Any 2D frameworks/engines for Swift similar to Libgdx? - ios

I'm an android app developer who uses Libgdx and Java to make games, one of my teachers recently told me he could get me a career in the industry if I learned the iOS side of things too. A refurbished mac is in the mail and I'm about to learn swift, I want to remake and publish one of my games from scratch on iOS as proof and I need to know of any frameworks/engines similar to Libgdx I could use.

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iPawn library for iOS

I found lot of iPad apps that use iPawn to interact with real objects posed on the capacitive touch screen of the device. I'm interested to know how this interaction it's possible and I'm interested to know if I can use iPawn to develop iPad/iPhone apps, there's a library or something I can use to implements iPawn in my apps?
The company who developed this technology is volumique, but I can't understand if exist a free sdk that I can use to develop my own apps or I should buy the sdk.
Thank you

Is it possible to adapt a linux/windows sdk for ios?

I recently started working on an iPhone app which needs connection to functions of a DVR. I found out that the DVR company provides SDKs for this but only for windows and linux.
So I wanted to ask if I can adapt one of these SDKs and use it for ios. The answer may be obvious and easy but with the little experience I have I want to ask the experts if it's possible. And if it is, what can be the main obstacles generally? Will porting the linux sdk to Mac, following the Apple Developer guide, help?
I can of course provide more details about the sdk if needed.

i have already developed an app in java how do i open it in xcode simulator

My team has developed a big social networking app. Now i want to publish it to app store. But the app is not written in Objective C. What is the way to get it published in app store? Or least how can i open in in Xcode simulator for testing and enhancement?
My guess is that you created an app in android and now want to port it to iOS. Unfortunately Xcode isn't able to transform Java to Objective-C and iOS cannot run Java apps, so you will not be able yo submit your app as-is to the App Store.
You will have to do it the hard way and rewrite the entire app in Objective-C. Luckily Google recently launched a translator that might help with part of the work: http://google-opensource.blogspot.com.br/2012/09/j2objc-java-to-ios-objective-c.html
You cannot. Sorry.
I recently worked on an app for iOS and Android launch and we settled for parallel development.
Your Java code is incompatible with iOS and Xcode has no process to convert it to Obj-c.
The only options for cross-platform development that I am aware of are:
1) Heavy use of c/c++ based libraries; these can be utilised in both Android applications and iOS applications (this is what we used). But the entire front end of the apps must be re-implemented.
2) A cross-platform framework such as PhoneGap or Appcelerator, but this would require significant redevelopment from your current code-base.
3) A 'translator' such as the one Breno Gazzola suggested (another option is XMLVM) but these only do some of the work for you, and they're far from perfect.
It's very hard to judge without knowing your code, but if I were you I'd look at combining options 1 and 3 as much as possible, but budget for a complete re-write.

Can I use Lua-based tools to create games for Apple Store?

Would making a game in Lua via a framework like Love ( where everything is nicely packaged) infringe mac app store rules?
You can use Lua-based tools to create games. Löve doesn't work on IOS, but there are others that do. The most popular ones are Corona SDK and Moai SDK.

ios sdk for windows xp

Can any one provide details of "ios sdk for windows xp" so that we can develop Ipad application in Windows environment.
YES it is possible! You can develop for iOS on a PC. Almost all versions of windows are supported, including Windows XP. You can build iPad and iPhone apps using the SDK. It is called Dragon Fire SDK and it allows you to create iOS apps using Visual Studio C++. Dragon Fire SDK is very limited in it's features, but the company is constantly updating the SDK. Dragon Fire SDK is really aimed at creating games (Open GL ES), although they recently announced a possibility of an Enterprise version of the SDK which would allow you to create lifestyle, productivity, utility, and other types of apps. I used it for almost a year before switching to a Macintosh Computer and getting Xcode, and I was very pleased with everything. The company was devoted to helping you create your dream app, and they had lots of resources, help forums, and communities to answer your questions about app building with the PC. The SDK allows you to develop your app in C or C++ and then test it using a real iPhone or iPad simulator. Dragon Fire SDK ranges from the basic starter kit, $50, to the ultimate version which allows for iPhone and iPad Dev, priced at $150. Dragon Fire SDK is created by Zumisoft. As far as distributing your app, Zumisoft will distribute it for you, but the downfall of that is that your app must be a FREE app and updates cost $10 each. The other way is to distribute it through the App Store for $99 and do all the cool fancy stuff you want.
LINKS:
Dragon Fire SDK Home
Dragon Fire SDK Products
Apple iOS Developer Center
Best of Luck!
Happy App Building!
If you are really serious about the iPad app, buy a Mac ;)
There is no iOS SDK for Windows.

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