I have the latest Xcode 11.1
iOS is updated to the latest release 13.2
I'm getting error:
Could not locate device support files.
This iPhone 6s is running iOS 13.2 (17B84), which may
not be supported by this version of Xcode. An updated
version of Xcode may be found on the
App Store or at developer.apple.com.
This happens to all iOS devices running 13.2
What I'm missing here?
That's easy.
Those files are contained in Xcode itself.
Thus, all you have to do to use devices with a newer iOS version - create junction folder (hard link) of those support files from new Xcode (in our case - the beta 11.2) to older Xcode (11.1).
And yes, before that you have to download beta Xcode 11.2.
Otherwise, you also can download only support files from the Internet, if someone already shared them and just toss 'em to Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
P.S. to create junction folder use this command in terminal:
ln -s /Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/13.2 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
It allows you to not to duplicate the same files across your Mac
P.S. Be aware! You have to launch newer Xcode (Beta) you downloaded at least one time to install updated Xcode Tools before you can use symlinks (hard links, junction folder) to Device Support files in older Xcode, otherwise you'll get an error and will not be able to build your app.
I've been reading about hacks to get it to work on the current version of Xcode. Honestly not interested in going down that path. Bottom line, Apple released iOS/iPadOS 13.2 but did not release Xcode 11.2 (still in beta). Gotta go to developer.apple.com and download the latest beta of Xcode 11.2 to run apps on both iOS and iPadOS 13.2 devices. Hopefully they release Xcode 11.2 soon. The last beta was from Oct 11.
Related
I getting the following error when I run the app into device.
This iPhone 7 (Model 1660, 1778, 1779, 1780) is running iOS 12.3.1 (16F203), which may not be supported by this version of Xcode.
my Xcode is 10.1
Your current version of Xcode does not support the iOS 12.3.1 version of the SDK.
There are a couple of options available:
Update Xcode to the latest version
Download a add the required device support files to your current version.
You can download the support files here or from the Apple Developer website. There is also instructions on where to place the files once downloaded
There may be problems with running your app on latest XCode version, but you can add supported devices to your current XCode's folder.
download version of required iOS from https://github.com/filsv/iPhoneOSDeviceSupport
Put it to Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport inside of XCode folder
Restart XCode
I have the same problem , and here is the solution worked for me
You should make a folder named 12.3 (... what is written in your error message) in Program/Xcode-beta/Contents/Developer/Platforms/iPhoneOS.platforms/DeviceSupport/ and copy the files from 12.2 in there.
Close xcode completely and reopen it.
Now you can run your apps on iOS 12.3.
Temporary solution for this change folder named 12.3.1.its working for me once we get 12.3.1 package content we will move corresponding place
You should update your XCode to support all listed devices.
For anyone who encounters this problem on Device with iOS 14 and Xcode 11.5 Version
_Download iOS 14.0 Zip from this link:
https://github.com/filsv/iPhoneOSDeviceSupport
_and past the folder to:
Xcode/Show Package Content/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
_Quit and Restart both XCode and iPhone
_In XCode go to:
Window/Device and Simulator and Click on + Button
Select your device
Click Next and Click Done, and then build and run your XCode
Note: You can also clear your cache before the build and run your XCode
Hope this helps who faces this problem, cheers.
I’m using Xamarin Forms 3.4 and VSTS to build and deploy to iTunes and Google Play.
During February (perhaps a bit earlier) I was getting a warning when I was trying to deploy to iTunes. The warning was the following
SDK Version Issue - This app was built with the iOS 11.4 SDK.
Starting March 2019, all iOS apps submitted to the App Store must be built
with the iOS 12.1 SDK or later, included in Xcode 10.1 or later
Everything that I tried so far didn’t work.
So I added a “Bash script” step before the build step and added the following 2 lines in the script
sudo $AGENT_HOMEDIRECTORY/scripts/select-xamarin-sdk.sh 5_16_0
echo '##vso[task.setvariable variable=MD_APPLE_SDK_ROOT;]'/Applications/Xcode_10.1.app;sudo xcode-select --switch /Applications/Xcode_10.1.app/Contents/Developer
I found the previous script and guideline in https://learn.microsoft.com/en-us/azure/devops/pipelines/agents/hosted?view=azure-devops&tabs=yaml&viewFallbackFrom=vsts#xcode
The build is successful but the deployment to iTunes fails with the error
ERROR ITMS-90596: "Invalid Bundle. The asset catalog at 'Payload/MyApp.iOS.app/Assets.car' can't be processed. Rebuild your app, and all included extensions and frameworks, with the latest GM version of Xcode and resubmit."
Before adding the “Bash script” step, I didn’t have this problem in iTunes deployment.
So I guess that the question is obvious… what am I doing wrong?
Go to This Link And look at
Apple has indicated that starting in March 2019, all apps and updates
submitted to the App Store must have been built with the iOS 12.1 SDK
or later, included in Xcode 10.1 or later. Apps should also support
the iPhone XS and 12.9" iPad Pro screen sizes.
I think in your case maybe updating Visual studio will solve your issue, Because updating VS will update your Xamarin.iOS sdk version to 12.1+ if it is lower than this.
And also if you have Xcode 9.4 installed then you will need to install Xcode 10.1 to provide support for iOS 12.0 and above for Visual Studio
You can download latest version of Xcode from following link
How to download Xcode DMG or XIP file?
Apparently, with the latest IOS update, my version of Xcode could not build due to the following error.
Could not locate device support files. This iPhone 7 Plus (Model 1661, 1784, 1785, 1786) is running iOS 11.3 (15E216), which may not be supported by this version of Xcode.
Tried to install Xcode 9.3 via this link https://developer.apple.com/download/more/. But as it turns out, my Mac OS version sees the update as an incompatible version. Running on Sierra 10.12.6
Another option is to download the 11.3 device support at:
iOS 11.3 (15E217)
And don't forget to remove "(15E217)" from folder name, so it became "11.3". Restart Xcode afterwards.
Where to paste it according to comment of EdwardM
For those that don't know where to paste the contents of the zipped file. Find your Applications icon in the dock, right-click, "Open Applications". The folder will open in Finder. Right-click Xcode > Show Package Contents. Then go to Developer > Platforms > iPhoneOS.platform > DeviceSupport
I have the same problem, OS Sierra trying to run iPhone SE with 10.3 using Xcode 9.2 and I don't have the resources to update to High Sierra and Xcode 9.3.
Solution:
Find your friends who have Xcode 9.3
Ask them to right click on Xcode, Show Package Contents then navigate to Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/11.3 (15E217)
Copy the 11.3 (15E217) folder to your old Xcode (9.2) with the same file hierarchy
Now you have Xcode 9.2 with iOS 11.3.
I just give you a device support file for iOS 11.4 (15F79).
which just on XCode version 9.4 (9F1027a)
Updated on 5 Oct 2018:
Xcode 10.0 (10A255) - iOS 12.0 (16A366) [Updated 21 Sep: #Nik
Burns confirmed that works]
Xcode 10.1 beta 2 (10O35n) - iOS 12.1 (16B5068g) [Please give me feedback if that works]
I have macOS 10.12.6
You can download Xcode 9.3 from https://developer.apple.com/download/
and extract the "11.3 (15E217)" folder from it
The fix really works.
please add both of "11.3 (15E216)" and "11.3 (15E217)"
keep all of them inside /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform
I recently stumbled upon the same problem, where I basically updated my iPhone X to the newest OS version, and (for reasons I will not go into) had to run the app on Xcode 9.2.
This thread was helpful, but there's one small caveat that even though I downloaded the newest support files from the provided Github project, and put them in the appropriate folder, I was still getting this error:
Say for example you’ve downloaded 11.4 (15F79) but after restarting and running again you get an error mentioning something like 11.4.1 (15G77).
The solution, as I wrote here, was to just rename the folder (so, rename 11.4 (15F79) to 11.4.1 (15G77)), restart Xcode and voila, it works!
Hope this helps someone 👍
I have macOS 10.13.4
I downloaded Xcode 9.3
Here you have the "11.3 (15E217)" it's work fine.
Quicker/Smaller Fix
This is probably due to outdated Xcode, if you don't want a big Xcode update due to limited storage/time then you can manually download the required support files instead of the whole update.
Download the files (depend on iOS veersion) from here
And then paste the downloaded files in below directory /Applications/Xcode/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
I have a MacBook with El Capitan installed on it. I cannot upgrade to sierra! Because of that, I cannot install XCode 8.3.
Now I need to test an App with iOS 10.3 but I cannot build it with XCode 8.2.1 for iOS 10.3. I have an pyhsical device with iOS 10.3 but XCode wont let me run it on that device.
What to do now?
Doing so is still possible with this simple workaround:
Download the latest Xcode
Right click on the downloaded Xcode.app, select Show Package Contents. Navigate to Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport subfolder
Move the 10.3 folder to the identical location in your local Xcode 8.2.1 installation
Don't get disappointed. There is one way.
If you have access any of the mac that is running the latest xcode and up to date simulators, then navigate to this directory copy the simulators you need and past it on the same directory in your OSX.
You can then be able to run the app on the latest simulator and the updated physical device!
/Applications/Xcode8.3.app/Contents/Developer/Platforms/iPhoneOS.platform
Unfortunately, you're out of luck. As this answer specifies, iOS 10.3 requires Xcode 8.3 or greater, which in turn requires macOS Sierra.
I just installed Lion and Xcode 4.1. How do I add older SDKs so I can build and run in 4.1 or 4.2 in iPhone/iPad Simulator? Xcode 4.1 only comes with the iOS 4.3 SDK.
Does Lion have some sort of minimum SDK for builds?
Thanks,
Actually it is possible to add older SDKs as long as you can still get your hands on an older version of Xcode with the older SDK. It's useful too sometimes: when you do this you get to find out about unsupported constants and methods you may be using during compile rather than at runtime. Here's how to do it.
Get hold of an older version of Xcode with the older SDK. The Apple iOS Dev Center currently lists the 4.3 SDK with the Xcode 3.2.6 download.
Mount the dmg and open up the Packages folder hidden within the dmg via Terminal:
open /Volumes/Xcode\ and\ iOS\ SDK/Packages/
Double click the pkg file for the SDK version you want. I was looking for iPhoneSDK4_3.pkg but, in addition to 4.3, found packages as old as iPhoneSDK3_0.pkg. So perhaps older SDKs may still be packaged with the App Store download if you know where to find it (I didn't).
Let it install in it's own folder of choice since you won't be able to force it to install in Applications/Xcode.app/Contents/Developer (which is where the Developer folder is now)
You'll find the package installed in the Platforms folder in the volume you chose. Move the relevant SDK over to the Developer folder within Xcode.app. You'll likely have to use sudo:
sudo mv /Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.3.sdk /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/
Restart Xcode and you should see the new (old) SDK listed in your options for Base SDK. Yay!
Update as of 12 Sep 2013
If the "older SDK" you're trying to add comes bundled in Xcode 4.3 or later, adding the SDK is as simple as downloading Xcode from dev center link that says "Looking for an older version of Xcode?" (currently points here), mounting the dmg, then copying the relevant files over.
In terminal, you'd do something like this (edit for the appropriate SDK version number):
cp -R /Volumes/Xcode/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.1.sdk /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/
For SDKs from versions of Xcode prior to 4.3, the older steps are still relevant.
I found this happens to work for getting the Xcode 5 GM to compile builds that carry the old iOS 6 UI even when deployed on iOS 7 devices. Useful for fixing bugs pending a UI redesign. That said, there's got to be an easier way to get the iOS 6 UI on an iOS 7 device.
You can't. What you can do, however, is click on the top-level entry in the File Navigator. It'll take you to the application settings. Go to the tab called Build Settings, and change the iOS Deployment Target to whatever version of iOS you'd like to support from (the earliest version you support).
See "To Edit a Build Setting…": http://developer.apple.com/library/ios/documentation/ToolsLanguages/Conceptual/Xcode4UserGuide/Building/Building.html#//apple_ref/doc/uid/TP40010215-CH9-SW5
Open Xcode and open Preferences (Xcode -> Preferences menu). Click the Downloads icon and look in the Components tab. All versions from 3.0 to 5.1 should be available. Just click Install for the ones you want to use.
None of these answers worked for me for Mac OS 10.8 and XCode 4.5. But now that things are installed under the Applications folder, it's much easier to manage.
Option #1: Keeping an older copy of XCode is easy to do by renaming it before you install the new one. Then you can use Product->Preform Action->Run Without Building on the new version to test on newer devices or newer simulators.
Option #2: If you REALLY want to build with older SDKs in the newer XCode, then you can simply copy over an SDK using finder. You'll need to have an older version of XCode installed under Applications for this to work. In the following example, I just renamed XCode 4.4 to XCode_old before I installed XCode 4.5. Note: You can right click on the .app file and choose Show Contents to get to these files or just use the cp from a terminal window.
from: /Applications/Xcode_old.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.1.sdk
to: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/
Then, iOS 5.1 will show up under Build Settings as a Bask SDK. You can do the same thing for simulators:
from: /Applications/Xcode_old.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.1.sdk
to: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/
You can't, but it will build fine for a device that is plugged in running an old version of iOS (what you should be conducting your proper testing on).
You have to run your application in the older version of Xcode that came coupled with the older iOS version. I have 3.2.5 installed under /Developer-3.2.5/. I have to say it's about 10 times faster than Xcode 4... You can download old versions here: http://iphonesdkdev.blogspot.com/2010/04/old-versions-of-iphone-sdk.html
I had a similar issue in Xcode 4.02 for Snow Leopard using SDK 4.3. I wanted to test on an iPhone 3G, but iOS4.2 is the latest (and correct version) for that device. In order to 'see' and run on that device in the Scheme, I had to change the Build Settings for iOS Deployment Target as described above. (btw you also have to have restrictions on the iPhone turned off to let Xcode install the app :) )
In addition to Steven's answer, you can find older versions of XCode - including the older SDKs:
Looking for an older version of Xcode?