title"] as! String?
cell.tv_details.text = arraytable[indexPath.section]["detail"] as! String?
//label height dynamically increase
cell.tv_details.numberOfLines = 0
//For bottom border to tv_title;
let frame = cell.tv_title.frame
let bottomLayer = CALayer()
bottomLayer.frame = CGRect(x: 0, y: frame.height - 1, width: frame.width, height: 1)
bottomLayer.backgroundColor = UIColor.black.cgColor
cell.tv_title.layer.addSublayer(bottomLayer)
//borderColor,borderWidth, cornerRadius
cell.backgroundColor = UIColor.lightGray
cell.layer.borderColor = UIColor.red.cgColor
cell.layer.borderWidth = 1
cell.layer.cornerRadius = 8
cell.clipsToBounds = true
return cell
}
}
Download full source to Github : link
https://github.com/enamul95/CustomSectionTable
Three approaches I can think of:
Create a custom table cell that lays out the view of the entire cell in the manner that you desire
Instead of adding the image to the
image view, clear the subviews of
the image view, create a custom
view that adds an UIImageView for the image and another view, perhaps a simple UIView that provides the desired spacing, and add it as a subview of the
image view.
I want to suggest that you manipulate the UIImageView directly to set a fixed size/padding, but I'm nowhere near Xcode so I can't confirm whether/how this would work.
Does that make sense?
Yes you can increase or decrease the spacing(padding) between two cell by creating one base view on content view in cell.Set clear colour for content view background and you can adjust the height of the base view to create space between cells.
Based on Husam's answer: Using the cell layer instead of content view allows for adding a border around the entire cell and the accessory if need. This method requires careful adjustment of the bottom constraints of the cell as well as those insets otherwise the view will not proper.
#implementation TableViewCell
- (void)awakeFromNib {
...
}
- (void) layoutSubviews {
[super layoutSubviews];
CGRect newFrame = UIEdgeInsetsInsetRect(self.layer.frame, UIEdgeInsetsMake(4, 0, 4, 0));
self.layer.frame = newFrame;
}
#end
Read this after reading other people answers
I'd like to warn everyone who wants to use the solution like adding headers that will serve the purpose of spacing. If you do this, you will not be able to animate cells insertions, deletions, etc.. For example, you may get this kind of error if you use that method
Invalid update: invalid number of sections. The number of sections contained in the table view after the update (6) must be equal to the number of sections contained in the table view before the update (5), plus or minus the number of sections inserted or deleted (0 inserted, 0 deleted).
In case you need to animate insertions and deletions of rows I would go with adding this space in the cells itself. If you are concern about highlighting, then you can override method
func setHighlighted(_ highlighted: Bool, animated: Bool)
and set the highlighting yourself
I think this is the cleanest solution:
class MyTableViewCell: UITableViewCell {
override func awakeFromNib() {
super.awakeFromNib()
layoutMargins = UIEdgeInsetsMake(8, 0, 8, 0)
}
}
This article helped, it's pretty much what the other answers said but summarize and concise
https://medium.com/#andersongusmao/left-and-right-margins-on-uitableviewcell-595f0ba5f5e6
In it, he only applies them to left and right sides but the UIEdgeInsetsMake init allows to add padding to all four points.
func UIEdgeInsetsMake(_ top: CGFloat, _ left: CGFloat, _ bottom: CGFloat, _ right: CGFloat) -> UIEdgeInsets
Description
Creates an edge inset for a button or view.
An inset is a margin around a rectangle. Positive values represent margins closer to the center of the rectangle, while negative values represent margins further from the center.
Parameters
top: The inset at the top of an object.
left: The inset on the left of an object
bottom: The inset on the bottom of an object.
right: The inset on the right of an object.
Returns
An inset for a button or view
Note that UIEdgeInsets can also be used to achieve the same.
Xcode 9.3/Swift 4
Using the headers as spacing would work fine I guess if you don't want to use any headers. Otherwise, probably not the best idea. What I'm thinking is create a custom cell view.
Examples:
Using Nib
In code
In the custom cell, make a background view with constraints so that it doesn't fill the entire cell, give it some padding.
Then, make the tableview background invisible and remove the separators:
// Make the background invisible
tableView.backgroundView = UIView()
tableView.backgroundColor = .clear
// Remove the separators
tableview.separatorStyle = .none
If you don't want to change the section and row number of your table view (like I did), here's what you do:
1) Add an ImageView to the bottom of your table cell view.
2) Make it the same colour as the background colour of the table view.
I've done this in my application and it works perfectly. Cheers! :D
Using a bunch of different sections is not needed. The other answers use frame insets and CGRect and layers and... BLAH. Not good; use auto layout and a custom UITableViewCell. In that UITableViewCell, instead of sub viewing your content inside the contentView, make a new containerView (a UIView), subview the container view inside the contentView, then subview all your views inside the container view.
To make the spacing now, simply edit the layout margins of the container view, like so:
class CustomTableViewCell: UITableViewCell {
let containerView = UIView()
let imageView = UIImageView()
required init?(coder aDecoder: NSCoder) {super.init(coder: aDecoder)}
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
containerView.translatesAutoResizingMaskIntoConstraints = false
imageView.translatesAutoResizingMaskIntoConstraints = false
contentView.addSubview(containerView)
containerView.addSubview(imageView)
contentView.layoutMargins = UIEdgeInsets(top: 15, left: 3, bottom: 15, right: 3)
containerView.layoutMargins = UIEdgeInsets(top: 15, left: 17, bottom: 15, right: 17) // It isn't really necessary unless you've got an extremely complex table view cell. Otherwise, you could just write e.g. containerView.topAnchor
let cg = contentView.layoutMarginsGuide
let lg = containerView.layoutMarginsGuide
NSLayoutConstraint.activate([
containerView.topAnchor.constraint(equalTo: cg.topAnchor),
containerView.leadingAnchor.constraint(equalTo: cg.leadingAnchor),
containerView.trailingAnchor.constraint(equalTo: cg.trailingAnchor),
containerView.bottomAnchor.constraint(equalTo: cg.bottomAnchor),
imageView.topAnchor.constraint(equalTo: lg.topAnchor),
imageView.leadingAnchor.constraint(equalTo: lg.leadingAnchor),
imageView.trailingAnchor.constraint(equalTo: lg.trailingAnchor),
imageView.bottomAnchor.constraint(equalTo: lg.bottomAnchor)
])
}
}
Try looking into
- (UIEdgeInsets)layoutMargins;
on the cell
My situation was i used custom UIView to viewForHeader in section also heightForHeader in section return constant height say 40, issue was when there is no data all header views were touched to each other. so i wanted to space between the section in absent of data so i fixed by just changing "tableview style" plane to "Group".and it worked for me.
Check out my solution on GitHub with subclassing of UITableView and using runtime features of Objective-C.
It basically uses Apple's private data structure UITableViewRowData that I got searching private runtime header of UITableView:
https://github.com/JaviSoto/iOS10-Runtime-Headers/blob/master/Frameworks/UIKit.framework/UITableView.h,
and here's desired private class that contains everything you need to layout your cells' spacings however you want without setting it in cells' classes:
https://github.com/JaviSoto/iOS10-Runtime-Headers/blob/master/Frameworks/UIKit.framework/UITableViewRowData.h
I was having trouble getting this to work alongside background colours and accessory views in the cell. Ended up having to:
1) Set the cells background view property with a UIView set with a background colour.
let view = UIView()
view.backgroundColor = UIColor.white
self.backgroundView = view
2) Re-position this view in layoutSubviews to add the idea of spacing
override func layoutSubviews() {
super.layoutSubviews()
backgroundView?.frame = backgroundView?.frame.inset(by: UIEdgeInsets(top: 2, left: 0, bottom: 0, right: 0)) ?? CGRect.zero
}
You can simply use constraint in code like this :
class viewCell : UITableViewCell
{
#IBOutlet weak var container: UIView!
func setShape() {
self.container.backgroundColor = .blue
self.container.layer.cornerRadius = 20
container.translatesAutoresizingMaskIntoConstraints = false
self.container.widthAnchor.constraint(equalTo:contentView.widthAnchor , constant: -40).isActive = true
self.container.heightAnchor.constraint(equalTo: contentView.heightAnchor,constant: -20).isActive = true
self.container.centerXAnchor.constraint(equalTo: contentView.centerXAnchor).isActive = true
self.container.centerYAnchor.constraint(equalTo: contentView.centerYAnchor).isActive = true
}
}
it's important to add subview (container) and put other elements in it.
Just adding to the pool of answers with what worked for me.
I’ve added a view (purple view) within the TableViewCell that I use as my cell’s content view. And constrain the purple view to have padding on top and bottom, or however you’d like, but I think this way creates a little more flexibility.
TableViewCell ->
override open var frame: CGRect {
get {
return super.frame
}
set {
var frame = newValue
frame.size.height -= 2
super.frame = frame
}
}
add a inner view to the cell then add your own views to it.

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