Push, Segue, Summon, Navigate to View Programmatically SwiftUI - ios

I'm trying to do the simplest of things. I just want to summon a new SwiftUI view programmatically - not with a button, but with code. I've read a couple of dozens posts and Apple docs on this - but almost all that I've found relates to code that has been renamed or deprecated. The closest I have found is:
NavigationLink(destination: NewView(), isActive: $something) {
EmptyView()
}
But this does not work for me in Xcode Beta 7. Here's the trivial app:
struct ContentView: View {
#State private var show = false
var body: some View {
VStack {
Text("This is the ContentView")
Toggle(isOn: $show) {
Text("Toggle var show")
}
.padding()
Button(action: {
self.show = !self.show
}, label: {
Text(self.show ? "Off" : "On")
})
Text(String(show))
//this does not work - the ContentView is still shown
NavigationLink(destination: SecondView(), isActive: $show)
{
EmptyView()
}
//this does not work - it adds SecondView to ContentView
//I want a new view here, not an addition
//to the ContentView()
// if show {
// //I want a new view here, not an addition to the ContentView()
// SecondView()
// }
}
}
}
And the brutally simple destination:
struct SecondView: View {
var body: some View {
Text("this is the second view!")
}
}
I must be missing something extremely simple. Any guidance would be appreciated.
iOS 13.1, Catalina 19A546d, Xcode 11M392r

A couple of things. First, NavigationLink must be imbedded in a NavigationView to work. Second, the link doesn't need a view as you showed it. This should show the second view. I will leave to you to update the other elements.
var body: some View {
NavigationView{
VStack {
Text("This is the ContentView")
Toggle(isOn: $show) {
Text("Toggle var show")
}
.padding()
Button(action: {
self.show = !self.show
}, label: {
Text(self.show ? "Off" : "On")
})
Text(String(show))
//this does not work - the ContentView is still shown
NavigationLink(destination: SecondView()){
Text("Click to View")}
Spacer()
// {
// EmptyView()
// }
//this does not work - it adds SecondView to ContentView
//I want a new view here, not an addition
//to the ContentView()
// if show {
// //I want a new view here, not an addition to the ContentView()
// SecondView()
// }
}
}
}

Related

SwiftUI NavigationView with List programmatic navigation does not work

I am trying to do programmatic navigation in NavigationView, but for some reason I am unable to switch between the views. When switching from the parent view everything works fine - but as soon as I am trying to switch while being in one of the child views I get this strange behaviour (screen is switching back and forth). I tried disabling animations, but this did not help. Strangely enough, if I remove a list together with .navigationViewStyle(StackNavigationViewStyle()) everything starts to work - but I need a list.
This seems to be somewhat similar to Deep programmatic SwiftUI NavigationView navigation but I do not have deep nesting and it still does not work.
I am using iOS 14.
struct TestView: View {
#State private var selection: String? = nil
var body: some View {
VStack {
NavigationView {
VStack {
List {
NavigationLink(destination: Text("View A"), tag: "A", selection: self.$selection) { Text("A") }
NavigationLink(destination: Text("View B"), tag: "B", selection: self.$selection) { Text("B") }
}
}
.navigationTitle("Navigation")
}
.navigationViewStyle(StackNavigationViewStyle())
Button("Tap to show A") {
selection = "A"
}.padding()
Button("Tap to show B") {
selection = "B"
}.padding()
}
}
}
struct TestView_Previews: PreviewProvider {
static var previews: some View {
TestView()
}
}
Here is the behaviour i get:
Navigation View/Link is meant to operate from parent to child directly, if you break that order then you should not use navigate via NavLink.
What you need to do is use a fullScreenCover which I think solves your problem nicely. Copy and paste the code to see what I mean.
import SwiftUI
struct TestNavView: View {
#State private var selection: String? = nil
#State private var isShowing = false
#Environment(\.presentationMode) var pMode
var body: some View {
VStack {
NavigationView {
VStack {
List {
NavigationLink(destination: Text("View A"), tag: "A", selection: self.$selection) { Text("A") }
NavigationLink(destination: Text("View B"), tag: "B", selection: self.$selection) { Text("B") }
}.fullScreenCover(isPresented: $isShowing, content: {
CView()
})
}
.navigationTitle("Navigation")
}
.navigationViewStyle(StackNavigationViewStyle())
Button("Tap to show A") {
selection = "A"
}.padding()
Button("Tap to show B") {
isShowing = true
selection = "B"
}.padding()
Button("Tap to show C") {
isShowing = true
}.padding()
}
}
}
struct TestView_Previews: PreviewProvider {
static var previews: some View {
TestNavView()
}
}
struct CView: View {
#Environment(\.presentationMode) var pMode
var body: some View {
VStack {
Button("Back") {self.pMode.wrappedValue.dismiss() }
Spacer()
Text("C")
Spacer()
}
}
}
If you are only wanting the presented view to take up half the screen, I would recommend using a ZStack to present the view over top of the main window.
You can add your own custom back button to the top left corner (or elsewhere).
This would allow both views to presented and switched between easily.
You can also add a withAnimation() to have the overlayed views to present nicely.

SwiftUI StackNavigationViewStyle will not update NavigationLink selection state

I recognized that my iOS app does have a double column navigation view style resp. split view for larger iPhones, like the iPhone 11 Pro Max, compared to a single column navigation.
I tried to get rid of this unwanted split view according to SwiftUI: unwanted split view on iPad by applying the .navigationViewStyle(StackNavigationViewStyle()) modifier to the NavigationView.
However, that introduces a new issue, where SwiftUI does not update the NavigationLink selection state after returning from a detail view. After coming back, the link is still shown to be active. After removing the .navigationViewStyle(StackNavigationViewStyle()) again, the selection state is updated correctly, so I think I am missing something.
I created a minimal reproducible example project. Please see the code below.
This image demonstrates the issue of a non-updating NavigationLink selection state after returning from a detail view when using the .navigationViewStyle(StackNavigationViewStyle()) modifier.
Minimal reproducible example project:
import SwiftUI
#main
struct TestSwiftUIApp: App {
var body: some Scene {
WindowGroup {
View1()
}
}
}
struct View1: View {
var body: some View {
NavigationView {
List {
NavigationLink(
destination: View2(),
label: {
Text("View2")
}
).isDetailLink(false)
NavigationLink(
destination: View2(),
label: {
Text("View2")
}
).isDetailLink(false)
}.listStyle(InsetGroupedListStyle())
.navigationTitle("View1")
}
.navigationViewStyle(StackNavigationViewStyle())
}
}
struct View2: View {
#State var presentView3: Bool = false
var body: some View {
List {
Text("Foo")
NavigationLink("View3",
destination: View3(presentView3: $presentView3),
isActive: $presentView3
).isDetailLink(false)
Text("Bar")
}
.listStyle(InsetGroupedListStyle())
.navigationTitle("View 2")
}
}
struct View3: View {
#Binding var presentView3: Bool
#State
var isAddViewPresented: Bool = false
var body: some View {
List {
Button(action: {presentView3 = false}, label: {
Text("Dismiss")
})
}
.listStyle(InsetGroupedListStyle())
.navigationTitle("View3")
.toolbar {
ToolbarItem {
Button(action: {isAddViewPresented.toggle()}, label: {
Label("Add", systemImage: "plus.circle.fill")
})
}
}
.sheet(isPresented: $isAddViewPresented, content: {
Text("DestinationDummyView")
})
}
}

NavigationTitle visual glitches - transparent and not changing state from .large to .inline on scroll

The .navigationTitle on some views seem to be having some problems. On some views (and only some of the time), the .navigationTitle will not change from .large to .inline as would be expected. Instead, the title stays in place when scrolling up, and the navigation bar is completely invisible (as outlined in the video below). This is all reproducible every time.
Video of reproducible .navigationTitle bugs
I haven't found any people on stack overflow or the Apple Developer forums who have run into this exact issue. There have some people who have produced similar results as this, but those were all fixed by removing some stylizing code to the .navigationbar, of which I am not making any modifications to it anywhere in my code.
Below are some snippets of my code:
import SwiftUI
struct WelcomeUI: View {
var body: some View {
NavigationView {
VStack {
//NavigationLink(destination: SignupUI(), label: {
//Text("Sign Up")
//}
NavigationLink(destination: LoginUI(), label: {
Text("Log In")
})
}
}
}
}
struct LoginUI: View {
var body: some View {
VStack {
NavigationLink(destination: MainUI(), label: { Text("Log In") })
//Button(action: { ... }
}
.navigationBarHidden(false)
}
}
struct MainUI: View {
#State var selectedTab: Views = .add
var body: some View {
TabView(selection: $selectedTab) {
SpendingView()
.tabItem {
Image(systemName: "bag.circle")
Text("Spending")
}.tag(Views.spending)
Text("Adding View")
.tabItem {
Image(systemName: "plus")
Text("Add")
}.tag(Views.add)
Text("Edit View")
.tabItem {
Image(systemName: "pencil")
Text("Edit")
}.tag(Views.edit)
SettingsView()
.tabItem {
Image(systemName: "gear")
Text("Settings")
}.tag(Views.settings)
}
.navigationBarTitle(Text(selectedTab.rawValue))
.navigationBarBackButtonHidden(true)
}
}
enum Views: String {
case spending = "Spending"
case add = "Add"
case edit = "Edit"
case settings = "Settings"
}
struct SettingsView: View {
var body: some View {
VStack{
ZStack {
Form {
Section(header: Text("Section Header")) {
NavigationLink(destination: WelcomeUI()) {
Text("Setting Option")
}
}
Section {
//Button("Log Out") {
//self.logout()
//}
Text("Log Out")
}
}
Button("say-high", action: {print("Hi")})
}
}
}
}
struct SpendingView: View {
var body: some View {
ScrollView{
Text("SpendingView")
NavigationLink("subSpending", destination: SubSpendingView())
}.padding()
}
}
struct SubSpendingView: View {
var body: some View {
ScrollView{
Text("SubSpendingView")
}.navigationBarTitle("SubSpending")
}
}
It almost seems like a bug in SwiftUI itself just because the fact that bringing down the control centre makes it kind of work, but with no animation (as seen in the video). Also, changing which view is selected first in #State var selectedTab: Views seems to let the view selected to work as expected, but lets the rest of the tabs mess up.
When I build and run the app on my iPad, it behaves as expected with no bugs, it's only when run on my iPhone and the iOS simulator on Mac that it does this, any way to fix this?
For this to work flawlessly the ScrollView needs to be the direct child of the NavigationView. I ran into a similar issue with wanting to dismiss the TabView when I navigating but SwiftUI won't let that happen. Each tab needs to be a NavigationView and you need to dismiss the TabView creatively if that is what you want.
TabView {
NavigationView {
ScrollView {
// your view here
}
}.tabItem {
// tab label
}
// etc
}
Essentially the navigation view needs to be a child (in the brackets) of the tab view and the scrollview needs to be the direct child of the navigation view.
Use navigationBarTitle("Title") and navigationBarBackButtonHidden(true) on the TabView's sub-view, not on itself.
struct ContentView: View {
var body: some View {
NavigationView {
VStack {
}
.navigationBarTitle("Title")
.navigationBarBackButtonHidden(true)
}
}
}

How to replace the current view in SwiftUI?

I am developing an app with SwiftUI.
I have a NavigationView and I have buttons on the navigation bar. I want to replace the current view (which is a result of a TabView selection) with another one.
Basically, when the user clicks "Edit" button, I want to replace the view with another view to make the edition and when the user is done, the previous view is restored by clicking on a "Done" button.
I could just use a variable to dynamically choose which view is displayed on the current tab view, but I feel like this isn't the "right way to do" in SwiftUI. And this way I could not apply any transition visual effect.
Some code samples to explain what I am looking for.
private extension ContentView {
#ViewBuilder
var navigationBarLeadingItems: some View {
if tabSelection == 3 {
Button(action: {
print("Edit pressed")
// Here I want to replace the tabSelection 3 view by another view temporarly and update the navigation bar items
}) {
Text("Edit")
}
}
}
}
struct ContentView: View {
var body: some View {
NavigationView {
TabView(selection: $tabSelection) {
ContactPage()
.tabItem {
Text("1")
}
.tag(1)
Text("Chats")
.tabItem() {
Text("2")
}
.tag(2)
SettingsView()
.tabItem {
Text("3")
}
.tag(3)
}.navigationBarItems(leading: navigationBarLeadingItems)
}
}
}
Thank you
EDIT
I have a working version where I simply update a toggle variable in my button action that makes my view display one or another thing, it is working but I cannot apply any animation effect on it, and it doesn't look "right" in SwiftUI, I guess there is something better that I do not know.
If you just want to add animations you can try:
struct ContentView: View {
...
#State var showEditView = false
var body: some View {
NavigationView {
TabView(selection: $tabSelection) {
...
view3
.tabItem {
Text("3")
}
.tag(3)
}
.navigationBarItems(leading: navigationBarLeadingItems)
}
}
}
private extension ContentView {
var view3: some View {
VStack {
if showEditView {
FormView()
.background(Color.red)
.transition(.slide)
} else {
Text("View 3")
.background(Color.blue)
.transition(.slide)
}
}
}
}
struct FormView: View {
var body: some View {
Form {
Text("test")
}
}
}
A possible alternative is to use a ViewRouter: How To Navigate Between Views In SwiftUI By Using An #EnvironmentObject.

SwiftUI modal presentation works only once from navigationBarItems

Here is a bug in SwiftUI when you show modal from button inside navigation bar items.
In code below Button 1 works as expected, but Button 2 works only once:
struct DetailView: View {
#Binding var isPresented: Bool
#Environment (\.presentationMode) var presentationMode
var body: some View {
NavigationView {
Text("OK")
.navigationBarTitle("Details")
.navigationBarItems(trailing: Button(action: {
self.isPresented = false
// or:
// self.presentationMode.wrappedValue.dismiss()
}) {
Text("Done").bold()
})
}
}
}
struct ContentView: View {
#State var showSheetView = false
var body: some View {
NavigationView {
Group {
Text("Master")
Button(action: { self.showSheetView.toggle() }) {
Text("Button 1")
}
}
.navigationBarTitle("Main")
.navigationBarItems(trailing: Button(action: {
self.showSheetView.toggle()
}) {
Text("Button 2").bold()
})
}.sheet(isPresented: $showSheetView) {
DetailView(isPresented: self.$showSheetView)
}
}
}
This bug is from the middle of the last year, and it still in Xcode 11.3.1 + iOS 13.3 Simulator and iOS 13.3.1 iPhone XS.
Is here any workaround to make button work?
EDIT:
Seems to be tap area goes somewhere down and it's possible to tap below button to show modal.
Temporary solution to this is to use inline navigation bar mode:
.navigationBarTitle("Main", displayMode: .inline)
Well, the issue is in bad layout (seems broken constrains) of navigation bar button after sheet has closed
It is clearly visible in view hierarchy debug:
Here is a fix (workaround of course, but safe, because even after issue be fixed it will continue working). The idea is not to fight with broken layout but just create another button, so layout engine itself remove old-bad button and add new one refreshing layout. The instrument for this is pretty known - use .id()
So modified code:
struct ContentView: View {
#State var showSheetView = false
#State private var navigationButtonID = UUID()
var body: some View {
NavigationView {
Group {
Text("Master")
Button(action: { self.showSheetView.toggle() }) {
Text("Button 1")
}
}
.navigationBarTitle("Main")
.navigationBarItems(trailing: Button(action: {
self.showSheetView.toggle()
}) {
Text("Button 2").bold() // recommend .padding(.vertical) here
}
.id(self.navigationButtonID)) // force new instance creation
}
.sheet(isPresented: $showSheetView) {
DetailView(isPresented: self.$showSheetView)
.onDisappear {
// update button id after sheet got closed
self.navigationButtonID = UUID()
}
}
}
}

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