TouchID authentication inside Siri Intent Extension - ios

I have an Intent Extension with the View category that is working pretty good for showing an app info.
Now I need to enable TouchID for security reasons, so the user needs to authenticate before requesting the info.
I tried this:
func handle(intent: GetSaldoIntent, completion: #escaping (GetSaldoIntentResponse) -> Void) {
let myContext = LAContext()
myContext.evaluatePolicy(
.deviceOwnerAuthenticationWithBiometrics,
localizedReason: "Unlock to see the info",
reply: { [unowned self] (success, error) -> Void in
if( success ) {
completion(GetSaldoIntentResponse.success(saldo: String(self.paymentProvider.balance)))
return
}
})
completion(GetSaldoIntentResponse(code: .failureRequiringAppLaunch, userActivity: nil))
}
}
But the TouchID dialog closes the Siri screen and then the conversation ends:
Is there a way to request for TouchId validation inside an Intent Extension?
I know PKPayment do something similar, but this isn't a transaction so I can't use ApplePay.

Siri already supports the authorisation, you just need to let Siri know that your intent requires authorisation rather implementing authorisation yourself. Hope that helps you:
https://developer.apple.com/documentation/sirikit/requesting_authorization_to_use_sirikit

Related

Facing issue in Siri Integration with custom intents

I’m trying to integrate Siri Shortcuts to my application. The concept which I’m trying is to get reward points of my card with secret pin confirmation. Please find what I have done for this below.
Enabled Siri in capabilities and added Siri Intent definition file.
Added new custom intent named say Rewards.
Defined the title. Subtitle and params(accType, pin) with confirmation enabled. Pin will be sent separately to user.
Then defined the intent response with param ‘rewardPoints’ and defined the response messages.
Added Siri intent extensions.
Added custom intent to info.plist files within project and intent extension.
Verified and added new handler for the custom intent and define the resolve, handle and confirm methods as below. For now, I’m returning random no for reward points.
//
// RewardsIntentHandler.swift
// SiriIntentExt
//
import UIKit
import Intents
class RewardsIntentHandler: NSObject, RewardsIntentHandling {
func resolveAccType(for intent:RewardsIntent, with completion: #escaping ([INStringResolutionResult]) -> Void) {
guard let accType = intent.accType else {
completion([INStringResolutionResult.needsValue()])
return
}
completion([INStringResolutionResult.success(with: accType)])
}
func resolvePin(for intent:RewardsIntent, with completion: #escaping ([INIntegerResolutionResult]) -> Void) {
guard let verifyPin = intent.pin else {
completion([INIntegerResolutionResult.needsValue()])
return
}
completion([INIntegerResolutionResult.confirmationRequired(with: verifyPin as? Int)])
}
func confirm(intent: RewardsIntent, completion: #escaping (RewardsIntentResponse) -> Void) {
completion(RewardsIntentResponse.init(code: RewardsIntentResponseCode.ready, userActivity: nil))
}
func handle(intent: RewardsIntent, completion: #escaping (RewardsIntentResponse) -> Void) {
guard intent.accType != nil else {
completion(RewardsIntentResponse.init(code: RewardsIntentResponseCode.continueInApp, userActivity: nil))
return
}
guard intent.pin != nil else {
completion(RewardsIntentResponse.init(code: RewardsIntentResponseCode.continueInApp, userActivity: nil))
return
}
let response = RewardsIntentResponse.success(rewardPoints: NSNumber(value: 3453))
completion(response)
}
}
Modified the IntentHandler to return rewards handler for rewards intent
//
// IntentHandler.swift
// SiriIntentExt
//
import Intents
class IntentHandler: INExtension {
override func handler(for intent: INIntent) -> Any {
if intent is RewardsIntent {
return RewardsIntentHandler()
}
return self
}
}
Donated the intent on view load as below.
//
// ViewController.swift
// Shortcuts
//
import UIKit
import Intents
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
siriAuthorisarion()
donateRewardIntent()
}
func siriAuthorisarion() {
INPreferences.requestSiriAuthorization { (status) in
print("Siri Authorization Status - ", status)
}
}
func donateRewardIntent() {
let rewardsIntent = RewardsIntent()
rewardsIntent.suggestedInvocationPhrase = "Reward Points"
rewardsIntent.accType = "test account"
let interaction = INInteraction(intent: rewardsIntent, response: nil)
interaction.donate { error in
if let error = error {
print("Donating intent failed with error \(error)")
}
DispatchQueue.main.async {
let alert = UIAlertController.init(title: ((error != nil) ? "Error" : "Success"), message: ((error != nil) ? "Oops!!! Error occured on donating intent." : "Intent donated succussfully!!!"), preferredStyle: .alert)
alert.addAction(UIAlertAction.init(title: "OK", style: .default, handler: nil))
self.present(alert, animated: true, completion: nil)
}
}
}
}
I'm facing problem from the above code base. Siri is not requesting for pin and not able to get the exact reward points for the account.
Have following questions.
Can we add the intents programmatically to Siri instead adding from shortcuts app or settings. So that user can directly use the functionality once installing the application.
Once intent is added using Shortcuts app, I’m trying the ask Siri for reward points. Its immediately requesting for my app shortcuts defined. Once we say 'yes' to request, I need to be asked for pin. But Siri replies with some problem with my app. What to be done for asking for next param value.
In the handler file, I have added the resolve methods for each parameters. I feel, resolve methods are not getting called to validate the values. Do we need to handle anything to make resolve methods work?
How can I debug the handler implementation using breakpoint within resolve/handle/confirm methods.
Thanks in advance.
Find my analysis for the above questions.
Can we add the intents programmatically to Siri instead adding from shortcuts app or settings. So that user can directly use the functionality once installing the application.
By default, intents are provided for specific domains such as messaging, payments, photos, workout, etc. No need to explicitly add intents through shortcuts for theses specific domains. Apart from these domains if we are creating custom intent, we are in need to donate and add the intents to Siri using shortcut/settings application.
Once intent is added using Shortcuts app, I’m trying the ask Siri for reward points. Its immediately requesting for my app shortcuts defined. Once we say 'yes' to request, I need to be asked for pin. But Siri replies with some problem with my app. What to be done for asking for next param value.
From iOS13, Apple has added Siri parameters and Siri suggestion for custom intents to request the missing parameters. Till iOS12, we don't have parameters option for custom intents.
In the handler file, I have added the resolve methods for each parameters. I feel, resolve methods are not getting called to validate the values. Do we need to handle anything to make resolve methods work?
In iOS12, we cannot add resolve methods for parameters in custom intents. Resolve methods handled only for specific domains provided within Intents extensions as mentioned in question 1. From iOS13, we can have resolve methods for custom intents based on the parameters.
How can I debug the handler implementation using breakpoint within resolve/handle/confirm methods.
We can add breakpoints and debug intent handler methods.
Thanks.

siri replay's like "Sorry, there was a problem with the app"

I was just trying to integrating custom siri intent into my app.i have done code for intent handler and i can able to create shortcut but when i run my shortcut. i'm unable to open my app. see this image https://i.stack.imgur.com/m2fby.png
A possible solution is to make sure that your Intent does not take too much memory (~<20Mb) and respond in reasonable time (<5s)
If you missed handling intent then also you might come across this error. Check file IntentHandler.swift
class IntentHandler: INExtension, INSendMessageIntentHandling, INSearchForMessagesIntentHandling, INSetMessageAttributeIntentHandling {
override func handler(for intent: INIntent) -> Any {
return MyIntetHandler() //Here, If you are returning self that means you have not handled it.
}
......
Sample intent handler code, the intent name I have created is My, protocol MyIntentHandling is autogenerated you just need to confirm it.
class MyIntetHandler: NSObject, MyIntentHandling
{
func handle(intent: MyIntent, completion: #escaping (MyIntentResponse) -> Void) {
completion(MyIntentResponse(code: .success, userActivity: nil))
}
}

UITextField Password Autofill Confirmation

I've been playing around with UITextField's password autofill feature for logging into my backend, and as of yet I've been unable to find a way to actually confirm or validate that the user has authenticated via TouchID to access their passwords.
Am I crazy or because this feature is so baked in to iOS, we can't actually check to see if the user was able to successfully authenticate?
Or am I missing some kind of delegate call in the LocalAuthentication API that gets called?
TIA for your help.
I use a method like this with a callback with the result, sometimes I store off the result to look up later on in the session. Not sure if this is what you're looking for, or if you needed something more advanced. This is part of a class for me where I have made my own delegates that I call on authentication or failure as well.
private func authenticateUser(completion: #escaping (Bool)->()) {
let context = LAContext()
var error:NSError?
let reason = "Authenticate for access"
context.localizedFallbackTitle = ""
if(context.canEvaluatePolicy(LAPolicy.deviceOwnerAuthenticationWithBiometrics, error: &error)){
context.evaluatePolicy(LAPolicy.deviceOwnerAuthenticationWithBiometrics, localizedReason: reason, reply: { (success, error) -> Void in
if(success){
completion(true)
} else {
completion(false)
}
})
}
}

How to init INStartWorkoutIntent properly in Swift 3?

I know that there's a built-in template for it.
I go to the File menu and choose New > Target
Select iOS > Application extensions from the left-hand pane.
Now choose Intents extension.
That will create two new groups: YourExtension and YourExtensionUI. If you open the YourExtension group you'll see IntentHandler.swift, which contains some sample code for handling workouts.
Here's a much simpler example to get you started:
class IntentHandler: INExtension, INSendMessageIntentHandling {
override func handler(for intent: INIntent) -> AnyObject {
// This is the default implementation. If you want different objects to handle different intents,
// you can override this and return the handler you want for that particular intent.
return self
}
func handle(sendMessage intent: INSendMessageIntent, completion: (INSendMessageIntentResponse) -> Void) {
print("Send message: " + (intent.content ?? "No message"))
let response = INSendMessageIntentResponse(code: .success, userActivity: nil)
completion(response)
}
}
I did that, it's OK.
Now my issue is about using INStart​Workout​Intent instead of INSendMessageIntent, how am I supposed to? Is there a built-in template for this intents too?
Finally, I solved the question by myself.
When you want to use INStartWorkoutIntent properly, you have just to remove all the built-in template content.
You have also to replace INSendMessageIntentHandling by INStartWorkoutIntent Handling.
public func handle(startWorkout intent: INStartWorkoutIntent, completion: #escaping (INStartWorkoutIntentResponse) -> Swift.Void) {
let userActivity = NSUserActivity(activityType: NSStringFromClass(INStartWorkoutIntent.self))
let response = INStartWorkoutIntentResponse(code: .continueInApp, userActivity: userActivity)
completion(response)
}
DO NOT FORGET:
To your newly created Intents target, fully expand the NSExtension dictionary to study its contents. The dictionary describes in more detail which intents your extension supports and if you want to allow the user to invoke an intent while the device is locked.
Insert the most relevant intents at the top if you want to support more than one. Siri uses this order to figure out which one the user wants to use in case of ambiguity.
We now need to define which intents we want to support.
For example, I want to build an extension that supports the payment intent. Modify the Info.plist file to match the following picture.
Here we specify that we want to handle the INSendPaymentIntent and that we require the device to be unlocked. We don't want strangers to send payments when the device is lost or stolen!
Last thing just to set in target your Intent at the running and it's done.

EKEventStore request access not working

var eventStore: EKEventStore?
#IBAction func bbbbbbb(sender: UIButton) {
if eventStore == nil {
eventStore = EKEventStore()
}
self.eventStore?.requestAccessToEntityType(EKEntityType.Event, completion: { (aBool, error) -> Void in
print(error, aBool)
})
}
the print is nil, false always... Its behaving like the user has already denied access, but the promt is never being showed. The same code of course works in a new blank app on the same devices. Things I have tried: resting setting on device, simulator and using a new device where the app has never been installed and of course cleaning the project, but with no success. Plus in the app settings the calendar permission is not showing as well. Any ideas of what is going on?
With iOS 10, you need to add the following key in your plist to allow an app to access the calendar (if not, the app will simply crash when requesting access):
key: "Privacy - Calendars Usage Description"
value: "$(PRODUCT_NAME) calendar events"
see here:
https://iosdevcenters.blogspot.com/2016/09/infoplist-privacy-settings-in-ios-10.html
Try the following code
let eventStore = EKEventStore()
eventStore.requestAccessToEntityType(EKEntityType.Event) { (granted: Bool, error: NSError?) -> Void in
if granted{
print("Got access")
let defaultCalendar = eventStore.defaultCalendarForNewEvents
print("\(defaultCalendar.calendarIdentifier)")
}else{
print("The app is not permitted to access reminders, make sure to grant permission in the settings and try again")
}
}

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