Why is my button displayed but not clickable? - ios

I've created a ViewController containing a user button, which is going to be present in several View Controllers in my application.
I'm adding this ViewController dynamically to the needed ViewControllers. The user button is shown, but it's not clickable. What am I doing wrong?
I've tried setting constraints to the view containing the button, setting the container view's frame, disabling user interaction in the container view (not in the button) and nothing seems to work
import UIKit
class ModulePageViewController: UIPageViewController {
override func viewDidLoad() {
super.viewDidLoad()
self.addSharedButtonsSubView()
}
func addSharedButtonsSubView() {
let sharedButtons = storyboard?.instantiateViewController(withIdentifier: sharedButtonsViewControllerName)
view.addSubview((sharedButtons?.view)!)
sharedButtons?.view.frame = CGRect(x: view.frame.minX, y: view.frame.minY, width: view.frame.width, height: view.frame.height)
addChild(sharedButtons!)
sharedButtons?.didMove(toParent: self)
}
}

You can create a custom view (not ViewController) containing the button and just use it where you need in you app.

#LeCalore ...
I would recommend if you want to use a button or any more stuff on multiple View Controllers then you should just make a new ViewController with that button and whatever else you want on it then use it where ever you want.
ViewController -> Present As Pop Over (Presentation : Over Current Context)
I think that's a better approach atleast for starters.
Else, as user said ... you can make a custom view programatically and call it wherever you need that's another approach but it might give you a bit of trouble.
Open to others view if there's one better.
Gluck

Related

Can't make custom segue in Xcode 10/iOS 12

I'm having the hardest time implementing a presentation of a drawer sliding partway up on the screen on iPhone.
EDIT: I've discovered that iOS is not respecting the .custom modalTransitionStyle I've set in the Segue. If I set that explicitly in prepareForSegue:, then it calls my delegate to get the UIPresentationController.
I have a custom Segue that is also a UIViewControllerTransitioningDelegate. In the perform() method, I set the destination transitioningDelegate to self:
self.destination.transitioningDelegate = self
and I either call super.perform() (if it’s a Present Modal or Present as Popover Segue), or self.source.present(self.destination, animated: true) (if it’s a Custom Segue, because calling super.perform() throws an exception).
The perform() and animationController(…) methods get called, but never presentationController(forPresented…).
Initially I tried making the Segue in the Storyboard "Present Modally" with my custom Segue class specified, but that kept removing the presenting view controller. I tried "Present as Popover," and I swear it worked once, in that it didn't remove the presenting view controller, but then on subsequent attempts it still did.
So I made it "Custom," and perform() is still being called with a _UIFullscreenPresentationController pre-set on the destination view controller, and my presentationController(forPresented…) method is never called.
Other solutions dealing with this issue always hinge on some mis-written signature for the method. This is mine, verbatim:
public func presentationController(forPresented presented: UIViewController, presenting: UIViewController?, source: UIViewController) -> UIPresentationController?
I've spent the last four days trying to figure out “proper” custom transitions, and it doesn't help that things don’t seem to behave as advertised. What am I missing?
Instead of using a custom presentation segue, you could use a Container View for your drawer. This way, you can use a UIViewController for your Drawer content, while avoiding the issue with the custom segue.
You achieve this in two steps:
First pull a Container View into your main view controller and layout it properly. The storyboard would look like this: (You can see you have two view controllers. One for the main view and one for the drawer)
Second, you create an action that animates the drawer in and out as needed. One simple example could look like this:
#IBAction func toggleDrawer(_ sender: Any) {
let newHeight: CGFloat
if drawerHeightConstraint.constant > 0 {
newHeight = 0
} else {
newHeight = 200
}
UIView.animate(withDuration: 1) {
self.drawerHeightConstraint.constant = newHeight
self.view.layoutIfNeeded()
}
}
Here, I simply change the height constraint of the drawer, to slide it in and out. Of course you could do something more fancy :)
You can find a demo project here.

Is it fine to nest a UIViewController within another without using addChildViewController?

I'm trying to make a custom ContainerViewController, but due to lots of difficulties with the ViewController transitions and making everything interactive, I've decided to mimic that functionality myself.
What I basically want to do, is have a paginated UIScrollView (the HeaderView) on the top control different another UIScrollView (the ControllersView) below that contains ViewControllers as pages so that as you swipe to a new page on the HeaderView, it also swipes to the next viewcontroller on the ControllersView. This is what the setup would look like.
My question is, is there anything wrong with having the aforementioned setup? All I'll do to add the view controllers to the ControllersView is just something like: controllersView.addSubview(pagecontroller1.view).
Some posts online seem to say that "the appropriate ViewController functions won't be called" or whatever. What do I seem to be missing here? I'm guessing there's a lot of dismissing and admitting of ViewControllers that I need to call every time a ViewController is out of frame right?
To clarify the question: Is it ok/efficient to do this? Should I be calling some viewWillAppear/disapper functions when the VC's get in and out of frame? If so, what should I call? I'm realizing that if I were to set things up this way, I need to manage a lot of things that are usually handled automatically, but as I mentioned before, custom ContainerViewControllers have failed me and I'm going with this.
PS. If you seem to still be lost on how this will look like, see my previous question here where I originally wanted to use a Container ViewController. There's a much better mockup there.
You can add and remove VC In Container Views
For - Is it ok/efficient to do this? Should I be calling some viewWillAppear/disapper functions when the VC's get in and out of frame? If so, what should I call?
As, We need to call WillAppear and Disappear Func when Adding and removing a VC , Thus Try using below Functions That will Handle these Responses
I use the Two specific Functions to add and remove Controller in ContainerView/UIView/SubView in ScrollView inside a UIView
To Add
private func add(asChildViewController viewController: UIViewController)
{
// Configure Child View
viewController.view.frame = CGRect(x: 0, y: 0, width: self.firstContainer.frame.size.width, height: self.firstContainer.frame.size.height)
// Add Child View Controller
addChildViewController(viewController)
viewController.view.translatesAutoresizingMaskIntoConstraints = true
// Add Child View as Subview
firstContainer.addSubview(viewController.view)
// Notify Child View Controller
viewController.didMove(toParentViewController: self)
}
To Remove
private func remove(asChildViewController viewController: UIViewController)
{
// Notify Child View Controller
viewController.willMove(toParentViewController: nil)
secondContainer.willRemoveSubview(viewController.view)
// Remove Child View From Superview
viewController.view.removeFromSuperview()
// Notify Child View Controller
viewController.removeFromParentViewController()
}
Creating Object
private lazy var FirstObject: firstVC =
{
// Instantiate View Controller
let viewController = self.storyboard?.instantiateViewController(withIdentifier: "firstVC") as! firstVC
// Add View Controller as Child View Controller
self.addChildViewController(viewController)
return viewController
}()
For - controllersView.addSubview(pagecontroller1.view)
Answer - Yes Approbate func wont be called if pagecontroller1 is not loaded in to memory stack, to load that you need to notify pagecontroller1 that it is going to be added to memory stack as Child View , Just as We initiate a Controller and basically notifies the Controller to get its component loaded to memory stack to get some memory allocations
For Question - Is it fine to nest a UIViewController within another without using addChildViewController?
Check apple Documentation - https://developer.apple.com/documentation/uikit/uiviewcontroller/1621394-addchildviewcontroller
This is necessary just as to notify the controller who is going to be added in Another Parent View as Child
Sample Project
https://github.com/RockinGarg/Container_Views.git
Or
https://github.com/RockinGarg/ContainerView-TabBar.git
If Question is Still not answered Please Tell me what Func Exactly you want to handle by yourself

iOS - How to use a small view in different view controllers in Swift

I have a progress bar (with its own controller). This bar is supposed to be shown in different views depending on which view is visible. As the progress will be same, If possible I don't want to create many progress bar in many views rather I want to use same instance in all these views. Also in that way when I need to change any property of the progress bar it will be reflected commonly, which is required.
Please suggest me how can I use this common view. And also if my strategy is wrong, what would be the better design for such scenarios.
1) Well you have 2 options. You can declare a new Class ViewBox (or whatever name) and then use that inside your code
First View Controller
var box:ViewBox = ViewBox()
When you segue or transition to your next screen, you can have a predefined variable var box:ViewBox!. Then say when you press a button, the button has a function called transition.
//Now setup the transition inside the Storyboard and name the identifier "toThirdViewController"
override func prepareForSegue(segue:UIStoryboardSegue, sender:AnyObject?) {
if(segue.identifier == "toThirdViewController") {
var vc = segue.destinationViewController as! `nextViewController` //The class of your next viewcontroller goes here
vc.box = self.box
}
//Since The SecondViewController doesn't need ViewBox, we don't need it there.
}
where
nextViewController:UIViewController {
var box:ViewBox!
}
Or you could do a much simpler way and that is to look up a UIPageViewController :)

UITesting, XCTest current ViewController Class

Simple problem. I got button which perform segue to next view controller.
I want to write UI XCTest to tell me did it open view controller i wanted.
The UI Testing framework doesn't have access to your applications code which makes class assertions on instances impossible. You are not able to directly tell the class of the controller which is on screen.
However, if you think about your test a little differently you can make a very similar assertion. Write your tests as if you are the user. Your user doesn't care if he/she is looking at a ItemDetailViewController or a ItemListTableViewController so neither should your tests.
The user cares what's on the screen. What's the title? Or, what are the names of these buttons? Following that logic you are rewrite your test to assert based on those items, not the name of the coded class.
For example, if you are presenting your controller in a navigation stack you can assert the title.
let app = XCUIApplication()
app.buttons["View Item"].tap()
XCTAssert(app.navigationBars["Some Item"].exists)
Or, if the screen is presented modally but you know some static text or buttons, use those.
let app = XCUIApplication()
app.buttons["View Item"].tap()
XCTAssert(app.staticTexts["Item Detail"].exists)
XCTAssert(app.buttons["Remove Item"].exists)
Comment of Matt Green gave me a good idea. We can define an unused label/button, ideally inside a base view controller and assign it an accessibility label to perform a query to find out which view controller is presented.
public class BaseViewController: UIViewController {
let button = UIButton(frame: CGRect(x: 0, y: 0, width: 1, height: 1))
public override func viewDidLoad() {
super.viewDidLoad()
if let identifier = self.theClassName.split(separator: ".").last {
button.accessibilityIdentifier = String(identifier)
view.addSubview(button)
}
}
}
public class DatePickerViewController: BaseViewController {
...
}
func testExample() {
let app = XCUIApplication()
app.launch()
app.navigationBars.buttons["DateSelector"].tap()
XCTAssertTrue(app.buttons["DatePickerViewController"].exists)
}
Note that inorder to make this approach work you have to add the view you use to identify view controller, in this case a button, should be added as a sub view and has to have a non zero frame.

Launch Watch App into middle view

Basically, my app is laid out in the page format and I would like it to launch into the middle of the three pages. There is no way of setting a previous page segue, so I have been trying to do it in code.
I have the main view set to the first view, and I have tried a variety of methods to segue to the middle view as soon as the app is launched.
Here is the two ways I tried:
if segueCheck == true {
self.pushControllerWithName("budget", context: self)
self.presentControllerWithName("budget", context: self)
segueCheck = false
}
The first presents the view, but as a completely separate view, and the second replaces the first view with the middle view.
Does anyone know how I can launch into the middle view and allow the user to swipe left and right of it?
Thanks.
WKInterfaceController's becomeCurrentPage() should be what you're looking for.
Let's create a new class for the center view controller, CenterPageViewController, and change its initWithContext: method as follows
import WatchKit
class CenterPageViewController: WKInterfaceController {
override init(context: AnyObject?) {
super.init(context: context)
super.becomeCurrentPage()
}
}
Now let's set the Custom Class for the middle page in your storyboard to CenterPageViewController
and finally hit run.
You won't be able to get rid of the initial transition from the left page to the center page, but the app will finally begin on the middle page.
Update Swift 3.0
class CenterPageViewController: WKInterfaceController {
override init (){
super.init()
super.becomeCurrentPage()
}
}
This will works...!!!
Thanks
The new way to do this in watchOS 4 and higher is:
WKInterfaceController.reloadRootPageControllers(withNames:
["Controller1" "Controller2", "Controller3"],
contexts: [context1, context2, context3],
orientation: WKPageOrientation.horizontal,
pageIndex: 1)
Now you don't get the annoying animation when using becomeCurrentPage() when you want to start with the middle page.

Resources