The title says it all: I look for examples or tutorial for Zepto parser in attoparsec.
I have a reasonably simple parser for a network protocol (BGP, as it happens), which runs reasonably quickly, but still significantly slower than 'C'. I've inlined, unboxed and benchmarked as well as I can, and now wonder whether there is anything more I can gain using the Zepto parser variant which my problem seems quite appropriate to.
Here is an example of Redis protocol parser using Zepto.
Note that attoparsec allows unbounded backtracking, it makes it inefficient for parsers that don't use backtracking. So moving to Zepto makes sense. You may want to evaluate also scanner and binary-parsers packages if you don't need backtracking, they may (or may not) be up to 3 times faster then attoparsec.
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Can I use python lex yacc for lexical analyzer and parser for C source language? Actually it has been written that yacc uses uses LALR-parsing, PLY uses LR-parsing, which is reasonably efficient and well suited for larger grammars, but slightly restricts the types of grammars that can be successfully parsed. Now I am currently doing compiler course and still to do parsing part. So don't know much about LALR parsing.
The GCC compiler was implemented using Bison, an LALR parser generator, for many years. LR is stronger than LALR, so you can technically do it.
Now, whether you want to do it is another question. LALR doesn't help with certain nastly (wow, a trumpism like "bigly") features of C, and various lexer hacks were used to make it work. (See my SO answer on Why C/C++ can't be parsed with pure LR parsers: https://stackoverflow.com/a/1004737/120163). Still, it was useful for a long time.
Now, it sounds like you are doing a compiler class. In this case, you probably are not implementing "all of C", but rather an interesting subset/variant. In that case, you should be able to design your "C-like" grammar by bending it away from C's trouble spots and get on with your class. There is little point for your class in learning how to hack LALR/LR parsers to handle strange syntax problems. What you need to learn in the class is what parsers do, and how they fit into the overall structure of a compiler; adding weirdness won't improve learning the basics. If you finish the class, and go work on building parsers for real languages, you'll encounter these problems soon enough and can deal with them then.
LALR parsing is just fine if you get to decide the langauge syntax.
I am trying to write a Parser that can analyze mixed Languages and generate an AST of it. I first tried to build it from scratch on my own in Java and failed, because this is quite a hard topic for a Parser-beginner. Then i googled and found http://www2.cs.tum.edu/projects/cup/examples.php and JFlex.
The question now is: What is the best way to do it?
For example i have a Codefile, that contains several Tags, JS Code, and some $CMS_SET(x,y)$ Code. Is the best way to solve this to define a grammar for all those things in CUP and let CUP generate a Parser based on my grammer that can analyze those mixed Language files and generate and AST Tree of it?
Thanks for all helpful answers. :)
EDIT: I need to do it in Java...
This topic is quite hard even for an expert in this area, which I consider myself to be; check my bio.
The first issue is to build individual parsers for each sublanguage. The first thing you will discover is that defining parsers for specific languages is actually hard; you can read the endless list of SO requests for "can I get a parser for X" or "how do I fix my parser for X". Mostly I think these requests end up not going anywhere; the parsing engines aren't very good, you have to twist the grammars and the parsers to make them work on real languages, there isn't any such thing as "pure HTML", the standards documents disagree and your customer always has some twist in his code that you're not prepared for. Finally there's the glitches related to character set encodings, variations in newline endings, and preprocessors to complicate the parsing parsing problem. The C++ preprocessor is a lot more complex than you might think, and you have to have this right. The easiest way to defeat this problem is to find some parser generator with the languages already predefined. ANTLR has a bunch for the now deprecated ANTLR3; there's no assurance these parsers are robust let alone compatible for your purposes.
CUP isn't a particularly helpful parser generator; none of the LL(x) or LALR(x) parser generators are really helpful, because no real langauge matches the categories of things they can parse. The consequence: an endless stream of requests (on SO!) for help "resolving my shift-reduce conflict", or "eliminating right recursion". The only parser generator IMHO that has stood the test of time is a GLR parser generator (I hear good things about GLL but that's pretty recent). We've done 40+ languages with one GLR parser generator, including production IBM COBOL, full C++14 and Java8.
You second problem will be building ASTs. You can hand code the AST building process, but that gets old fast when you have to change the grammars often and/or you have many grammars as you are effectively contemplating. This you can beat your way throught with sweat. (We chose to push the problem of building ASTs into the parser so we didn't have to put any energy this in building a grammar; to do this, your parser engine has to offer you this help and none of the mainstream ones do.).
Now you need to compose parsers. You need to have one invoke the other as the need comes up; of course your chosen parser isn't designed to do this so you'll have to twist it. The first hard part is provide a parser with clues that a sublanguage is coming up in the input stream, and for it to hand off that parsing to the sublangauge parser, and get it to pass a tree back to be incorporated in the parent parser's tree, presumably with some kind of marker so you can tell where the transitions between different sublangauges are in the tree. You can often do this by hacking one language's lexer, when it sees the clue, to invoke the other; but then what you do with the tree it returns? There's no way to give that tree to the current parser and say "integrate this". You get around this by modifying the parsing machinery in arcane ways.
But all of the above isn't where the problem is.
Parsing is inconvenient, but only a small part of what you need to analyze your programs in any interesting way; you need symbol tables, control and data flow analysis, maybe points-to analyses, and the engineering on these will swamp the work listed above. See my essay on "Life After Parsing" (google or via my bio) for a long discussion of what else you need.
In short, I think you are biting off an enormous task in just "parsing", and you haven't even told us what you intend to do with the result. You are welcome to start down this path, but very few people have succeeded; my team spent over a 50 man years of PhD level engineering to get where we are, and we are hardly done.
Java won't make the solution any easier or harder; the langauge in which you solve all of the above is irrelevant.
According to Vala documentation: "Before 0.3.1, Vala's parser was the classic flex scanner and Bison LALR parser combination. But as of commit eba85a, the parser is a hand-crafted recursive descent parser."
My question is: Why?
The question could be addressed to any compiler which isn't using parser generator. What are pros and cons for such a move from parser generator to hand-crafted parser? What are disadvantages of using parser generators (Bison, ANTLR) for compilers?
As a side comment: I'm interested in Vala specifically because I like the idea of having language with modern features and clean syntax but compilable into "native" and "unmanaged" high-level language (C in case of Vala). I have found only Vala so far. I'm thinking of having fun by making Vala (or similar language) compilable to C++ (backed by Qt libs). But since I don't want to invent completely new language I'm thinking of taking some existing grammar. Obviously hand-crafted parsers don't have written formal grammar I might reuse. Your comments on this idea are welcome (is the whole idea silly?).
I have written half a dozen hand crafted parsers (in most cases recursive descent parser AKA top-down parser) in my career and have seen parsers generated by parser generators and I must admit I am biased against parser generators.
Here are some pros and cons for each approach.
Parser generators
Pros:
Quickly get a working parser (at least if you do not know how to hand code it).
Cons:
Generated code is hard to understand and debug.
Difficult to implement proper error handling. The generator will create a correct parser for syntactically correct code but will choke on incorrect code and in most cases will not be able to provide proper error messages.
A bug in parser generator may halt your project. You need to fix the bug in somebody else's code (if source code is available), wait for the author to fix it or workaround the bug (if possible at all).
Hand crafted recursive descent parser
Pros:
Generated code is easy to understand. Recursive parsers usually have one function corresponding to each language construct, e.g. parseWhile to parse a 'while' statement, parseDeclaration to parse a declaration and so on. Understanding and debugging the parser is easy.
It is easy to provide meaningful error messages, to recover from errors and continue parsing in the way that makes most sense in a particular situation.
Cons:
It will take some time to hand code the parser especially if you do not have an experience with this stuff.
The parser may be somewhat slow. This applies to all recursive parsers not just hand written ones. Having one function corresponding to each language construct to parse a simple numeric literal the parser may make a dozen or more nested calls starting from e.g. parseExpression through parseAddition, parseMultiplication, etc. parseLiteral. Function calls are relatively inexpensive in a language like C but still cam sum up to a significant time.
One solution to speedup a recursive parser is to replace parts of your recursive parser by a bottom-up sub-parser which often is much faster. The natural candidates for such sub-parser are the expressions which have almost uniform syntax (i.e. binary and unary expressions) with several precedence levels. The bottom-up parser for an expression is usually also simple to hand code, it is often just one loop getting input tokens from the lexer, a stack of values and a lookup table of operator precedence’s for operator tokens.
LR(1) and LALR(1) parsers are really, really annoying for two reasons:
The parser generator isn't very good at producing useful error messages.
Certain kinds of ambiguity, like C-style if-else blocks, make writing the grammar very painful.
On the other hand, LL(1) grammar are much better at both of these things. The structure of LL(1) grammars makes them very easy to encode as recursive descent parsers, and so dealing with a parser generator is not really a win.
Also, in the case of Vala, the parser and the compiler itself as presented as a library, so you can build a custom backend for the Vala compiler using the Vala compiler library and get all the parsing and type checking and such for free.
I know this isn't going to be definitive, and if your questions weren't specifically Vala-related I wouldn't bother, but since they are...
I wasn't too heavily involved with the project back then so I'm not that clear on some of the details, but the big reason I remember from when Vala switched was dogfooding. I'm not certain it was the primary motivation, but I do remember that it was a factor.
Maintainability was also an issue. That patch replaced a larger parser written in C/Bison/YACC (relatively few people have significant experience with the latter two) with a smaller parser in Vala (which pretty much anyone interested in working on valac probably knows and is comfortable with).
Better error reporting was also a goal, IIRC.
I don't know if it was a factor at all, but the hand-written parser is a recursive descent parser. I know ANTLR generates those, the ANTLR is written in Java, which is a pretty heavy dependency (yes, I know it's not a run-time dependency, but still).
As a side comment: I'm interested in Vala specifically because I like the idea of having language with modern features and clean syntax but compilable into "native" and "unmanaged" high-level language (C in case of Vala). I have found only Vala so far. I'm thinking of having fun by making Vala (or similar language) compilable to C++ (backed by Qt libs). But since I don't want to invent completely new language I'm thinking of taking some existing grammar. Obviously hand-crafted parsers don't have written formal grammar I might reuse. Your comments on this idea are welcome (is the whole idea silly?).
A lot of Vala is really a reflection of decisions made by GObject, and things may or may not work the same way in C++/Qt. If your goal is to replace GObject/C in valac with Qt/C++, you're probably in for more work than you expect. If, however, you just want to make C++ and Qt libraries accessible from Vala, that should certainly be possible. In fact, Luca Bruno started working on that about a year ago (see the wip/cpp branch). It hasn't seen activity for a while due to lack of time, not technical issues.
According to Vala documentation: "Before 0.3.1, Vala's parser was the
classic flex scanner and Bison LALR parser combination. But as of
Commit eba85a, the parser is a hand-crafted recursive descent parser."
My question is: Why?
Here I'm specifically asking about Vala, although the question could
be addressed to any compiler which isn't using parser generator. What
are pros and cons for such a move from parser generator to
hand-crafted parser? What are disadvantages of using parser generators
(Bison, ANTLR) for compilers?
Perhaps the programmers spotted some avenues for optimisation that the parser generator didn't spot, and these avenues for optimisation required an entirely different parsing algorithm. Alternatively, perhaps the parser generator generated code in C89, and the programmers decided refactoring for C99 or C11 would improve legibility.
As a side comment: I'm interested in Vala specifically because I like
the idea of having language with modern features and clean syntax but
compilable into "native" and "unmanaged" high-level language (C in
case of Vala).
Just a quick note: C isn't native. It has it's roots in portability, as it was designed to abstract away those hardware/OS-specific details that caused programmers so much grief when porting. For example, think of the pain of using an entirely different fopen for each OS and/or filesystem; I don't just mean different in functionality, but also different in input and output expectations eg. different arguments, different return values. Similarly, C11 introduces portable threads; Code that uses threads will be able to use the same C11-compliant code to target all OSes that implement threads.
I have found Vala so far. I'm thinking of having fun by making Vala
(or similar language) compilable to C++ (backed by Qt libs). But since
I don't want to invent completely new language I'm thinking of taking
some existing grammar. Obviously hand-crafted parsers don't have
written formal grammar I might reuse. Your comments on this idea are
welcome (is the whole idea silly?).
It may be feasible to use the hand-crafted parser to produce C++ code with little effort, so I wouldn't toss this option aside so quickly; The old flex/bison parser generator may or may not be more useful. However, this isn't your only option. In any case, I'd be tempted to study the specification extensively.
It is curious that these authors went from bison to RD. Most people would go in the opposite direction.
The only real reason I can see to do what the Vala authors did would be better error recovery, or maybe their grammar isn't very clean.
I think you will find that most new languages start out with hand-written parsers as the authors get a feel for their own new language and figure out exactly what it is they want to do. Also in some cases as the authors learn how to write compilers. C is a classic example, as is C++. Later on in the evolution a generated parser may be substituted. Compilers for existing standard languages on the other hand can more rapidly be developed via a parser generator, possibly even via an existing grammar: time to market is a critical business parameter of these projects.
TLDR: if I built a multipurpose parser by hand with different code for each format, will it work better in the long run using one chunk of parser code and an ANTLR, PyParsing or similar grammar to specify each format?
Context:
My job involves lots of benchmark log files from ~50 different benchmarks. There are a few in XML, a few HTML, a few CSV and lots of proprietary stuff with no documented spec. To save me and my coworkers the time of entering this data by hand, I wrote a parsing tool that handles all of the formats we deal with regularly with a uniform interface. The design, though, is not so clean.
I wrote this thing in Python and created a Parser class. Each file format is handled as an implementation that provides its own code for the Parser's read() method. I like the idea of having only one definition of Parser that uses grammars to understand each format, but I've never done it before.
Is it worth my time, and will it be easier for other newbies to work with in the future once I finish refactoring?
I can't answer your question with 100% certainty, but I can give you an opinion.
I find the choice to use a proper grammar vs hand rolled regex "parsers" often comes down to how uniform the input is.
If the input is very uniform and you already know a language that deals with strings well, like Python or Perl, then I'd keep your existing code.
On the other hand I find parser generators, like Antlr, really shine when the input can have errors and inconsistencies in it. The reason is that the formal grammar allows you to focus on what should be matched in a certain context without having to worry about walking the input stream manually.
Furthermore if the input stream has an error then I find it's often easier to deal with them using Antlr vs regexs. The reason being is that if a couple of options are available Antlr has built in functionality for hosing the correct path, including rollback via predicates.
Having said all that, there is alot to be said for working code. I find if I want to rewrite something then I try to make a good use case for how the rewrite will benefit the user of the product.
I've got a set of function definitions written in a C-like language with some additional keywords that can be put before some arguments(the same way as "unsigned" or "register", for example) and I need to analyze these lines as well as some function stubs and generate actual C code from them.
Is that correct that Flex/Yacc are the most proper way to do it?
Will it be slower than writing a Shell or Python script using regexps(which may become big pain, as I suppose, if the number of additional keywords becomes bigger and their effects would be rather different) provided that I have zero experience with analysers/parsers(though I know how LALR does its job)?
Are there any good materials on Lex/Yacc that cover similar problems? All papers I could find use the same primitive example of a "toy" calculator.
Any help will be appreciated.
ANTLR is commonly used (as are Lex\Yacc).
ANTLR, ANother Tool for Language
Recognition, is a language tool that
provides a framework for constructing
recognizers, interpreters, compilers,
and translators from grammatical
descriptions containing actions in a
variety of target languages.
There is also the Lemon Parser, which features a less restrictive grammar. The down side is you're married to lemon, re-writing a parser's grammar to something else when you discover some limitation sucks. The up side is its really easy to use .. and self contained. You can drop it in tree and not worry about checking for the presence of others.
SQLite3 uses it, as do several other popular projects. I'm not saying use it because SQLite does, but perhaps give it a try if time permits.
That entirely depends on your definition of "effective". If you have all the time of the world, the fastest parser would be a hand-written pull parser. They take a long time to debug and develop but today, no parser generator beats hand-written code in terms of runtime performance.
If you want something that can parse valid C within a week or so, use a parser generator. The code will be fast enough and most parser generators come with a grammar for C already which you can use as a starting point (avoiding 90% of the common mistakes).
Note that regexps are not suitable for parsing recursive structures. This approach would both be slower than using a generator and more error prone than a hand-written pull parser.
actually, it depends how complex is your language and whether it's really close to C or not...
Still, you could use lex as a first step even for regular expression ....
I would go for lex + menhir and o'caml....
but any flex/yacc combination would be fine..
The main problem with regular bison (the gnu implementation of yacc) stems from the C typing.. you have to describe your whole tree (and all the manipulation functions)... Using o'caml would be really easier ...
For what you want to do, our DMS Software Reengineering Toolkit is likely a very effective solution.
DMS is designed specifically to support customer analyzers/code generators of the type you are discussing. It provides very strong facilities for defining arbitrary language parsers/analyzers (tested on 30+ real languages including several complete dialects of C, C++, Java, C#, and COBOL).
DMS automates the construction of ASTs (so you don't have to do anything but get the grammar right to have a usable AST), enables the construction of custom analyses of exactly the pattern-directed inspection you indicated, can construct new C-specific ASTs representing the code you want to generate, and spit them out as compilable C source text. The pre-existing definitions of C for DMS can likely be bent to cover your C-like language.