Do I have to remove in built observers in swift? - ios

So I have a login page that has a video looping in the background and I have done this with the following code:
videoPlayer.play()
NotificationCenter.default.addObserver(forName: .AVPlayerItemDidPlayToEndTime, object: videoPlayer.currentItem, queue: .main) { [weak self] _ in
self?.videoPlayer?.seek(to: CMTime.zero)
self?.videoPlayer?.play()
}
Question is do I have to remove this observer at deinit or something and if so how do I go about removing the .AVPlayerItemDidPlayToEndTime observer. Not sure of the syntax when it comes to removing these built in observers.

Swift automatically deinitializes built in observables when the controller is dismissed - just use the following function.
deinit {
// Release all resources
// perform the deinitialization
}
there is also a similar question asked here.
Swift deinit

Related

Is it possible to detect screenshot in background for iOS? [duplicate]

The app Snapchat, on the App Store, is an app that lets you share pictures with a self-destruct on them. You can only view the pics for X seconds. If you attempt to take a screenshot while the picture is showing using the home-power key combo, it will tell the sender you tried to take a screenshot.
What part of the SDK lets you detect that the user is taking a screenshot? I did not know this was possible.
As of iOS 7 the other answers are no longer true. Apple has made it so touchesCancelled:withEvent: is no longer called when the user takes a screenshot.
This would effectively break Snapchat entirely, so a couple betas in a new solution was added. Now, the solution is as simple as using NSNotificationCenter to add an observer to UIApplicationUserDidTakeScreenshotNotification.
Here's an example:
Objective C
NSOperationQueue *mainQueue = [NSOperationQueue mainQueue];
[[NSNotificationCenter defaultCenter] addObserverForName:UIApplicationUserDidTakeScreenshotNotification
object:nil
queue:mainQueue
usingBlock:^(NSNotification *note) {
// executes after screenshot
}];
Swift
NotificationCenter.default.addObserver(
forName: UIApplication.userDidTakeScreenshotNotification,
object: nil,
queue: .main) { notification in
//executes after screenshot
}
I found the answer!! Taking a screenshot interrupts any touches that are on the screen. This is why snapchat requires holding to see the picture. Reference: http://tumblr.jeremyjohnstone.com/post/38503925370/how-to-detect-screenshots-on-ios-like-snapchat
Heres how to do in Swift with closures:
func detectScreenShot(action: () -> ()) {
let mainQueue = NSOperationQueue.mainQueue()
NSNotificationCenter.defaultCenter().addObserverForName(UIApplicationUserDidTakeScreenshotNotification, object: nil, queue: mainQueue) { notification in
// executes after screenshot
action()
}
}
detectScreenShot { () -> () in
print("User took a screen shot")
}
Swift 4.2
func detectScreenShot(action: #escaping () -> ()) {
let mainQueue = OperationQueue.main
NotificationCenter.default.addObserver(forName: UIApplication.userDidTakeScreenshotNotification, object: nil, queue: mainQueue) { notification in
// executes after screenshot
action()
}
}
This is included as a standard function in:
https://github.com/goktugyil/EZSwiftExtensions
Disclaimer: Its my repo
Swift 4+
NotificationCenter.default.addObserver(forName: UIApplication.userDidTakeScreenshotNotification, object: nil, queue: OperationQueue.main) { notification in
//you can do anything you want here.
}
by using this observer you can find out when user takes a screenshot, but you can not prevent him.
Latest SWIFT 3:
func detectScreenShot(action: #escaping () -> ()) {
let mainQueue = OperationQueue.main
NotificationCenter.default.addObserver(forName: .UIApplicationUserDidTakeScreenshot, object: nil, queue: mainQueue) { notification in
// executes after screenshot
action()
}
}
In viewDidLoad, call this function
detectScreenShot { () -> () in
print("User took a screen shot")
}
However,
NotificationCenter.default.addObserver(self, selector: #selector(test), name: .UIApplicationUserDidTakeScreenshot, object: nil)
func test() {
//do stuff here
}
works totally fine. I don't see any points of mainQueue...
Looks like there are no direct way to do this to detect if user has tapped on home + power button. As per this, it was possible earlier by using darwin notification, but it doesn't work any more. Since snapchat is already doing it, my guess is that they are checking the iPhone photo album to detect if there is a new picture got added in between this 10 seconds, and in someway they are comparing with the current image displayed. May be some image processing is done for this comparison. Just a thought, probably you can try to expand this to make it work. Check this for more details.
Edit:
Looks like they might be detecting the UITouch cancel event(Screen capture cancels touches) and showing this error message to the user as per this blog: How to detect screenshots on iOS (like SnapChat)
In that case you can use – touchesCancelled:withEvent: method to sense the UITouch cancellation to detect this. You can remove the image in this delegate method and show an appropriate alert to the user.
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesCancelled:touches withEvent:event];
NSLog(#"Touches cancelled");
[self.imageView removeFromSuperView]; //and show an alert to the user
}
Swift 4 Examples
Example #1 using closure
NotificationCenter.default.addObserver(forName: .UIApplicationUserDidTakeScreenshot,
object: nil,
queue: OperationQueue.main) { notification in
print("\(notification) that a screenshot was taken!")
}
Example #2 with selector
NotificationCenter.default.addObserver(self,
selector: #selector(screenshotTaken),
name: .UIApplicationUserDidTakeScreenshot,
object: nil)
#objc func screenshotTaken() {
print("Screenshot taken!")
}

Remove loop AVPlayer Observer in UIPageViewController

Hi guys I am having a problem with UIPageViewController and Notifications.
I have a page UIPageVewController with a array of pages, so in these pages I have a AVplayer playing in loop as bellow:
func loopVideo(videoPlayer:AVPlayer){
NotificationCenter.default.addObserver(forName: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: nil, queue: nil){
[weak videoPlayer] notification in
videoPlayer?.seek(to: kCMTimeZero)
videoPlayer?.play()
}
}
The problem is when I change page with scroll the notifications from another pages change my current video playing AVPlayer. I put a print inside the notification and I can see calling the other pages notifications. I don't Know what I have to do?
I tried remove the notification in the viewDidDisappear using NotificationCenter.default.removeObserver(self) but didn't work.
Can you help me?
Thanks
NotificationCenter.default.removeObserver(self) won't work here as you never added yourself as a target.
Instead keep a reference to your notification and remove it. I think it should look something like this:
var notificationObserver:NSObjectProtocol?
func loopVideo(videoPlayer:AVPlayer){
self.notificationObserver = NotificationCenter.default.addObserver(forName: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: nil, queue: nil){
[weak videoPlayer] notification in
videoPlayer?.seek(to: kCMTimeZero)
videoPlayer?.play()
}
}
func removeObserver() {
NotificationCenter.default.removeObserver(self.notificationObserver)
}
You can simply do a check when your notification is received.
Check if the notification object as AVPlayerItem is the same as the visible views player playerItem, videoPlayer.currentItem
Or simply check if the AVPlayerItem in the notification is the same as the yourCustomView.playerItem
EDIT:
I see your object is nil, it should be the AVPlayerItem. Check this thread.

WhatsApp screenshot functionality, iOS [duplicate]

The app Snapchat, on the App Store, is an app that lets you share pictures with a self-destruct on them. You can only view the pics for X seconds. If you attempt to take a screenshot while the picture is showing using the home-power key combo, it will tell the sender you tried to take a screenshot.
What part of the SDK lets you detect that the user is taking a screenshot? I did not know this was possible.
As of iOS 7 the other answers are no longer true. Apple has made it so touchesCancelled:withEvent: is no longer called when the user takes a screenshot.
This would effectively break Snapchat entirely, so a couple betas in a new solution was added. Now, the solution is as simple as using NSNotificationCenter to add an observer to UIApplicationUserDidTakeScreenshotNotification.
Here's an example:
Objective C
NSOperationQueue *mainQueue = [NSOperationQueue mainQueue];
[[NSNotificationCenter defaultCenter] addObserverForName:UIApplicationUserDidTakeScreenshotNotification
object:nil
queue:mainQueue
usingBlock:^(NSNotification *note) {
// executes after screenshot
}];
Swift
NotificationCenter.default.addObserver(
forName: UIApplication.userDidTakeScreenshotNotification,
object: nil,
queue: .main) { notification in
//executes after screenshot
}
I found the answer!! Taking a screenshot interrupts any touches that are on the screen. This is why snapchat requires holding to see the picture. Reference: http://tumblr.jeremyjohnstone.com/post/38503925370/how-to-detect-screenshots-on-ios-like-snapchat
Heres how to do in Swift with closures:
func detectScreenShot(action: () -> ()) {
let mainQueue = NSOperationQueue.mainQueue()
NSNotificationCenter.defaultCenter().addObserverForName(UIApplicationUserDidTakeScreenshotNotification, object: nil, queue: mainQueue) { notification in
// executes after screenshot
action()
}
}
detectScreenShot { () -> () in
print("User took a screen shot")
}
Swift 4.2
func detectScreenShot(action: #escaping () -> ()) {
let mainQueue = OperationQueue.main
NotificationCenter.default.addObserver(forName: UIApplication.userDidTakeScreenshotNotification, object: nil, queue: mainQueue) { notification in
// executes after screenshot
action()
}
}
This is included as a standard function in:
https://github.com/goktugyil/EZSwiftExtensions
Disclaimer: Its my repo
Swift 4+
NotificationCenter.default.addObserver(forName: UIApplication.userDidTakeScreenshotNotification, object: nil, queue: OperationQueue.main) { notification in
//you can do anything you want here.
}
by using this observer you can find out when user takes a screenshot, but you can not prevent him.
Latest SWIFT 3:
func detectScreenShot(action: #escaping () -> ()) {
let mainQueue = OperationQueue.main
NotificationCenter.default.addObserver(forName: .UIApplicationUserDidTakeScreenshot, object: nil, queue: mainQueue) { notification in
// executes after screenshot
action()
}
}
In viewDidLoad, call this function
detectScreenShot { () -> () in
print("User took a screen shot")
}
However,
NotificationCenter.default.addObserver(self, selector: #selector(test), name: .UIApplicationUserDidTakeScreenshot, object: nil)
func test() {
//do stuff here
}
works totally fine. I don't see any points of mainQueue...
Looks like there are no direct way to do this to detect if user has tapped on home + power button. As per this, it was possible earlier by using darwin notification, but it doesn't work any more. Since snapchat is already doing it, my guess is that they are checking the iPhone photo album to detect if there is a new picture got added in between this 10 seconds, and in someway they are comparing with the current image displayed. May be some image processing is done for this comparison. Just a thought, probably you can try to expand this to make it work. Check this for more details.
Edit:
Looks like they might be detecting the UITouch cancel event(Screen capture cancels touches) and showing this error message to the user as per this blog: How to detect screenshots on iOS (like SnapChat)
In that case you can use – touchesCancelled:withEvent: method to sense the UITouch cancellation to detect this. You can remove the image in this delegate method and show an appropriate alert to the user.
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesCancelled:touches withEvent:event];
NSLog(#"Touches cancelled");
[self.imageView removeFromSuperView]; //and show an alert to the user
}
Swift 4 Examples
Example #1 using closure
NotificationCenter.default.addObserver(forName: .UIApplicationUserDidTakeScreenshot,
object: nil,
queue: OperationQueue.main) { notification in
print("\(notification) that a screenshot was taken!")
}
Example #2 with selector
NotificationCenter.default.addObserver(self,
selector: #selector(screenshotTaken),
name: .UIApplicationUserDidTakeScreenshot,
object: nil)
#objc func screenshotTaken() {
print("Screenshot taken!")
}

AVPlayer keeping in memory when the video is in loop

I need to put a player in loop, but why when I add the
NotificationCenter.default.addObserver(forName:NSNotification.Name.AVPlayerItemDidPlayToEndTime,object: nil, queue:nil){
notification in
videoPlayer.seek(to: KCMTimeZero)
videoplayer.play()
}
}
My view stay in memory when i give dismiss in my viewController.
How i reproduce a video my memory goes to increasing all every time that I open the ViewController
Whithout this code it is removed with sucess.
I don't know what I have to do
Can you help me please?
There are three issues with your code:
By default, references are passed as strong into a block. To make sure they are not retained, use weak or unowned:
NotificationCenter.default.addObserver(forName:NSNotification.Name.AVPlayerItemdidPlayToEndTime,object: nil, queue:nil){
[weak videoPlayer] notification in
videoPlayer?.seek(to: KCMTimeZero)
videoplayer?.play()
}
Since iOS 9, observers do not need to be removed from the NotificationCenter unless you are using block observers (which you are). You should store the reference to the observer which is returned from NotificationCenter.addObserver:forName:object:queue:usingBlock::
self.observer = NotificationCenter.default.addObserver(...)
and in viewWillDissappear:
NotificationCenter.default.removeObserver(self.observer)
(alternatively, you could use a selector instead, as Chan Jing Hong pointed out; in that case, removing the observer is no longer necessary but might be needed depending on your app's logic)
The way you are registering for NSNotification.Name.AVPlayerItemdidPlayToEndTime, you will be notified whenever the playback of any AVPlayerItem reaches the end. To avoid potential problems, listen to the notification on the currently played item (by replacing object:nil with object: playerItem)
You should set self as the observer when adding to NotificationCenter.
NotificationCenter.default.addObserver(self, selector: #selector(self.playerItemDidReachedEnd(_:)), name: Notification.Name.AVPlayerItemDidPlayToEndTime, object: nil)
This way, in your viewWillDisappear, you can do removeObserver()
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
NotificationCenter.default.removeObserver(self, name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: nil)
}

iOS Detection of Screenshot?

The app Snapchat, on the App Store, is an app that lets you share pictures with a self-destruct on them. You can only view the pics for X seconds. If you attempt to take a screenshot while the picture is showing using the home-power key combo, it will tell the sender you tried to take a screenshot.
What part of the SDK lets you detect that the user is taking a screenshot? I did not know this was possible.
As of iOS 7 the other answers are no longer true. Apple has made it so touchesCancelled:withEvent: is no longer called when the user takes a screenshot.
This would effectively break Snapchat entirely, so a couple betas in a new solution was added. Now, the solution is as simple as using NSNotificationCenter to add an observer to UIApplicationUserDidTakeScreenshotNotification.
Here's an example:
Objective C
NSOperationQueue *mainQueue = [NSOperationQueue mainQueue];
[[NSNotificationCenter defaultCenter] addObserverForName:UIApplicationUserDidTakeScreenshotNotification
object:nil
queue:mainQueue
usingBlock:^(NSNotification *note) {
// executes after screenshot
}];
Swift
NotificationCenter.default.addObserver(
forName: UIApplication.userDidTakeScreenshotNotification,
object: nil,
queue: .main) { notification in
//executes after screenshot
}
I found the answer!! Taking a screenshot interrupts any touches that are on the screen. This is why snapchat requires holding to see the picture. Reference: http://tumblr.jeremyjohnstone.com/post/38503925370/how-to-detect-screenshots-on-ios-like-snapchat
Heres how to do in Swift with closures:
func detectScreenShot(action: () -> ()) {
let mainQueue = NSOperationQueue.mainQueue()
NSNotificationCenter.defaultCenter().addObserverForName(UIApplicationUserDidTakeScreenshotNotification, object: nil, queue: mainQueue) { notification in
// executes after screenshot
action()
}
}
detectScreenShot { () -> () in
print("User took a screen shot")
}
Swift 4.2
func detectScreenShot(action: #escaping () -> ()) {
let mainQueue = OperationQueue.main
NotificationCenter.default.addObserver(forName: UIApplication.userDidTakeScreenshotNotification, object: nil, queue: mainQueue) { notification in
// executes after screenshot
action()
}
}
This is included as a standard function in:
https://github.com/goktugyil/EZSwiftExtensions
Disclaimer: Its my repo
Swift 4+
NotificationCenter.default.addObserver(forName: UIApplication.userDidTakeScreenshotNotification, object: nil, queue: OperationQueue.main) { notification in
//you can do anything you want here.
}
by using this observer you can find out when user takes a screenshot, but you can not prevent him.
Latest SWIFT 3:
func detectScreenShot(action: #escaping () -> ()) {
let mainQueue = OperationQueue.main
NotificationCenter.default.addObserver(forName: .UIApplicationUserDidTakeScreenshot, object: nil, queue: mainQueue) { notification in
// executes after screenshot
action()
}
}
In viewDidLoad, call this function
detectScreenShot { () -> () in
print("User took a screen shot")
}
However,
NotificationCenter.default.addObserver(self, selector: #selector(test), name: .UIApplicationUserDidTakeScreenshot, object: nil)
func test() {
//do stuff here
}
works totally fine. I don't see any points of mainQueue...
Looks like there are no direct way to do this to detect if user has tapped on home + power button. As per this, it was possible earlier by using darwin notification, but it doesn't work any more. Since snapchat is already doing it, my guess is that they are checking the iPhone photo album to detect if there is a new picture got added in between this 10 seconds, and in someway they are comparing with the current image displayed. May be some image processing is done for this comparison. Just a thought, probably you can try to expand this to make it work. Check this for more details.
Edit:
Looks like they might be detecting the UITouch cancel event(Screen capture cancels touches) and showing this error message to the user as per this blog: How to detect screenshots on iOS (like SnapChat)
In that case you can use – touchesCancelled:withEvent: method to sense the UITouch cancellation to detect this. You can remove the image in this delegate method and show an appropriate alert to the user.
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesCancelled:touches withEvent:event];
NSLog(#"Touches cancelled");
[self.imageView removeFromSuperView]; //and show an alert to the user
}
Swift 4 Examples
Example #1 using closure
NotificationCenter.default.addObserver(forName: .UIApplicationUserDidTakeScreenshot,
object: nil,
queue: OperationQueue.main) { notification in
print("\(notification) that a screenshot was taken!")
}
Example #2 with selector
NotificationCenter.default.addObserver(self,
selector: #selector(screenshotTaken),
name: .UIApplicationUserDidTakeScreenshot,
object: nil)
#objc func screenshotTaken() {
print("Screenshot taken!")
}

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