This question already has answers here:
Screenshot on swift programmatically
(2 answers)
Closed 3 years ago.
The viewcontroller i am taking a screenshot from is set to "over current context" therefore showing an image and info in the view controller under it.
When i however take a screenshot programatically the screen turns black where it is supposed to be transparent therefore showing the viewcontroller under it.
how can this be solved?
let bounds = UIScreen.main.bounds
UIGraphicsBeginImageContextWithOptions(bounds.size, true, 0.0)
self.view.drawHierarchy(in: bounds, afterScreenUpdates: false)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image!
My code (Currently returning a black screen where id like it to be transparent showing Viewcontroller under)
try to this code it's working good :
func screenShotMethod() {
let bounds = UIScreen.main.bounds
UIGraphicsBeginImageContextWithOptions(bounds.size, true, 0.0)
// myView : change with your view
myView.drawHierarchy(in: bounds, afterScreenUpdates: false)
let img = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
UIImageWriteToSavedPhotosAlbum(img!, nil, nil, nil)
}
Related
This question already has answers here:
Cropping image with Swift and put it on center position
(15 answers)
Closed 3 years ago.
I am looking to crop a rectangle segment of a screen shot. I am currently getting back no images when i perform the screen shot and subsequent crop. Below is a image of what i would like to crop (the rectangular grid) and my code
The solution presented in : Cropping image with Swift and put it on center position
is not applicable as I am trying to perform a crop of a screenshot, not crop an existing image. Cropping an image as presented in the above solution does not work for rotated UIImageView.
Code:
private func takeScreenShotCrop(cropGridRect: CGRect) -> UIImage?{
let cropGridOrigin = CGPoint.init(x: cropGridRect.origin.x, y: cropGridRect.origin.y)
let cropGridSize = CGSize.init(width: cropGridRect.width, height: cropGridRect.height)
let cropZoneRect = CGRect.init(origin: cropGridOrigin, size: cropGridSize)
UIGraphicsBeginImageContext(cropGridSize)
view.drawHierarchy(in: cropZoneRect, afterScreenUpdates: true)
guard let croppedIm: UIImage = UIGraphicsGetImageFromCurrentImageContext() else{return nil}
UIGraphicsEndImageContext()
return croppedIm
}
Your question is a bit too general perhaps since you gave no data about your hierarchy. I will expect that there is a view (UIView or it's subclass) which has a certain transform that includes rotation (will call it imageView from now on). I will expect there is a view that shows that grid (will call it panel from now on). I will expect that imageView and panel have some common superview parent (they don't need to exactly be same superview, they just need to be in the same window hierarchy).
You can convert frames in relation from one and another. It is a bit of a pain due to transformations but generally you could write something like the following:
func screenshotView(_ viewToScreenshot: UIView, croppedBy cropView: UIView) -> UIImage? {
guard let originalScreenshot: UIImage = {
UIGraphicsBeginImageContext(viewToScreenshot.bounds.size)
viewToScreenshot.drawHierarchy(in: viewToScreenshot.bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}() else { return nil }
let panel = UIView(frame: cropView.bounds)
let imageView = UIImageView(frame: viewToScreenshot.bounds)
imageView.image = originalScreenshot
let viewOriginalTransform = viewToScreenshot.transform
viewToScreenshot.transform = .identity
imageView.frame = viewToScreenshot.convert(viewToScreenshot.bounds, to: cropView)
viewToScreenshot.transform = viewOriginalTransform
panel.addSubview(imageView)
imageView.transform = viewOriginalTransform
UIGraphicsBeginImageContext(panel.bounds.size)
panel.drawHierarchy(in: panel.bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
And the usage in your case is then
let image = screenshotView(imageView, croppedBy: panel)
So what we do is first grab the screenshot of your image view. This will not crop it nor will it rotate it. It is just an internal snapshot of your view. This may be skipped and just the image is used IF the imageView is in fact UIImageView and the image is presented as it is (no effects like rounded corners).
The snapshot is then placed into a newly created panel and it's frame adjusted depending on the frame relation between the two views. We create a new snapshot from newly generated panel which is the result we are looking for.
To create "the image view" optimization you can simply add a single line:
guard let originalScreenshot: UIImage = {
if let image = (viewToScreenshot as? UIImageView)?.image { return image }
UIGraphicsBeginImageContext(viewToScreenshot.bounds.size)
viewToScreenshot.drawHierarchy(in: viewToScreenshot.bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}() else { return nil }
ISSUE
When using various UIView extensions to take a snapshot of a UIView, the result can appear bigger (kind of zoomed in) than it should be.
Details on the Issue
I take snapshots of 2 UIViews, that we can call viewA and viewB in what follows.
viewA:
The view is added to the view hierarchy when the snapshot is created.
viewB:
The is fully defined but has not been added yet to the view hierarchy when the snapshot is created. The snapshot is then cropped x number of times and the result is added to some UIView for display.
I have tested 3 different codes to obtain the result I am looking for: one provides the desired snapshot images but with low quality rendering; the other two provides better quality image rendering and the right result for viewA but for viewB, although the snapshot appears to have the right rect (I checked the rects), the images shown appear too big (as if they were zoomed in twice).
CODE
Extension #1: Provides the right results but with low quality image
extension UIView {
func takeSnapshot() -> UIImage? {
UIGraphicsBeginImageContext(self.frame.size)
self.layer.render(in: UIGraphicsGetCurrentContext()!)
let snapshot = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return snapshot
}
}
Extension #2: Provides the right image quality but cropped images of viewB are displayed twice too big
extension UIView {
func snapshot(of rect: CGRect? = nil, afterScreenUpdates: Bool = true) -> UIImage {
return UIGraphicsImageRenderer(bounds: rect ?? bounds).image { _ in
drawHierarchy(in: bounds, afterScreenUpdates: true)
}
}
}
Extension #3: Likewise, provides the right image quality but cropped images of viewB are displayed twice too big
extension UIView {
func takeScreenshot() -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.bounds.size, false, UIScreen.main.scale)
drawHierarchy(in: self.bounds, afterScreenUpdates: true)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
if (image != nil) { return image! }
return UIImage()
}
}
Last but not least, a (simplified) code to extract cropped images from the snapshot
for i in (0...numberOfCroppedImages) {
let rect = CGRect(x: CGFloat(i) * snapshot!.size.width / CGFloat(numberOfCroppedImages), y: 0, width: snapshot!.size.width / CGFloat(numberOfCroppedImages), height:snapshot!.size.height)
// defines the container view for the fragmented snapshots
let view = UIView()
view.frame = rect
// defines the layer with the fragment of the snapshot
let layer = CALayer()
layer.frame.size = rect.size
let img = snapshot?.cgImage?.cropping(to: rect)
layer.contents = img
view.layer.addSublayer(layer)
}
Attempted actions so far
I have doubled checked the all the CGRect and I have not found any issue with them: the view rectangles as well as the snapshot sizes seem to be the one expected, yet, I keep having too large rendered images with extension #2 & #3 for viewB (viewA is properly rendered), whilst extension #1 gives images of the right sizes but with too low quality to be adequately used.
Could it be an issue with drawInHierarchy(in: afterScreenUpdates:)? or alternatively the conversion to cgImage with
let img = snapshot?.cgImage?.cropping(to: rect) ?
I'd be very thankful for any pointers!
I am posting a solution I have found that works for me:
First, a snapshot extension that renders (for my case) the expected results (both quality and size wise) whether the view is added to hierarchy or not, cropped or not:
extension UIView {
func takeSnapshot(of rect: CGRect? = nil, afterScreenUpdates: Bool = true) -> UIImage {
return UIGraphicsImageRenderer(bounds: rect ?? bounds).image { (context) in
self.layer.render(in: context.cgContext)
}
}
}
Then the updated version of the code that takes a snapshot of a rect in a view:
let view = UIView()
view.frame = rect
let img = self.takeSnapshot(of: rect, afterScreenUpdates: true).cgImage
view.layer.contents = img
The difference here consists in taking a snapshot of a rectangle in the view instead of cropping the snapshot of the whole view.
I hope this helps.
I want to capture a view with its subviews. I'm using this code to capture the screen:
let view = self.faceTrackerContainerView
UIGraphicsBeginImageContext(CGSizeMake(view.bounds.size.width, view.bounds.size.height))
UIGraphicsGetCurrentContext()!
self.view?.drawViewHierarchyInRect(view.frame, afterScreenUpdates: true)
let screenshot = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
UIImageWriteToSavedPhotosAlbum(screenshot, nil, nil, nil)
These codes capture the whole screen including a button that's in front of the view. I tried these codes but it only captures the main view excluding its subviews:
let view = self.faceTrackerContainerView
let scale = UIScreen.mainScreen().scale
UIGraphicsBeginImageContextWithOptions(view.bounds.size, false, scale);
view.layer.renderInContext(UIGraphicsGetCurrentContext()!)
let screenshot = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
UIImageWriteToSavedPhotosAlbum(screenshot, nil, nil, nil)
I also tried the snapshotViewAfterScreenUpdates(true) from here but I don't know how to implement it. I have a collectionView below the view and a button on top of the view (both are not in the view). The first codes capture everything with the button, collectionView, and subviews. The second codes capture the view without the subviews. What am I missing?
This is working for me,
func screenShotMethod() {
//Create the UIImage
UIGraphicsBeginImageContext(faceTrackerContainerView.frame.size)
faceTrackerContainerView.layer.renderInContext(UIGraphicsGetCurrentContext()!)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
//Save it to the camera roll
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)
}
Ref
extension UIView {
func asImage() -> UIImage {
let renderer = UIGraphicsImageRenderer(bounds: bounds)
return renderer.image { rendererContext in
layer.render(in: rendererContext.cgContext)
}
}
}
It makes an UIImage from a UIView. Then you can use that image with UIImageView(image:) method
Why not just call snapshotView(afterScreenUpdates:)?
It isn't very elegant, but hiding views before the screenshot is taken works. You can then make them visible afterwards.
view.isHidden = true
//screenshot
view.isHidden = false
Add all subviews(that you want to include in screenshot) to one
parent view.
Draw parent view hierarchy like this:
let renderer = UIGraphicsImageRenderer(size: mapParentView.bounds.size)
let image = renderer.image { ctx in
mapParentView.drawHierarchy(in: mapParentView.bounds, afterScreenUpdates: true)
}
So I have a UIImageView with some text overlayed on the top and bottom. I want to get a screenshot so I have a new image with the text overlayed on it. This is the code I was working with but I am unable to take a screenshot of the my UIImageView object properly.
func generateImage() -> UIImage
{
// Render view to an image
UIGraphicsBeginImageContext(self.view.frame.size)
view.drawViewHierarchyInRect(self.imageView.frame,
afterScreenUpdates: true)
let memeImage: UIImage =
UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return memeImage
}
Alternatively, I have also tried the code below, though the image saved is the right size/area of the screen, it ends up with blurry version of what I took a screenshot of:
UIGraphicsBeginImageContext(self.imageView.frame.size)
let context = UIGraphicsGetCurrentContext()
imageView.layer.renderInContext(context!) // tried drawInContext but it didn't work at all
let memeImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return memeImage
First, using UIGraphicsBeginImageContextWithOptions will allow you to adjust the scale factor to suit your screen size. Second, passing in the view you want to capture will ensure that you are working with the correct view/subviews.
func generateImage(currentView: UIView) -> UIImage {
UIGraphicsBeginImageContextWithOptions(currentView.frame.size, true, 0.0)
currentView.layer.renderInContext(UIGraphicsGetCurrentContext()!)
let memeImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
//UIImageWriteToSavedPhotosAlbum(memeImage, nil, nil, nil)
return memeImage
}
I am creating a vertical scrolling game in SpriteKit and I would like to take a screenshot of the entire game scene once the game ends including the parts that have scrolled off screen. So far I am only able to capture the part of the screen that is visible using the following:
let bounds = self.scene!.view?.bounds
UIGraphicsBeginImageContextWithOptions(bounds!.size, true, UIScreen.mainScreen().scale)
self.scene?.view!.drawViewHierarchyInRect(bounds!, afterScreenUpdates: true)
screenshot = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
Is it possible to get the entire scene?
Thanks.
I was seeing your code and I don't see any problem at all; in fact I tested it (made it a function) and it works perfectly .
func getScreenshot(scene: SKScene) -> UIImage {
let bounds = self.scene!.view?.bounds
UIGraphicsBeginImageContextWithOptions(bounds!.size, true, UIScreen.mainScreen().scale)
self.scene?.view!.drawViewHierarchyInRect(bounds!, afterScreenUpdates: true)
let screenshot = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return screenshot;
}
I've tested it myself as it is and works; hope it helps :)