I am developing an application that uses the Face/Touch ID at the opening.
I achieved this by adding this func to my MainViewController():
let context = LAContext()
if context.canEvaluatePolicy(.deviceOwnerAuthentication, error: nil) {
context.evaluatePolicy(.deviceOwnerAuthentication, localizedReason: "Verifying") { (success, err) in
if success {
DispatchQueue.main.async {
self.loginSuccessfull()
self.button.removeFromSuperview()
}
} else {
if let err = err {
print(err)
}
}
}
}
This gets called both in the ViewDidLoad and by a button, as shown in this video.
As you can see tho, when I try to close my App it has a very weird behavior, and I am sure that it is caused by the FaceID.
Any suggestion to fix this?
Crash log:
Error Domain=com.apple.LocalAuthentication Code=-4 "Caller moved to background." UserInfo={NSLocalizedDescription=Caller moved to background.}
I believe I have found a solution for the issue, by delaying the evaluation.
I noticed that when I have any kind of delay in UI before evaluation (for example: animation that move the logo up before showing the face ID alert) the crash stops altogether.
So I did another test with delay like so:
override func viewDidAppear(_ animated: Bool) {
let context = LAContext()
if context.canEvaluatePolicy(.deviceOwnerAuthenticationWithBiometrics, error: nil) {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
context.evaluatePolicy(.deviceOwnerAuthenticationWithBiometrics, localizedReason: "Biometric test") { success, error in
DispatchQueue.main.async {
if success {
doSome()
} else {
if let error = error { print(error) }
}
}
}
}
}
}
With that implementation I had zero crashes.
*Note: I also tried different delay times, from 0.1 to 2.0 seconds, all worked for me.
Related
func authenticateBiometry(completion: #escaping ErrorHandler) {
context.evaluatePolicy(.deviceOwnerAuthentication, localizedReason: " ") { success, error in
guard let error = error else {
if success {
completion(nil)
}
return
}
completion(error)
}
}
But it prompts for touchId/faceId only the first time. What can I do to ask for it for example every time when I tap button? Let's say every 15 seconds.
Just tested locally and it works for me, this is the only way I found. I saw your comment above but I will put an answer here because probably someone will not find it ugly haha :).
I took some time to google some kind of reset method in LAContext class, but didn't find anything.
The solution was to reset the LAContext at the beginning of the method called on button tap:
func authenticateBiometry(completion: #escaping ErrorHandler) {
context = LAContext() //THIS, implying that context is declared as `var`
context.evaluatePolicy(.deviceOwnerAuthentication, localizedReason: " ") { success, error in
guard let error = error else {
if success {
completion(nil)
}
return
}
completion(error)
}
}
You will be able to prompt face/touch ID on each button click, as soon as one ends.
I was using NSFaceIDUsageDescription in my app and it was working. I deleted my app from my device and and re-uploaded (plugging my device into my mac and running from xcode) it and now I don't get the alert that my app would like to use FaceID, how come the alert is not appearing anymore? This is preventing me from using FaceID in my app.
class TouchIDAuth {
let context = LAContext()
func canEvaluatePolicy() -> Bool {
return context.canEvaluatePolicy(.deviceOwnerAuthenticationWithBiometrics, error: nil)
}
func authenticateUser(completion: #escaping (NSNumber?) -> Void) {
guard canEvaluatePolicy() else {
completion(0)
return
}
context.evaluatePolicy(.deviceOwnerAuthenticationWithBiometrics, localizedReason: "Logging in with Touch ID") { (success, evaluateError) in
if success {
DispatchQueue.main.async {
completion(nil)
}
} else {
let response: NSNumber
switch evaluateError?._code {
case Int(kLAErrorAuthenticationFailed):
response = 2
case Int(kLAErrorUserCancel):
response = 3
case Int(kLAErrorUserFallback):
response = 4
default:
response = 1
}
completion(response)
}
}
}
}
And when I do this:
let touchMe = TouchIDAuth()
print(touchMe.canEvaluatePolicy())
The print returns false.
Is this an issue with my device? Or with NSFaceIDUsageDescription?
When your device exceeds the limit of incorrect attempts it usually returns false.
Try locking your device, then unlocking with face/touch ID and it starts working again in your app.
It should also return an error code why it is failling for evaluateError
Hope this was your case and solves the issue.
So I've been following the instructions in this answer...
Healthkit background delivery when app is not running
The code runs fine and works whilst the application is open and says that background delivery is successful, however when I test the application by walking around and changing the clock on the device to an hour forward I do not receive any logs to let me know it has run. However, if I open the application again the observer query runs.
private func checkAuthorization(){
let healthDataToRead = Set(arrayLiteral: self.distanceQuantityType!)
healthKitStore.requestAuthorization(toShare: nil, read: healthDataToRead) { (success, error) in
if error != nil {
print(error?.localizedDescription)
print("There was an error requesting Authorization to use Health App")
}
if success {
print("success")
}
}
}
public func enableBackgroundDelivery() {
self.checkAuthorization()
self.healthKitStore.enableBackgroundDelivery(for: self.distanceQuantityType!, frequency: .hourly) { (success, error) in
if success{
print("Background delivery of steps. Success = \(success)")
}
if let error = error {
print("Background delivery of steps failed = \(error.localizedDescription)")
}
}
}
func observeDistance(_ handler:#escaping (_ distance: Double) -> Void) {
let updateHandler: (HKObserverQuery?, HKObserverQueryCompletionHandler?, Error?) -> Void = { query, completion, error in
if !(error != nil) {
print("got an update")
completion!()
} else {
print("observer query returned error: \(error)")
}
}
let query = HKObserverQuery(sampleType: self.distanceQuantityType!, predicate: nil, updateHandler: updateHandler)
self.healthKitStore.execute(query)
}
The query is initialised in the appDelegate method didFinishLaunching
This particular HealthKitQuery is asynchronous. You should wait until it finishes processing.
However, this case is not possible in didFinishLaunching. The application just ended execution and there is not enough time to process the query.
I would seriously suggest to rethink the logic behind the operation of your code. A good way to solve this would be to put the request elsewhere, preferrably after the needed operations were completed.
I'm having an issue with changing view controllers in local authentication. When all the code executes in the success if statement the view controller does not change even though I'm telling it to. I've tried everything that I know but nothing works. Here is my local authentication code.
let authentication = LAContext()
var authenticationError: NSError?
authentication.canEvaluatePolicy(LAPolicy.DeviceOwnerAuthenticationWithBiometrics, error: &authenticationError)
if (authenticationError != nil) {
// Authentication Not available for this version of iOS
self.gotoMainViewController()
} else {
authentication.evaluatePolicy(LAPolicy.DeviceOwnerAuthenticationWithBiometrics, localizedReason: "Access Passy using Touch ID") {
(success, error) in
if (error != nil) {
// There was an error - user likley pressed cancel
print(error?.localizedDescription)
} else {
if (success) {
dispatch_async(dispatch_get_main_queue()) {
self.gotoMainViewController()
}
} else {
self.showFailedTouchIDError.showAlert()
}
}
}
}
Here is the gotoMainViewController() code.
func gotoMainViewController() {
let viewController = MainViewController()
self.navigationController?.pushViewController(viewController, animated: true)
}
I figured it out!! It seems that local authentication needs a boolean IF statement to be wrapped around all of the code. I'm not sure if this is true...but it worked for me.
I am attempting to integrate some JSSAlertViews within one of my ViewControllers, but for some odd reason, when I run my project, the alert views do not show. So to make sure it wasn't any error with coding, I created an exact pseudo project to replicate the ViewController of my original project, down to it's UI elements on the storyboard. I copied the exact code from my original project onto the new ViewController, ran it, and everything worked. Im stuck onto figuring out, why won't it work on my original project??
here is the logic i used:
#IBAction func resetPass(sender: AnyObject) {
actview.hidden = false
actview.startAnimating()
PFUser.requestPasswordResetForEmailInBackground(emailReset.text) {
(success:Bool, error:NSError?) ->Void in
if(success){
let yesMessage = "Email was sent to you at \(self.emailReset.text)"
dispatch_async(dispatch_get_main_queue()) {
self.actview.stopAnimating()
JSSAlertView().success(self, title:"Great Success", text:yesMessage)
}
}
if(error != nil){
let errorMessage:String = error!.userInfo!["error"] as! String
dispatch_async(dispatch_get_main_queue()) {
self.actview.stopAnimating()
JSSAlertView().warning(self, title:"Woah There", text:errorMessage)
}
}
}
}
I set a breakpoint on a call of one of the JSSAlertView's , expanded the element in my console and got this :
Is this a memory management error and reason why they aren't visible? how do i fix this?
here is the Git if you want to check it out, its awesome: https://github.com/stakes/JSSAlertView
Anything with the UI needs to be done on the main thread, and you're calling the Parse function on the background thread (via requestPasswordResetForEmailInBackground).
So to get your alerts to appear on the main thread, you need to add a little GCD magic:
#IBAction func resetPass(sender: AnyObject) {
actview.hidden = false
actview.startAnimating()
PFUser.requestPasswordResetForEmailInBackground(emailReset.text) {
(success:Bool, error:NSError?) ->Void in
if(success){
self.actview.stopAnimating()
let yesMessage = "Email was sent to you at \(self.emailReset.text)"
dispatch_async(dispatch_get_main_queue()) {
self.successMessage(yesMessage)
}
};
if(error != nil){
self.actview.stopAnimating()
let errorMessage:String = error!.userInfo!["error"] as! String
dispatch_async(dispatch_get_main_queue()) {
self.failureMessage(errorMessage)
}
}
}
}
See my addition of the "dispatch_async(dispatch_get_main_queue())" lines?