Open link in webview, using firebase in app messaging - ios

My app is a webview app.
Please, explain me, how to open link in my webview app when I press "Открыть" button?
Now, when I press the button, link redirects and opens in Safari.
The message appears via firebase in app messaging.
Thank you.
import JXWebViewController
import UIKit
import Firebase
import UserNotifications
import FirebaseInAppMessaging
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
let gcmMessageIDKey = "gcm_message_id"
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
let url = URL(string: "https://kupi95.ru/")!
let webViewController = JXWebViewController()
webViewController.webView.load(URLRequest(url: url))
window = UIWindow(frame: UIScreen.main.bounds)
window?.rootViewController = webViewController
window?.makeKeyAndVisible()
FirebaseApp.configure()
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
Messaging.messaging().delegate = self
application.registerForRemoteNotifications()
// Register the delegate with the InAppMessaging instance
let myFiamDelegate = CardActionFiamDelegate()
InAppMessaging.inAppMessaging().delegate = myFiamDelegate;
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
UIApplication.shared.applicationIconBadgeNumber = 0
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler(UIBackgroundFetchResult.newData)
}
}
#available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
// With swizzling disabled you must let Messaging know abouuserNotificationCentert the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
// Change this to your preferred presentation option
completionHandler([.alert])
}
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: #escaping () -> Void) {
let userInfo = response.notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler()
}
}
extension AppDelegate: MessagingDelegate {
func messaging(_ messaging: Messaging, didReceiveRegistrationToken fcmToken: String) {
print("Firebase registration token: \(fcmToken)")
let dataDict:[String: String] = ["token": fcmToken]
NotificationCenter.default.post(name: Notification.Name("FCMToken"), object: nil, userInfo: dataDict)
// TODO: If necessary send token to application server.
// Note: This callback is fired at each app startup and whenever a new token is generated.
}
func messaging(_ messaging: Messaging, didReceive remoteMessage: MessagingRemoteMessage) {
print("Received data message: \(remoteMessage.appData)")
}
}
import Foundation
import FirebaseInAppMessaging
import JXWebViewController
class CardActionFiamDelegate : NSObject, InAppMessagingDisplayDelegate {
func messageClicked(_ inAppMessage: InAppMessagingDisplayMessage, with action: InAppMessagingAction) {
// ...
let webViewController = JXWebViewController()
webViewController.webView.load(URLRequest(url: action.actionURL))
}
func messageDismissed(_ inAppMessage: InAppMessagingDisplayMessage,
dismissType: FIRInAppMessagingDismissType) {
// ...
}
func impressionDetected(for inAppMessage: InAppMessagingDisplayMessage) {
// ...
}
func displayError(for inAppMessage: InAppMessagingDisplayMessage, error: Error) {
// ...
}
}

If i understand correct.
It link, can help you:
firebase doc about modify message behavior
Look like it can do with func messageClicked InAppMessagingDisplayDelegate messageclicked:
func messageClicked(_ inAppMessage: InAppMessagingDisplayMessage, with action: InAppMessagingAction) {
// open view controller with webview for action.actionURL
}

Related

Firebase cloud messaging not working on IOS at all for some reason

I want to implement Firebase Messaging in an iOS app, and I'm running into a vexing issue.
I followed these two videos to the letter, and I'm not receiving any notifications (either popups or console indications of a received notification).
Here is my AppDelegate.swift:
//
// AppDelegate.swift
//
import UIKit
import Firebase
import UserNotifications
import FirebaseMessaging
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var orientationLock = UIInterfaceOrientationMask.all
let gcmMessageIDKey = "gcm.message_id"
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
return self.orientationLock
}
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
FirebaseApp.configure()
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
Messaging.messaging().delegate = self
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
extension AppDelegate : MessagingDelegate{
func messaging(_ messaging: Messaging, didReceiveRegistrationToken fcmToken: String) {
print("Firebase registration token: \(fcmToken)")
let dataDict:[String: String] = ["token": fcmToken]
NotificationCenter.default.post(name: Notification.Name("FCMToken"), object: nil, userInfo: dataDict)
// TODO: If necessary send token to application server.
// Note: This callback is fired at each app startup and whenever a new token is generated.
}
func messaging(_ messaging: Messaging, didReceive remoteMessage: MessagingRemoteMessage) {
print("Message data: \(remoteMessage.appData)")
}
}
#available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
// Change this to your preferred presentation option
completionHandler([])
}
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: #escaping () -> Void) {
let userInfo = response.notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler()
}
}
I've added the APNS key to Firebase, verified the entitlements, etc.
The funny thing is this used to work, but doesn't.
Any pointers would be highly appreciated!

Xcode firebase cloud messaging stopped working after adding a line of code, and cannot be fixed even after reverting changes

So basically I am using firebase for a couple of things in my app, and decided to try add notifications using the Firebase cloud messaging feature. So I tried adding it, and did not manage, in the end I used this videoenter link description here and the second part. After adding it it worked perfectly, I managed to use the firebase console to send notifications, but only when the user is not in the actual app, so I added .alert in the completionHandler([]), as shown in the video. It did not work, and suddenly the notifications stopped working at all. I tried reverting the change, but the notifications still stopped working. I tried opening the old version of the app and adding the cloud messaging feature again but it did not work anymore. Any idea what might be causing that? Has anyone experienced something similar?
here is the code:
import UIKit
import Firebase
import UserNotifications
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var orientationLock = UIInterfaceOrientationMask.all
let gcmMessageIDKey = "gcm.message_id"
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
return self.orientationLock
}
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
Messaging.messaging().delegate = self
application.registerForRemoteNotifications()
FirebaseApp.configure()
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler(UIBackgroundFetchResult.newData)
}
}
extension AppDelegate: MessagingDelegate{
func messaging(_ messaging: Messaging, didReceiveRegistrationToken fcmToken: String) {
print("Firebase registration token: \(fcmToken)")
let dataDict:[String: String] = ["token": fcmToken]
NotificationCenter.default.post(name: Notification.Name("FCMToken"), object: nil, userInfo: dataDict)
// TODO: If necessary send token to application server.
// Note: This callback is fired at each app startup and whenever a new token is generated.
}
func messaging(_ messaging: Messaging, didReceive remoteMessage: MessagingRemoteMessage) {
print("Message:", remoteMessage.appData)
}
}
#available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
// Change this to your preferred presentation option
completionHandler([])
}
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: #escaping () -> Void) {
let userInfo = response.notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler()
}
}

I can't send a Firebase Cloud Messaging push notification to my app i followed the steps but got nowhere

I followed the steps and created an APN key and uploaded it, however it doesn't seem to recognize my app whenever i try to send a message through the cloud messaging part of firebase it says (0% of potential users are eligible for this campaign: 0). This is my entire app delegate file.My app can access the database and retrieve data just fine it's just the cloud messaging part.
import UIKit
import Firebase
import CoreLocation
import FirebaseMessaging
import UserNotifications
#UIApplicationMain
class AppDelegate: UIResponder,UIApplicationDelegate,
UINavigationControllerDelegate, UIImagePickerControllerDelegate{
var window: UIWindow?
let gcmMessageIDKey = "gsm.message_id"
let userNotificationCenter = UNUserNotificationCenter.current()
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
FirebaseApp.configure()
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
Messaging.messaging().delegate = self
application.registerForRemoteNotifications()
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler(UIBackgroundFetchResult.newData)
}
}
#available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
// Change this to your preferred presentation option
completionHandler([.alert])
}
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: #escaping () -> Void) {
let userInfo = response.notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler()
}
}
extension AppDelegate: MessagingDelegate{
func messaging(_ messaging: Messaging, didReceiveRegistrationToken fcmToken: String) {
print("Firebase registration token: \(fcmToken)")
let dataDict:[String: String] = ["token": fcmToken]
NotificationCenter.default.post(name: Notification.Name("FCMToken"), object: nil, userInfo: dataDict)
// TODO: If necessary send token to application server.
// Note: This callback is fired at each app startup and whenever a new token is generated.
}
func messaging(_ messaging: Messaging, didReceive remoteMessage: MessagingRemoteMessage) {
print(remoteMessage.appData)
}
}
I had the same problem(Xcode-11.3.1)
I'm using the sample code very long time. There was no problem. I could see the token in log. as usual.
I used it again last day. I sent a notification and I saw it was successfully but I couldn't receive it with the device.
I added Capability -> Push Notifications and Capability -> Background Modes -> Remote Notifications(check)
I created APN key and all certificates but it didn't matter.
Then I updated Xcode(11.4.1). It is working now. I wrote to explain that the problem is not code or certificate.
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
print("APNs token retrieved: \(deviceToken)")
}
This function is important. If you can see this output, you can receive notification successfully:
APNs token retrieved: 32 bytes

FCM didReceiveRemoteNotification not called

I have an issue with my firebase ios app. My App is not receiving the notification and even didReceiveRemoteNotification is not called. I had recently made 2 targets, for the app. Before I had created a separate target, the notifications used to work well.
Things to clarify:
I have separated Google-Info.plist and Info.plist files for each target. This is verified as I can access 2 different databases and even perform explicit operations of either of them.
i have separate provisioning profile for each target and so are the APNS development and Production certificate.
All the targets are assigned the APN Auth Keys.
With all this performed I am executing the following code :
AppDelegate.swift
import UIKit
import CoreData
import Firebase
import UserNotifications
import FirebaseInstanceID
import FirebaseMessaging
import IQKeyboardManagerSwift
import Fabric
import Crashlytics
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, MessagingDelegate {
var window: UIWindow?
let gcmMessageIDKey = "gcm.message_id"
var tokenExists = false
override init() {
super.init()
#if DEVELOPMENT
print("Development Mode Started")
let filePath = Bundle.main.path(forResource: "GoogleServiceDev-Info", ofType: "plist")
guard let fileopts = FirebaseOptions.init(contentsOfFile: filePath!)
else { assert(false, "Couldn't load config file") }
FirebaseApp.configure(options: fileopts)
#else
print("Production Mode Started")
FirebaseApp.configure()
#endif
}
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
Messaging.messaging().delegate = self
IQKeyboardManager.sharedManager().enable = true
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self as? UNUserNotificationCenterDelegate
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
Fabric.with([Crashlytics.self])
return true
}
func messaging(_ messaging: Messaging, didRefreshRegistrationToken fcmToken: String) {
print("Firebase registration token: \(fcmToken)")
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
application.applicationIconBadgeNumber = 0
let token = Messaging.messaging().fcmToken
if token != nil {
tokenExists = true
let currUser = Auth.auth().currentUser?.uid
if currUser != nil {
let ref = FBDataservice.ds.REF_CURR_USER.child("notificationTokens")
let val = [token! : tokenExists] as [String : Any]
ref.setValue(val)
}
}
print("FCM token: \(token ?? "")")
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any]) {
print("ADX: Hey")
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
print("foreground ------------------------ \(userInfo)")
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
print("ADX: Hey2")
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
if Auth.auth().canHandleNotification(userInfo) {
completionHandler(.noData)
}
print("foreground ------------------------ \(userInfo)")
completionHandler(UIBackgroundFetchResult.newData)
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
#available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
// Change this to your preferred presentation option
completionHandler([])
}
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: #escaping () -> Void) {
let userInfo = response.notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("Message ID: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler()
}
}
With all this done, I have suddenly stopped receiving notifications for the app. I tried the console and the cloud functions both dont work.
I searched tons of question on the this forum, but found no answer.
Any help to solve this will be much appreciated.
So, I finally contacted the firebase support and turns out I had to move the FirbaseApp.configure() in didFinishLaunchingWithOptions().

Firebase topic messaging works on Android but not on iOS

I've added Firebase notifications to my Android and iOS app. I send custom data to topics with a php script. The Android app receives messages from the php script and messages from the web interface from Firebase.
The iOS app doesn't receive messages from the php, BUT from the webinterface (sent to the reg-token of my iPad or to the topic).
I can see the current reg token in the console and the message ID from the sent message from the web interface, but nothing happens if I send from php.
The issue: the iOS app doesn't receive the message my php send to a topic. But it works if I send form the web interface, so my iPad should be subscribed successfully...
Please let me know if you need any kind of example code.
Maybe someone has an idea for me how I can solve this annoying issue.
Swift code:
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
let gcmMessageIDKey = "gcm.message_id"
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
FirebaseApp.configure()
// [START set_messaging_delegate]
Messaging.messaging().delegate = self
// [END set_messaging_delegate]
// Register for remote notifications. This shows a permission dialog on first run, to
// show the dialog at a more appropriate time move this registration accordingly.
// [START register_for_notifications]
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
// [END register_for_notifications]
return true
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any]) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("M1: \(messageID)")
}
// Print full message.
print(userInfo)
}
func application(_ application: UIApplication, didRegister notificationSettings: UIUserNotificationSettings) {
Messaging.messaging().subscribe(toTopic: "/topics/12344")
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
fetchCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
// If you are receiving a notification message while your app is in the background,
// this callback will not be fired till the user taps on the notification launching the application.
// TODO: Handle data of notification
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("M2: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler(UIBackgroundFetchResult.newData)
}
// [END receive_message]
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
print("Unable to register for remote notifications: \(error.localizedDescription)")
}
// This function is added here only for debugging purposes, and can be removed if swizzling is enabled.
// If swizzling is disabled then this function must be implemented so that the APNs token can be paired to
// the FCM registration token.
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
print("APNs token retrieved: \(deviceToken)")
// With swizzling disabled you must set the APNs token here.
// Messaging.messaging().apnsToken = deviceToken
}
}
// [START ios_10_message_handling]
#available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {
// Receive displayed notifications for iOS 10 devices.
func userNotificationCenter(_ center: UNUserNotificationCenter,
willPresent notification: UNNotification,
withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
// With swizzling disabled you must let Messaging know about the message, for Analytics
// Messaging.messaging().appDidReceiveMessage(userInfo)
// Print message ID.
let dict = notification.request.content.userInfo["aps"] as! NSDictionary
print (dict)
let d : [String : Any] = dict["alert"] as! [String : Any]
let body : String = d["body"] as! String
let title : String = d["title"] as! String
print("Title:\(title) + body:\(body)")
if let messageID = userInfo[gcmMessageIDKey] {
print("M3: \(messageID)")
}
// Print full message.
print(userInfo)
// Change this to your preferred presentation option
completionHandler([])
}
func userNotificationCenter(_ center: UNUserNotificationCenter,
didReceive response: UNNotificationResponse,
withCompletionHandler completionHandler: #escaping () -> Void) {
let dict = response.notification.request.content.userInfo["aps"] as! NSDictionary
let d : [String : Any] = dict["alert"] as! [String : Any]
let body : String = d["body"] as! String
let title : String = d["title"] as! String
print("Title:\(title) + body:\(body)")
let userInfo = response.notification.request.content.userInfo
// Print message ID.
if let messageID = userInfo[gcmMessageIDKey] {
print("M4: \(messageID)")
}
// Print full message.
print(userInfo)
completionHandler()
}
}
// [END ios_10_message_handling]
extension AppDelegate : MessagingDelegate {
// [START refresh_token]
func messaging(_ messaging: Messaging, didRefreshRegistrationToken fcmToken: String) {
print("Firebase registration token: \(fcmToken)")
}
// [END refresh_token]
// [START ios_10_data_message]
// Receive data messages on iOS 10+ directly from FCM (bypassing APNs) when the app is in the foreground.
// To enable direct data messages, you can set Messaging.messaging().shouldEstablishDirectChannel to true.
func messaging(_ messaging: Messaging, didReceive remoteMessage: MessagingRemoteMessage) {
print("Received data message: \(remoteMessage.appData)")
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
PHP code was taken from GitHub: https://gist.github.com/MohammadaliMirhamed/7384b741a5c979eb13633dc6ea1269ce

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