Sirikit integration with Flutter - ios

I need to provide SiriKit feature to my Flutter application.
It is not very clear for me if it is possible or not.
For my point of view, it is not possible because Flutter does not support Bitcode generation.
In parallele I can see that bit code support is planned or some people have done some tests regarding this.
Can someone clarify the status ?

For SiriKit APIs
Flutter Platform Chanel
Flutter uses a flexible system that allows you to call platform-specific APIs whether available in Java or Kotlin code on Android, or in Objective-C or Swift code on iOS.
for bit code support see :
Creating an iOS Bitcode enabled app (experimental) · flutter/flutter Wiki
also read Add Bitcode support for iOS · Issue #15288 · flutter/flutter
Note :
To be clear and i didn't use sirikit even for normal development

Related

Can you use the Apple External Accessory Framework in a Flutter app?

I would like to know, if you can use apple's External Accessory Framework in a Flutter app. I know that you can write platform specific code with Flutter, but I am not sure if this also covers the framework.
If possible, a code snippet, or some hints on how to use it, would be great.
Short background on the planned app:
The hardware to be used is registered in Apple's MFi program. The Flutter android app does not need the hardware connection.
The apple documentation archive provides a sample source code EADemo on how to use the External Accessory framework here (Objective-c)
if you need swift then refer here (and thanks #takumi314)

Msgraph-sdk-java vs Msgraph-sdk-android for Android?

Has anyone tried Android development using Microsoft Graph SDKs?
What is the preferred SDK for Android? There are two SDKs available - one for Java (msgraph-sdk-java) and one separately for Android (msgraph-sdk-android) and its very confusing to choose between two. No appropriate documentation available as well!
Sorry for the confusion Samhith. We are in the process of deprecating the Android SDK in favour of the Java SDK for Android. The docs here should have mentioned the correct configuration for using Java. That's on me to fix.
There is an example of creating a client for Android here but you are absolutely correct that the guidance is not clear.
There is a dedicated Android Authorization Prodvider that can be found here.
All future work will be in the Java SDK and we will support the Android platform via that SDK.

Flutter integration into existing iOS app running with bitcode

My group is currently evaluating flutter as a possible cross-platform tech to be used for faster development of our existing g mobile apps on both iOS and Android. As part of this evaluation, we’re putting an emphasis on the integration between flutter based features and other, natively implemented, modules and features.
To get started, we’ve been following flutter’s official guide page (https://github.com/flutter/flutter/wiki/Add-Flutter-to-existing-apps), which gives a very basic intro to such integration.
My question regards the integration of flutter into existing iOS apps, specifically the fact that “Currently the flutter aot compiled code is not compatible with bitcode”. Our current app runs with bitcode enabled and if this is really the case, it can be a cardinal consideration for not adopting flitter at this time. Your response will be greatly appreciated
Unfortunately Flutter currently is not compatible with projects using bitcode.
There is an issue tracking this, hopefully they add support soon....
https://github.com/flutter/flutter/issues/15288

Skype integration with Xamarin iOS

We are developing iOS app in Xamarin and we have one requirement to integrate O365 Skype integration. I can see there is SDK available for iOS native but couldn't find anything for Xamarin.iOS. Anyone please help me out.
What you look for is called a iOS library binding.
If someone already created it and made open-source you can look for it. If not - it is necessary to you to do a binding.
Please see reference https://developer.xamarin.com/guides/ios/advanced_topics/binding_objective-c/ about ios libraries bindings.

Using twilio sdk for an iOS app?

I am planing to develop an VoIP iOS app and use Twilios SDK. I am making the choice to either use LiveCode, Appery.io, PhoneGap or build a native Objective C app. I am going to build the app for iOS, Android and HTML5 so the ideal would be to develope in JavaScript for all platforms, but as I understand the support for WebRTC is laking on the iPhone so the alternative for iOS is the native twilio SDK.
My requirements is:
be possilbe to use in iPhone 5 with iOS 7 be able to use twilio iOS
SDK´s voip functionality or twilio´s js SDK (if it is possible to
wrap a browser that supports RTC in the code?) be able to integrate
billing such as in-app payment or paypal with zooz or similar
communicate with REST API´s such as Amazon S3 or a node.js server
store temporary info in a SQLLite db when app is off line make fast
and responsive views (file listings etc) is very important
create cfuuid´s
I have seen several Twilio projects that use PhoneGap but none that are using LiveCode.
I have already built an iOS VoIP app in Objective C, but I want to be able to release it on several platforms also such as for Android and build a HTML5 app, without redoing everything.
This isn't really a programming question and should perhaps not be asked here.
You can create an external for LiveCode and quickly create an interface using the LiveCode IDE. This is probably a quick and easy way to make a working app. If you're starting with LiveCode but are experienced in Objective-C, creating an external won't be a problem for you.
LiveCode doesn't contain native iOS controls, which means that you have to emulate the GUI. If you use PhoneGap, you also will need to compile a plugin for PhoneGap using Objective-C, but you can use a framework, such as JQuery, to get the right GUI.
Either way, you will have to compile the SDK and you'll need to be quite profound in Objective-C.
LiveCode will meet all your requirements. However, Apple will deny your app if you use PayPal for in-app purchases. You'll have to use Apple's in-app purchasing feature. I believe this is possible in LiveCode now. I'm not sure how easy it is.
I'm not sure about file listings either. On iOS, you won't have complete access to all files on the phone. This isn't a LiveCode limation but a limitation of the OS.

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