iOS siri shortcuts Swift - ios

I am learning swift currently for our radio station, and I have noticed that a rival station as been able to set up a siri shortcut that allows people to say "Hey Siri play (station name)" and Siri will open the app and start playing said station.
I am wondering how that could be done with Swift?

You can do it with the help of Siri's intent. You will have to create a Siri intent definition file using Xcode.
Sample Intent Definition for PlayGame:
In the above example, I have created simple intent for play games. I have added category as Do, There are many categories you can choose from. You can also pass the parameter through intent, just like I have used game name you can add radio station name there.
You can also add this particular intent for the Siri suggestion feature.
Handling Siri Intent event:
func application(_ application: UIApplication, continue userActivity: NSUserActivity, restorationHandler: #escaping ([UIUserActivityRestoring]?) -> Void) -> Bool {
if userActivity.activityType == "PlayGameIntent" {
print(userActivity.userInfo ?? "")
}
return true
}
Note: You will have to donate this intent to the iOS to handle, you
can do it by following way:
let intent = PlayGameIntent()
intent.gameName = "PUBG"
let interaction = INInteraction(intent: intent, response: nil)
interaction.donate { (error) in
print(error ?? "error")
}

Related

Facing issue in Siri Integration with custom intents

I’m trying to integrate Siri Shortcuts to my application. The concept which I’m trying is to get reward points of my card with secret pin confirmation. Please find what I have done for this below.
Enabled Siri in capabilities and added Siri Intent definition file.
Added new custom intent named say Rewards.
Defined the title. Subtitle and params(accType, pin) with confirmation enabled. Pin will be sent separately to user.
Then defined the intent response with param ‘rewardPoints’ and defined the response messages.
Added Siri intent extensions.
Added custom intent to info.plist files within project and intent extension.
Verified and added new handler for the custom intent and define the resolve, handle and confirm methods as below. For now, I’m returning random no for reward points.
//
// RewardsIntentHandler.swift
// SiriIntentExt
//
import UIKit
import Intents
class RewardsIntentHandler: NSObject, RewardsIntentHandling {
func resolveAccType(for intent:RewardsIntent, with completion: #escaping ([INStringResolutionResult]) -> Void) {
guard let accType = intent.accType else {
completion([INStringResolutionResult.needsValue()])
return
}
completion([INStringResolutionResult.success(with: accType)])
}
func resolvePin(for intent:RewardsIntent, with completion: #escaping ([INIntegerResolutionResult]) -> Void) {
guard let verifyPin = intent.pin else {
completion([INIntegerResolutionResult.needsValue()])
return
}
completion([INIntegerResolutionResult.confirmationRequired(with: verifyPin as? Int)])
}
func confirm(intent: RewardsIntent, completion: #escaping (RewardsIntentResponse) -> Void) {
completion(RewardsIntentResponse.init(code: RewardsIntentResponseCode.ready, userActivity: nil))
}
func handle(intent: RewardsIntent, completion: #escaping (RewardsIntentResponse) -> Void) {
guard intent.accType != nil else {
completion(RewardsIntentResponse.init(code: RewardsIntentResponseCode.continueInApp, userActivity: nil))
return
}
guard intent.pin != nil else {
completion(RewardsIntentResponse.init(code: RewardsIntentResponseCode.continueInApp, userActivity: nil))
return
}
let response = RewardsIntentResponse.success(rewardPoints: NSNumber(value: 3453))
completion(response)
}
}
Modified the IntentHandler to return rewards handler for rewards intent
//
// IntentHandler.swift
// SiriIntentExt
//
import Intents
class IntentHandler: INExtension {
override func handler(for intent: INIntent) -> Any {
if intent is RewardsIntent {
return RewardsIntentHandler()
}
return self
}
}
Donated the intent on view load as below.
//
// ViewController.swift
// Shortcuts
//
import UIKit
import Intents
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
siriAuthorisarion()
donateRewardIntent()
}
func siriAuthorisarion() {
INPreferences.requestSiriAuthorization { (status) in
print("Siri Authorization Status - ", status)
}
}
func donateRewardIntent() {
let rewardsIntent = RewardsIntent()
rewardsIntent.suggestedInvocationPhrase = "Reward Points"
rewardsIntent.accType = "test account"
let interaction = INInteraction(intent: rewardsIntent, response: nil)
interaction.donate { error in
if let error = error {
print("Donating intent failed with error \(error)")
}
DispatchQueue.main.async {
let alert = UIAlertController.init(title: ((error != nil) ? "Error" : "Success"), message: ((error != nil) ? "Oops!!! Error occured on donating intent." : "Intent donated succussfully!!!"), preferredStyle: .alert)
alert.addAction(UIAlertAction.init(title: "OK", style: .default, handler: nil))
self.present(alert, animated: true, completion: nil)
}
}
}
}
I'm facing problem from the above code base. Siri is not requesting for pin and not able to get the exact reward points for the account.
Have following questions.
Can we add the intents programmatically to Siri instead adding from shortcuts app or settings. So that user can directly use the functionality once installing the application.
Once intent is added using Shortcuts app, I’m trying the ask Siri for reward points. Its immediately requesting for my app shortcuts defined. Once we say 'yes' to request, I need to be asked for pin. But Siri replies with some problem with my app. What to be done for asking for next param value.
In the handler file, I have added the resolve methods for each parameters. I feel, resolve methods are not getting called to validate the values. Do we need to handle anything to make resolve methods work?
How can I debug the handler implementation using breakpoint within resolve/handle/confirm methods.
Thanks in advance.
Find my analysis for the above questions.
Can we add the intents programmatically to Siri instead adding from shortcuts app or settings. So that user can directly use the functionality once installing the application.
By default, intents are provided for specific domains such as messaging, payments, photos, workout, etc. No need to explicitly add intents through shortcuts for theses specific domains. Apart from these domains if we are creating custom intent, we are in need to donate and add the intents to Siri using shortcut/settings application.
Once intent is added using Shortcuts app, I’m trying the ask Siri for reward points. Its immediately requesting for my app shortcuts defined. Once we say 'yes' to request, I need to be asked for pin. But Siri replies with some problem with my app. What to be done for asking for next param value.
From iOS13, Apple has added Siri parameters and Siri suggestion for custom intents to request the missing parameters. Till iOS12, we don't have parameters option for custom intents.
In the handler file, I have added the resolve methods for each parameters. I feel, resolve methods are not getting called to validate the values. Do we need to handle anything to make resolve methods work?
In iOS12, we cannot add resolve methods for parameters in custom intents. Resolve methods handled only for specific domains provided within Intents extensions as mentioned in question 1. From iOS13, we can have resolve methods for custom intents based on the parameters.
How can I debug the handler implementation using breakpoint within resolve/handle/confirm methods.
We can add breakpoints and debug intent handler methods.
Thanks.

Will my app be rejected if I use CallKit framework to check status of ongoing call even if my app does not have any VOIP functionality?

I am working on an app that has one section from where user can tap on a mobile number to make cellular calls. To make call, I am using following code.
if let phoneCallURL = URL(string: "tel://\(9999999999)") {
let application:UIApplication = UIApplication.shared
if (application.canOpenURL(phoneCallURL)) {
if #available(iOS 10.0, *) {
application.open(phoneCallURL, options: [:], completionHandler: nil)
} else {
// Fallback on earlier versions
application.openURL(phoneCallURL)
}
}
}
This shows an alert with option to Call or Cancel. Now when I select Call option, I need to check the state of the ongoing call.
To do this I am making use of CallKit framework.
var callObserver = CXCallObserver()
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
callObserver.setDelegate(self, queue: nil)
}
func callObserver(_ callObserver: CXCallObserver, callChanged call: CXCall) {
if call.hasConnected {
}
if call.isOutgoing {
}
if call.hasEnded {
}
if call.isOnHold {
}
}
This delegate methods receives callback when an outgoing call starts or ends.
Now since my app does not have any functionality related to VOIP, I just want to know if it is OK to use CallKit framework like this to know the call status.
Will my app be rejected for Appstore upload if I use CallKit like this and not have a VOIP functionality in the app?
Any help on this will be much appreciated.
In general, CallKit.framework's CXCallObserver API may be used by any app, regardless of whether that app provides VoIP calling functionality itself or not.
Note however that it's not guaranteed that any particular call that your app observes are the result of the user deciding to call based on your app's opening of a tel: URL. It is possible that the user declined to open the tel: URL that your app offered to open, and instead dialed a call separately or received an incoming call around the same time period, and your app would receive similar-looking CXCallObserver delegate callbacks regardless. It's not possible to reliably distinguish between calls initiated outside your app from those started from your app.

Send button click event from iOS Today Widget without launching the host app

I am writing a Today Widget for an iOS app. The widget has a few action buttons. I want to receive the click event when someone clicks on it. However, it should not launch the app.
I've already tried this but to no avail.
My current implementation is to define a URL Scheme, and call openURL on those button presses like so:
Button 1 links to myApp://button1
Button 2 links to myApp://button2
Button 3 links to myApp://button3
I am receiving these events in the AppDelegate's
application(_:open:options:)
Here's the Code in TodayWodgetController
#IBAction func widgetClicked(sender: UIButton){
if sender == button1 {
let u = NSURL(string: "myApp://button1")
self.extensionContext?.open(u! as URL, completionHandler: nil)
}
...
}
and here is the code I'm using in the host app's AppDelegate
func application(_ app: UIApplication,
open url: URL,
options: [UIApplicationOpenURLOptionsKey : Any] = [:]) -> Bool {
if url.absoluteString.range(of: "button1") != nil{
print ("Button 1 Pressed")
}
....
return true
}
However, like I said, it also launches the host App. I want it to just send me the click event without launching the App.
Any help would be appreciated.
I don't think there is a way to do that from an app extension.
Definition of open(_ URL: URL, completionHandler: ((Bool) -> Void)? = nil) as described by Apple:
Asks the system open a URL on behalf of the currently running app
extension.
Each extension point determines whether to support this method, or
under which conditions to support this method. In iOS 8, only the
Today extension point (used for creating widgets) supports this
method.
Important: Apple allows a widget to use the open(_:completionHandler:) method to open the widget’s own containing
app.

How to init INStartWorkoutIntent properly in Swift 3?

I know that there's a built-in template for it.
I go to the File menu and choose New > Target
Select iOS > Application extensions from the left-hand pane.
Now choose Intents extension.
That will create two new groups: YourExtension and YourExtensionUI. If you open the YourExtension group you'll see IntentHandler.swift, which contains some sample code for handling workouts.
Here's a much simpler example to get you started:
class IntentHandler: INExtension, INSendMessageIntentHandling {
override func handler(for intent: INIntent) -> AnyObject {
// This is the default implementation. If you want different objects to handle different intents,
// you can override this and return the handler you want for that particular intent.
return self
}
func handle(sendMessage intent: INSendMessageIntent, completion: (INSendMessageIntentResponse) -> Void) {
print("Send message: " + (intent.content ?? "No message"))
let response = INSendMessageIntentResponse(code: .success, userActivity: nil)
completion(response)
}
}
I did that, it's OK.
Now my issue is about using INStart​Workout​Intent instead of INSendMessageIntent, how am I supposed to? Is there a built-in template for this intents too?
Finally, I solved the question by myself.
When you want to use INStartWorkoutIntent properly, you have just to remove all the built-in template content.
You have also to replace INSendMessageIntentHandling by INStartWorkoutIntent Handling.
public func handle(startWorkout intent: INStartWorkoutIntent, completion: #escaping (INStartWorkoutIntentResponse) -> Swift.Void) {
let userActivity = NSUserActivity(activityType: NSStringFromClass(INStartWorkoutIntent.self))
let response = INStartWorkoutIntentResponse(code: .continueInApp, userActivity: userActivity)
completion(response)
}
DO NOT FORGET:
To your newly created Intents target, fully expand the NSExtension dictionary to study its contents. The dictionary describes in more detail which intents your extension supports and if you want to allow the user to invoke an intent while the device is locked.
Insert the most relevant intents at the top if you want to support more than one. Siri uses this order to figure out which one the user wants to use in case of ambiguity.
We now need to define which intents we want to support.
For example, I want to build an extension that supports the payment intent. Modify the Info.plist file to match the following picture.
Here we specify that we want to handle the INSendPaymentIntent and that we require the device to be unlocked. We don't want strangers to send payments when the device is lost or stolen!
Last thing just to set in target your Intent at the running and it's done.

iOS: apple universal link if app is not open?

My app can successfully handle apple universal links, if the app is already open (backgrounded). But if the app is not open already, then when I tap such a link in, say, mail, the app opens, but I never get the callback for application:continueUserActivity... (which I do if the app was already open/backgrounded)...
To wit:
If the app is backgrounded, and I click on an apple universal link in, say, the mail app, then this method (which is what apple's documentation says to implement to handle universal links):
optional func application(_ application: UIApplication,
continueUserActivity userActivity: NSUserActivity,
restorationHandler restorationHandler: ([AnyObject]?) -> Void) -> Bool
Gets called. If the app is not running (I force close it), then when I click on the link, that method does NOT get called, but the app DOES open.
Is this supposed to work this way?
Based MCMatan's clue, you have to do something like this in didFinishLaunchingWithOptions, and then continueUserActivity will get called:
if let userActivityDict = launchOptions?[UIApplicationLaunchOptionsUserActivityDictionaryKey] as? NSDictionary,
activityType = userActivityDict[UIApplicationLaunchOptionsUserActivityTypeKey] as? String where activityType == NSUserActivityTypeBrowsingWeb {
return true
}
You are correct. If the app is not in background "continueUserActivity" will not be called.
Instead, application:didFinishLaunchingWithOptions will call with the information:
let activityDic = launchOptions?[UIApplicationLaunchOptionsUserActivityDictionaryKey]
if let isActivityDic = activityDic {
// Continue activity here
}

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