My project works well on development mode.
It also works on release mode.
And even works well on TestFlight below iPhone 11.
It only crashed on iPhone 11 with TestFlight.
It crashes when I call my own rails API on AWS EC2 instance.
Has anyone ever been in this kind of error?
It also works well on iPhone 11 Pro on my local but only crashed on TestFlight.
I'm using Alamofire for my rails api call.
I finally solved it.
We can check TestFlight Bugs:
open Xcode
open menu Window/Organizer
select your project
there are 4 buttons on the top - Archives, Crashes, Energy, Metrics.
That it's.
You could check logs from Crashes.
Related
but I have an iPhone 13 plugged into my MacBook Pro. I know this might seem like a strange question, but when I try to build & run my app the following messages notify me
This iPhone 4 is running iOS 15.6.1 (19G82), which may
not be supported by this version of Xcode. An updated
version of Xcode may be found on the App Store or at
developer.apple.com.
I cannot remember when the following notification came to my attention, but it basically displays the same message and I took a screenshot of it when it occurred
I have contacted Apple, but I am on my second tech, who is asking me about my browser version, etc... which tells me that they are stalling - no browser, an app build & run in Xcode. An app literally targeting iOS 11.0 and above
I am trying to write the XCUITest test case for Microsoft SSO login but my Xcode getting crashed every time if navigating on the SSO webpage or any other safari page from the application.
Some developers already reported this bug on the Apple forum for Xcode 9.3.
As per the Apple Xcode 10 release note, they have resolved this bug in Xcode 10.
https://developer.apple.com/documentation/xcode_release_notes/xcode_10_release_notes
I have tried with both Xcode 10.3 and Xcode 11.1 and getting the same issue every time.
I am able to record the SSO login automation element somehow using below trick-
I have recorded the element using the iPad instead of the iPhone and it's working fine for me. I know this is a weird solution but working for me.
When I'm in the Testflight web app I see some apps I've built earlier that support iOS 6 and up, but the app I'm working on now does not show up. It's an iPhone 4 running iOS 7.1.2 and testers report the same issue. My device shows also like this version under "devices" and I already tried to reconnect the device, to no avail.
The minimum OS as displayed in Testflight when I go to incompatible builds is listed as iOS 7.1. At this point I'm a bit baffled about what to do. At this point I'm a bit baffled. Already tried to check all build settings and re-uploading the build to Testflight.
Twice I had the same error. Third time I've uploaded the same code with a different build number but with the same settings it worked. I suspect a glitch in the Matrix, a temporary problem on the side of Testflight
I am developing an app with Xcode 5.0.2. My project configuration is base SDK iOS 7.0 and Deployment target is 6.0. I've configured iCloud and it works fine for an iOS 7 device. My problem is when I try to use iCloud in an iOS 6 device.
When I debug the app with Xcode I see this in the debug navigator --> iCloud Report section:
But when I debug my app on a device with iOS 6.1.3 I see this:
I've tested the app on four different devices, two with iOS 6 and two with iOS 7. Both with iOs 7 worked fine and both with iOS 6 don't connect with iCloud. All devices have iCloud configured with the same account and save docs and data enabled.
What's wrong? What can I do to make it works on iOS 6 device?
EDIT 1:
After a day of testing I can narrow the scope of my question. I have noticed that the "debug gauges" are only visible in Xcode when the application runs on a device with iOS 7. However, on devices with iOS 6 these are not visible.
Can anyone confirm me that this is so?
It can be configured in Xcode or in iOS 6 device?
I think that when I see that iCloud isn't configured doesn't refer to iOS 6 device, but rather it refers to Mac OS.
Anyway, leaving aside the "debug gauges" iCloud is still not working for me in iOS 6 devices.
Thanks!
I ran into a sync problem an noticed this, I thought the problem was as Xcode said: iCloud not configured.
But really, it was latency, especially in my case, there was a lot to sync, eventually my program worked, and clearly synced between devices using iCloud.
Don't be surprised if this is a bug, after all, it's Xcode ;)
My game is crashing at launch on iPads for some users with some mystical reason.
But it works fine on iPhone (iPad and iPhone versions are different apps, but technically is the same builds, just different targets)
It happens after updating the app to version 1.1.1
The game had previous updates which works correctly. (updating few months ago 1.0 -> 1.1 was perfect)
Version 1.1.1 was created for iOS 6 compatibility- Landscape GameCenter bug + added few SDKs (Urban Airship, Flurry, TapJoy etc) + app name was changed
As far I know - crash happens for users who updated their iPads to iOS 6.0 and updated the game after that.
App update process working fine for me and few other test devices, but a lot of users experienced the crash and wrote 1* comments in App Store.
Bug was unable to reproduce.
One more weird thing:
Only thing I have is single crash report.
Please help me to read it, I will be really appreciated!
Download crash report here
I've had similar problems with flurry and only figured it out after adding a crash reporting SDK to my app. I've tried a few. Here's a decent free one:
www.crittercism.com