how to detect the changes of volume in iOS? - ios

I‘ve read a lot solution provided by stackOverFlow and gitHub, and all of them doesn's work for me.I've tried the following tow way:
using audioSession
override func viewWillAppear(_ animated: Bool) {
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setActive(true, options: [])
} catch {
print("error")
}
// this print shows, got the current volume.
//but what I need is the notification of the change of volume
print("view will appear ,this volume is \(audioSession.outputVolume)")
audioSession.addObserver(self,
forKeyPath: "outputVolume",
options: [.new],
context: nil)
}
override class func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
if keyPath == "outputVolume"{
let audioSession = AVAudioSession.sharedInstance()
let volume = audioSession.outputVolume
//this print doesn't shows up
print("observed volume is \(volume)")
}
}
using notification
override func viewWillAppear(_ animated: Bool) {
NotificationCenter.default.addObserver(self, selector: #selector(observed(_:)), name: Notification.Name(rawValue: "AVSystemController_SystemVolumeDidChangeNotification"), object: nil)
}
#objc func observed(_ notification: Notification){
print("observed")
}
by the way, I'm using simulator(iPhone11, iOS13.1),Xcode version is 11.1

Try to use following:
import UIKit
import MediaPlayer
import AVFoundation
class ViewController: UIViewController {
private var audioLevel: Float = 0.0
deinit {
audioSession.removeObserver(self, forKeyPath: "outputVolume")
}
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
listenVolumeButton()
}
func listenVolumeButton() {
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setActive(true, options: [])
audioSession.addObserver(self, forKeyPath: "outputVolume",
options: NSKeyValueObservingOptions.new, context: nil)
audioLevel = audioSession.outputVolume
} catch {
print("Error")
}
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey: Any]?, context: UnsafeMutableRawPointer?) {
if keyPath == "outputVolume" {
let audioSession = AVAudioSession.sharedInstance()
if audioSession.outputVolume > audioLevel {
print("Hello")
audioLevel = audioSession.outputVolume
}
if audioSession.outputVolume < audioLevel {
print("Goodbye")
audioLevel = audioSession.outputVolume
}
if audioSession.outputVolume > 0.999 {
(MPVolumeView().subviews.filter { NSStringFromClass($0.classForCoder) == "MPVolumeSlider" }.first as? UISlider)?.setValue(0.9375, animated: false)
audioLevel = 0.9375
}
if audioSession.outputVolume < 0.001 {
(MPVolumeView().subviews.filter { NSStringFromClass($0.classForCoder) == "MPVolumeSlider"}.first as? UISlider)?.setValue(0.0625, animated: false)
audioLevel = 0.0625
}
}
}
}
Hope this will help you!

You need to ensure your app's audio session is active for this to work:
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setActive(true)
startObservingVolumeChanges()
} catch {
print(“Failed to activate audio session")
}
So if all you need is to query the current system volume:
let volume = audioSession.outputVolume
Or we can be notified of changes like so:
private struct Observation {
static let VolumeKey = "outputVolume"
static var Context = 0
}
func startObservingVolumeChanges() {
audioSession.addObserver(self, forKeyPath: Observation.VolumeKey, options:
[.Initial, .New], context: &Observation.Context)
}
override func observeValueForKeyPath(keyPath: String?, ofObject object:
AnyObject?, change: [String : AnyObject]?, context: UnsafeMutablePointer<Void>)
{
if context == &Observation.Context {
if keyPath == Observation.VolumeKey, let volume = (change?
[NSKeyValueChangeNewKey] as? NSNumber)?.floatValue {
// `volume` contains the new system output volume...
print("Volume: \(volume)")
}
} else {
super.observeValueForKeyPath(keyPath, ofObject: object, change: change,
context: context)
}
}
Don't forget to stop observing before being deallocated:
func stopObservingVolumeChanges() {
audioSession.removeObserver(self, forKeyPath: Observation.VolumeKey,
context: &Observation.Context)
}

Related

I want to add activity indicator to my avplayer when its buffering

private func startVideo() {
if let url = URL(string: "http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/VolkswagenGTIReview.mp4") {
player = AVPlayer(url: url)
let playerViewController = AVPlayerViewController()
playerViewController.player = player
playerViewController.view.frame = avPlayerView.bounds
addChild(playerViewController)
avPlayerView.addSubview(playerViewController.view)
playerViewController.didMove(toParent: self)
player?.play()
}
}
need to add a activity loader whenever the video is buffering
You can get this working using the following code. Observing the KeyPath on the Player can make you achieve this.
var activityIndicator: UIActivityIndicatorView!
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
if player != nil {
player.play()
player.addObserver(self, forKeyPath: "timeControlStatus", options: [.old, .new], context: nil)
}
}
override public func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if keyPath == "timeControlStatus", let change = change, let newValue = change[NSKeyValueChangeKey.newKey] as? Int, let oldValue = change[NSKeyValueChangeKey.oldKey] as? Int {
if #available(iOS 10.0, *) {
let oldStatus = AVPlayer.TimeControlStatus(rawValue: oldValue)
let newStatus = AVPlayer.TimeControlStatus(rawValue: newValue)
if newStatus != oldStatus {
DispatchQueue.main.async {[weak self] in
if newStatus == .playing || newStatus == .paused {
self!.activityIndicator.stopAnimating()
} else {
self!.activityIndicator.startAnimating()
}
}
}
} else {
// Fallback on earlier versions
self.activityIndicator.stopAnimating()
}
}
}

Swift AVAudioPlayer's playing status always be true?

Here's my code:
#objc func playSmusic1() {
guard let url = Bundle.main.url(forResource: "Snote6", withExtension: "wav") else { return }
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileType.wav.rawValue)
guard let player = player else { return }
while (true) {
player.play()
player.enableRate = true;
player.rate = playrate
if !player.isPlaying {
break
}
}
} catch let error {
print(error.localizedDescription)
}
}
I found player.isPlaying properties always be true, so sometimes a tone will be play for 2 or 3 times. How to fix this bug? Thanks a lot!
First: Don't use while(true) for checking because it blocks the main thread!
You should add KVO observer to check this property asynchronously e.g.:
class YourController : UIViewController {
var player: AVAudioPlayer?
//...
deinit {
player?.removeObserver(self, forKeyPath: #keyPath(AVAudioPlayer.isPlaying))
}
func play() {
//...
player?.addObserver(self,
forKeyPath: #keyPath(AVAudioPlayer.isPlaying),
options: .new,
context: nil)
player?.play()
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if keyPath == #keyPath(AVAudioPlayer.isPlaying) {
if let isPlaying = player?.isPlaying {
print(isPlaying)
}
}
else {
self.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
}
}
}

Observing AVPlayer: An -observeValueForKeyPath:ofObject:change:context: message was received but not handled

Hi I'm trying to observe an AVPlayerItem and an AVPlayer in my UIViewController.
But I got some trouble doing it. I've googled a lot and found lot's of examples but none of these worked for me.
Here is my ViewController:
class VideoAudioViewController: UIViewController {
var audioPlayer: AVPlayer!
var playerItem: AVPlayerItem!
private var audio: Audio
private let ITEM_STATUS_PATH = #keyPath(AVPlayerItem.status)
private let PLAYER_STATUS_PATH = #keyPath(AVPlayer.status)
private let PLAYER_RATE_PATH = #keyPath(AVPlayer.rate)
init(for audio: Audio) {
self.audio = audio
super.init(nibName: nil, bundle: nil)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func viewDidLoad() {
super.viewDidLoad()
// Play audio
playerItem = AVPlayerItem(url: audio.url)
playerItem.addObserver(self, forKeyPath: ITEM_STATUS_PATH, options: [.old, .new], context: nil)
audioPlayer = AVPlayer(playerItem: playerItem)
audioPlayer!.play()
// audioPlayer!.
var audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setCategory(AVAudioSessionCategoryPlayback)
} catch {
print("error")
}
NotificationCenter.default.addObserver(
self, selector: #selector(handleInterruption), name: .AVAudioSessionInterruption, object: audioSession)
audioPlayer.addObserver(self, forKeyPath: PLAYER_STATUS_PATH, options: [.old, .new], context: nil)
audioPlayer.addObserver(self, forKeyPath: PLAYER_RATE_PATH, options: [.old, .new], context: nil)
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?,
change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if keyPath == "status" {
switch (audioPlayer.status) {
case AVPlayerStatus.readyToPlay:
print("player status ready to play")
audioPlayer.play()
break
case AVPlayerStatus.failed:
print("player status failed")
break
default:
break
}
return
} else if keyPath == "rate" {
if audioPlayer.rate != 0 {
playPauseButton.setImage(#imageLiteral(resourceName: "ic_pause_circle_outline_white"), for: .normal)
} else {
playPauseButton.setImage(#imageLiteral(resourceName: "ic_play_circle_outline_white"), for: .normal)
}
} else if keyPath == "status" {
switch (playerItem.status) {
case AVPlayerItemStatus.readyToPlay:
print("player item ready to play")
break
case AVPlayerItemStatus.failed:
print("player item failed")
break
default:
break
}
return
}
super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
}
// MARK: - AVAudioPlayer delegate
func handleInterruption(_ notification: Notification) {
guard let info = notification.userInfo,
let typeValue = info[AVAudioSessionInterruptionTypeKey] as? UInt,
let type = AVAudioSessionInterruptionType(rawValue: typeValue) else {
return
}
if type == .began {
playPauseButton.setImage(#imageLiteral(resourceName: "ic_play_circle_outline_white"), for: .normal)
}
else if type == .ended {
// guard let optionsValue =
// userInfo[AVAudioSessionInterruptionOptionKey] as? UInt else {
// return
// }
// let options = AVAudioSessionInterruptionOptions(rawValue: optionsValue)
// if options.contains(.shouldResume) {
// Interruption Ended - playback should resume
audioPlayer?.play()
// }
}
}
}
My problem is this:
Terminati
ng app due to uncaught exception 'NSInternalInconsistencyException', reason: '<TheSimpleClub_Nachhilfe.VideoAudioViewController: 0x7fa6ee2b0c10>: An -observeValueForKeyPath:ofObject:change:context: message was received but not handled.
Key path: rate
Observed object: <AVPlayer: 0x60000021c8c0>
Change: {
kind = 1;
new = 1;
old = 1;
}
Context: 0
x0'
The error occurrs in this line:
super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
What can I do to resolve this?

NSBundleResourceRequest No Progress Update

When I try to observe the progress of a NSBundleResourceRequest, observeValue(forKeyPath: object: change: context:) is not called for the .new observing option. Therefore, the NSProgressIndicator isn't updated. Here is the setup and code:
Setup:
Xcode 8.3.1
Deployment Target iOS 10.3
Device: iPad 4
Resource tags (368 KB) are located located in Download Only On Demand and consist of thumbnails displayed in a UICollectionView. Thumbnail images are located in MyCollection.xcassets. All IBOutlets are connected.
Images are correctly displayed in the collection view, but progress bar remains at zero.
Code:
final class MyCollectionVC: UIViewController, UICollectionViewDataSource, UICollectionViewDelegate {
var myCollectionVCResourceRequest: NSBundleResourceRequest!
var myCollectionVCResourceRequestLoaded = false
static var myCollectionProgressObservingContext = UUID().uuidString
private let designThumbnailTags: Set<String> = ["Resource1", "Resource2", "Resource3"]
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
loadOnDemandResources()
}
func loadOnDemandResources() {
myCollectionVCResourceRequest = NSBundleResourceRequest(tags: designThumbnailTags)
myCollectionVCResourceRequest.progress.addObserver(self, forKeyPath: "fractionCompleted", options: [.new, .initial], context: &MyCollectionVC.myCollectionProgressObservingContext)
myCollectionVCResourceRequest.beginAccessingResources(completionHandler: { (error) in
print("Complete: \(self.myCollectionVCResourceRequest.progress.fractionCompleted)") // Prints Complete: 0.0
self.myCollectionVCResourceRequest.progress.removeObserver(self, forKeyPath: "fractionCompleted", context: &MyCollectionVC.myCollectionProgressObservingContext)
OperationQueue.main.addOperation({
guard error == nil else { self.handleOnDemandResourceError(error! as NSError); return }
self.myCollectionVCResourceRequestLoaded = true
self.updateViewsForOnDemandResourceAvailability()
self.fetchDesignThumbnailsWithOnDemandResourceTags(self.myCollectionVCResourceRequest) // Correctly creates Core Data Instances
})
})
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if context == &MyCollectionVC.myCollectionProgressObservingContext {
OperationQueue.main.addOperation({
let progressObject = object as! Progress
self.progressView.progress = Float(progressObject.fractionCompleted)
print(Float(progressObject.fractionCompleted)) // Prints 0.0 as a result of including the .initial option
self.progressDetailLabel.text = progressObject.localizedDescription
})
}
else {
super.observeValue(forKeyPath: keyPath, of: object, change: change, context: context)
}
}
}

Detect volume button press

Volume button notification function is not being called.
Code:
func listenVolumeButton(){
// Option #1
NSNotificationCenter.defaultCenter().addObserver(self, selector: "volumeChanged:", name: "AVSystemController_SystemVolumeDidChangeNotification", object: nil)
// Option #2
var audioSession = AVAudioSession()
audioSession.setActive(true, error: nil)
audioSession.addObserver(self, forKeyPath: "volumeChanged", options: NSKeyValueObservingOptions.New, context: nil)
}
override func observeValueForKeyPath(keyPath: String, ofObject object: AnyObject, change: [NSObject : AnyObject], context: UnsafeMutablePointer<Void>) {
if keyPath == "volumeChanged"{
print("got in here")
}
}
func volumeChanged(notification: NSNotification){
print("got in here")
}
listenVolumeButton() is being called in viewWillAppear
The code is not getting to the print statement "got in here", in either case.
I am trying two different ways to do it, neither way is working.
I have followed this: Detect iPhone Volume Button Up Press?
Using the second method, the value of the key path should be "outputVolume". That is the property we are observing.
So change the code to,
var outputVolumeObserve: NSKeyValueObservation?
let audioSession = AVAudioSession.sharedInstance()
func listenVolumeButton() {
do {
try audioSession.setActive(true)
} catch {}
outputVolumeObserve = audioSession.observe(\.outputVolume) { (audioSession, changes) in
/// TODOs
}
}
The code above won't work in Swift 3, in that case, try this:
func listenVolumeButton() {
do {
try audioSession.setActive(true)
} catch {
print("some error")
}
audioSession.addObserver(self, forKeyPath: "outputVolume", options: NSKeyValueObservingOptions.new, context: nil)
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if keyPath == "outputVolume" {
print("got in here")
}
}
With this code you can listen whenever the user taps the volume hardware button.
class VolumeListener {
static let kVolumeKey = "volume"
static let shared = VolumeListener()
private let kAudioVolumeChangeReasonNotificationParameter = "AVSystemController_AudioVolumeChangeReasonNotificationParameter"
private let kAudioVolumeNotificationParameter = "AVSystemController_AudioVolumeNotificationParameter"
private let kExplicitVolumeChange = "ExplicitVolumeChange"
private let kSystemVolumeDidChangeNotificationName = NSNotification.Name(rawValue: "AVSystemController_SystemVolumeDidChangeNotification")
private var hasSetup = false
func start() {
guard !self.hasSetup else {
return
}
self.setup()
self.hasSetup = true
}
private func setup() {
guard let rootViewController = UIApplication.shared.windows.first?.rootViewController else {
return
}
let volumeView = MPVolumeView(frame: CGRect.zero)
volumeView.clipsToBounds = true
rootViewController.view.addSubview(volumeView)
NotificationCenter.default.addObserver(
self,
selector: #selector(self.volumeChanged),
name: kSystemVolumeDidChangeNotificationName,
object: nil
)
volumeView.removeFromSuperview()
}
#objc func volumeChanged(_ notification: NSNotification) {
guard let userInfo = notification.userInfo,
let volume = userInfo[kAudioVolumeNotificationParameter] as? Float,
let changeReason = userInfo[kAudioVolumeChangeReasonNotificationParameter] as? String,
changeReason == kExplicitVolumeChange
else {
return
}
NotificationCenter.default.post(name: "volumeListenerUserDidInteractWithVolume", object: nil,
userInfo: [VolumeListener.kVolumeKey: volume])
}
}
And to listen you just need to add the observer:
NotificationCenter.default.addObserver(self, selector: #selector(self.userInteractedWithVolume),
name: "volumeListenerUserDidInteractWithVolume", object: nil)
You can access the volume value by checking the userInfo:
#objc private func userInteractedWithVolume(_ notification: Notification) {
guard let volume = notification.userInfo?[VolumeListener.kVolumeKey] as? Float else {
return
}
print("volume: \(volume)")
}
import AVFoundation
import MediaPlayer
override func viewDidLoad() {
super.viewDidLoad()
let volumeView = MPVolumeView(frame: CGRect.zero)
for subview in volumeView.subviews {
if let button = subview as? UIButton {
button.setImage(nil, for: .normal)
button.isEnabled = false
button.sizeToFit()
}
}
UIApplication.shared.windows.first?.addSubview(volumeView)
UIApplication.shared.windows.first?.sendSubview(toBack: volumeView)
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
AVAudioSession.sharedInstance().addObserver(self, forKeyPath: "outputVolume", options: NSKeyValueObservingOptions.new, context: nil)
do { try AVAudioSession.sharedInstance().setActive(true) }
catch { debugPrint("\(error)") }
}
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
AVAudioSession.sharedInstance().removeObserver(self, forKeyPath: "outputVolume")
do { try AVAudioSession.sharedInstance().setActive(false) }
catch { debugPrint("\(error)") }
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
guard let key = keyPath else { return }
switch key {
case "outputVolume":
guard let dict = change, let temp = dict[NSKeyValueChangeKey.newKey] as? Float, temp != 0.5 else { return }
let systemSlider = MPVolumeView().subviews.first { (aView) -> Bool in
return NSStringFromClass(aView.classForCoder) == "MPVolumeSlider" ? true : false
} as? UISlider
systemSlider?.setValue(0.5, animated: false)
guard systemSlider != nil else { return }
debugPrint("Either volume button tapped.")
default:
break
}
}
When observing a new value, I set the system volume back to 0.5. This will probably anger users using music simultaneously, therefore I do not recommend my own answer in production.
If interested here is a RxSwift version.
func volumeRx() -> Observable<Void> {
Observable<Void>.create {
subscriber in
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setActive(true)
} catch let e {
subscriber.onError(e)
}
let outputVolumeObserve = audioSession.observe(\.outputVolume) {
(audioSession, changes) in
subscriber.onNext(Void())
}
return Disposables.create {
outputVolumeObserve.invalidate()
}
}
}
Usage
volumeRx()
.subscribe(onNext: {
print("Volume changed")
}).disposed(by: disposeBag)

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