How can I extend an existing package / library in Dart? - dart

How can I extend an existing package / library in Dart?
e.g.
import 'package:eventify/eventify.dart';
extend EventEmitter { // <- object from package
once() {
// my code here
}
}
void main() {
EventEmitter().once(...);
}

It is possible from dart 2.6 (which is currently in dev)
feature specification example
For example:
extension MyEmitter on EventEmitter {
once() {
// code here
}
}

From my understanding, not possible yet, although it has been proposed for a future Dart release.

Related

How to write some arbitrary initialization code in a Dart mixin?

Say I have a package that exposes a mixin that provides some extensibility through an API:
mixin ListenerModifier<T> {
T get value;
void addListener(Callback callback);
void removeListener(Callback callback);
}
Say I want to make a "plugin" based on this mixin:
mixin PreviousValue<T> on ListenerModifier<T> {
late T previous;
const PreviousValue() {
addListener(() => previous = value);
}
}
(You could also have plugins defined in other packages as well, perhaps to expose a Stream<T> getter.)
Then, a user could use any plugins at will, like this:
abstract class MyListener<T> with ListenerModifier<T>, PreviousValue<T> {}
The issue is, mixins can't have constructors like the above PreviousValue assumes. Is there some OOP/architectural way to get around this problem? I initially thought of just forcing users of PreviousValue (for example) to call a registerPreviousValue() method in their MyListener constructor as a workaround, but that is highly error prone.
Related:
How to group mixins in Dart?
How can I initialize a mixin's immutable data in Dart?
Just realized for the particular example I gave, I can use a different sort of plugin system without mixins:
mixin ListenerModifierPluginAPI {
T get value;
void addListener(Callback callback);
void removeListener(Callback callback);
}
abstract class ListenerModifier with ListenerModifierPluginAPI {
T registerPlugin<T>(T Function(ListenerModifierPluginAPI) plugin) => plugin(this);
}
class MyListenerModifier extends ListenerModifier {
late final PreviousValueState previousValueState;
const MyListenerModifier() {
previousValueState = registerPlugin(previousValuePlugin);
}
// ...
}
This may not work for all people though. If someone has a different solution, I am all ears.

React Native iOS native module pass parameters

I am writing an NPM library that contains iOS & Android native modules. Important is that I need to pass parameters to the native module before startup. This works great for Android:
package ...
import com.facebook.react.bridge.*
class MyNativeModule(reactContext: ReactApplicationContext, parameter: String) {
override fun getName(): String {
return "MyModule"
}
#ReactMethod
fun retrieveParameter(promise: Promise) {
promise.resolve(parameter)
}
}
When turning off autolinking a library user can just create their own RN package and use the following to set the parameter:
class MyAppRNPackage(private val voizeCore: VoizeCore = VoizeCore.getInstance()) : ReactPackage {
override fun createNativeModules(reactApplicationContext: ReactApplicationContext): List<NativeModule> {
return arrayListOf<NativeModule>(
MyNativeModule(reactApplicationContext, "this is the parameter"),
)
}
override fun createViewManagers(reactApplicationContext: ReactApplicationContext): List<ViewManager<*, *>> {
return emptyList()
}
}
In iOS the native module would look something like this:
// MyNativeModule.m
#import "MyNativeModule.h"
#implementation MyNativeModule
RCT_EXPORT_MODULE();
RCT_EXPORT_METHOD(retrieveParameter:(RCTPromiseResolveBlock)resolve rejecter: (RCTPromiseRejectBlock)reject)
{
resolve(???)
}
#end
But how is it possible to set a parameter for the iOS module? The problem is that in iOS, native modules can not be registered manually. Furthermore, only classes are registered not class instances.
Any idea how you could pass parameters from native code to the iOS native module?

How do I create a global (on the window) object in Dart lang?

Let's say I want to create a global object called Hello and add the function world on that object, so that any other JavaScript library in the browser can simply call it with window.Hello.world();
How do I create such an object in Dart lang and how do I expose it / place it globally / on the window object?
In plain JavaScript, I would be able to write:
window.Hello = {
world: function() {
console.log("Hello World!");
}
}
window.Hello.world();
But how do you do this in Dart?
I work on Dart-JS interop. Here is the cleanest way to do it using the new package:js/js.dart interop.
#JS()
library your_library;
import 'package:js/js.dart';
#anonymous
#JS()
class HelloObject {
external factory HelloObject({Function world});
external world();
}
#JS()
external set Hello(HelloObject v);
#JS()
external HelloObject get Hello;
main() {
Hello = new HelloObject(world: allowInterop(() { print("Hello from dart"); }));
// You can also call this object from Dart as an added bonus.
// For example you could call this from Dart or Js.
/// Hello.world();
}
I am not sure how it will work with objects, but if you want to do that for methods, it's quite simple:
import 'dart:js' as js;
main() {
js.context['methodFromDart'] = doMyStuff;
}
void doMyStuff(String text) => print(text);
And then in you Javascript you are free to do:
methodFromDart("Hello world to Dart!");
You can try to find a way how to do similar things to objects.

Is there a way to get the annotation on a class using Smoke?

Is there a way to get the annotation on a class using Smoke?
class Anno {
const Anno();
}
#Anno
class A {
}
void main() {
var a = new A();
// how to get the annotation `#Anno` from `a` using the Smoke library
someMethod(A);
}
var someMethod(Type t) {
// get the annotation `#Anno` from `t` using the Smoke library
}
There is not currently any support for reading annotations in Smoke :(
You could raise an issue at dartbug.com, though I don't know whether it's likely the Polymer team will add functionality not required by Polymer (my case hasn't had any useful response) :(

Define a custom jQuery UI widget in TypeScript

We're currently looking at translating our JavaScript project to TypeScript. Our application relies heavily on custom developed jQuery UI widgets.
In our current code base, we're using a deep copy mechanism to inherit from widget definitions allowing us, for example, to declare a generic TableWidget as well as an OrdersTableWidget which defines more specific functions.
Therefore, I'd like to define my widget definitions as TypeScript classes and then bind an instance of these classes to jQuery.
For example
class MyWidget {
options: WidgetOptions;
_init(){
// general initialization
}
}
class MySecondWidget extends MyWidget {
_init(){
super._init();
// specific initialization
}
}
And then
$.widget("MyNameSpace.MyWidget", new MyWidget());
$.widget("MyNameSpace.MySeWidget", new MyWidget());
Furthermore, I'd like to denote my custom widgets as implementations of jQuery UI's Widget definition
class MyWidget implements Widget {
options: WidgetOptions;
_init(){
// general initialization
}
}
so I'm able to use the following syntax in TypeScript:
$(selector).MyWidget(options);
I know I have to work with the definition file (from DefinitelyTyped), however I have not yet found a reliable source explaining me how I should write custom jQuery UI Widgets in TypeScript. Has anyone got experience with this?
Any help greatly appreciated, as always!
I'm not sure you can write a class that implements the Widget interface, due to the lack of overloaded constructors. You could create a variable that is typed by the Widget interface.
A standard jQuery plugin would be represent in almost pure JavaScript and wouldn't use modules or classes as it ends up being wrapped up as part of jQuery, which itself isn't a module or class.
Here is an empty plugin called plugin that looks like any standard jQuery plugin, but you can see it takes advantage of the TypeScript type system and extends the JQuery interface to allow it to be called.
/// <reference path="jquery.d.ts" />
interface JQuery {
plugin(): JQuery;
plugin(settings: Object): JQuery;
}
(function ($) {
function DoSomething(someParamater: string) : void {
}
$.fn.plugin = function (settings) {
var config = {
settingA: "Example",
settingB: 5
};
if (settings) {
$.extend(config, settings);
}
return this.each(function () {
});
};
})(jQuery);
This would be called in the normal way.
$('#id').plugin();
So really, my answer is - you can't really do what you want because you are adding to the declared interfaces for jQuery rather than exposing them as modules. You could wrap the usage in a module, like an adaptor that abstracts the jQuery aspect away from the use in your TypeScript, or you can call your classes from inside the plugin, but the plugin or widget doesn't really fit into a module or class.
It might help to have a base class in typescript from which other widget classes may derive.
Its only purpose is to provide the base class semantic so you can access the base class'es members without having to resort to weak typing.
The trick is to remove all the members at runtime (in the constructor) -- otherwise you run into problems with the inheritance provided by the widget factory. For example, the option method would override the widget's original method which is not desired: we just want to be able to call it (in a statically typed way).
class WidgetBase {
public element:JQuery;
constructor() {
// remove all members, they are only needed at compile time.
var myPrototype = (<Function>WidgetBase).prototype;
$.each(myPrototype, (propertyName, value)=>{
delete myPrototype[propertyName];
});
}
/**
* Calles the base implementation of a method when called from a derived method.
* #private
*/
public _super(arg1?:any, arg2?:any, arg3?:any, arg4?:any) {
}
/**
* #private
*/
public _superApply(arguments) {
}
/**
* Gets or sets the value of the widget option associated with the specified optionName.
*/
public option(optionName:string, value?:any):any {
}
// ... further methods from http://api.jqueryui.com/jQuery.widget/
}
Then you can implement your own widget like this:
class SmartWidget extends WidgetBase {
constructor(){
super();
}
public _create() {
var mySmartOption = this.option('smart'); // compiles because of base class
this.beSmart(mySmartOption);
}
public _setOption(key:string, value:any) {
if (key === 'smart') {
this.beSmart(value);
}
this._super(key, value); // compiles because of base class
}
private beSmart(smartOne:any){
// ...
}
}
// register
jQuery.widget("myLib.smartWidget", new SmartWidget());
// assuming you are using https://github.com/borisyankov/DefinitelyTyped
declare interface JQuery{
smartWidget();
smartWidget(options:any);
smartWidget(methodName:string, param1?:any, param2?:any, param3?:any, param4?:any);
}
And finally, you can use your widget:
$(".selector").smartWidget({smart:"you"});

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