Electron Web Bluetooth API requestDevice() Error - electron

I'm trying to develop an application which communicates with Bluetooth Low Energy Devices. I established a working "website" with the Web Bluetooth API. Everything works fine, so I used the Electron framework, to build an application.
The issue is known - if you start navigator.bluetooth.requestDevice(), you get this error message:
User cancelled the requestDevice() chooser..
This causes due to the missing device chooser in Chromium. There are several topics about workarounds I found, but no examples. This is my first Electron project. Maybe somebody solved this problem and can give me a hint :-)

thank you very much for your support. According to your suggestions and some research, I developed a working solution and like to share it with you.
These two links helped me a lot:
https://github.com/electron/electron/issues/11865
https://github.com/electron/electron/issues/10764
Especially this post from MarshallOfSound – well described:
Hook event in main process
Send message to renderer process with device list
Show UI in renderer process
Send selected device to main process
Call callback
To get more Information about the main process and renderer process, events and their API, read this:
https://www.electronjs.org/docs/tutorial/application-architecture#main-and-renderer-processes
https://www.electronjs.org/docs/api/ipc-main
https://www.electronjs.org/docs/api/web-contents#contentssendchannel-args
https://www.electronjs.org/docs/api/ipc-renderer
https://electronjs.org/docs/api/web-contents#event-select-bluetooth-device (already posted by Gerrit)
https://www.electronjs.org/docs/api/structures/bluetooth-device
For my application I wanted a device picker, as seen in Chrome. The sequence I wanted to implement is:
Start application
Search for a device
Devicepicker pops up
Select a device
Devicepicker closes
See data in application
A reference to the code for the processes of the tutorial and the code snippet:
electron application: main.js (main process) renderer.js (render process) devicepicker GUI: devicepicker.js (renderer process) devicepicker.html & layout.css (GUI)
1) Create devicepicker with a GUI (I used and two ) and a script
2) In your main.js create a select-bluetooth-device event inside the 'ready' event of your application object (docs in links above) When you start navigator.bluetooth.requestDevice() in your renderer.js, the event get’s fired and the devicelist is in the main process. With console.log(deviceList) it's visible in the shell. To handle it you need to send it to the renderer process (your application window).
3) To achieve this, we implement webContents.send of our BrowserWindow object inside the webContents.on event. Now the main process sends a devicelist every time he found new devices through the channel channelForBluetoothDeviceList
4) Create in renderer.js startDevicePicker(). devicePicker() must be started in the same function as navigator.bluetooth.requestDevice(). startDevicePicker() instantiates a new BrowserWindow() object which loads devicepicker.html
5) To get the list from the main process a ipcRenderer.on() listener must be implemented in startDevicePicker() that listens to the channelForBluetoothDeviceList channel of our main process. Now we can get the list in our electron application (renderer prcoess). To send it to the devicepicker UI, we need to forward it from our electron application (renderer process) to the devicepicker (also a renderer process)
6) To achieve this, we need the ipcRenderer.sendTo() sender in devicePicker(), which forwards messages between from a renderer process to a specific other renderer process. Additional to the channel bluetoothDeviceDiscoverList we need the BrowserWindow.id of the devicepicker. Since we just instantiated it, we can use our devicepicker object. I had a device which sended only once, the main process was faster than the build of the devicepicker and my list was never sent to the devicepicker. So I used a Promise() to wait with ipcRenderer.sendTo() until the devicepicker was ready to use.
7) To receive the devicelist at our devicepicker GUI, we need to listen to the bluetoothDeviceDiscoverList with ipcRenderer.on() (devicepicker.js). I inserted the devicelist now to the <option> of the devicepicker, you can use of course other elements (devicepicker.html). Please note: implement a query that compares the sended list to the current. Otherwise you get multiple devices and your selection gets loooong. I still need to do that, it's not finished yet :-)
8) To select a device that navigator.bluetooth.requestDevice() (renderer.js) gets resolved, we need to send back the BluetoothDevice.deviceId of our selected device to the main process where we callback ‚callback‘ with deviceId as callback parameter (main.js).
9) Now we can use ipcRenderer.sendTo() send the selected BluetoothDevice.deviceId to the mainprocess (devicepicker.js).
10) In the main process (main.js) of our electron application we listen to the channel channelForSelectingDevice with ipcMain.on() and callback with the received BluetoothDevice.deviceId. The device discovery gets stopped, navigator.bluetooth.requestDevice() gets resolved and we receive data from our device in our application (renderer.js). To cancel the discovery of devices, listen with ipcMain.on() in another channel channelForTerminationSignal just a signal to the main process (main.js), for example after a click (devicepicker.js) and call the callback with an empty string (as written in the docs)
I admit it could be done much simpler without a devicepicker. Then just send the devicelist from the main process (main.js) to your application (renderer process). But this helped me a lot to understand the processes in electron. I hope this tutorial is useful for you :-) !
Snippet:
main.js
const { ipcMain, app, BrowserWindow } = require('electron')
let win = null;
var callbackForBluetoothEvent = null;
// Create the browser window.
function createWindow () {
win = new BrowserWindow({
webPreferences: {
nodeIntegration: true //to activate require()
}
})
win.maximize()
win.show()
//This sender sends the devicelist from the main process to all renderer processes
win.webContents.on('select-bluetooth-device', (event, deviceList, callback) => {
event.preventDefault(); //important, otherwise first available device will be selected
console.log(deviceList); //if you want to see the devices in the shell
let bluetoothDeviceList = deviceList;
callbackForBluetoothEvent = callback; //to make it accessible outside createWindow()
win.webContents.send('channelForBluetoothDeviceList', bluetoothDeviceList);
});
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
//cancels Discovery
ipcMain.on('channelForTerminationSignal', _ => {
callbackForBluetoothEvent(''); //reference to callback of win.webContents.on('select-bluetooth-device'...)
console.log("Discovery cancelled");
});
//resolves navigator.bluetooth.requestDevice() and stops device discovery
ipcMain.on('channelForSelectingDevice', (event, DeviceId) => {
callbackForBluetoothEvent(sentDeviceId); //reference to callback of win.webContents.on('select-bluetooth-device'...)
console.log("Device selected, discovery finished");
})
renderer.js
function discoverDevice() {
navigator.bluetooth.requestDevice()
startDevicepicker()
}
function startDevicepicker(){
let devicepicker = null;
let mainProcessDeviceList = null;
devicepicker = new BrowserWindow({
width: 350,
height: 270,
show: false, //needed to resolve promise devicepickerStarted()
webPreferences: {
nodeIntegration: true
}
})
devicepicker.loadFile('devicePicker.html');
//electron application listens for the devicelist from main process
ipcRenderer.on('channelForBluetoothDeviceList', (event, list) => {
mainProcessDeviceList = list;
devicepickerStarted.then(_=> {
console.log("Promise resolved!");
ipcRenderer.sendTo(devicepicker.webContents.id, 'bluetoothDeviceDiscoverList', mainProcessDeviceList);
})
})
//Promise that ensures that devicepicker GUI gets the list if the device only sends once
var devicepickerStarted = new Promise(
function (resolve, reject) {
console.log("Promise started");
devicepicker.once('ready-to-show', () => {
devicepicker.show();
resolve();
console.log("Devicepicker is ready!")
})
}
)
//remove listeners after closing devicepicker
devicepicker.on('closed', _ => {
devicepicker = null;
ipcRenderer.removeAllListeners('channelForBluetoothDeviceList');
ipcRenderer.removeAllListeners('currentWindowId');
ipcRenderer.removeAllListeners('receivedDeviceList');
})
}
devicepicker.js
//save received list here
var myDeviceList = new Array();
//Html elements
const devicePickerSelection = document.getElementById("devicePickerSelection");
const buttonSelect = document.getElementById("Select");
const buttonCancel = document.getElementById("Cancel");
//eventListeners for buttons
buttonSelect.addEventListener('click', selectFromDevicePicker);
buttonCancel.addEventListener('click', cancelDevicePicker);
//listens for deviceList
ipcRenderer.on('receivedDeviceList', (event, bluetoothDeviceDiscoverList) => {
console.log("list arrived!")
//code: add list to html element
});
function selectFromDevicePicker() {
let selectedDevice = devicePickerSelection.value;
let deviceId = //depends on where you save the BluetoothDevice.deviceId values
//sends deviceId to main process for callback to resolve navigator.bluetooth.requestDevice()
ipcRenderer.send('channelForSelectingDevice', deviceId);
ipcRenderer.removeAllListeners('receivedDeviceList');
closeDevicePicker();
}
function cancelDevicePicker() {
ipcRenderer.send('channelForTerminationSignal');
closeDevicePicker();
}
function closeDevicePicker() {
myDevicePicker.close();
}}

In your main.js Add this code snippet
if (process.platform === "linux"){
app.commandLine.appendSwitch("enable-experimental-web-platform-features", true);
} else {
app.commandLine.appendSwitch("enable-web-bluetooth", true);
}
This will enable the bluetooth at your Electron app.
And use this as reference
https://github.com/electron/electron/issues/11865
https://github.com/electron/electron/issues/7367
https://github.com/aalhaimi/electron-web-bluetooth
But I'd suggest you to consider your Electron version.

Here is a code sample that will just return the first device instead of having to implement a device chooser:
mainWindow.webContents.on('select-bluetooth-device', (event, deviceList, callback) => {
event.preventDefault();
console.log('Device list:', deviceList);
let result = deviceList[0];
if (!result) {
callback('');
} else {
callback(result.deviceId);
}
});
Source: https://electronjs.org/docs/api/web-contents#event-select-bluetooth-device

Related

invokeAction is not firing Twilio.FlexWebChat.Actions.on action

I'm opening my chat window programtically using ToggleChatVisibility which works great, but it does not fire the relevent FlexWebChat.Action
<script>
const operatingHoursCheckMsg = async function () {
Twilio.FlexWebChat.Actions.on("afterToggleChatVisibility", (payload) => {
console.log('Not Working');
});
}
await initateWebChat.init();
}
function Test() {
operatingHoursCheckMsg();
Twilio.FlexWebChat.Actions.invokeAction("ToggleChatVisibility");
}
</script>
<button type="button" onclick="Test()">Click to open and close chat window</button>
the afterToggleChatVisibility event fires if I close and reopen the chat using the chat box ui, but not if I click my button.
How can I trigger this event properly?
I think you have a race condition causing this issue. You defined the operatingHoursCheckMsg function as async even though there isn't an asynchronous call involved (though maybe there is in your full script) but in your Test function you do not wait for the promise to resolve before invoking the action. I think this means that JavaScript placed the promise on a queue to be handled asynchronously by the event loop, and then ran the next synchronous line of code. So you invoke the action before the event listener is registered.
It also looks as though you want to use the button to continue toggling the chat open and closed, so you should probably not be attaching a new listener every time the button is clicked.
I'd recommend you set up the one listener after you have initiated the webchat, like this:
<script>
const operatingHoursCheckMsg = async function () {
// Do operating hours check
}
await initateWebChat.init();
Twilio.FlexWebChat.Actions.on("afterToggleChatVisibility", (payload) => {
console.log('Chat toggled!');
});
}
async function Test() {
await operatingHoursCheckMsg();
Twilio.FlexWebChat.Actions.invokeAction("ToggleChatVisibility");
}
</script>
<button type="button" onclick="Test()">Click to open and close chat window</button>

Electron Web Bluetooth Device selection returning only 1 device

have found that in my electron application the following code from the main.js only returns a device list of length 1 (filled with one device) even though there are many devices around.
mainWindow.webContents.on('select-bluetooth-device', (event, deviceList, callback) => {
event.preventDefault();
console.log(deviceList);
bluetoothSelection.selectBluetoothDevice(deviceList, mainWindow, (deviceId) => {
callback(deviceId);
});
If I call
navigator.bluetooth.requestDevice({
acceptAllDevices: true,
optionalServices: [serviceUuid]
})
multiple times, the device returned changes and if I cycle through it often enough, I get the device I want eventually.. But I built a device Picker window and all that stuff and now the window opens for only one device, which makes everything quite annoying:P
Any ideas on what could cause this or even how I could fix it?
If you have a look at https://www.electronjs.org/docs/latest/api/web-contents#event-select-bluetooth-device you will find the example code provided by electron you probably already know:
win.webContents.on('select-bluetooth-device', (event, deviceList, callback) => {
event.preventDefault()
const result = deviceList.find((device) => {
return device.deviceName === "test"
})
if (!result) {
callback('')
} else {
callback(result.deviceId)
}
})
You have to prevent the callback until you have found the device you are looking for. I suggest to open a second window and pass in the deviceList. Now you can display the devices and let the user choose one. If the user has chosen a device, you can close the second window and call the callback with this deviceId.
To communicate between the windows you can use the “contextBridge” with “ipcRenderer” and “ipcMain” and to call the callback you can make a global variable
var callbackForBluetoothEvent = null;
and fill it int the
mainWindow.webContents.on(
// stuff
callbackForBluetoothEvent = callback; //to make it accessible outside
// stuff
);
With a “ipcMain.on”
ipcMain.on("BLEScannFinished", (event, args) => {
console.log(args);
console.log(BLEDevicesList.find((item) => item.deviceId === args));
let BLEDevicesChoosen = BLEDevicesList.find((item) => item.deviceId === args);
callbackForBluetoothEvent(BLEDevicesChoosen.deviceId);
});
You can than call the callback
Unfortunately this is a bit to much code for a forum post but you can find a rudimentary solution of this suggestion at the link:
https://github.com/grosdode/Electron-multible-BLE-devices
The electron issues 11865 was also helpful and there is a page which shows alternative code for the suggested solution. Unfortunately also to much code to post it here.
https://technoteshelp.com/electron-web-bluetooth-api-requestdevice-error/

How to share data between Main/Renderer Processes

I'm a complete Electron beginner. Let's say you are creating a simple memopad-like app and want to save something you type into a textarea in the browser window by clicking the app's [File > Save] menu, which should be a very common feature.
Menu handler should be implemented in the Main process, and the textarea is clearly in the Renderer process. I can't figure out how to access what's in the textarea from the Main process.
In electron applications, communications between Main and Renderer processes is performed via ipc. Electron has ipcMain and ipcRenderer modules used in Main and Renderer processes respectively.
For the task you have, you can send a message to the renderer process whenever the user clicked on File > Save, which will trigger saving the textarea to a file. One implementation might be like this:
// main process
const { app } = require('electron')
// reference to the browser window
let mainWindow
app.on('ready', () => {
// here create your browser window and assign it to mainWindow
mainWindow = createMainWindow()
})
// clicking File > Save menu triggers following function
const saveClicked = () => {
// Check mainWindow exists
if (mainWindow != null) {
mainWindow.webContents.send('clicked::file:save')
}
}
// renderer process (preload.js)
const { ipcRenderer } = require('electron')
// Now you need to listen for the event you send from the main process
ipcRenderer.on('clicked::file:save', () => {
// IMPLEMENT YOUR LOGIC HERE
})

How to use require() in Electron?

I use for the first time electron and webchimera. I see this demo, but I don't want open in main window the player. I do not know good use electron so I try with a server that renders a index page and, after a button click, the player-page.
Client loads from server the index page:
//this is for webchimera
if (process.platform == 'win32')
process.env['VLC_PLUGIN_PATH'] = require('path').join(__dirname, 'node_modules/wcjs-prebuilt/bin/plugins');
const {app, BrowserWindow} = require('electron')
const path = require('path')
const url = require('url')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win
function createWindow () {
// Create the browser window.
win = new BrowserWindow({width: 800, height: 600})
// and load the index.html of the app.
win.loadURL("http://localhost:8888/")
// Open the DevTools.
win.webContents.openDevTools()
// Emitted when the window is closed.
win.on('closed', () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
The index page contains a link to player page, if it clicked the server responds with the player page.
The server is in nodejs.
Server run in localhost:8888 and it sends this html page:
<html>
<head>
<style>
body,html{ width: 100%; height: 100%; padding: 0px; margin:0px }
#player { width: 100%; height: 100% }
</style>
</head>
<body>
<div id="player"></div>
<script>
var wjs = require("wcjs-player");
var player = new wjs("#player").addPlayer({
autoplay: true,
wcjs: require('wcjs-prebuilt')
});
player.addPlaylist("http://archive.org/download/CartoonClassics/Krazy_Kat_- _Keeping_Up_With_Krazy.mp4");
</script>
</body>
</html>
But I obtain this error:
cannot find module wcjs-player
How can I fix this?
PS:
I use a server only because I wrote it for a webapp before I decided to use electron. It not necessary. I can remove the server and use only the client.
That means the module wcjs-player is not installed. Run npm install wcjs-player in your console/terminal to install it, that must help and also, you might wanna take a look at this

Set timeout for notifications.notify FireFox Addon SDK

Please help me with Notification in my Firefox add-on.
var notifications = require("sdk/notifications");
function showNotifcation(title, text) {
notifications.notify({
iconURL: data.url("img/icon.png"),
title: title,
text: text
});
setTimeout(notifications.close(), 1000);
}
Not work.
Without more information from you it is not possible to be sure as to what your problem/issue is.
However, a brief look at the sdk/notifications documentation, and source code, indicates that you are attempting to use a non-existent method: notifications.close(). There is no such method in sdk/notifications.
One possible reason for your attempt to use this method is that you are conflating the Web Notification API, more detail, with the Add-on SDK sdk/notifications.
The Add-on SDK, sdk/notifications, has no way for you to programmatically close the notification from your code. Thus, there is no way for you to set a timeout for the notification using this interface. However, in some operating systems/windowing systems there is already a default timeout for these notifications.
You will need to either display a panel on your own, or use the chrome interfaces described in User Notifications and Alerts.
In addition, it would be unusual for you to be able to just call setTimeout(). That will, under most contexts, not be defined. You would normally need to use sdk/timers with:
var { setTimeout } = require("sdk/timers");
In some contexts, you might be able to use window.setTimeout(), when window is appropriately defined (which you will probably have to set yourself).
Modifying the code from my answer to Prevent XUL notificationBox from closing when button is hit (if you want buttons, that answer will show you how to do it), and other answers of mine: Something along the lines of what I believe you desire would be (code for the timeout is at the bottom):
function showNotificationBox(text) {
//Create some common variables if they do not exist.
if (window === null || typeof window !== "object") {
// Add/remove a "/" to comment/un-comment the code appropriate for your add-on:
//* Add-on SDK:
var window = require('sdk/window/utils').getMostRecentBrowserWindow();
//*/
/* Overlay and bootstrap (from almost any context/scope):
var window=Components.classes["#mozilla.org/appshell/window-mediator;1"]
.getService(Components.interfaces.nsIWindowMediator)
.getMostRecentWindow("navigator:browser");
//*/
}
if (typeof gBrowser === "undefined") {
var gBrowser = window.gBrowser;
}
let notifyBox = gBrowser.getNotificationBox();
//appendNotification( label , value , image (URL) , priority , buttons, eventCallback )
let theNotification = notifyBox.appendNotification(text, "Test notification unique ID",
"chrome://browser/content/aboutRobots-icon.png",
notifyBox.PRIORITY_INFO_HIGH, [], null);
//* Add-on SDK:
var { setTimeout } = require("sdk/timers");
setTimeout(theNotification.close(), 10000);
//*/
/* Overlay and bootstrap:
let timerCallback = {
notify:function notify() {theNotification.close(); }
}
let closeNotificationTimer = Components.classes["#mozilla.org/timer;1"]
.createInstance(Components.interfaces.nsITimer);
closeNotificationTimer.initWithCallback(timerCallback,10000,
Components.interfaces.nsITimer.TYPE_ONE_SHOT);
//*/
}
Note: I changed the timeout to 10 seconds from the 1 second which is in the code in your question. One second is a unreasonable amount of time to expect to show anything which you actually desire the user to see and understand.
The above implements the user notification in a notificationBox. As such it shows up within the Firefox window:
It is also possible to use the nsIAlertsService which is what sdk/notifications uses. This will normally display an alert box in the bottom right of the screen, potentially outside of the Firefox window (see image on nsIAlertsService for example). The notification may show up elsewhere depending on how you have your windowing system set up (this is OS dependent). However, the documentation did not have a method to clear the notification, or set a timeout. However, the interface definition does show that a closeAlert() method does exist. The source code for the sdk/notifications does not expose this to the Add-on SDK. Thus, you would need to use the chrome interfaces. I have updated the documentation to show closeAlert().
Such as (some code taken and modified from nsIAlertsService):
//* Add-on SDK:
var {Cc, Ci} = require("chrome");
//*/
/* Overlay and bootstrap:
const Cc = Components.classes;
const Ci = Components.interfaces;
//*/
function showNotifcation(title, text) {
var alertsService = Cc["#mozilla.org/alerts-service;1"].getService(Ci.nsIAlertsService);
try {
//The second use of title is the alert name.
alertsService.showAlertNotification(icon, title, text, false, "", null, title);
} catch (e) {
// This can fail on Mac OS X
}
//* Add-on SDK:
var { setTimeout } = require("sdk/timers");
setTimeout(alertsService.closeAlert(title), 10000);
//*/
/* Overlay and bootstrap:
let alertTimerCallback = {
notify:function notify() {alertsService.closeAlert(title); }
}
let closeAlertTimer = Cc["#mozilla.org/timer;1"].createInstance(Components.interfaces
.nsITimer);
closeAlertTimer.initWithCallback(alertTimerCallback,10000,Ci.nsITimer.TYPE_ONE_SHOT);
//*/
}
I have only tested the above code with a bootstrapped/restartless Firefox add-on. Thus, the Add-on SDK code may be slightly off.

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