Nested scrollview with Vertical scrolling for both [duplicate] - ios

I need to do this app that has a weird configuration.
As shown in the next image, the main view is a UIScrollView. Then inside it should have a UIPageView, and each page of the PageView should have a UITableView.
I've done all this so far. But my problem is that I want the scrolling to behave naturally.
The next is what I mean naturally. Currently when I scroll on one of the UITableViews, it scrolls the tableview (not the scrollview). But I want it to scroll the ScrollView unless the scrollview cannot scroll cause it got to its top or bottom (In that case I'd like it to scroll the tableview).
For example, let's say my scrollview is currently scrolled to the top. Then I put my finger over the tableview (of the current page being shown) and start scrolling down. I this case, I want the scrollview to scroll (no the tableview). If I keep scrolling down my scrollview and it reaches the bottom, if I remove my finger from the display and put it back over the tebleview and scroll down again, I want my tableview to scroll down now because the scrollview reached its bottom and it's not able to keep scrolling.
Do you guys have any idea about how to implement this scrolling?
I'm REALLY lost with this. Any help will be greatly appreciate it :(
Thanks!

The solution to simultaneously handling the scroll view and the table view revolves around the UIScrollViewDelegate. Therefore, have your view controller conform to that protocol:
class ViewController: UIViewController, UIScrollViewDelegate {
I’ll represent the scroll view and table view as outlets:
#IBOutlet weak var scrollView: UIScrollView!
#IBOutlet weak var tableView: UITableView!
We’ll also need to track the height of the scroll view content as well as the screen height. You’ll see why later.
let screenHeight = UIScreen.mainScreen().bounds.height
let scrollViewContentHeight = 1200 as CGFloat
A little configuration is needed in viewDidLoad::
override func viewDidLoad() {
super.viewDidLoad()
scrollView.contentSize = CGSizeMake(scrollViewContentWidth, scrollViewContentHeight)
scrollView.delegate = self
tableView.delegate = self
scrollView.bounces = false
tableView.bounces = false
tableView.scrollEnabled = false
}
where I’ve turned off bouncing to keep things simple. The key settings are the delegates for the scroll view and the table view and having the table view scrolling being turned off at first.
These are necessary so that the scrollViewDidScroll: delegate method can handle reaching the bottom of the scroll view and reaching the top of the table view. Here is that method:
func scrollViewDidScroll(scrollView: UIScrollView) {
let yOffset = scrollView.contentOffset.y
if scrollView == self.scrollView {
if yOffset >= scrollViewContentHeight - screenHeight {
scrollView.scrollEnabled = false
tableView.scrollEnabled = true
}
}
if scrollView == self.tableView {
if yOffset <= 0 {
self.scrollView.scrollEnabled = true
self.tableView.scrollEnabled = false
}
}
}
What the delegate method is doing is detecting when the scroll view has reached its bottom. When that has happened the table view can be scrolled. It is also detecting when the table view reaches the top where the scroll view is re-enabled.
I created a GIF to demonstrate the results:

Modified Daniel's answer to make it more efficient and bug free.
#IBOutlet weak var scrollView: UIScrollView!
#IBOutlet weak var tableView: UITableView!
#IBOutlet weak var tableHeight: NSLayoutConstraint!
override func viewDidLoad() {
super.viewDidLoad()
//Set table height to cover entire view
//if navigation bar is not translucent, reduce navigation bar height from view height
tableHeight.constant = self.view.frame.height-64
self.tableView.isScrollEnabled = false
//no need to write following if checked in storyboard
self.scrollView.bounces = false
self.tableView.bounces = true
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 20
}
func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let label = UILabel(frame: CGRect(x: 0, y: 0, width: tableView.frame.width, height: 30))
label.text = "Section 1"
label.textAlignment = .center
label.backgroundColor = .yellow
return label
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = "Row: \(indexPath.row+1)"
return cell
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if scrollView == self.scrollView {
tableView.isScrollEnabled = (self.scrollView.contentOffset.y >= 200)
}
if scrollView == self.tableView {
self.tableView.isScrollEnabled = (tableView.contentOffset.y > 0)
}
}
Complete project can be seen here:
https://gitlab.com/vineetks/TableScroll.git

After many trials and errors, this is what worked best for me. The solution has to solve two needs 1) determine who's scrolling property should be used; tableView or scrollView? 2) make sure that the tableView doesn't give authority to the scrollView until it has reached the top of it's table/content.
In order to see if the scrollview should be used for scrolling vs the tableview, i checked to see if the UIView right above my tableview was within frame. If the UIView is within frame, it's safe to say the scrollView should have authority to scroll. If the UIView is not within frame, that means that the tableView is taking up the entire window, and therefor should have authority to scroll.
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if scrollView.bounds.intersects(UIView.frame) == true {
//the UIView is within frame, use the UIScrollView's scrolling.
if tableView.contentOffset.y == 0 {
//tableViews content is at the top of the tableView.
tableView.isUserInteractionEnabled = false
tableView.resignFirstResponder()
print("using scrollView scroll")
} else {
//UIView is in frame, but the tableView still has more content to scroll before resigning its scrolling over to ScrollView.
tableView.isUserInteractionEnabled = true
scrollView.resignFirstResponder()
print("using tableView scroll")
}
} else {
//UIView is not in frame. Use tableViews scroll.
tableView.isUserInteractionEnabled = true
scrollView.resignFirstResponder()
print("using tableView scroll")
}
}
hope this helps someone!

None of the answers here worked perfectly for me. Each one had it's owned nuanced problem (needing to do a repeated swipe when one scrollview hit it's bottom, or the scroll indicator not looking correct, etc), so figured I'd throw in another answer.
Ole Begemann has a great write up on doing this exactly https://oleb.net/blog/2014/05/scrollviews-inside-scrollviews/
Despite being an old post, the concepts still apply to the current APIs. Additionally, there is a maintained (Xcode 9 compatible) Objective-C implementation of his approach https://github.com/eyeem/OLEContainerScrollView

If you are facing problem with the nested scrolling issue , here tis the simplest solution for it .
go to your design screen
select your scroll view and then disable bounce on scroll
if your view uses table view inside scroll view then disable bounce on scroll of the table view as well
run and check it is solved
check how to disable bounce on scroll of a scroll view
check how to disable bounce on scroll of a tableview view

I was struggling with this problem, too. There is a very simple solution.
In interface builder:
create simple ViewController
add a simple View, it will be our header, and constrain it to superview
it's the red view on the example below
I have added 12px from top, left and right, and set fixed height to 128px
embed a PageViewController, making sure it is constrained to the superview, and not the header
Now, here comes the fun part: for each page you add, make sure its tableView has an offset from top. Thats it. You can do if with this code, for example (assuming you use UITableViewController as a page):
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
let tables = viewControllers.compactMap { $0 as? UITableViewController }
tables.forEach {
$0.tableView.contentInset = UIEdgeInsets(top: headerView.bounds.height, left: 0, bottom: 0, right: 0)
$0.tableView.contentOffset = CGPoint(x: 0, y: -headerView.bounds.height)
}
}
No messy scroll inside scroll inside table view, no mangling with delegates, no duplicated scrolls, perfectly natural behavior. If you can't see the header, it is probably because of the tableView background color. You have to set it to clear, for the header to be visible from under the tableView.

I think there are two options.
Since you know the size of the scroll view and the main view, you are unable to tell whether the scroll view hit the bottom or not.
if (scrollView.contentOffset.y >= (scrollView.contentSize.height - scrollView.frame.size.height)) {
// reach bottom
}
So when it hit; you basically set
[contentScrollView setScrollEnabled:NO];
and other way around for your tableView.
The other thing, which is more precise I think, is to add Gesture to your views.
UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc]
initWithTarget:self action:#selector(respondToTapGesture:)];
// Specify that the gesture must be a single tap
tapRecognizer.numberOfTapsRequired = 1;
// Add the tap gesture recognizer to the view
[self.view addGestureRecognizer:tapRecognizer];
// Do any additional setup after loading the view, typically from a nib
So when you add Gesture, you can simply control the active view by changing setScrollEnabled in the respondToTapGesture.

I found an awesome library
MXParallaxHeader
In Storyboard just set UIScrollView class to MXScrollView then magic happens.
I used this class to handle my UIScrollView when I embed a UIPageViewController container view. even you can insert a parallax header view for more detail.
Also, this library provides Cocoapods and Carthage
I attached an image below which represent UIViewHierarchy.
MXScrollView Hierarchy

SWIFT 5
I had some trouble using Vineet's answer for when I could not guarantee the scrollView content offset (Y) due to various different screen sizes. To resolve this, I changed the first trigger event of when the tableView's scroll gets enabled.
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if scrollView.bounds.contains(button.frame) {
tableView.isScrollEnabled = true
}
if scrollView == tableView {
self.tableView.isScrollEnabled = (tableView.contentOffset.y > 0)
}
}
The scrollView.bounds.contains will check if a given element's frame is FULLY within the scrollView's visible content. I set this to a button that I have below the tableView. You could set this to your tableVIew's frame instead if your only condition is that your tableView is fully visible.
I left the original implementation of when to disable the tableView's scroll and it works very well.

I tried the solution marked as the correct answer, but it was not working properly. The user need to click two times on the table view for scroll and after that I was not able to scroll the entire screen again. So I just applied the following code in viewDidLoad():
tableView.addGestureRecognizer(UISwipeGestureRecognizer(target: self, action: #selector(tableViewSwiped)))
scrollView.addGestureRecognizer(UISwipeGestureRecognizer(target: self, action: #selector(scrollViewSwiped)))
And the code below is the implementation of the actions:
func tableViewSwiped(){
scrollView.isScrollEnabled = false
tableView.isScrollEnabled = true
}
func scrollViewSwiped(){
scrollView.isScrollEnabled = true
tableView.isScrollEnabled = false
}

One easy trick, if you want to achieve it is replacing parent scrollview with normal container view.
Adding a pan gesture on container view, you can play with top constraint of first view to assign negative values. You can keep a check of page View's origin if it achieves to top you can start assigning that value on content offset of the pageView's child view. Until user achieves the table view in a state of top most view in container view, you can keep page tableView's scrolling disabled and allow scrolling manually by setting content offset.
So initially the page view height will be collapsed (or say out of screen) or less at bottom. Later on scrolling down it will expand to take more space.
Gesture will automatically stop responding if out of frames say on nav bar or other view outside container view.
Gestures are a key to user interactive transitions used in many apps. You can mimic scroll for a certain time with it.

In my case I'm using constraint for height like that:
self.heightTableViewConstraint.constant = self.tableView.contentSize.height
self.scrollView.contentInset.bottom = self.tableView.contentSize.height

Below code works great for me
As I wanted to show some header after some scroll and table view supposed to scroll
And in ViewDidLoad add
override func viewDidLoad() {
super.viewDidLoad()
mainScrollView.delegate = self
}
Change 265 to whatever number you want to stop upper scroll
extension AccountViewController: UIScrollViewDelegate {
func scrollViewDidScroll(_ scrollView: UIScrollView) {
print(notebookTableView.contentOffset.y)
if notebookTableView.contentOffset.y < 265 {
if notebookTableView.contentOffset.y > 0 {
mainScrollView.setContentOffset(notebookTableView.contentOffset, animated: false)
} else {
mainScrollView.setContentOffset(CGPoint(x: 0.0, y: 0.0), animated: false)
}
} else {
mainScrollView.setContentOffset(CGPoint(x: 0.0, y: 265), animated: false)
}
}
}

CGFloat tableHeight = 0.0f;
YourArray =[response valueForKey:#"result"];
tableHeight = 0.0f;
for (int i = 0; i < [YourArray count]; i ++) {
tableHeight += [self tableView:self.aTableviewDoc heightForRowAtIndexPath:[NSIndexPath indexPathForRow:i inSection:0]];
}
self.aTableviewDoc.frame = CGRectMake(self.aTableviewDoc.frame.origin.x, self.aTableviewDoc.frame.origin.y, self.aTableviewDoc.frame.size.width, tableHeight);

Maybe brute-force, but working perfectly if cell heights are the same: by the way, I use auto layout.
for the tableView (or collectionView or whatever), set an arbitrary height in storyboard, and make an outlet to class. Wherever appropriate, (viewDidLoad() or...) set the tableView's height big enough so that tableView doesn't need to scroll. (need to know the number of rows in advance) Then only the outer scrollView will scroll nicely.

Related

How to pass tap gesture through point on screen that is not in full-screen UITableView's UIEdgeInsets:

I have created a screen in which I have a full-screen UITableView, I set UIEdgeInsets to it, which I have configured as follows:
categoriesTableView.contentInset = UIEdgeInsets.init(top: HEADER_VIEW_HEIGHT, left: 0, bottom: 0, right: 0)
where HEADER_VIEW_HEIGHT is CGFloat = 160.
This allowed me to add a "header view" to the UITableView which is getting covered when I start scrolling the UITableView (...and not getting stuck above the UITableView, as a real header view will).
The Problem: The problem is that I need to have 3 clickable views in the header view, So I designed 3 views in the storyboard and configured Tap Gesture Recognizers on them. But when I try to use them the tap gestures are not passed throw the UITableView even though I see those views on screen (as a result of the contentInset configuration). The only way I can make them tapable/clickable is if I set User Interaction Enabled to false on the UITableView (which I can't do because I need the UITableView to be draggable and clickable as well).
The Question: How would I pass the tap events to the lower "header view" clickable parts when it's not covered by the UITableView as a result of the contentInset setting?
Here is the UI image, in it you can see that there is a full-screen UITableView, behind it there a view with 3 subviews that contains 3 favorite items which I can present to the user for an easier access. when the screen starts, there is a contentInset for the UITableView hence the user can see those easy access options and press them (which he can't do right now). When the user starts scrolling, the UITableView goes on top of the layout with the 3 views and the user able to scroll the list in a full screen. kind of like a parallax effect.
I have a very ugly solution for this..
Now you have a table view and below that there is a header view right? Add one more view on top of table view which contains 3 sub views in it and all transparent in colour.
Position this newly added subview same as that of header view (Either by programmatically giving same frame as that of header view or by connecting its top, left, bottom and right constraints to the header view). Similarly position the 3 sub views of this new view as same as that of the subviews inside the header view. And give tap gesture to the subviews of this new view. So our user will think he is tapping the header view, whereas he is actually tapping in this invisible view.
And if you want to get touch in the table view once it scrolls up and cover the header view, then you can use one of these two..
Call the UIScrollViewDelegate delegate method scrollViewDidScroll() and inside if scrollView.contentOffset.y >= 160, set the User Interaction Enabled to false for this newly added view and revert that back to true if scrollView.contentOffset.y < 160.
Or from inside scrollViewDidScroll(), assign outletOfTopConstraintOfYourNewView.constant = -(scrollView.contentOffset.y), so that the new view will also move up according to the scroll, thereby changing its visible tappable area.
Another not so elegant idea is..
Instead of giving contentInset, add one more section in this table view at the 0th index with only one cell whose height is 160, user interaction enabled is false and colour is transparent. Then you don't have to worry about the logic in scrollViewDidScroll().
Update:
Below solution is not perfect but it may give you a direction to start with.
A) Put the top constraint of tableView top to bottom constraint of headerview.
B) Create IBOutlet of height constraint of headerview in your ViewController
C) Listen to tableview's ScrollViewDidScroll and put code like this
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let y = scrollView.contentOffset.y
if y > 50{
if heightConstant.constant != 0{
view.layoutIfNeeded()
heightConstant.constant = 0
UIView.animate(withDuration: 0.5, delay: 0, options: .allowUserInteraction, animations: {
self.view.layoutIfNeeded()
}, completion: nil)
}
}else{
view.layoutIfNeeded()
heightConstant.constant = 160
UIView.animate(withDuration: 0.5, delay: 0, options: .allowUserInteraction, animations: {
self.view.layoutIfNeeded()
}, completion: nil)
}
}
Here 50 is a point form where it should start animating. It is somewhat similar to Collapsable Toolbar in Android. Just make sure headerView.isClipsToBounds = true.
Convert your headerview into a UITableViewCell and in change your UITableViewDataSource as
extension ViewController: UITableViewDataSource{
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return section == 0 ? 1 : yourList.count
}
func numberOfSections(in tableView: UITableView) -> Int {
return 2
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if indexPath.section == 0{
// set your header view here
}else{
// Your normal cell configuration
}
}
}
With this, your headerview will become a part of table view but as a UITableViewCell thus it will not behave like sticky header like the normal one.

There is issue between tableview and scrollview

When I Scroll the table View.The screens get jumped. I have TableView within View ,View within the Scroll View.
I have refer the following link.
conflict scrolling scrollview and tableview
I couldn't get the clear solution.
Please provide me input on this.
As the answer to your linked question suggests, you should not put a UITableView inside a UIScrollView as their scrolling will just conflict. Get rid of the UIScrollView and use a header or footer if you need some more static view at the top or bottom of your UITableView.
Avoid bounce of ScrollView when we scroll the tableview. I have added the below line of code.It worked for me.
self.scrollView.delegate = self
scrollView.contentSize = CGSize(width: self.view.frame.width, height: 500)
scrollView.showsVerticalScrollIndicator = true
scrollView.tag = 1
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
if scrollView.tag != 1 {
self.scrollView.bounces = false
}
}
Thanks

UIRefreshControl with low height UICollectionView

I have a view which contains another view on the top part, which I'm using to show some basic information. It has about 40% of the total view height. Below that "header" view, I'm using a UICollectionView which is scrollable. Now I've added a UIRefreshControl to my UICollectionView, but refreshing does never occur, because the user can't pull down the UICollectionView that far. When I reduce the height of the top view, it starts working because there's enough space to pull the collectionview down then.
Here's how I'm adding the refreshControl:
self.matchDetailRefreshControl = UIRefreshControl()
self.matchDetailRefreshControl.addTarget(self, action: #selector(MatchDetailViewController.fetchAll), forControlEvents: .ValueChanged)
self.collectionView!.addSubview(self.matchDetailRefreshControl)
self.collectionView!.alwaysBounceVertical = true
Have a look at this screenshot for reference:
As you can see, the UIRefreshControl doesn't get fully filled, while my finger is already at the bottom of the screen.
How can I fix that?
You can implement scrollViewDidScroll.
If the scrollView's contentOffset is past a certain point, then implement your refresh programmatically using beginRefreshing()
eg (with the refresh control connected to an outlet named 'refreshControl')
func scrollViewDidScroll(scrollView: UIScrollView) {
let currentOffset = scrollView.contentOffset
let yOffset = currentOffset.y
if yOffset < -30.0 && !refreshControl.refreshing {
refreshControl.beginRefreshing()
}
}
don't forget to set the scrollView's delegate to self if you haven't already
edit: sorry it's beginRefreshing(), not startRefreshing().

conflict scrolling scrollview and tableview

I have a scrollview that contain some element (uiimage, webview ,...)
in buttom of scrollview add tableview (comments list). Problem: although tableview is part of scrollview, but scrollview scroll separate and tableview scrolling separate!
I want at the end of scrollview and start tableview scrollview scrolling tableview and tableview scroll disabled.
I used it code:
Swift:
override func intrinsicContentSize() -> CGSize {
self.layoutIfNeeded()
return CGSizeMake(UIViewNoIntrinsicMetric, contentSize.height)
}
Objective C:
-(CGSize)intrinsicContentSize{
[self layoutIfNeeded];
return CGSizeMake(UIViewNoIntrinsicMetric, contentSize.height)}
but don't work.
thanks for help
That happens because it is the behavior of having a table view inside a scroll view. That should be happening.
Solution: Destroy the scrollView, and implement a tableView with a header view, wish that header view it will be the view with uiimage, webview etc... and the tableView it will be your comments. This is the best way of implementing what you want, that is if i understood right what you actually want.
Adding a header to a table view example:
self.tableView.tableHeaderView = topView // where top view is the view wish contains your uimage, buttons etc...
Avoid bounce of ScrollView when we scroll the tableview. I have added the below line of code.It worked for me.
self.scrollView.delegate = self
scrollView.contentSize = CGSize(width: self.view.frame.width, height: 500)
scrollView.showsVerticalScrollIndicator = true
scrollView.tag = 1
func scrollViewDidEndDecelerating(_ scrollView: UIScrollView) {
if scrollView.tag != 1 {
self.scrollView.bounces = false
}
}
Thanks

Having multiple tableViews in a scrollview with paging makes tableHeaderView's searchBar non touchable

I have 5 tableViewControllers using UISearchResultsUpdating protocol with the new UISearchController
private var resultSearchController:UISearchController!
resultSearchController = UISearchController(searchResultsController: nil)
resultSearchController.searchResultsUpdater = self
resultSearchController.dimsBackgroundDuringPresentation = false
resultSearchController.searchBar.sizeToFit()
tableView.tableHeaderView = resultSearchController.searchBar
tableView.tableHeaderView?.backgroundColor = UIColor.redColor()
tableView.tableHeaderView?.userInteractionEnabled = true
When I load this viewController by pushing it on top of other viewControllers, everything works fine. I can touch the cells, I can touch the searchBar and operate a search.
Now, when I put 5 (or less, it doesn't matter) of those tableViewControllers inside a controller containing a scrollView
let rect: CGRect = self.view.frame
scrollView = UIScrollView(frame: rect)
scrollView.pagingEnabled = true
scrollView.addSubview(oneTableViewController)
scrollView.addSubview(twoTableViewController)...
I can navigate through the 5 tableViewController by swiping left and right.
I can select a row in any tableview.
but I can't touch the searchBar anymore...
I tried to set:
scrollView.exclusiveTouch = false
ensure that tableView.tableHeaderView?.userInteractionEnabled = true
Any ideas?
By looking at your problem I think there can be a better way to achieve what you are doing.
Instead of using 5 tableview in a scrollview, I will say use one tableview and you can set its cell to show data.. Now you can add scrollview in different cell and add your data on scrollview that will allow you to scroll left and right.
Otherwise if you wanna continue the same approach you are doing then,
you can rotate tableview to 90 degree so that it gives you a feel of left and right scrolling.
You can use your tableview'd delegate:
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
//do the check
if tableView == YourTableView {
//do your stuff. As you have indexPath you can get row at that indexPath
}
}
If you try to do such thing, don't forget to add the tableViewControllers as childViewControllers of your main ViewController.
self.addChildViewController(tableVC1)
tableVC1.didMoveToParentViewController(self)
self.addChildViewController(tableVC2)
tableVC2.didMoveToParentViewController(self)
now everything works fine!

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