WKWebView CALayer - iOS 13 - ios

I have seen a lot bugs being reported around WKWebView on iOS 13
I was adding rounded corners to WKWebView and UIWebView disappeared on iOS 13 but works fine in iOS 12.
This is how I set the rounded corners on the WKWebView
public override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
webView.roundCorners([.topLeft, .topRight], radius: 10)
}
extension UIView {
func roundCorners(_ corners: UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: self.bounds,
byRoundingCorners: corners,
cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
layer.mask = mask
}
}
If I comment out layer.mask = mask, the WKWebView doesn't disappear but also doesn't have rounded corners anymore. Is there a workaround for this?

Related

How to round corners top left + top right corners for iOS 9

I'm trying to round the top and left corners but know how to do it for iOS 11+ (cause of the easiest new feature) but can't do that for iOS 9-, could be cool if u guys could help me with that :)
Here's an image of how it looks like now without rounding -
for example for iOS 11+, I do it like this -
layer.maskedCorners = [
.layerMinXMaxYCorner,
.layerMaxXMaxYCorner
]
layer.cornerCurve = .continuous
Make a UIView extension and add the below method in it:
extension UIView {
func roundCorners(corners: UIRectCorner, radius: CGFloat) {
DispatchQueue.main.async {
let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.frame = self.bounds
mask.path = path.cgPath
self.layer.mask = mask
}
}
}
And then you can round corner radius of any views from any sides.
Example:
anyView.roundCorners(corners: [.topRight, .bottomLeft, .bottomRight], radius: 20)
Note: Don't forget to set the clipsToBounds property of the view to true before using this method. Happy Coding :)
Write this method and put it wherever you need, for example in viewDidLoad:
private let cornerRadius: CGFloat = 10
private func setMaskLayers() {
if #available(iOS 11.0, *) {
yourView.clipsToBounds = true
yourView.layer.cornerRadius = cornerRadius
yourView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
} else {
let path = UIBezierPath(roundedRect: yourView.bounds, byRoundingCorners: [.topRight, .topLeft], cornerRadii: CGSize(width: cornerRadius, height: cornerRadius))
let maskLayer = CAShapeLayer()
maskLayer.path = path.cgPath
yourView.layer.mask = maskLayer
}
}

Error Specific RoundCorners on Old Devices?

I added round corners function extension inside UIView
it works perfectly on a new device like iPhone XR but the old device with 16:9 ratio like iPhone 8,iPhone 8 plus it corners in just the left
extension UIView{
func roundCorners(_ corners: UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
self.layer.mask = mask
}
}
When I implement the function. inside the UIViewController, I call the function inside viewDidLayoutSubviews
//ViewController
override func viewDidLayoutSubviews() {
exampleView.roundCorners([.topRight,.topLeft], radius: 20)
}
but when I implement in class with another type I couldn't find a solution,
I want a method to force take the corner always.
If you want a view to always have cornerradius you can use following snippet:
#IBDesignable extension UIView{
#IBInspectable var cornerRadius : CGFloat{
get{
return self.layer.cornerRadius
}set{
layer.cornerRadius = newValue
clipsToBounds = true
}
}
}
You can set the radius in the InterfaceBuilder or in code.

iOS UIView rounding top corners works just for top left

I want to round top corners of UIView. Emulator iOS version 12.0
My extension
extension UIView
{
func round(corners: UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
self.layer.mask = mask
}
}
How I use it
test.round(corners: [.topRight, .topLeft], radius: 20)
Result

Bezierpath button width issue

func roundCorners(_ corners: UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
self.layer.mask = mask
}
I am using this function to give corner radius from particular side for UIButton. I am calling this function into UITableViewCell but I am having issue like I gave constraint to button like its width is changing as per device width change for exa if device is iPhone 5 then its width is 159.5 acoordingly half of screen width. but it is not changing and button is cutting from its width.
I am calling this function in TableviewCell
override func layoutSubviews() {
super.layoutSubviews()
self.btnWithdraw.roundCorners([.bottomRight], radius: 4.0)
self.btnAddFund.roundCorners([.bottomLeft], radius: 4.0)
}
But here issue is like It is taking original frame as per given in storyboard viewcontroller and button is not taking width as per constraints.
Any help would appreciated.
Thank you
Perhaps the problem is that you are assuming that layoutSubviews will be called on the cell under all circumstances where the button is being laid out afresh. That might not be true.
To avoid that assumption, implement your entire masking in the button itself, along these lines:
class MyButton : UIButton {
var whatCorners : UIRectCorner = [.bottomRight]
var whatRadius : CGFloat = 4.0
func roundCorners(_ corners: UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
self.layer.mask = mask
}
override func layoutSubviews() {
super.layoutSubviews()
self.roundCorners(self.whatCorners, radius: self.whatRadius)
}
}
That way, you can give each button the desired values for whatCorners and whatRadius and the button will round itself.

UITableViewCell TopLeft and BottomLeft Corners not working

I'm new to iOS development and trying to create a custom UITableViewCell that has a background which top-left and bottom-left corners I want to round, but it only works for the top-left corner.
Here is my code (Swift 3):
override func awakeFromNib() {
super.awakeFromNib()
let bgViewMask = CAShapeLayer()
let bgViewPath = UIBezierPath(
roundedRect: bgView.bounds,
byRoundingCorners: [.topLeft, .bottomLeft],
cornerRadii: CGSize(width: 8, height: 8)
)
bgViewMask.frame = bgView.bounds
bgViewMask.path = bgViewPath.cgPath
bgView.layer.mask = bgViewMask
}
I also tried this in layoutSubviews()
override func layoutSubviews() {
super.layoutSubviews()
//code here
}
but it didn't work as well.
If I use bgView.layer.cornerRadius = 8 it works for all corners.
Am I doing anything wrong?
You can try this:
import UIKit
class CustomImageView: UIImageView {
override public func layoutSubviews() {
super.layoutSubviews()
self.roundUpCorners([.topLeft, .bottomLeft], radius: 8)
}
}
extension UIView {
func roundUpCorners(_ corners: UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
self.layer.mask = mask
}
}

Resources