How to remove whitespace and extend background to full screen in Xcode? - ios

I'm trying to create a simple game, but the background won't extend to the edges of any of the displays (iPhone and iPad) so there's whitespace at the top and bottom. In landscape orientation there's even more whitespace for some reason. I haven't coded anything yet.
Here's how it looks: https://imgur.com/a/pDupTOD
I have constraints added to all four sides of the Image View and them set to View and 0.
I have also tried unchecking "Use Safe Area Layout Guides" and "Safe Area Relative Margins" neither of which helped.

You have set the constraint to safe area. Instead of pinning your view's edges to safe area, pin them to your superview.
Here is how your constraints may look
Select each one of your constraint(double click on it)
And change the following, i.e. from safe area to superview. Also update the constant and set to 0.
Hope that helps

Related

MapKit auto layout constraints issue

I added a new MKMapView onto the ViewController, and set the constraints to 0 using the "Add New Constraints" button. Now, the map view has constraints to the safe area on all four sides with value 0, but there are a few issues:
the compiler is throwing a warning saying "Height is ambiguous", even though all four sides are constrained to 0 to the safe area.
After I set the constraints, when I switch "View as:" to another device, the mapView doesn't change size in accordance with the constraints (0 to safe area, aka full screen)
On iPhone X, with the constraints set, there are white patches on the top and bottom of the screen, when what I want is to have the mapKit take the entire screen (pic below). How can I do this?
I experience the same bugginess in the interface builder as you describe in question 1 and 2 from time to time, and I can easily reproduce it now by adding a map view to an empty view, adding top/bottom/leading/trailing-to safe view constraints and switching the view modes around (different devices, landscape portrait).
The only solution I know of is to move the view manually back to where it is supposed to be. The constraint warnings will then disappear.
The issue in your last question is easy to fix though. Select your parent view and uncheck Safe Area Layout Guide on the right hand tool area.
You have to redo your constraints after this, as the safe area you constrained to before is no longer there.
Here are the results with this option checked and unchecked:

Need help regarding safe area layout

I added constraints properly with respect to super view instead of a safe area but still I am facing an issue of grey area on top and bottom of specific screen.it should appear completely on the whole screen at I Phone X. Please follow the screenshot.
Check that you have a launch storyboard and not a fixed launch image
that does not respect the iphone x screen size
Check in your top and bottom constraint properties that they are relative to superview and not to margins (by default xcode 9 adds the constraints relative to margin).

Swift - Why ScrollView not full screen?

I had inserted a ScrollView into UIViewController and dragged ScrollView to fill the space between the navigation bar and the RAM label below:
But when I run the app, the ScrollView does not fill the space:
Please help me! Thank you very much.
P/S: Sorry for my english is bad.
The scroll view is not covering up the whole thing because you are running the app on a much bigger phone. The simplest solution is to run the app on iPhone 5.
However, if you want to solve the problem on all sizes of iOS device, you need to add constraints.
Constraints are things that tells a view when and how much it should resize and where it should be positioned.
To add a constraint, just select the view you wish to add a constraint to and go to the bottom right corner. You will see 4 buttons:
The leftmost button is used to embedding views in stack views. This is a feature of iOS 9. If your deployment target is lower, just ignore it.
The second button to the left is for adding constraints related to alignment - where the edges of the views are, what its baseline is and where it is positioned in the X and Y axes:
The third button to the left is used to add constraint related to margins, width, height and how the width and height should change when it is asked to resize (keep the aspect ratio, for example):
The rightmost button is used to let Xcode decide what constraints you should add. And I think most of the times its choices are okay. Sometimes though, you still need to do some tweaking before it works.
"So... what constraints should I add?" you asked.
Well, I think I should teach you how to think when you want to add a constraint. This way, you can figure it out yourself in the future.
You should first let Xcode guess what constraints you want. Just click the rightmost button and click "Reset to Suggested Constraints". This can save a lot of work if Xcode can get it right. So remember to always do this first.
Then, run your app on various devices and see if the view's position, size, and alignment are as you expected. If it is not, you might have to add and/or remove some constraints.
For example, if you found that your view is always the same size on different devices, (that could be bad because it means that some content my go out of view on smaller devices) it's probably because Xcode added a width and/or height constraint to the view. You should delete that so that the view's width and/or height is not fixed.
You can find your view's constraints in the view hierarchy:
Just select the constraint and press delete.
Uncheck Adjust subview option and add
scrollview.view.autoresizingMask = [.FlexibleWidth, .FlexibleHeight]
You need to add constraints for your scrollView. Set the leading and trailing constraints to 0. Pin the height of your scrollView and also don't forget to set the top layout constraint. You can either pin the height or add bottom layout constraint to your page control.
Constraints are very important and its even more important to set it correctly. Check the Apple Documentation - Working with constraints in IB
Uncheck constrain to margins and add 0 every one of the four limits of spacing to nearest neighbour.
My guess (from the little information we have) is that you are creating a constraint from your scrollview to the top of your view with a value equal to the height of the navigation bar. Set the value of this constraint to 0.
Just set the 4 constraints to 0 to the area you need and then uncheck the "Content Layout Guides" checkbox in the constraints tab here. It will automatically adjust to the area you have specified.
The checkbox to uncheck

Xcode Auto Constraints not Working Properly

For some reason when I add constraints, by clicking "Add Missing Constraints," it actually looks worse than without constraints in the iPhone 4S simulator.
Here is how it looks in Xcode:
Here is how it looks in the simulator:
Notice that even with the auto constraints, the top text is hidden in the simulator. I want it to look exactly like it looks in Xcode, but I cannot figure it out. I have played around with the constraints for hours now to no avail. It looks better and better with the bigger screen size I use in the simulator, but I need it to have a universal look across all devices. What am I doing wrong?
First remove all constraint for the view.
1) Apply pin Width and Height constraint for your all three controls.
2) Apply Top space from Top Layout Guid for all three controls.
3) Apply Align Centre Horizontally in Superview of your all your three controls.
After applying above constraints your controls will appear in centre in any device.
I believe the three controls should be centre aligned with the top view and the vertical space between the three controls is constant.
The controls will automatically adjust their width according to the text given. So all you have to do is to only add the constraints for their positions. So each control will need two constraints, only for Y position, another for X position.
And of course, you can change the multiplier of the constrains to support the Landscape orientation.

UICollectionView change flow direction on rotation

Hey, I'd like to obtain what you see in the pictures: in Compact Height mode (landscape iphone) both the red and the blue view have to take all screen vertically and half the screen horizontally. In Compact Width mode (portrait iphone)they have to take all the screen horizontally and half the screen vertically. Space between views should be same size in both modes.
I used to think I have to use size classes and auto-layout constraints, but everything I tried failed miserably.
Maybe I have to use a UICollectionView and change flow direction based on orientation (if that is even possible)?
A collection view is probably overkill, because you don't want scrolling and that's the whole point of a collection view--by the time you do the sizing to stop it you'll have done all the work necessary to set a non-scrolling layout.
This is possible with Size Classes in IB. First, In general you will probably find it helpful to name the views in the Document Outline on the left in IB. You will also want to use this outline rather than try to grab the tiny constraint H-lines.
Set up all the constraints except 1) constraints linking the
OrangeView and BlueView to each other, 2) the constraints linking
the OrangeView to the top and left(leading), and 3) The constraints
linking the BlueView to the bottom and right (trailing).
Change the size class setting at the bottom to w-Compact and
h-Any in the funky box system. Now we're designing for a compact width, so views on top of each other.
Create a constraints for vertical space for BlueView.bottom to
OrangeView.Top. Also create constraint for OrangeView to
superview.leading (or ledaing,margin) and BlueView to
superview.trailing.margin. If you select any one of these constraints and look at the Size Inspector on the right (the ruler) you should see an "installed" checkbox not selected, and below that a w-Compact h-Any and another installed box, this one selected.
Now, while keeping the constraint selected just to see what happens, change the sizeClass selector at the bottom to w-Regular h-Any. Notice that in the Document Outline to the left, it should get grayed out.
Now we are designing for regular, so side-to-side. Add constraints linking the views for horizontal space, BlueView.trailing to OrangeView.leading. Also link OrangeView.top to the superview.top or top aligned to BlueView.top, and same for bottoms. You can manually edit the frame first; if not, IB will automatically fill in the wrong values, so edit these after you create them, and verify they are w-Regular and h-Any. With the ViewController selected, select "update frames" and the views should snap to their expected shape for the size class.
Let us know if this works for you or if it was unclear. Good luck!

Resources