All I'm doing in my cellForRowAt is setting UITableViewCell's (no subclass) imageView?.image and textLabel?.text values (and fonts and colors). Setting an image via SF Symbols and text according to my model. To go into more detail, there are only three possible cell kinds: a workspace, the "Add Workspace" button, and the archive.
In the following screenshot, I've demonstrated with green lines how these views don't quite line up in a logical fashion. Text is misaligned between all three types of cells, and (annoyingly) the SF Symbols image for that boxy icon with an "add" (+) indicator is slightly wider than the standard image.
Can anyone help me with an easy fix for this that I'm simply just missing? I've already tried setting the imageViews' aspect ratios to 1:1 with constraints. That didn't affect anything.
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell: UITableViewCell
if indexPath.section == 0 {
cell = tableView.dequeueReusableCell(withIdentifier: "workspace", for: indexPath)
if indexPath.row == addWorkspaceRow {
cell.imageView?.image = .addWorkspace
cell.imageView?.tintColor = cell.tintColor
cell.textLabel?.text = "Add Workspace"
cell.textLabel?.textColor = cell.tintColor
cell.accessoryType = .none
} else {
let workspace = model.workspaces[indexPath.row]
cell.imageView?.image = .workspace
cell.imageView?.tintColor = .label
cell.textLabel?.text = workspace.displayName
cell.textLabel?.textColor = .label
cell.accessoryType = .disclosureIndicator
}
} else {
cell = tableView.dequeueReusableCell(withIdentifier: "archive", for: indexPath)
cell.imageView?.image = .archive
cell.imageView?.tintColor = .archive
cell.textLabel?.text = "Archive"
cell.textLabel?.textColor = .label
cell.accessoryType = .disclosureIndicator
}
cell.textLabel?.font = .preferredFont(forTextStyle: .body)
return cell
}
I meet the same things, and want to solve it without using custom cell. But it is hard to config the constraint without subclass it.
Eventually, I turn to use custom cell, it is simple to use, and in case you may need to add more stuff in your tableView cell, custom cell is the better place to go.
My code, yeah I'm making a music player now;)
class LibraryTableCell: UITableViewCell {
var cellImageView = UIImageView()
var cellLabel = UILabel()
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: "libraryTableCell")
cellImageView.translatesAutoresizingMaskIntoConstraints = false
cellImageView.contentMode = .scaleAspectFit
cellImageView.tintColor = .systemPink
contentView.addSubview(cellImageView)
cellLabel.translatesAutoresizingMaskIntoConstraints = false
cellLabel.font = UIFont.systemFont(ofSize: 20)
contentView.addSubview(cellLabel)
NSLayoutConstraint.activate([
cellImageView.centerYAnchor.constraint(equalTo: contentView.centerYAnchor),
cellImageView.topAnchor.constraint(equalTo: contentView.topAnchor, constant: 8),
cellImageView.leadingAnchor.constraint(equalTo: contentView.leadingAnchor, constant: 20),
cellImageView.widthAnchor.constraint(equalToConstant: 44),
cellLabel.centerYAnchor.constraint(equalTo: contentView.centerYAnchor),
cellLabel.leadingAnchor.constraint(equalTo: cellImageView.trailingAnchor, constant: 10),
])
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
class LibraryViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
var tableView = UITableView()
let cellTitles = ["Playlists", "Artists", "Albums", "Songs", "Genres"]
let imageNames = ["music.note.list", "music.mic", "square.stack", "music.note", "guitars"]
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
title = "Library"
navigationController?.navigationBar.prefersLargeTitles = true
tableView.delegate = self
tableView.dataSource = self
tableView.register(LibraryTableCell.self, forCellReuseIdentifier: "libraryTableCell")
tableView.translatesAutoresizingMaskIntoConstraints = false
tableView.rowHeight = 48
view.addSubview(tableView)
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
tableView.leadingAnchor.constraint(equalTo: g.leadingAnchor),
tableView.trailingAnchor.constraint(equalTo: g.trailingAnchor),
tableView.topAnchor.constraint(equalTo: g.topAnchor, constant: 20),
tableView.heightAnchor.constraint(equalTo: g.heightAnchor, multiplier: 0.6)
])
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return cellTitles.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard let cell = tableView.dequeueReusableCell(withIdentifier: "libraryTableCell", for: indexPath) as? LibraryTableCell else {
fatalError("Unable to dequeue libraryTableCell")
}
cell.accessoryType = .disclosureIndicator
let imageName = imageNames[indexPath.row]
cell.cellImageView.image = UIImage(systemName: imageName)
let title = cellTitles[indexPath.row]
cell.cellLabel.text = title
return cell
}
func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
cell.separatorInset = UIEdgeInsets(top: 8, left: 20, bottom: 8, right: 8)
}
}
Changing contentMode property of UIImageView will do the trick:
cell.imageView?.contentMode = .scaleAspectFit
It's happening because the images themselves are not the correct dimensions.
Your image in tableviewCell is wrong contentMode. It is reason due to wrong layout of your label.
You have option to fix that problem:
Option1:
open file XIB tableviewCell and change content mode of UIImage
Option 2:
you can set by code:
yourUImage.contentMode = .scaleAspectFit
I searched a long time for solution for the problem you're describing, but sadly I haven't found any. The problem seems to be the native UIImageView in the UITableViewCell. There are essentially two workarounds:
A) Resize all images you use as table view cell icons to a certain width (e.g. 30 and height 44). Draw this space and center the icon (while keeping the original size)
B) Get used to Apple's "You can use our pre-built solution but if you want to change it even a tiny bit you have to re-build everything from the bottom up"-philosophy and just use custom cells for everything you do in the app. With a custom cell, you could simply set the imageView width to a certain value.
I wonder how they solved that problem in the iOS Mail app.
Related
hey guys hope everyone is fine and safe
I'm actually implementing a table view for a new app and I want the title to always stay large, I don't want it to collapse when the user scrolls down and I'm fighting since this morning with my code, and nothing work. The last SO solutions I found about it were like from 3 years ago and don't work.
So I got a navigation controller and then my root view controller and then this table view controller
Here are the different presets used in storyboard
nav bar storyboard presets
root vc nav bar storyboard presets
and there's the code of the table view controller
class PositionVC: UITableViewController {
let positions = ["QB", "WR", "RB", "TE", "OL", "DT", "DE", "EDGE", "LB", "CB", "S"]
override func viewDidLoad() {
super.viewDidLoad()
title = "Positions"
self.navigationController?.navigationBar.prefersLargeTitles = true
self.navigationItem.largeTitleDisplayMode = .always
self.tableView.backgroundColor = .primaryBlue
}
// MARK: - Table view data source
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return positions.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = positions[indexPath.row]
cell.textLabel?.textAlignment = .center
cell.textLabel?.font = UIFont(name: "AlfaSlabOne-Regular", size: 25)
return cell
}
override func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
cell.contentView.layer.masksToBounds = true
cell.backgroundColor = .primaryBlue
}
tell me if you need to see anything else
thank you guys
I have been working on a project which also required large title not to collapse to a small one and it took me pretty long time to know that there is no other way to do so rather than hiding navigationController and setting UILabel with large font you need on a place of NavigationControllers title.
Here is the settings for UILabel I used in that process:
navigationController?.navigationBar.tintColor = UIColor.clear
navigationController?.navigationBar.isHidden = true
let lbl: UILabel = {
let label = UILabel()
label.backgroundColor = UIColor.clear
label.textColor = UIColor.black
label.textAlignment = .left
label.text = "Running Map"
label.font = UIFont.boldSystemFont(ofSize: 35.0)
return label
}()
In order to place it right don't forget to use constraints
lbl.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor, constant: 100).isActive = true
lbl.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor, constant: 20).isActive = true
lbl.heightAnchor.constraint(equalToConstant: 50).isActive = true
lbl.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 33).isActive = true
lbl.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: -(view.frame.height * 0.844)).isActive = true
I’m coding a mock messaging application in Swift Playgrounds for iPad. So far, I have a UITableViewController with a custom cell, whose background color changes every other cell. Now, I’d like to add a sticky footer of some kind to the bottom of the screen that will have a text field and a send button so that the user can send messages. I’m not quite sure how to approach this. Any ideas? Here’s what I have so far:
import UIKit
import PlaygroundSupport
class ViewController: UITableViewController {
let textMessages = [
"Here's my very first message",
"I'm going to message another long message that will word wrap",
"I'm going to message another long message that will word wrap, I'm going to message another long message that will word wrap, I'm going to message another long message that will word wrap",
"Somejfjfidiskkejejsjsjsjdjjdj blah blah blah"
]
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.title = "Messages"
navigationController?.navigationBar.prefersLargeTitles = true
tableView.register(ChatMessageCell.self, forCellReuseIdentifier: "cell_1")
tableView.separatorStyle = .none
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return textMessages.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell_1", for: indexPath) as! ChatMessageCell
cell.selectionStyle = .none
if indexPath.row % 2 == 1{
cell.messageLabel.text = textMessages[indexPath.row]
//cell.setupConstraints(side: 1)
cell.bubbleBackgroundView.backgroundColor = UIColor(white: 0.9, alpha: 1)
return cell
}else{
cell.messageLabel.text = textMessages[indexPath.row]
//cell.setupConstraints(side: 0)
cell.bubbleBackgroundView.backgroundColor = .blue
return cell
}
}
//let cell = tableView.dequeueReusableCell(withIdentifier: cellId, for: indexPath) as! ChatMessageCell
// cell.textLabel?.text = "We want to provide a longer string that is actually going to wrap onto the next line and maybe even a third line."
// cell.textLabel?.numberOfLines = 0
}
class ChatMessageCell: UITableViewCell {
let messageLabel = UILabel()
let bubbleBackgroundView = UIView()
var leadingAnchorConstant = CGFloat()
func setupConstraints(side: Int){
if side == 1{
leadingAnchorConstant = frame.size.width - 176
}else{
leadingAnchorConstant = 32
}
}
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
bubbleBackgroundView.backgroundColor = .yellow
let gradient = CAGradientLayer()
bubbleBackgroundView.layer.shadowOpacity = 0.35
bubbleBackgroundView.layer.shadowRadius = 6
bubbleBackgroundView.layer.shadowOffset = CGSize(width: 0, height: 0)
bubbleBackgroundView.layer.shadowColor = UIColor.black.cgColor
bubbleBackgroundView.layer.cornerRadius = 25
bubbleBackgroundView.translatesAutoresizingMaskIntoConstraints = false
addSubview(bubbleBackgroundView)
addSubview(messageLabel)
// messageLabel.backgroundColor = .green
messageLabel.text = "We want to provide a longer string that is actually going to wrap onto the next line and maybe even a third line."
messageLabel.numberOfLines = 0
messageLabel.translatesAutoresizingMaskIntoConstraints = false
// lets set up some constraints for our label
let constraints = [messageLabel.topAnchor.constraint(equalTo: topAnchor, constant: 32),
messageLabel.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 32),
messageLabel.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -32),
messageLabel.widthAnchor.constraint(equalToConstant: 250),
bubbleBackgroundView.topAnchor.constraint(equalTo: messageLabel.topAnchor, constant: -16),
bubbleBackgroundView.leadingAnchor.constraint(equalTo: messageLabel.leadingAnchor, constant: -16),
bubbleBackgroundView.bottomAnchor.constraint(equalTo: messageLabel.bottomAnchor, constant: 16),
bubbleBackgroundView.trailingAnchor.constraint(equalTo: messageLabel.trailingAnchor, constant: 16),
]
NSLayoutConstraint.activate(constraints)
// messageLabel.frame = CGRect(x: 0, y: 0, width: 100, height: 100)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
PlaygroundPage.current.liveView = ViewController()
I think you are looking for these tableview delegate methods to set up a custom footer:
override func tableView(_ tableView: UITableView, viewForFooterInSection section: Int) -> UIView? {
//let cell = tableView.dequeueReusableCell(withIdentifier: "footer_cell") as! FooterCell
// Set up cell
let cell = UITableViewCell()
cell.textLabel?.text = "Footer"
cell.backgroundColor = .white
return cell
}
override func tableView(_ tableView: UITableView, heightForFooterInSection section: Int) -> CGFloat {
return 40.0 // Set height of footer
}
You can use custom tableview cells the same way you use them in cellForRow - I just set it up with simple default cells to produce a working sample - you can also create UIView() to return to this method
By default it will stick to bottom of screen above tableview - if this isn't the case or you want it to stick to bottom of table you can change this setting in attributes inspector if using storyboard:
Style - Plain -> Sticks to bottom of view on top of tableview
Style - Grouped -> Sticks to bottom of tableview no matter how tall
Although another option probably even better without the use of a footer is to use a UITableView on UIViewController - this will give you the space to add your TextView, Buttons and whatever else you need directly on the View Controller under the UITableView
Left is UITableViewController - Right is UIViewController with UITableView
Up to you how you want to play it but I'd recommend the second option to provide the most flexibility on a ViewController
Hope this helps!
I'm trying to format the position of numbers in a UIViewController's detailTextLabel property. The numbers in the detailTextLabel part of the UIViewTable are too far to the right (as in the image).
I've tried:
cell.detailTextLabel?.textAlignment = .center
but it doesn't work. I've tried .left, .right, .justified and various settings in interface builder.
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "PracticeWord", for: indexPath)
let sortedPracticeWord = sortedPracticeWords[indexPath.row]
print("practiceWord is: \(sortedPracticeWord)")
let split = sortedPracticeWord.components(separatedBy: "::")
cell.textLabel?.text = split[0]
cell.textLabel?.textColor = UIColor.white
cell.selectedBackgroundView = UIView()
cell.selectedBackgroundView!.backgroundColor = UIColor(white: 1, alpha: 0.20)
cell.textLabel?.text = split[1]
cell.detailTextLabel?.text = split[2]
cell.detailTextLabel?.textAlignment = .center
print("cell is: \(cell)")
return cell
}
I would like each number to end just under the 'g' of the word 'wrong'.
I think what's happening here is that the detailTextLabel is being sized to fit the text length, and the whole label aligned to the right edge.
I'd try adding a whitespace to the text that you add to the detail text label.
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "PracticeWord", for: indexPath)
let sortedPracticeWord = sortedPracticeWords[indexPath.row]
print("practiceWord is: \(sortedPracticeWord)")
let split = sortedPracticeWord.components(separatedBy: "::")
cell.textLabel?.text = split[0]
cell.textLabel?.textColor = UIColor.white
cell.selectedBackgroundView = UIView()
cell.selectedBackgroundView!.backgroundColor = UIColor(white: 1, alpha: 0.20)
cell.textLabel?.text = split[1]
cell.detailTextLabel?.text = split[2] + " "
cell.detailTextLabel?.textAlignment = .center
print("cell is: \(cell)")
return cell
}
The detail text label is only displayed with the built in UITableViewCell styles, and it's not going to respect the alignment because the default styles will do their own thing and won't give you that much control. Which is just fine for simple stuff but quickly becomes a limitation for anything nontrivial.
If you want to control placement you'll need to define your own custom table cell with left and right UILabels, and constrain them exactly where you want them. Also bear in mind that if the user changes the system font size, you still may not line up with the 'g' character, so you might want to consider a different design, or just not worrying about that alignment.
See https://developer.apple.com/documentation/uikit/uitableviewcell/cellstyle for a description of the built in styles, but I suspect you'll need to create your own if the default style isn't doing what you want.
After creating custom cells by following this tutorial:
creating custom tableview cells in swift
It seems to be giving me what I originally intended.
Not able to set properties to custom cell for table view.
Also, not able to assign value to custom cell in cellForRowAt function.
I am using swift 5 and xcode 10.2
import UIKit
class ContainerViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
let CellId = "CellId"
let tableView : UITableView = {
let tv = UITableView()
tv.allowsSelection = false
tv.separatorStyle = .none
return tv
}()
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: CellId, for: indexPath) as! Cell
//cell.labelView.textColor = .red -- tried to set color here
cell.labelView.text = "Label \(indexPath.row)" // this code doesn't seems to work
return cell
}
}
//- Custom Cell Class
class Cell: UITableViewCell{
let cellView : UIView = {
let view = UIView()
view.backgroundColor = UIColor.red // -- this property doesn't reflect. Also, i want to add shadow to this view any suggestions?
return view
}()
let labelView: UILabel = {
let label = UILabel()
label.textColor = UIColor.black // -- this property doesn't reflect
label.font = UIFont.boldSystemFont(ofSize: 16) // -- this property doesn't reflect
return label
}()
func setUpCell() {
//-- Also tried to set properties here but no luck
//backgroundColor = UIColor.yellow
//labelView.textColor = UIColor.black
addSubview(cellView)
cellView.addSubview(labelView)
//cellView.backgroundColor = .green
}
}
I also want to add constraint to this new custom cell.
try using contentView.addSubview(cellView) rather than addSubview(celliIew)
Since you want to use autolayout constraints, make sure you set cellView. translatesAutoResizingMaskIntoConstraints = false
(Same for the label view)
and then you can start
NSLayoutConstraints.activate([
cellView.topAnchor.constraint(equalTo: contentView.topAnchor),
cellView.bottomAnchor.constraint(equalTo: contentView.bottomAnchor),
cellView.leadingAnchor.constraint(equalTo: contentView.leadingAnchor),
cellView.trailingAnchor.constraint(equalTo: contentView.trailingAnchor),
... Setup label constraints ...
)]
I have a UITableView that I'm using to show an array of custom objects. Each object has several properties including a Boolean property that indicates if this item is new or not.
My UITableViewCell content view is defined in the storyboard and has an initial layout similar to this:
In my UITableViewController, when I dequeue my cells, I call a method on my UITableViewCell that configures the data to be displayed in the cell before I return it. One of the properties that I check is the .isNew property that I mentioned previously. If this value is true, then I am creating a UIButton and inserting it as a subview in the cell's content view so I end up with something like this:
Just for context, this button will show a "new" image to indicate that this item is new. I am also hooking up a method that will fire when the button is tapped. That method is also defined in my UITableViewCell and looks like this:
#objc func newIndicatorButtonTapped(sender: UIButton!) {
// call delegate method and pass this cell as the argument
delegate?.newIndicatorButtonTapped(cell: self)
}
I have also created a protocol that defines a delegate method. My UITableViewController conforms to this and I see that code fire when I tap on the button in my cell(s). Here's is the delegate method (defined in an extension on my UITableViewController):
func newIndicatorButtonTapped(cell: UITableViewCell) {
if let indexPath = self.tableView.indexPath(for: cell) {
print(indexPath.row)
}
}
I see the row from the indexPath print out correctly in Xcode when I tap on the cell. When my user taps on this button, I need to remove it (the button) and update the constraint for my UILabel so that is aligned again with the leading edge of the content view as shown in the first mockup above. Unfortunately, I seem to be running into an issue with cell recycling because the UIButton is disappearing and re-appearing in different cells as I scroll through them. Do I need to reset the cell's layout/appearance before it gets recycled or am I misunderstanding something about how cell recycling works? Any tips would be much appreciated!
What you may be thinking is that you get a "fresh" cell, but when a cell gets re-cycled that means it gets re-used.
You can see this very easily by changing the text color of a basic cell.
For example:
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MyID", for: indexPath) as! MyCustomCell
if indexPath.row == 3 {
cell.theLabel.textColor = .red
}
return cell
}
As you would expect, when the table first loads the text color will change for the 4th row (row indexing is zero-based).
However, suppose you have 100 rows? As you scroll, the cells will be re-used ... and each time that original-4th-cell gets re-used, it will still have red text.
So, as you guessed, yes... you need to "reset" your cell to its original layout / content / colors / etc each time you want to use it:
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MyID", for: indexPath) as! MyCustomCell
if indexPath.row == 3 {
cell.theLabel.textColor = .red
} else {
cell.theLabel.textColor = .black
}
return cell
}
You may want to consider to have the button hidden and then change the layout when it is clicked.
Firing the action from the cell to the tableView with a protocol and then reseting the layout at cell reuse is a good way to do it
Doing it in a cell fully programatic would be like this:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as! Cell
cell.isNew = indexPath.row == 0 ? true : false
cell.layoutIfNeeded()
return cell
}
And the cell class needs to be similar to: (you can do what you need by changing the Autolayout constraint, manipulating the frame directly or using a UIStackView)
class Cell: UITableViewCell {
var isNew: Bool = false {
didSet {
if isNew {
button.isHidden = true
leftConstraint.constant = 20
} else {
button.isHidden = false
leftConstraint.constant = 100
}
self.setNeedsLayout()
}
}
var button: UIButton!
var label: UILabel!
var leftConstraint: NSLayoutConstraint!
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
button = UIButton(type: .system)
button.setTitle("Click", for: .normal)
self.contentView.addSubview(button)
button.translatesAutoresizingMaskIntoConstraints = false
button.widthAnchor.constraint(equalToConstant: 50).isActive = true
button.heightAnchor.constraint(equalToConstant: 10).isActive = true
button.leftAnchor.constraint(equalTo: self.leftAnchor, constant: 20).isActive = true
button.topAnchor.constraint(equalTo: self.topAnchor, constant: 20).isActive = true
label = UILabel()
label.text = "Label"
self.contentView.addSubview(label)
label.translatesAutoresizingMaskIntoConstraints = false
label.widthAnchor.constraint(equalToConstant: 200).isActive = true
label.heightAnchor.constraint(equalToConstant: 20).isActive = true
label.topAnchor.constraint(equalTo: self.topAnchor, constant: 10).isActive = true
leftConstraint = label.leftAnchor.constraint(equalTo: self.leftAnchor, constant: 100)
leftConstraint.isActive = true
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}