SwiftUI update Elements.count after Network Request - ios

i want to update a Custom List with columns.
struct XyzView: View {
#ObservedObject var networkManager: NetworkManager = NetworkManager()
#State var maxrow : Int = 1
init() {
maxrow = self.maxRow()
}
func maxRow() -> Int {
let a = self.networkManager.products.count
return a
}
var body: some View {
Text("\(maxrow) Elements")
}
}
the problem is after network request the count is not updated correctly and reload the view.
DispatchQueue.main.async {
self.products = products
}
how can i update the view and set maxrow to the current products.count ?
thanks for help.

The maxRow you are using in the body is not getting update.
You should bind the view directly to the products instead of trying to duplicate it:
{
#ObservedObject var networkManager = NetworkManager()
var maxRow: Int { networkManager.products.count }
var body: some View {
Text("\(maxRow) Elements")
}
}

In Views it might work more efficient and better to use the .onAppear when loading data when displaying a View.
I remade your code to the following:
struct XyzView: View {
#ObservedObject var networkManager: NetworkManager = NetworkManager()
#State var maxrow : Int = 1
func maxRow() -> Int {
let a = self.networkManager.products.count
return a
}
var body: some View {
Text("\(maxrow) Elements")
.onAppear {
self.maxrow = self.maxRow()
}
}
}
This should work like you wanted.
Tip: If you making any changes in your NetworkManager model, make sure you make all variables #Published so the View updates itself.

Related

SwiftUI: Issue with data binding for passing back the updated value to caller

I have 2 views where the
first view passes list of items and selected item in that to second view and
second view returns the updated selected item if user changes.
I am getting error 'Type of expression is ambiguous without more context' when i am sending the model property 'idx'.
//I cant make any changes to this model so cant confirm it with ObservableObject or put a bool property like 'isSelected'
class Model {
var idx: String?
....
}
class FirstViewModel: ObservableObject {
var list: [Model]
#Published var selectedModel: Model?
func getSecondViewModel() -> SecondViewModel {
let vm2 = SecondViewModel( //error >> Type of expression is ambiguous without more context
list: list,
selected: selectedModel?.idx // >> issue might be here but showing at above line
)
return vm2
}
}
struct FirstView: View {
#ObservableObject firstViewModel: FirstViewModel
var body: some View {
..
.sheet(isPresented: $showView2) {
NavigationView {
SecondView(viewModel: firstViewModel.getSecondViewModel())
}
}
..
}
}
class SecondViewModel: ObservableObject {
var list: [Model]
#Published var selected: String?
init(list: [Model], selected: Published<String?>) {
self.list = list
_selected = selected
}
func setSelected(idx: String) {
self.selected = idx
}
}
struct SecondView: View {
#ObservableObject secondViewModel: SecondViewModel
#Environment(\.presentationMode) var presentationMode
var body: some View {
...
.onTapGesture {
secondViewModel.setSelected(idx: selectedIndex)
presentationMode.wrappedValue.dismiss()
}
...
}
}
In case if I am sending 'Model' object directly to the SecondViewModel its working fine. I need to make changes the type and couple of other areas and instantiate the SecondViewModel as below
let vm2 = SecondViewModel(
list: list,
selected: _selectedModel
)
Since I need only idx I don't want to send entire model.
Also the reason for error might be but not sure the Model is #Published and the idx is not.
Any help is appreciated
Here is some code, in keeping with your original code that allows you to
use the secondViewModel as a nested model.
It passes firstViewModel to the SecondView, because
secondViewModel is contained in the firstViewModel. It also uses
firstViewModel.objectWillChange.send() to tell the model to update.
My comment is still valid, you need to create only one SecondViewModel that you use. Currently, your func getSecondViewModel() returns a new SecondViewModel every time you use it.
Re-structure your code so that you do not need to have nested ObservableObjects.
struct Model {
var idx = ""
}
struct ContentView: View {
#StateObject var firstMdl = FirstViewModel()
var body: some View {
VStack (spacing: 55){
FirstView(firstViewModel: firstMdl)
Text(firstMdl.secondViewModel.selected ?? "secondViewModel NO selected data")
}
}
}
class FirstViewModel: ObservableObject {
var list: [Model]
#Published var selectedModel: Model?
let secondViewModel: SecondViewModel // <-- here only one source of truth
// -- here
init() {
self.list = []
self.selectedModel = nil
self.secondViewModel = SecondViewModel(list: list, selected: nil)
}
// -- here
func getSecondViewModel() -> SecondViewModel {
secondViewModel.selected = selectedModel?.idx
return secondViewModel
}
}
class SecondViewModel: ObservableObject {
var list: [Model]
#Published var selected: String?
init(list: [Model], selected: String?) { // <-- here
self.list = list
self.selected = selected // <-- here
}
func setSelected(idx: String) {
selected = idx
}
}
struct FirstView: View {
#ObservedObject var firstViewModel: FirstViewModel // <-- here
#State var showView2 = false
var body: some View {
Button("click me", action: {showView2 = true}).padding(20).border(.green)
.sheet(isPresented: $showView2) {
SecondView(firstViewModel: firstViewModel)
}
}
}
struct SecondView: View {
#ObservedObject var firstViewModel: FirstViewModel // <-- here
#Environment(\.dismiss) var dismiss
#State var selectedIndex = "---> have some data now"
var body: some View {
Text("SecondView tap here to dismiss").padding(20).border(.red)
.onTapGesture {
firstViewModel.objectWillChange.send() // <-- here
firstViewModel.getSecondViewModel().setSelected(idx: selectedIndex) // <-- here
// alternatively
// firstViewModel.secondViewModel.selected = selectedIndex
dismiss()
}
}
}

SwiftUI - Should you use `#State var` or `let` in child view when using ForEach

I think I've a gap in understanding what exactly #State means, especially when it comes to displaying contents from a ForEach loop.
My scenario: I've created minimum reproducible example. Below is a parent view with a ForEach loop. Each child view has aNavigationLink.
// Parent code which passes a Course instance down to the child view - i.e. CourseView
struct ContentView: View {
#StateObject private var viewModel: ViewModel = .init()
var body: some View {
NavigationView {
VStack {
ForEach(viewModel.courses) { course in
NavigationLink(course.name + " by " + course.instructor) {
CourseView(course: course, viewModel: viewModel)
}
}
}
}
}
}
class ViewModel: ObservableObject {
#Published var courses: [Course] = [
Course(name: "CS101", instructor: "John"),
Course(name: "NS404", instructor: "Daisy")
]
}
struct Course: Identifiable {
var id: String = UUID().uuidString
var name: String
var instructor: String
}
Actual Dilemma: I've tried two variations for the CourseView, one with let constant and another with a #State var for the course field. Additional comments in the code below.
The one with the let constant successfully updates the child view when the navigation link is open. However, the one with #State var doesn't update the view.
struct CourseView: View {
// Case 1: Using let constant (works as expected)
let course: Course
// Case 2: Using #State var (doesn't update the UI)
// #State var course: Course
#ObservedObject var viewModel: ViewModel
var body: some View {
VStack {
Text("\(course.name) by \(course.instructor)")
Button("Edit Instructor", action: editInstructor)
}
}
// Case 1: It works and UI gets updated
// Case 2: Doesn't work as is.
// I've to directly update the #State var instead of updating the clone -
// which sometimes doesn't update the var in my actual project
// (that I'm trying to reproduce). It definitely works here though.
private func editInstructor() {
let instructor = course.instructor == "Bob" ? "John" : "Bob"
var course = course
course.instructor = instructor
save(course)
}
// Simulating a database save, akin to something like GRDB
// Here, I'm just updating the array to see if ForEach picks up the changes
private func save(_ courseToSave: Course) {
guard let index = viewModel.courses.firstIndex(where: { $0.id == course.id }) else {
return
}
viewModel.courses[index] = courseToSave
}
}
What I'm looking for is the best practice for a scenario where looping through an array of models is required and the model is updated in DB from within the child view.
Here is a right way for you, do not forget that we do not need put logic in View! the view should be dummy as possible!
struct ContentView: View {
#StateObject private var viewModel: ViewModel = ViewModel.shared
var body: some View {
NavigationView {
VStack {
ForEach(viewModel.courses) { course in
NavigationLink(course.name + " by " + course.instructor, destination: CourseView(course: course, viewModel: viewModel))
}
}
}
}
}
struct CourseView: View {
let course: Course
#ObservedObject var viewModel: ViewModel
var body: some View {
VStack {
Text("\(course.name) by \(course.instructor)")
Button("Update Instructor", action: { viewModel.update(course) })
}
}
}
class ViewModel: ObservableObject {
static let shared: ViewModel = ViewModel()
#Published var courses: [Course] = [
Course(name: "CS101", instructor: "John"),
Course(name: "NS404", instructor: "Daisy")
]
func update(_ course: Course) {
guard let index = courses.firstIndex(where: { $0.id == course.id }) else {
return
}
courses[index] = Course(name: course.name, instructor: (course.instructor == "Bob") ? "John" : "Bob")
}
}
struct Course: Identifiable {
let id: String = UUID().uuidString
var name: String
var instructor: String
}

Type 'Void' cannot conform to 'View' | Swift

I'm trying to create a List with data from my firebase reali-time database but i'm getting this error on the List line:
The error:
Type 'Void' cannot conform to 'View'
My code:
struct ActiveGoalsView: View {
#State var goals = ["finish this project"]
#State var ref = Database.database().reference()
var body: some View {
NavigationView {
List {
ref.child("users").child(Auth.auth().currentUser?.uid ?? "noid").child("goals").observeSingleEvent(of: .value) { snapshot in
for snap in snapshot.children {
Text(snap.child("title").value)
}
}
}.navigationBarHidden(true)
}
}
}
struct ActiveGoalsView_Previews: PreviewProvider {
static var previews: some View {
ActiveGoalsView()
}
}
You can't use imperative code like observeSingleEvent in the middle of your view hierarchy that doesn't return a View. As a commenter suggested, you'd be better off moving your asynchronous code outside of the body (I'd recommend to an ObservableObject). Here's one solution (see inline comments):
class ActiveGoalsViewModel : ObservableObject {
#Published var children : [String] = []
private var ref = Database.database().reference()
func getChildren() {
ref.child("users").child(Auth.auth().currentUser?.uid ?? "noid").child("goals").observeSingleEvent(of: .value) { snapshot in
self.children = snapshot.children.map { snap in
snap.child("title").value //you may need to use ?? "" if this returns an optional
}
}
}
}
struct ActiveGoalsView: View {
#State var goals = ["finish this project"]
#StateObject private var viewModel = ActiveGoalsViewModel()
var body: some View {
NavigationView {
List {
ForEach(viewModel.children, id: \.self) { child in //id: \.self isn't a great solution here -- you'd be better off returning an `Identifiable` object, but I have no knowledge of your data structure
Text(child)
}
}.navigationBarHidden(true)
}.onAppear {
viewModel.getChildren()
}
}
}

How to use Dictionary as #Binding var in SwiftUI

I will need to display a collapsed menu in SwiftUI, it is possible to pass one single bool value as binding var to subviews but got stuck when trying to pass that value from a dictionary.
see code below:
struct MenuView: View {
#EnvironmentObject var data: APIData
#State var menuCollapsed:[String: Bool] = [:]
#State var isMenuCollapsed = false;
// I am able to pass self.$isMenuCollapsed but self.$menuCollapsed[menuItem.name], why?
var body: some View {
if data.isMenuSynced {
List() {
ForEach((data.menuList?.content)!, id: \.name) { menuItem in
TopMenuRow(dataSource: menuItem, isCollapsed: self.$isMenuCollapsed)
.onTapGesture {
if menuItem.isExtendable() {
let isCollapsed = self.menuCollapsed[menuItem.name]
self.menuCollapsed.updateValue(!(isCollapsed ?? false), forKey: menuItem.name)
} else {
print("Go to link:\(menuItem.url)")
}
}
}
}
}else {
Text("Loading...")
}
}
}
in ChildMenu Row:
struct TopMenuRow: View {
var dataSource: MenuItemData
#Binding var isCollapsed: Bool
var body: some View {
ChildView(menuItemData)
if self.isCollapsed {
//display List of child data etc
}
}
}
}
If I use only one single bool as the binding var, the code is running ok, however, if I would like to use a dictionary to store each status of the array, it has the error of something else, see image blow:
if I use the line above, it's fine.
Any idea of how can I fix it?
Thanks
How to use dictionary as a storage of mutable values with State property wrapper?
As mentioned by Asperi, ForEach requires that source of data conforms to RandomAccessCollection. This requirements doesn't apply to State property wrapper!
Let see one of the possible approaches in the next snippet (copy - paste - run)
import SwiftUI
struct ContentView: View {
#State var dict = ["alfa":false, "beta":true, "gamma":false]
var body: some View {
List {
ForEach(Array(dict.keys), id: \.self) { (key) in
HStack {
Text(key)
Spacer()
Text(self.dict[key]?.description ?? "false").onTapGesture {
let v = self.dict[key] ?? false
self.dict[key] = !v
}.foregroundColor(self.dict[key] ?? false ? Color.red: Color.green)
}
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
with the following result

How to modify/reset #State when other variables are updated in SwiftUI

I would like to reset some #State each time an #ObservedObject is "reassigned". How can this be accomplished?
class Selection: ObservableObject {
let id = UUID()
}
struct ContentView: View {
#State var selectedIndex: Int = 0
var selections: [Selection] = [Selection(), Selection(), Selection()]
var body: some View {
VStack {
// Assume the user can select something so selectedIndex changes all the time
// SwiftUI will just keep updating the same presentation layer with new data
Button("Next") {
self.selectedIndex += 1
if self.selectedIndex >= self.selections.count {
self.selectedIndex = 0
}
}
SelectionDisplayer(selection: self.selections[self.selectedIndex])
}
}
}
struct SelectionDisplayer: View {
#ObservedObject var selection: Selection {
didSet { // Wish there were something *like* this
print("will never happen")
self.tabIndex = 0
}
}
#State var tapCount: Int = 0 // Reset this to 0 when `selection` changes from one object to another
var body: some View {
Text(self.selection.id.description)
.onReceive(self.selection.objectWillChange) {
print("will never happen")
}
Button("Tap Count: \(self.tapCount)") {
self.tapCount += 1
}
}
}
I'm aware of onReceive but I'm not looking to modify state in response to objectWillChange but rather when the object itself is switched out. In UIKit with reference types I would use didSet but that doesn't work here.
I did try using a PreferenceKey for this (gist) but it seems like too much of a hack.
Currently (Beta 5), the best way may be to use the constructor plus a generic ObservableObject for items that I want to reset when the data changes. This allows some #State to be preserved, while some is reset.
In the example below, tapCount is reset each time selection changes, while allTimeTaps is not.
class StateHolder<Value>: ObservableObject {
#Published var value: Value
init(value: Value) {
self.value = value
}
}
struct ContentView: View {
#State var selectedIndex: Int = 0
var selections: [Selection] = [Selection(), Selection(), Selection()]
var body: some View {
VStack {
// Assume the user can select something so selectedIndex changes all the time
// SwiftUI will just keep updating the same presentation though
Button("Next") {
self.selectedIndex += 1
if self.selectedIndex >= self.selections.count {
self.selectedIndex = 0
}
}
SelectionDisplayer(selection: self.selections[self.selectedIndex])
}
}
}
struct SelectionDisplayer: View {
struct SelectionState {
var tapCount: Int = 0
}
#ObservedObject var selection: Selection
#ObservedObject var stateHolder: StateHolder<SelectionState>
#State var allTimeTaps: Int = 0
init(selection: Selection) {
let state = SelectionState()
self.stateHolder = StateHolder(value: state)
self.selection = selection
}
var body: some View {
VStack {
Text(self.selection.id.description)
Text("All Time Taps: \(self.allTimeTaps)")
Text("Tap Count: \(self.stateHolder.value.tapCount)")
Button("Tap") {
self.stateHolder.value.tapCount += 1
self.allTimeTaps += 1
}
}
}
}
While looking for a solution I was quite interested to discover that you cannot initialize #State variables in init. The compiler will complain that all properties have not yet been set before accessing self.
The only way to get this done for me was to force the parent view to redraw the child by temporarily hiding it. It's a hack, but the alternative was to pass a $tapCount in, which is worse since then the parent does not only have to know that it has to be redrawn, but must also know of state inside.
This can probably be refactored into it's own view, which make it not as dirty.
import Foundation
import SwiftUI
import Combine
class Selection {
let id = UUID()
}
struct RedirectStateChangeView: View {
#State var selectedIndex: Int = 0
#State var isDisabled = false
var selections: [Selection] = [Selection(), Selection(), Selection()]
var body: some View {
VStack {
// Assume the user can select something so selectedIndex changes all the time
// SwiftUI will just keep updating the same presentation layer with new data
Button("Next") {
self.selectedIndex += 1
if self.selectedIndex >= self.selections.count {
self.selectedIndex = 0
}
self.isDisabled = true
DispatchQueue.main.asyncAfter(deadline: .now() + 0.005) {
self.isDisabled = false
}
}
if !isDisabled {
SelectionDisplayer(selection: selections[selectedIndex])
}
}
}
}
struct SelectionDisplayer: View {
var selection: Selection
#State var tapCount: Int = 0 // Reset this to 0 when `selection` changes from one object to another
var body: some View {
VStack{
Text(selection.id.description)
Button("Tap Count: \(self.tapCount)") {
self.tapCount += 1
}
}
}
}
This does what you want I believe:
class Selection: ObservableObject { let id = UUID() }
struct ContentView: View {
#State var selectedIndex: Int = 0
var selections: [Selection] = [Selection(), Selection(), Selection()]
#State var count = 0
var body: some View {
VStack {
Button("Next") {
self.count = 0
self.selectedIndex += 1
if self.selectedIndex >= self.selections.count {
self.selectedIndex = 0
}
}
SelectionDisplayer(selection: self.selections[self.selectedIndex], count: $count)
}
}
}
struct SelectionDisplayer: View {
#ObservedObject var selection: Selection
#Binding var count: Int
var body: some View {
VStack {
Text("\(self.selection.id)")
Button("Tap Count: \(self.count)") { self.count += 1 }
}
}
}
My Xcode didn't like your code so I needed to make a few other changes than just moving the count into the parent

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