I have attempted to enable Identity Platform for my Google App Engine project. I get the message:
We are unable to enable identity platform on your project... Try again later
Subsequent attempts also product the message:
Page not viewable for organizations. To view this page, select a project.
Repeated attempts to enable Identity Platform produce the same result. What causes this and what steps are necessary to resolve it?
Following the instruction, and selecting the project does not clear the problem.
Billing is enabled for the project and it has been running without problem for a few years.
Related
I'm working on a React Native app that requires use of the camera/photo library. The functionality works in the iOS simulator, however when I test with a physical device I see the following error in the console:
sandbox extension creation failed: client lacks entitlements for path
Based on what I found in the documentation on the Apple development forum, I need to enable the App Sandbox configuration.
This is done by going in Xcode (13.1) to the project > signing & capabilities > click the plus button in the lower-left under TARGETS
When the dialogue box appears, there are various options. However, the sandbox is not one of them.
I found this S/O post that shows the location of the sandbox in the dialogue but does not describe in any detail how to actually add this to a project.
Sandbox extension creation failed: client lacks entitlements? for path:
In the case of a React Native application, how is this done? There is supposed to be a .entitlements file (where I belive the other entitlements should be listed), but I do not see one in the /ios directory in the React Native project or in X-Code. What directory is this located in or if it is to be created, which directory should it be added to? Thanks in advance.
I am trying to deploy to Hololens 2. I followed all of the documentation located here for deploying from USB, but when I go to Debug .> Start without Debugging, I get the following error message:
Unable to activate Windows Store app. 'Template3D__pzq3xp76mxafg!App'.
The activation request failed with error 'Access is Denied'.
Has anyone else gotten this error before? How did you solve it? There doesn't seem to be any documentation anywhere.
The error message may be caused by various different reasons. And for now, we guess that the issue may happens when VS is trying to activate another app with the same package name on your HoloLens. So, we think the following steps worth trying for you.
Uninstall the existing app with the same name on your HoloLens.
Rebuild your Unity project to another empty folder, then open the UWP project with VS.
Update the DisplayName and Package name property in the Package.appxmainfest file with another name.
In my case, uninstalling the app and deleting the existing build folder didn't help. The solution was very simple: You need to be signed in on the Hololens 2 and keep it on your head. I'm using a PIN for my account and also paired the Hololens and allowed the developer options. I just tried several times to confirm and without logging in, I get exactly the described error. I'm deploying over USB.
I've looked at other previous questions about this topic, and I haven't found the solution for my problem.
I've followed this Getting started with Firebase Dynamic Links on iOS, however if I click on the universal link for testing, https://appName.page.link, I get the following message:
Invalid Dynamic Link
Requested URL (https://appName.page.link/) must be a parsable and complete DynamicLink.
If you are the developer of this app, ensure that your Dynamic Links domain is correctly configured and that the path component of this URL is valid
The previous message makes me think that the created page created by Firebase is created yet, however when I visit the page:
https://appName.page.link/apple-app-site-association, I get the following data:
{"applinks":{"apps":[],"details":[{"appID":"TeamID.com.example.appName","paths":["NOT /_/*","/*"]}]}}
This means that the page has been successfully created.
I have verified that the TeamID has been set properly set in the Firebase settings, and also that the TeamID is the same from XCode and from the Apple developer account.
The URLSchemes, set in Xcode is com.example.appName and inside the Signing & Capabilities in the Associated Domains has the domain: applinks:appName.page.link
Is there anything that I'm missing to configure?
I ran into this issue as well following the video. If you continue in the video he mentions that there is a bug for iOS where you might need to completely uninstall the app, restart your device, and then reinstall the app.
for reference:
https://youtu.be/KLBjAg6HvG0?t=532
Did you created dynamic link here? Firebase > Dynamic Links > New Dynamic Link. Your link should looks like https://AppName.page.link/shareLink
I think this behavior is expected, clicking on the URL prefix (https://appName.page.link) without any path will not take the user to the app since the configurations (deep linking, campaign tracking, platform behavior, etc) is not set up yet.
But once you create a new link along with the prefix (e.g. https://appName.page.link/createdLink), it should work properly.
The bit that tripped me up was that I added "Associated Domains" to the "Release" tab instead of the "All" tab. So when I was running on my app, I'd also get the Invalid Dynamic Link error.
I created a Xamarin Binding Library project to map the card connect sdk for ios and was successful in it. But when I try to create a sample project to test the function its giving me the following error.
Could not create an native instance of the type 'CardConnect.CCCPaymentRequest': the native class hasn't been loaded. It is possible to ignore this condition by setting ObjCRuntime.Class.ThrowOnInitFailure to false.
You can find the Objective C & Swift sample and documentation in the
link below https://developer.cardconnect.com/mobile-sdks#iOS
I've shared the binding library project and the necessary SDK framework in Github
I am posting the solution I got after multiple communications with card connect team and microsoft support team.
The working solution is updated in Github: Card Connect SDK Binding
There are couple of points to be noted while anyone is going to utilize this,
Specifying the properties of the native library, you need to set the
below items
Force Load : selected
Linker flags: -lxml2
Smart Link : selected
Setting the Additional mtouch flag where you use it, follow the below steps,
=> choose “options” at the bottom
=> find “iOS Build”
=> find a text input box called “Additional mtouch arguments”, then add the follow script “--optimize=-remove-dynamic-registrar”
Adding the merchant id in the Entitements.plist where you use the card connect library.
Note: You can test the sample using apple pay sandbox account for that you need an apple developer account & apple itunes/appstoreconnect account, with that you need to create the certificate mentioning the apple pay capability and create a provisioning profile with that certificate and
the devices you intend to test. Then sign your test application with the provisioning profile and load it in your iOS device either via Diawi.com or any other testing service. You should be good to verify your solution.
I have a mac pro. I installed xamarin studio and everything I needed for android development on mac. The first time I created a project I ran it and everything works. I was able to click on a button which counted my number of clicks kind of like a default.
I decided to follow the Android quick start tutorial on Xamarin and when I got done creating the project and ran it nothing showed in my emulator. The controls I created did not show up. All I got on top of the screen was "Deployment Completed" . No error messages either. How do I trouble shoot this? I want to be able to see the screen I created in the Emulator and click on various buttons.
Now I just got an error message and it can be found below.
/Library/Frameworks/Mono.framework/External/xbuild/Xamarin/Android/Xamarin.Android.Common.targets: Warning: No -tsa or -tsacert is provided and this jar is not timestamped. Without a timestamp, users may not be able to validate this jar after the signer certificate's expiration date (2047-01-01) or after any future revocation date. (Phoneword)
My guess is that your Android project did not actually get built either because you have selected the wrong configuration and platform pair or because the settings for the configuration and platform pair are not correct.
When building and running on Android, you want to make sure you change your Platform to AnyCPU and then either choose Debug or Release for your Configuration depending on what environment you are targeting. For building and running on iOS, you would just change the Platform to iPhone Simulator or iPhone.
See image below for how to access these settings (just click where the red boxes are circled):
In Xamarin Studio, with your project open:
Click Project -> Solution Options
Choose the Configurations tab
Choose the Configuration Mappings tab
Now change the Configuration dropdown to Debug and the Platform to AnyCPU
Make sure that the Build checkbox is checked next to your shared project (most likely the one at the top) and that the Build checkbox is checked next to your Android project
Now click OK, make sure you have the correct Configuration and Platform are selected
Rebuild the solution and try to run it again
*Edit: After talk in the comments, the emulator must be unlocked to actually view the running app. To unlock the emulator:
Click and hold down on the lock icon at the bottom of your emulator screen
Drag the mouse up to the top of the screen and release the click