Getting Crash Log from Fabric: iOS - ios

I am getting following crash login in Fabric crash report tool.
This crash log is frequent.
I struggled quite a lot to figure out, but couldn't found solution.
Can somebody help to identify this issue in what are the possible way to fix.
Assistance would be quite appreciated.
Fatal Exception: NSInternalInconsistencyException
Application windows are expected to have a root view controller at the end of application launch
0 CoreFoundation
__exceptionPreprocess
1 libobjc.A.dylib
objc_exception_throw
2 CoreFoundation
+[_CFXNotificationTokenRegistration keyCallbacks]
3
Foundation
-[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:]
31
UIKitCore
UIApplicationMain
32 Najm
main.m line 15
main + 15
33 libdyld.dylib
start

From your error message:
Application windows are expected to have a root view controller at the end of application launch
If you still have:
[window addSubview:viewController.view];
You should instead replace it with:
[window setRootViewController:viewController];

Related

iOS UIWebView crashes randomly on WebCore::FrameTree::top

I have an iOS app that randomly seems to crash on a screen that has a UIWebView. It looks like the crash happens mostly on iPhone 5C devices (74% of the time) and 100% of the time on iOS 10.X.
The exception message is:
EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000028
From that low memory address it makes me think something was nil.
Here's the backtrace (this is not the main thread):
0 WebCore WebCore::FrameTree::top() + 0
1 WebCore WebCore::ContentSecurityPolicy::allowFrameAncestors() + 33
2 WebCore WebCore::DocumentLoader::responseReceived() + 413
3 WebCore WebCore::DocumentLoader::handleSubstituteDataLoadNow() + 203
4 WebCore WebCore::ThreadTimers::sharedTimerFiredInternal() + 149
5 WebCore WebCore::timerFired() + 23
6 CoreFoundation __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 15
7 CoreFoundation __CFRunLoopDoTimer + 833
8 CoreFoundation __CFRunLoopDoTimers + 189
9 CoreFoundation __CFRunLoopRun + 781
10 CoreFoundation CFRunLoopRunSpecific + 471
11 CoreFoundation CFRunLoopRunInMode + 105
12 WebCore RunWebThread() + 427
13 libsystem_pthread.dylib _pthread_body + 217
14 libsystem_pthread.dylib _pthread_start + 235
I can't reproduce this crash myself.
Since WebKit is open source, I found the code where it crashes: WebCore::FrameTree::top. From looking at that code, I'm guessing m_thisFrame->tree() is NULL, but I'm not sure how to explain it. I'm not sure exactly what "frames" and "trees" are in that context.
From the backtrace it looks like there is some timer that's being fired, possibly after the View Controller or the Web View is already deallocated? Is that timer due to a JavaScript setTimeout call?
Also I notice every time this crash happens, I get a call to [UIWebViewDelegate webView:didFailLoadWithError:] right before the crash. The most common errors returned in that delegate method are:
Frame load interrupted
too many HTTP redirects
The request timed out
But I don't have analytics in place to correlate the error message with the crash, so I'm not sure which (if any) would explain it. When that delegate method fires, I show the user an error message in a modal. Could this be related to the crash? I tried reproducing the "Frame load interrupted" and "too many HTTP redirects" errors but neither causes the crash for me in simulator.
I already follow the advice in this answer (mostly) and call [webview stopLoading] in viewWillDisappear and I call self.webView.delegate = nil in dealloc of the containing View Controller but it didn't help.
This isn't really an answer, but this crash seems to be related to when content filtering (parent controls) are enabled. If you add whatever domain your app is loading in the UIWebView to the iOS parent controls blocklist, you should see this error in the application logs (coming internally from WebKit's WebFilter). It seems to invalidate the UIWebView in some way, so when you interact with it again, it crashes your whole app. You can probably avoid the crash by switching to WKWebView.
WF: WebFilterEvaluator:addData: https://some-blocked-url.com is restricted: blacklisted

splashboardd SIGABRT crash in IOS -- what could it mean?

I'm running corona SDK with a chartboost plugin, and I'm experiencing crashes about 20% of the time at startup, when I try to initialize the plugin (which I can't edit, I don't have the source).
Here's the symbolicated crash report: http://pastebin.com/id1AsjmN
I've been reading up a little on how to make sense of these crash reports, and from what I understand, these two frames in the main thread:
9 CoreFoundation 0x295d9008 +[NSException raise:format:arguments:] + 100
10 Foundation 0x2a2d8bc4 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 88
Are the most critical to understanding my problem. How can I understand what these lines mean? The "object:file:lineNumber:description:" and "raise:format:arguments:" business seems almost cruel, because I feel like those should be filled in with information that would help me -- what class, and line number we're talking about. Am I right? Are these placeholders in the error message? What am I not grokking here? Is there ANY way of knowing where this error came from?
It's not symbolicated crash log. To be more precise, partially symbolicated.
9 CoreFoundation 0x295d9008 +[NSException raise:format:arguments:] + 100
10 Foundation 0x2a2d8bc4 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 88
11 UIKit 0x2d00946e -[UINib initWithNibName:directory:bundle:] + 158
12 UIKit 0x2d00955c +[UINib nibWithNibName:bundle:] + 56
13 splashboardd 0x000bee8c 0xbc000 + 11916
Somewhere in your splashboard code something is called (0x000bee8c 0xbc000 + 11916 - not symbolicated). This calls +[UINib nibWithName:bundle:], which calls -[UINib initWithNibName:directory:bundle:], which causes your crash.
Google for How to symbolicate crash log and when you'll succeed, 0xbc000 + 11916 will be replaced with class name, method name, line number, ... That's the place where the problem is. Also that's the reason why you should keep debug symbols for your app as well. To be able to symbolicate it.
Also sometimes there's useful info in console as well. Additional messages, which can help you with debugging.

iOS Simulator crashing in compile

I'm new to xcode and this forum, so sorry for my unprofessional language.
I have a problem with the iOS simulator crashing when I'm trying to run an app. It does not always happen, when I've just started working on a project everything's fine. But then suddenly after I just change something minor in the code the iOS simulator crashes as soon as it starts (compiling works). Xcode then takes me to the debugging page and also shows a lot of output in the bottom-right-corner-window (which I don't know what it's called). I don't get anything of the output, it says something about NSencryption. Once the iOS simulator has started crashing it will crash every time it starts running that project/app. Even if I undo my changes I did when it stopped working and even if I erase all of my code and everything looks like a new project, IT JUST WON'T RUN.
Tried to call Apple support to solve this problem, but they said I should post a question in a forum, hope you can help me as I am really getting tired of this, I can't build anything.
Btw I've tried to reset the iOS simulator but the same problem continues to occur.
Here is the output I get from the 'console': Btw, please tell me if any of this code is sensible and I will remove it.
2015-03-26 17:39:52.727 Testing123[19815:4331412] *** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[<Testing123.ViewController 0x7f93ea8272c0> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key addFive.'
*** First throw call stack:
(
0 CoreFoundation 0x00000001026e1a75 __exceptionPreprocess + 165
1 libobjc.A.dylib 0x0000000104239bb7 objc_exception_throw + 45
2 CoreFoundation 0x00000001026e16b9 -[NSException raise] + 9
3 Foundation 0x0000000102afcd43 -[NSObject(NSKeyValueCoding) setValue:forKey:] + 259
4 CoreFoundation 0x000000010262b5e0 -[NSArray makeObjectsPerformSelector:] + 224
5 UIKit 0x000000010323b4ed -[UINib instantiateWithOwner:options:] + 1506
6 UIKit 0x0000000103099a88 -[UIViewController _loadViewFromNibNamed:bundle:] + 242
7 UIKit 0x000000010309a078 -[UIViewController loadView] + 109
8 UIKit 0x000000010309a2e9 -[UIViewController loadViewIfRequired] + 75
9 UIKit 0x000000010309a77e -[UIViewController view] + 27
10 UIKit 0x0000000102fb9509 -[UIWindow addRootViewControllerViewIfPossible] + 58
11 UIKit 0x0000000102fb98a1 -[UIWindow _setHidden:forced:] + 247
12 UIKit 0x0000000102fc5f8c -[UIWindow makeKeyAndVisible] + 42
13 UIKit 0x0000000102f700c2 -[UIApplication _callInitializationDelegatesForMainScene:transitionContext:] + 2732
14 UIKit 0x0000000102f72e3e -[UIApplication _runWithMainScene:transitionContext:completion:] + 1349
15 UIKit 0x0000000102f71d35 -[UIApplication workspaceDidEndTransaction:] + 179
16 FrontBoardServices 0x0000000105deb243 __31-[FBSSerialQueue performAsync:]_block_invoke + 16
17 CoreFoundation 0x0000000102616c7c __CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK__ + 12
18 CoreFoundation 0x000000010260c9c5 __CFRunLoopDoBlocks + 341
19 CoreFoundation 0x000000010260c785 __CFRunLoopRun + 2389
20 CoreFoundation 0x000000010260bbc6 CFRunLoopRunSpecific + 470
21 UIKit 0x0000000102f717a2 -[UIApplication _run] + 413
22 UIKit 0x0000000102f74580 UIApplicationMain + 1282
23 Testing123 0x00000001025051ee top_level_code + 78
24 Testing123 0x000000010250522a main + 42
25 libdyld.dylib 0x0000000104a15145 start + 1
)
libc++abi.dylib: terminating with uncaught exception of type NSException
(lldb)
This is the code that gives me this error:
` import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}`
Here is the project
You haven't given many details, but here's how to start resolving your problem.
The bottom of your Xcode app has a debugger window. In that window, messages from the app will display. When your app crashes, it will print out a stack trace which shows what happened just prior to the crash.
When posting here, you'll want to include that in your post. Within that crash log, the top portion will tell you what the problem was--typical issues are nil values or calling something outside a range. Looking further down in the crash log, you'll usually see system stuff (UIKit, etc.). Look at the most recent method called in the class YOU created. Then, find that method in your code and add a breakpoint next to it. The breakpoint will stop execution of your code when it gets to that spot. At the top of the debugger window in the bottom portion of your screen, you'll see a few buttons. One of them is "step over". When you hit your breakpoint, use the "step over" button to execute your code one line at a time. When you get to your problem, it'll crash.
You'll also want to Google the error the debug console spits out. 9 times out of 10, someone's encountered the issue you're encountering and you'll be able to proceed towards resolution of your problem. If that doesn't get the problem solved, you'll want to post here with details and the problematic methods.
Another thing I'd recommend doing is learning how to use GitHub. When I started learning this (and I still AM learning it), git seemed like overkill, but in hindsight it would have been a good idea to learn how to use git from the start. You'll be able to create branches to work on features in your software and merge them to a "master" when you've got new features working. When I was starting, I would get fairly far along, I'd make a minor change and I'd break a bunch of stuff--that will still happen with Git, but you'll have a version of the software that functions. Using Git, you'll be able to always have a stable version that works and you can add features without worrying about blowing up your entire project.
Good luck!
Update for new info:
Your starting point would be Googling this: Terminating app due to uncaught exception 'NSUnknownKeyException', reason: ViewController setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key.
Also, the import UIKit should be #import UIKit. I suspect this post will steer you in the right direction.
What does this mean? "'NSUnknownKeyException', reason: … this class is not key value coding-compliant for the key X"
Solution:
You have a ViewController.swift file, but your storyboard file is
1) incorrectly named and
2) doesn't have any scenes on it.
Here's what you need to do:
1) rename the storyboard file "Main.storyboard"
2) add a View Controller scene on storyboard, as you currently have no scenes on your storyboard. You do this by dragging & dropping View Controller from the lower right-hand portion of the screen.
3) When your ViewController scene is highlighted, at the top right-hand portion of your screen you should see some buttons. One of them is called "Attributes Inspector". Make sure "Is Initial View Controller" is checked. One button over to the left is "Identity Inspector". Make sure class is set to ViewController.
I'll say it again. If you want to learn iOS, I'd recommend learning GitHub first. Additionally, Stanford University has a free iOS course taught by a guy who worked closely with Steve Jobs which you'll probably find helpful. If it's "too much" starting out, I'd suggest picking up a Big Nerd Ranch book or looking at Ray Wenderlich's website.
The pertinent part of the error message is:
"[<Testing123.ViewController 0x7f93ea8272c0> setValue:forUndefinedKey:]: this class is not key value coding-compliantfor the key addFive.'
Look for where you are using addFive. That is not defined for the instance yu are using it with.

Persistent crash on my iOS App, unable to locate it

I'm searching for 5 days ago about this crash, but I can find why my app crash sometimes.
I'm using the Crittercism library to log my crash. The dSYM file is correctly uploaded on the Crittercism website. Here the crash log from Crittercism:
0 libobjc.A.dylib 0x38540626 objc_msgSend + 6
1 UIKit 0x307baaf7 -[_UIModalItemsCoordinator _notifyDelegateModalItem:tappedButtonAtIndex:] + 95
2 UIKit 0x307ba96d -[_UIModalItemAlertContentView tableView:didSelectRowAtIndexPath:] + 749
3 UIKit 0x306c205f -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] + 1079
4 UIKit 0x30774377 -[UITableView _userSelectRowAtPendingSelectionIndexPath:] + 215
5 UIKit 0x306236f5 _applyBlockToCFArrayCopiedToStack + 317
6 UIKit 0x3059c55b _afterCACommitHandler + 431
7 CoreFoundation 0x2dd532a5 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 21
8 CoreFoundation 0x2dd50c49 __CFRunLoopDoObservers + 285
9 CoreFoundation 0x2dd50f8b __CFRunLoopRun + 731
10 CoreFoundation 0x2dcbbf0f CFRunLoopRunSpecific + 523
11 CoreFoundation 0x2dcbbcf3 CFRunLoopRunInMode + 107
12 GraphicsServices 0x32bc0663 GSEventRunModal + 139
13 UIKit 0x3060716d UIApplicationMain + 1137
14 myApp 0x000c3357 main (main.m:16)
15 libdyld.dylib 0x38a43ab7 start + 3
The thing is: I have many UITableView in my app. But I can't find which one it is.
How do I have to process to debug this crash ? I didn't find some useful information on Apple Developer Center. I try to use the atos command to symbolicate the file, but no useful information. It's exactly the same info than on the Crittercism website.
Here the command I used: atos -arch armv7 -o myApp (to enter interactif mode, then, enter each memory address like : 0x307baaf7)
I have only the myApp.app.dSYM archive, and to use this command (above), I used the file the archive at path: Contents/Resources/DWARF/myApp
I'm really lost. Any idea ? Suggestions ? Thank you so much for your help.
EDIT 1:
I've checked all my UIAletView and delegate of UIAlertView: all is ok.
I see the crash log on Crittercism, (around 120 crashes for 63 users on iOS 7 only, iPhone and iPad).
I can't reproduced it ! I really don't understand.
Frame 14 already shows the correct symbol, which is main.m line 16. Using atos with the address as written in the stackframe like you did is wrong, see this stackoverflow explanation. As such it is not possible for a crash report to tell you which table view is causing such a memory issue.
Based upon the above you may not be able to get the exact table view from the stack trace itself, but with Crittercism there are additional features (such as Breadcrumbs) that allow for capturing a trail beyond just the stack.
My recommendation is to add a breadcrumb in the viewDidLoad of the TableViewController and grab/define the name of the table view there. That way you can step through the breadcrumbs and know that leading up to the crash you were in this tableview.
That should help you for better capturing this scenario in the future.
As for this particular stack trace. You can potentially use the techniques described in this post to help you better understand the true origins of the objc_msgSend.
* See the Kerni's response below in the comments *

low-level iOS crash from UIAlertView _performPopup

I've been getting some low level crashes lately, and this one in particular is hard to determine the origin / state of the app. Has anyone seen this or know the problem? Thanks!
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x3dcccccd
Crashed Thread: 0
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x3dcccccd
Crashed Thread: 0
Thread 0 Crashed:
0 libobjc.A.dylib 0x000025fa objc_msgSend + 18
1 UIKit 0x00162d1c -[UIAlertView(Private) _performPopup:] + 12
2 UIKit 0x001628de -[UIAlertView(Private) _repopup] + 10
3 UIKit 0x0016d196 -[UIAlertView(Private) _removeAlertWindowOrShowAnOldAlert] + 70
4 UIKit 0x00162afa -[UIAlertView(Private) _popoutAnimationDidStop:finished:] + 502
5 UIKit 0x00050ae4 -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] + 184
6 UIKit 0x000509ee -[UIViewAnimationState animationDidStop:finished:] + 34
7 QuartzCore 0x0002ee8c run_animation_callbacks(double, void*) + 284
8 QuartzCore 0x0002ed2c CA::timer_callback(__CFRunLoopTimer*, void*) + 96
9 CoreFoundation 0x00022d1c CFRunLoopRunSpecific + 2092
10 CoreFoundation 0x000224da CFRunLoopRunInMode + 42
11 GraphicsServices 0x000030d4 GSEventRunModal + 108
12 GraphicsServices 0x00003180 GSEventRun + 56
13 UIKit 0x0000342a -[UIApplication _run] + 374
14 UIKit 0x00001954 UIApplicationMain + 636
15 iPadDrinkHub.1.0.7 0x00002f24 0x1000 + 7972
16 iPadDrinkHub.1.0.7 0x00002ed8 0x1000 + 7896
Weird crashes are sometimes a symptom of memory corruption and/or mismanagement. I just found and fixed a difficult-to-find bug in one of my apps a few days ago. The app had been working flawlessly for 6 months on iOS 3.2, but would crash instantly on iOS 4.2. The crash was happening while adding the main view to the window during applicationDidFinishLaunching. The stack trace showed 100% iOS code; there wasn't a single function of mine in there anywhere (except for applicationDidFinishLaunching). It turned out I was over-releasing a UIImage in code that had been called earlier while views were getting loaded. (I was mistakenly calling release on an autoreleased UIImage).
I haven't seen the specific crash that you're seeing, but here are a few things you can try that may shed some light:
(1) Run the app with NSZombieEnabled. This is an environment variable you set via Xcode that will often identify places where you may be referencing objects that have already been freed (e.g., like the over-release example I mentioned earlier). Additional details are here:
http://www.cocoadev.com/index.pl?NSZombieEnabled
(2) You can turn on logging that will log all messages sent to all objects. The log is a written to a text file in the tmp folder. If you inspect the log file leading up to the crash, you may gain some insight into what's happening right before the crash. This is actually the technique I used to solve my bug. You can either modify your code to enable/disable logging:
instrumentObjcMessageSends(YES);
// Do stuff...
instrumentObjcMessageSends(NO);
Or, you can call the function directly from the debugger. For example, set a breakpoint right before the crash, then drop into the debugger console and do this:
(gdb) call (void)instrumentObjcMessageSends(YES)
Additional details are here:
http://www.dribin.org/dave/blog/archives/2006/04/22/tracing_objc/

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