How to use third party plugin in rails 6? Using webpacker - ruby-on-rails

How can I use the the third party plugin via webpacker. I dont want to use cloudfare external link in application.html.erb.
Why means, I just want to compile all the plugin while application loading for the initial time.
Thanks in advance :)
<!DOCTYPE html>
<html lang="en">
<head>
<title><%= yield(:title).present? ? yield(:title) : 'Tryblank' %></title>
<meta name="description" content="<%= yield(:description).present? ? yield(:description) : 'Tryblank' %>" />
<%= csrf_meta_tags %>
<%= csp_meta_tag %>
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover" />
<%= stylesheet_pack_tag 'application', media: 'all', 'data-turbolinks-track': 'reload' %>
<%= javascript_pack_tag 'application', 'data-turbolinks-track': 'reload' %>
<script src="https://cdn.jsdelivr.net/npm/sweetalert2#8"></script>
<link rel="stylesheet" type="text/css" href="https://cdnjs.cloudflare.com/ajax/libs/lightgallery/1.6.12/css/lightgallery.min.css" />
<script src="https://cdnjs.cloudflare.com/ajax/libs/lightgallery/1.6.12/js/lightgallery.js" type="text/javascript"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/lg-thumbnail/1.1.0/lg-thumbnail.min.js" type="text/javascript"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery-validate/1.19.1/jquery.validate.js" ></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/bootstrap-datepicker/1.7.1/css/bootstrap-datepicker3.standalone.min.css" />
<script src="https://code.jquery.com/jquery-2.2.4.min.js" integrity="sha256-BbhdlvQf/xTY9gja0Dq3HiwQF8LaCRTXxZKRutelT44=" crossorigin="anonymous"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/twitter-bootstrap/3.3.7/js/bootstrap.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/bootstrap-datepicker/1.7.1/js/bootstrap-datepicker.min.js"></script>
</head>
<body>
<%# <p class="notice"> notice</p> <p class="alert">alert</p> %>
<%= yield %>
</body>
</html>
application.js
require("#rails/ujs").start()
require("turbolinks").start()
require("#rails/activestorage").start()
require("channels")
require("jquery")
import '../stylesheets/style'
import './default.js'
import './bootstrap_custom.js'
import './side_menu.js.erb'
//import './sweetalert.js'
import './business_hours.js'
import './admin.js'
import './services.js'
import './user_service.js'

I answered a similar question here:
https://stackoverflow.com/a/58794513/12104222
There, I explained how to include jquery, bootstrap and popper.js to a project using yarn, and then two different approaches to actually importing the libraries (or modules) to use them in your app, depending on whether you need to expose the modules as a global plugin (something you probably want only for jQuery and similar global libraries) or not, as a single import (the most common option, which I exemplified with Bootstrap).
Updated with instructions for sweetalert & lightgallery, as requested by OP:
Run $ yarn sweetalert lightgallery lg-thumbnail (or whatever plugins you may need; you can also use yarn sweetalert#2.1.2, etc if you need a specific version of the plugin). That will install the modules in your node_modules directory, and will make them available to Webpacker.
You will also need $ yarn jquery to install jquery as a node module as well.
Edit your config/webpack/environment.js so it looks like this:
# Some other previous code
environment.plugins.append('Provide',
new webpack.ProvidePlugin({
$: 'jquery',
jQuery: 'jquery'
})
)
module.exports = environment
That will ensure jQuery is exposed to every other plugin that depends on it.
Edit app/javascript/packs/application.js so it looks like this:
require("#rails/ujs").start()
require("turbolinks").start()
require("#rails/activestorage").start()
require("channels")
//require("jquery") //commented as you loaded jQuery before.
import '../stylesheets/style'
import './default.js'
import './bootstrap_custom.js'
import './side_menu.js.erb'
import swal from 'sweetalert' //Note you don't need './' in your path if you import via yarn
import 'lightgallery'
import './business_hours.js'
import './admin.js'
import './services.js'
import './user_service.js'
Import lightGallery.css in your application.scss
Remove these lines from your view, since you will be loading them using webpack:
<link rel="stylesheet" type="text/css" href="https://cdnjs.cloudflare.com/ajax/libs/lightgallery/1.6.12/css/lightgallery.min.css" />
<script src="https://cdnjs.cloudflare.com/ajax/libs/lightgallery/1.6.12/js/lightgallery.js" type="text/javascript"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/lg-thumbnail/1.1.0/lg-thumbnail.min.js" type="text/javascript"></script>
<script src="https://code.jquery.com/jquery-2.2.4.min.js" integrity="sha256-BbhdlvQf/xTY9gja0Dq3HiwQF8LaCRTXxZKRutelT44=" crossorigin="anonymous"></script>
By now, you've installed jQuery, lightgallery and sweetalert as webpack modules. I cannot guarantee, however, that this will work in your case since the code you provided looks like it's importing a lot of different plugins from many different sources (webpack, CDN, maybe also sprockets) which can (and probably will) cause conflicts between them.
If possible, I'd recommend you replace every <script> tag with the correct import method for webpack, which is just following the method I described for the plugins you mentioned in this answer, but applying them to your other libraries/plugins.
Edit 2:
Remember that, if you use Turbolinks (and it looks like you do), you need to replace this sort of code:
$(document).ready(function() {
$("#lightgallery").lightGallery();
});
With this:
$(document).on('turbolinks:load', function() {
$("#lightgallery").lightGallery();
});
Good luck!

Related

How to use open source version of Kendo UI in MVC application

I see Telerik provides open source version of Kendo UI at following URL
http://www.telerik.com/download/kendo-ui-core
I downloaded it but not able to make it work in ASP.NET MVC application.
I am not sure what i am missing. I make a call to CSS and JS files as mentioned in below link:
http://docs.telerik.com/kendo-ui/getting-started/using-kendo-with/aspnet-mvc/asp-net-mvc-4
Although I am missing one step Add reference to Kendo.Mvc.dll because Telerik don't provide installer in free version and I need JavaScript version of Kendo UI not with MVC selector.
Any idea here?
If you go to: http://dojo.telerik.com/
The default page contains everything you will need to get up and running and in what order:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Untitled</title>
<link rel="stylesheet" href="http://cdn.kendostatic.com/2014.2.716/styles/kendo.common.min.css">
<link rel="stylesheet" href="http://cdn.kendostatic.com/2014.2.716/styles/kendo.rtl.min.css">
<link rel="stylesheet" href="http://cdn.kendostatic.com/2014.2.716/styles/kendo.default.min.css">
<link rel="stylesheet" href="http://cdn.kendostatic.com/2014.2.716/styles/kendo.dataviz.min.css">
<link rel="stylesheet" href="http://cdn.kendostatic.com/2014.2.716/styles/kendo.dataviz.default.min.css">
<link rel="stylesheet" href="http://cdn.kendostatic.com/2014.2.716/styles/kendo.mobile.all.min.css">
<script src="http://code.jquery.com/jquery-1.9.1.min.js"></script>
<script src="http://cdn.kendostatic.com/2014.2.716/js/kendo.all.min.js"></script>
</head>
<body>
</body>
</html>
If it is still not working after you put this in your page then something else is going on.
Comment out the following line in _layout.cshtml page
##Scripts.Render("~/bundles/jquery")#
and add the below lines at the end of the head section :
<script src="http://code.jquery.com/jquery-1.9.1.min.js"></script>
<script src="http://cdn.kendostatic.com/2014.2.903/js/kendo.all.min.js"></script>

Exception: NoSuchMethodError: method not found: 'whenPolymerReady'

I am using Dart SDK 1.5.3 | polymer 0.11.0+5 | Windows x64. When I create a created a polymer application using the template 'Sample web application using the polymer library (mobile friendly) option' and run the application it works as expected with the counter incrementing when the button is clicked.
Assuming the page with the
<script type="application/dart">
export 'package:polymer/init.dart';
</script>
is index.html, attempting to refactor the application by removing the following lines from index.html
<click-counter count="5"></click-counter>
<link rel="import" href="clickcounter.html">
results in the following error:
Exception: NoSuchMethodError: method not found: 'whenPolymerReady'
Receiver: Instance of 'JsFunction'
Arguments: [Closure: () => dynamic] (package:polymer/src/loader.dart:115)
Breaking on exception: NoSuchMethodError: method not found: 'whenPolymerReady'
I have used the mechanism all the time in creating any polymer app, but has never seen such exception although I have seen documentation on the web involving Dart https://www.google.com.jm/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0CBwQFjAA&url=http%3A%2F%2Fcode.google.com%2Fp%2Fdart%2Fissues%2Fdetail%3Fid%3D19161&ei=MZq8U_nlK42KyASBkYHgCw&usg=AFQjCNHOc6MD-mhzPbDOmg8Hp5NeqVufqQ&bvm=bv.70138588,d.aWw
The documentation suggested that this problem had resolved but it certainly is present in the current polymer I am using.
Each of your components (each file containing a <polymer-element> tag) must import polymer.html.
Make sure your clickcounter.html contains the line:
<link rel="import" href="packages/polymer/polymer.html" />
at the top. (It was breaking change in 0.11).
I'm clueless about these things, but for me I seemed to solve it by moving the following code:
<!-- after the Polymer elements imports -->
<script type="application/dart">export 'package:polymer/init.dart';</script>
<script async src="packages/browser/dart.js"></script>
from the end of the <head>er, to just before the </body>.
Only my index.html now contains these lines. Lastly I also moved my custom element import above core-elements/paper-elements imports.
My dummy application created from the polymer template starts fine, but once I move the clickcounter to another directory, I start getting this error (I have updated references accordingly). My new folder structure is the following:
/lib
/src
/test
clickcounter.dart
clickcounter.html
/web
polytest.html
This is how the modified line looks:
<link rel="import" href="../lib/src/test/clickcounter.html">
I think I found the solution.
The clickcounter.html |imports link rel="import" href="packages/polymer/polymer.html|". In the entry-point file, there is no such import. When a component is imported into the entry-point, it seems that the polymer.html condition is satisfied. In the absence of a component the import has to placed directly in the file.
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Sample app</title>
<!-- <script src="packages/web_components/platform.js"></script>
not necessary anymore with Polymer > 0.14.0 -->
<script src="packages/web_components/dart_support.js"></script>
<link rel="import" href="packages/polymer/polymer.html">
<script type="application/dart">export 'package:polymer/init.dart';</script>
<script src="packages/browser/dart.js"></script>
<link rel="stylesheet" href="epimss_material_design.css">
</head>
<body>
<h1>Epimss material design</h1>
<p>Hello world from Dart!</p>
<div id="sample_container_id">
</div>
</body>
</html>
After that everything worked fine.
The same problem actually resurfaced in Dart SDK 1.6.0-dev.1.2 and was similarly solved. Still, I cannot say if its a bug or not. It simply works by adding this import. I suppose if a legitimate component is used that imports would allow the removal of the same import from the entry-point file. One of Dart or Dart-polymer expert might be able to explain what actually is happening. Looking forward to the in-depth explanation since this is the first time I have observed this issue.
I just ran into the same issue.
Are you sure your polymer imports are underneath your javascript imports?
<!-- <script src="packages/web_components/platform.js"></script>
not necessary anymore with Polymer 0.14.0 -->
<script src="packages/web_components/dart_support.js"></script>
<!-- import the click-counter -->
<link rel="import" href="clickcounter.html">
instead of:
<!-- import the click-counter -->
<link rel="import" href="clickcounter.html">
<script src="packages/web_components/platform.js"></script>
<script src="packages/web_components/dart_support.js"></script>
I'm not in that development, but it seems like your problem is API or dependencies used in application.
I think your transformer settings is missing the entry page
transformers:
- polymer:
entry_points:
- example/index.html
Otherwise look closely at the output if there is any other warning or error that points to the root causel
I've just had exactly the same issue. It looked like the code stopped working without any change performed by me.
Root cause of the issue was, that there appeared a new version of polymer package.
So you should probably play with dependencies in your pubspec.yaml. I just explicitly changed the version of Polymer to some older one.

How to structure a minimal Dart Polymer app with a main()

The Dart editor currently supports only one dart polymer (/file) new project generation option. And this option sets up 4 files in the /web subdir without a main(), and arriving at a main requires some boiler-plate changes that were not totally obvious to me.
I was helped on the Dart Forum for this somewhat "howto" question by Guenter Zoeckbauer, so I want to share the results of those minimal changes to this nice minimal project, that has provided me with exactly the starting point need to re-base my outdated code and file structure on.
It seems to me it provides good starting point reference for re-building apps that have gotten out of date with all the rapid and IMPORTANT changes that have been made in the last few months.
Here are the 6 files as they must be modified (the app name is: app_with_main):
1 app_with_main.css NO CHANGE
2 clickcounter.dart NO CHANGE
3 clickcounter.html NO CHANGE
4 index.html:
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Sample app</title>
<!-- <script src="packages/web_components/platform.js"></script>
not necessary anymore with Polymer >= 0.14.0 -->
<script src="packages/web_components/dart_support.js"></script>
<link rel="import" href="clickcounter.html">
<!-- ORIGINAL SCRIPT
<script type="application/dart">export 'package:polymer/init.dart';</script>
<script src="packages/browser/dart.js"></script>
-->
<link rel="stylesheet" href="app_with_main.css">
</head>
<body>
<h1>App with main</h1>
<p>Hello world from Dart!</p>
<div id="sample_container_id">
<click-counter count="5"></click-counter>
</div>
<script type="application/dart">export 'init.dart';</script>
</body>
</html>
#5 . init.dart (new)
import "package:polymer/polymer.dart";
main() {
print("always before polymer initialization is complete");
initPolymer().run(() {
print('''Code here will be called almost immediately and cannot rely
on the polymer elements being instantiated.''');
Polymer.onReady.then((_) {
print('''at this point the onReady callback has been returned and thus the polymer
initialization process will be complete''');
});
});
6 The project yaml file must be modified to set the entry_point to index.html thus:
name: app_with_main
description: A sample Polymer application
dependencies:
polymer: ">=0.11.0-dev.2 <0.12.0"
transformers:
- polymer:
entry_points: web/index.html
And that should do it, you should be off and running with a code structure that can grow with your project for a long time....
Thanks again to Dart Super Hero Guenter Zoecchbauer!
For reference and comparison I think it is useful to also consider the skeleton Polymer Dart app that gets generated by the Chrome Dev Editor. It includes a Dart main().
Below I've posted index.html, and main.dart from the web folder of a freshly generated Polymer Dart Paper elements project (as of 2014-10-10).
Note that these reference a sample_app custom element which gets generated into the lib folder, but pasting that below as well would be too long.
1. Index.html
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>HelloDartWebPaper</title>
<link rel="stylesheet" href="styles.css">
<script src="packages/web_components/platform.js"></script>
<script src="packages/web_components/dart_support.js"></script>
<link rel="import" href="packages/HelloDartWebPaper/sample_app.html">
</head>
<body unresolved>
<sample-app></sample-app>
<script src="main.dart" type="application/dart"></script>
<script src="packages/browser/dart.js"></script>
</body>
</html>
2. main.dart
import 'package:polymer/polymer.dart';
import 'package:paper_elements/paper_toast.dart';
import 'package:HelloDartWebPaper/sample_app.dart';
void main() {
// Init polymer.
initPolymer();
// Register Polymer components (ones that are actually used in the app).
registerWidgetsWithPolymer();
}
#initMethod
void postPolymerBoot() {
print('Polymer init complete.');
}
void registerWidgetsWithPolymer() {
upgradePaperToast();
Polymer.register('sample-app', SampleApp);
}
styles.css
omitted - not relevant
sample_app component in lib.

Why do I have to mess with #Script.Render to include scripts in HTML document

It's been a nightmare to me before I came to know that in order to get jquery ui working in ASP.NET MVC I need to add #Scripts.Render("~/bundles/jqueryui"). Before doing so I kept getting Uncaught error: Undefined is not a function. What I did not understand was why on earth this would happen when I could see the jquery ui file in the sources when inspecting the html source. This is the _Layout.cshtml file:
<!DOCTYPE html>
<html>
<head>
<script src="~/Scripts/jquery-1.8.2.js"></script>
<script src="~/Scripts/jquery-ui-1.8.24.min.js"></script>
<link href="~/Content/themes/base/jquery-ui.css" rel="stylesheet" />
<script src="~/Scripts/jquery.validate.min.js"></script>
<script src="~/Scripts/jquery.validate.unobtrusive.min.js"></script>
<script src="~/Scripts/jquery.plugins.js"></script>
<script src="~/Scripts/Helpers.js"></script>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width" />
<title>#ViewBag.Title</title>
#Styles.Render("~/Content/css")
#Scripts.Render("~/bundles/modernizr")
</head>
<body>
#RenderBody()
#Scripts.Render("~/bundles/jquery")
#Scripts.Render("~/bundles/jqueryui")//Added later to get it working
#RenderSection("scripts", required: false)
</body>
</html>
In my Helper.js file I have some helper functions that I usually use. One of them is applyDatetimePickerAndFormat that is called on $(document).ready(). Inside that function I have the following code:
$('.txt-date').datepicker({
showAnim: "drop",
changeMonth: true,
changeYear: true,
dateFormat: "dd.mm.yy"
});
If I omit #Scripts.Render("~/bundles/jqueryui") in the _Layout.cshtml I will get the aforementioned error. This code works perfectly with any plain html or web form. So it seems that somehow the document can't see the contents of the jquery-ui file. To make my question concrete:
When I look at the Sources of the the web page I can see jquery-ui-1.8.24.js and it's referenced in the html source. Then why can't the code find jquery-ui functions?
If every java script file has to be specified in the #Scripts.Render then why isn't there any problem with my Helper.js file?
And finally where does this ~/bundles/jqueryui path refer to?
jquery-ui depends on jquery (i.e. it must be defined after jquery) but you have duplicated your files. In the head you have included <script src="~/Scripts/jquery-1.8.2.js"></script> followed by jquery-ui. You then reload jquery at the end of the file using #Scripts.Render("~/bundles/jquery") (Its now after jquery-ui).
Delete the script in the head and it should work. I addition, I recommend you delete jquery.validate and jquery.validate.unobtrusive from the head and use #Scripts.Render("~/bundles/jqueryval") at the end of the file (before #RenderSection..). You can examine these bundles in App_Start\BundleConfig.cs file. There are numerous advantages to using bundles (see Bundling and Minification).
If you are using all these files in every page based on _Layout, you can define your own bundle to includes all files.
You need to define the strategy for your js. I recomend you ot organize your js first and after that separate it to smaller parts. One should be common for all the pages(jQuery in your case) and other scripts for validation should be included only on pages that have some editing fileds etc.
Use DRY principle and read some information about how js works. It helps me a lot some time ago and won't take a lot of time.

Loading a web component in Dart M2 (web_ui)

Through my journey of dart, I stumbled upon a "blocker" in terms of loading a component.
While having my component defined as followed:
<!DOCTYPE html>
<element name="x-foo" constructor="FooComponent" extends="button">
<template>
<button type="button" class="btn {{classes}}"> {{text}} </button>
</template>
<script type="application/dart">
import 'package:web_ui/web_ui.dart';
String classes = '';
String text = '';
class FooComponent extends WebComponent {
}
</script>
</element>
and referencing the component as followed:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>example</title>
<link rel="stylesheet" href="assets/css/bootstrap.min.css">
<!-- '../web/foo.html' or '../web/out/foo.html.dart' -->
<link rel="components" href='foo.html'>
</head>
<body>
<h1>example</h1>
<p>Hello world from Dart!</p>
<x-foo></x-foo>
<script type="application/dart">void main() { }</script>
<script type="text/javascript" src="dart.js"></script>
</body>
</html>
and my build script not creating a html file (output folder: foo.html.dart), I'm not sure to which file I have to reference.
The manual is also not declarative enough to solve my issue:
http://www.dartlang.org/articles/dart-web-components/spec.html#loading-components
Referencing to either the definition of the component (foo.html) or it's generated output (foo.html.dart) is not working. I've also double checked the paths of both files through inspection, which just downloaded both files with chromium.
My concluding question:
Is this reference (link element href) pointing to an internal intelligence or to a "physical" available file at runtime? And if secondly, which one (generated (html/dart) or source)?
To avoid misunderstandings, I've added a list of my repo:
foo
packages
examples
assets
dart.js
example.html
web
out
foo.html.dart
foo.html
build.dart
Component file (foo.html) is missing the <html><body>...</body></html> tags:
<!DOCTYPE html>
<html>
<body>
<element name="x-foo" constructor="FooComponent" extends="button">
...
</element>
</html>
</body>
Both files (examples.html and foo.html) must be in the same base directory:
web
examples.html
foo.html
...
Then, examples.html need be used as argument inside build.dart:
build(new Options().arguments, ['web/example.html']);
And, finally, foo.html (that is, web/foo.html) must be the one to be linked:
<link rel="components" href='foo.html'>
The way you have it in your main HTML file is correct. You reference foo.html because the referencing HTML document needs to be compiled with dwc. dwc will take the main HTML file and compile it and all the the components it includes. The component are completely compiled to Dart and they .html files won't be used anymore.
If you're trying to edit example.html to include your component, you'll need to compile example.html, and not foo.html. You'll still generate foo.html.dart, but also example.html.dart and a bootstrap script to load everything up.

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